Orc Shaman

Gormuk Whiteye's page

47 posts. Alias of Conch.


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Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk steps tentively onto the gangplank and makes his way up once his balance corrects itself to the swaying wood below his feet.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will nod and pull his hood up over his face even more. He will also bag the tip of his spear- but leave the banner reading 'healer' on it flowing in what wind passed down the street.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will raise an eyebrow. [b]"How might we do that? This place is not familiar to Gormuk. I do not think guards would like us... asking around. "[\b]


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will let his second turn be used by reloading his crossbow. As he does so he will look to the merchant, rather calmly. "these theives seems to know we had valuables and where to go to get them. Friends of yours? Or maybe friends of the elves?"


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Crit confirm: 1d20 + 2 ⇒ (16) + 2 = 18
crit damage: 1d10 ⇒ 3


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will take a step back so he is not in the front line of combat and watch the skirmish begin to unfold. He still tries to keep an eye out for some sort of city official. If a shot makes itself clear, the half off witch will take it.

Heavy Crossbow: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d10 ⇒ 6


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk grins at the masked men. "You are fools to rob us. You will not succeed." The Witch will lower his hood and let his scarred face be fully revealed. He will pet his crossbow, resting at his side. "You should be waiting for night time to be out theiving, yes ? Cowards like you are allergic to the light of day, no?" Gormuk looks around for what might amount to some sort of city official or guard.

perception: 1d20 + 2 ⇒ (16) + 2 = 18
initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Just doting for dots sake. Don't want to flood the game channel.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk nods. "We stay with cargo during this day, yes? Maybe sleep on boat?"


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk smiles. Bodyguards are good. Usually keep people from hurting him. Hen he frowns. The merchant thought he was a body guard, didn't he. He smile turns into a frown and Gormuk spits. "How long in the city before we go on water"?


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

"Boats go on rivers? What if rocks? And falling waters? " Gormak asks dubiously. "Magic boats? Dwarf boats! All metal?" Gormak explains thinking he figured it out.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

"More wet I was told. But just as bumpy. " Gormuk says to Kain. Lain can see that Gormuk takes her advice at riding, if a little hesitantly. As the witch eases into his saddle he offers Kain a small but thankful nod.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will mutter under his breath and eye the caravan with suspicion. Bringing his own pony into love me, the Half Orc will spit on the ground and keep an active watch on the merchant.

As the trip gets on, Gormuk will cast detect magic, and his pale dead eye will glow a sickly yellow. He will gaze at the wagon and the merchant in kind. If the figurine was magical chances were something else was too. Gormuk was not opposed to dealing in stolen goods, but he was against being played a fool.

"I has not spent much time on boates." says testing the word out. "How long will the floating take?"


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk trudges over to his mount a little grudgingly. He much preferred watching the Forrest people than riding for countless hours, his rump was not a fan of this mode of travel.

"It is good we dealt with the elves in a simple manner. They are long lived. Maybe carry grudges long time. There are no more peoples coming to claim their... misplaced goods, yes? Gormuk could have easily gotten work at thieves guild."


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Sure thing. I'll catch up on what has happened and get back on with it. Again my apologies.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Hello! Sorry for sort of disappearing there. I didn't see any posts for a few days and then the holidays happened and well life. My sincere apologies.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk nods at Sigvald question, eyeing the other elves with suspicion


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Take care Dante.

Hah! There is a one. Maybe he has leprosy? No crit.failures for skill checks thankfully.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk eyes the elves suspiciously, reloading his heavy Crossbow. "why you be trying to kill yourself? And so loudly? You was trying to self kill. Yes? And not being made to look like that? No magics? And why would long ears not want you to leave?" Gormuk will size the man up, looking for any signs of ill-health.
heal: 1d20 + 5 ⇒ (1) + 5 = 6


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk nods at the others questions, but begins to look at the nearby surroundings with a bit of suspicion.
perception: 1d20 + 2 ⇒ (7) + 2 = 9


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

"then come down here. Maybe Gormuk can help you die honorably. Or not at all" Gormuk will take in the man with his one eye, agreeing with Callanons observation. "He is drunk maybe." Gormuk says to his companions.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

"those cries did not sound like self killing. That sounded like unwanted pain..." Gormuk will turn and begin to walk in the direction of thd sounds. "Gormuk will make sure this death is wanted. "


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will look to the sound of the cry in surprise, but not move. Elves are new to him maybe they are more like orcs than humans. "Is screaming normal in your lands?" He will aso to one of the nearby elves.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk looks almost pleased when Dante asks for some medical aide. He is about to reach out, when Sigvald does the job for him. Gormuk frowns. "Two healers were hired for this journey? Interesting. What else besides Elves were expected..?" Gormuk looks around suspiciously with his one eye.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk will see the group begin to head off and shrug, heading back to mount his own horse and get into line. "does any buddy need to have bleeding stopped or limbs removed?" Heavy stops and thinks for a moment. "Safely. Does anyone need. Limb removed safely?".


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Even if the elves are telling the truth, we were hired to protect the caravan from point a to b. That would mean all its goods even if they are stolen.

If we return the stolen item we break our contract and tarnish our records ( unless there are no survivors). If we protect the caravan we see our contract through.

Gormuk isnt one for poloticing however and woukd probably vote to return the stolen item. Then again gormuk would probably vote the other way just to finish the fight. He is going ti go along with the others decision at this juncture however


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk eyes the parlay with trepidation. Fihting wasnt suposed to just stop. He will not drop his crossbow but will lower it and let hit rest against a hip with one hand. The other will reach into a sleeve and return with a handfull of berries which he will shove into his mouth and chew toothily.

Gormuk speaks in Abyssal:
"it would be good for the elves to be good and give up honest like. No take backsies or the like."


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk growls at his a parent miss. He takes a step away from his mount and reloads his Crossbow, attempting to provide another target for the elves.

Move to move 10 feet into the open
Standard to reload.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk eyes the oncoming elves with interest. He has had little exposure to their kind as of yet. He will hopefully down off of his mount, draw his heavy Crossbow and loose a quarrel at the most juicy looking target.

Actions:
Move- dismount draw weapon
Attack- heavy Crossbow attack: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d10 ⇒ 7


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Hey gents sorry for not posting these past few days. Food poisoning has kept me toilet and bedridden. I shall get back on it soon


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

From the back of the group, Gormuk will begin his off-tune humming once more. His dead eye catching the sun with a dull gleam. "Bandits can be fun. Always seem to be more with spring. Like flowers." Gormuks horse drops a steaming pile. "Or manure."
For the most part the Witch Doctor stays silent beyond his humming, Not instigating any conversation with the others but seems rather opinionated if any questions are asked if him.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk mounts whichever beast is closest to him and falls in line behind the others. His 'DOKTOR' flag making a nice makeshift banner for the group.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

"Gormuk has ridden wolf before, but falls when they lunge. These should not be as hard." Heavy responds eyeing the horses and camels.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk finally finishes his long stroll to the meeting point and slows down as he approaches the gathering mercenaries. They all appear confident enough. Maybe this was not so bad a decision. he will offer a toothy grin and half a wave as he introduces himself. "I am Gormuk. I can keep you all alive if you loose arms. I do not like to fight." Gormuks assortment of weapons seem to refute his statement. "we are here to guard caravan, yes?"


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

It seems like.. I would assume anyone looking to join in would have said something more by now.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Me too. Kind of curious to see how many people will be showing up. We had five get approved and only three dotted. Not to mention the concepts


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Gormuk continues his stroll down the road, his humming sometimes breaking out into one or two words of song before returning to the off-tune nasal notes he had been carrying on with for hours. Another bend and the witch doctor found himself coming up on a series of crucifixes adorning the roadsides.

Taking a few long moments to eye the nearest on as he got closers, Gormuk snorts and continues on his way. The thought of aiding one or all of the people adorning the crosses crosses his mind before he quickly puts it aside. Punishing people simply because they possessed some magical ability seemed rather arbitrary to the half-Orc but these were not his lands, and he was no wizard.

Gormuk takes a moment to ensure his doctors flag is prominently displayed before continuing. He then takes out a scratch of parchment to endure he was indeed traveling the right direction before pressing onwards. The meeting point should be just ahead if his contact proved true.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Glad to hear. I've had high hopes for it since I heard it announced.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Doing well! Looking forward to some fun adventures.

Strange looks good. I'll probably see if I can get into town to see it sometime soon.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Such a great duo of games.


Male Half-Orc Scarred Witch Doctor Witch 1 HP: 14 F:6 R:2 W:3 Perception:+2 Initiative:+2

Just putting my name on the board now that Gormuk is officially done and we are at the end of recruitment

There was no one else on the dirt road as Gormuk rounds the bend. The sun, high in its arc, beats down heavily on the straw sunhat the Half-Orc is wearing. A simple, ragged burlap shirt and canvas pants held up by a dirty rope complete the healers outfit.
A wooden mask - no more than a peice of driftwood with two holes in it by appearances - sits upon the brim of Gormuks hat. The eye holes of the mask are dark, holding shadows where none should be. A large, over stuffed pack is strapped across Gormuks back, next to a large crossbow. At his reopen belt hangs a dented Morningstar and he uses a long spear as a walking stick. A ragged banner tied just below the tip. When a breeze does find it, the word "Doktor" can be seen scrawled in blocky handwriting.

Gormuks hums a rather off tune song as he strolls down the road. Every so often the witch will stop, and scan his surroundings, shrug, then continue onwards, his good eye darting preternaturally fast back and forth.


Gormuk is all done!.


starting gold: 4d6 ⇒ (4, 5, 5, 3) = 17 x10


Looks like a fun party is forming up.


There are still a few things I need to finalize on my pc, hopefully I will have the time to get to them today. Nothing big, just a few bookkeeping things such as equipment. I think I need to list my traits too


Thanks for the approval!

I remember having a whole 3.x book dedicated to to the yuan ti and other fun beasties... no clue want happened to it.

This should be fun:)


Here is Conch's Submission. Still missing a few things, namely money and equipment ,and background feat if that is a thing.

I still need to look up Dynamic Spellcasting and what that bucket of fun is.