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1 post. Organized Play character for ja'alur.



Liberty's Edge 3/5

So the issue causing a tonne of confusion that I need assistance with is Fusion Seals.

RAW says (spoilers used to make post neater)

Spoiler:
A fusion seal affects only weapons of a given level or less, as
noted in parentheses after the name of the fusion seal. For
example, a holy fusion seal that could be applied to any weapon
of 10th level or lower would be written holy fusion seal (10th).

so I can if I have the dosh at level 3 or 4 buy a level 10 Seal except in the SFS guide

Spoiler:
ALWAYS AVAILABLE ITEMS
You may always purchase the following items or equipment as long
as you’re in an appropriate settlement (see above).
• All equipment listed in the Starfinder Core Rulebook with an
item level equal to your character level + 1.
• All equipment listed in sanctioned Starfinder content with an
item level equal to your character.
• Any equipment listed on your character’s Chronicle sheets
with an item level equal to your character level + 2.
• All items and services purchased with Fame.

So in SFS I can not able to buy a level 10 at PC Level 4 I can only buy Seal (4) or Seal (5) at best. The arguement that my friend is having is that this makes the purpose of buying seals for 110% of the Fusion price unlikely to be worth it (why pay more if I cannot benifit from it as in a level or 2 I will just completly change my weapon)

I guess I am asking What am I missing and is there an explanation of Fusion Seals in SFS terms as the SFS seems to counter or break the purpose of Seals?

Liberty's Edge

Hey I need the skills of those far greater than I!

I am wanting to make a Bad Guy control PC - so I am thinking spells like, Charm Person, Control, Suggestion etc.

I feel the obvious starting point is atleast a1 level of Mesmerist for the free -2 for the will saves.

I am thinking Human (2 feats), however I do have a Samsaran boon....

beyond this I am at a lost, I am thinking the psychis class might be fun and blends with the mesmerist well. Any advice?

so far I have a
Mesmerist - Spirit Walker 1 To beable to effect undead
14 or 17 Charisma
12 Dex
14 Int
spell focus enchantment as a feat

Dunno about Race - Human for 2 feats and +2 to 1 skill or
Samsaran - =2 int and wisdom....

Dark Archive 3/5

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Hey

I am playing a Druid and have experienced issues with my pet being allowed to enter buildings etc. My Druid build is Animal Companion focussed and hence this hinders my characters effectiveness a lot.

In non core there are spells that allow me to change my pet to a statue to help bypass this situation but in this case these are not available.

Does anyone have any ideas that could assist?

Liberty's Edge

Good Day

ok I am thinking/toying with creating a Arcanist/Bladebound Magus multiclass, (3 dip of Arcanist and 3 of Magus seems an interesting combo) but the problem I have is finding the rules regarding...

arcane spell failure. the text reads

Quote:
" He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance."

so if I multiclass, this would mean that the arcanist and magus spells would need to be tracked differently, and that the Arcanist spells would still suffer a arcane spell failure yes?

Liberty's Edge

Good Morning, Afternoon, and Evening

I need some advice, I have a level 3 rogue, (Knife Master), now he is dual wielding Sword Breakers (purely for the 1D4+1D8 when sneak attacking).

The Sword Breaker has a nice +4 to Disarm, now the really big question is,
as you can "Attempt Disarm in place of a melee attack",

1) does this simply mean I could attempt 2 x disarms? or am I wrong (is it a combined attack maybe, where I get the combined bonus from the daggers or something I have not thought of?)

Do I get any bonus's etc for sneak attack to a Disarm (I can't find anything, but that does not mean a thing lol)

and, is Disarm worth it? or should I wait til I level and pick up Improved Disarm????

Finally Weapon Choices, there is alot of info about these, I found one thread that was focusing on Assasins and Knife Master, and the kulkri, but the problem I have is that what weapons are Daggers?

Is it better to have a 1d4 weapon for a 1d8? I was sold on the Knife Master when I was able (or atleast told by an experienced player that I was able to) to hold a 1d6 weapon (Wakizashi) however I believe this is now incorrect (Wakizashi, from my reading and interpretation is not a dagger, or atleast not a knife proficient weapon, meaning 1d6+1d4).

When it comes to the damages of weapons, and if 1d4+1d8 is better than a 1d6+1d4 I get completely lost sorry for the questions.

Liberty's Edge 3/5 Venture-Agent, Australia—QLD

Good Day

I have checked the additional Resources, it only addresses the use of the books and races, so I am wondering for Pathfinder Society, what "Cards" and Apps are PFS legal?

I am thinking of the Condition Cards and the Buff Cards. The buff cards have a bonus spell, but I don't know if it's a PFS legal spell.

I am also looking at using the crit cards/iCrit app and am wondering if it's legal, it adds abit of fun to the game, however I suspect probably not cause the app/cards appears to give a boon per se on a crit, ie

"Piercing - Double Damage and target drops whatever is being help (1 item)"

The Double Damage is somewhat typical, but the item is new, and in PFS might break the game depending on the NPC that is being fought, what is the actual ruling if one?

Liberty's Edge

Good Evening

Can I ask clarification on how to add additional spells to the spellbook. In the CRB it states Wizards can copy from scrolls, does this also apply for these additional classes? Especially with Magus' whom are effectivly Wizard Derivatives?

Many Thanks

Liberty's Edge

Good Morning/Evening/Afternoon (got it all covered)

I am asking a question that will be answered very quickly I believe,

If I have a Ring of Spell Knowledge and Copy the Bard's Arcane Spell list for Cure Light Wounds, as a Magus does that allow me to use Wands of Cure light Wounds.

The threwad that got me thinking was
http://paizo.com/threads/rzs2p5be?Ring-of-Spell-Knowledge-and-Scrolls-in-PF S

the Ring itself contains the following wording

Quote:

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list.

Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).

So what I see is

Copy a level 1 Bard Spell - it is now a level 2 Magus Spell for me
As I can cast "the spell as though I knew the spell and it appeared on my spell list" I am sort of saying that I should be able to use a Cure light wounds wand.

soooo, do you say yay, neigh, or hmmm?

Liberty's Edge

Alrighty, I am new to PF, and especially PFS I have a level 4 cleric and thats my only character. he is fun but I set him up as a heal bot with melee second (it was more the "for the party" option) but now I want to be selfish and get into combat....

I am looking to diversify with another Character, wanting to role a Blade Bound Magus, they looking good and II think I like em.

But how do I play it right, I have read lots and got all confused. I have been told I should get my rapier to adamantine prior to level 3 for the hardness but can't for the life of me work out why (it has some DR bypass, but does not mithril for the demon dr make sense, what sets Adamantine apart?)

I have gone for a Dervish Design, currently weapon finesse with Rapier so I can use my dex on my attack rolls.

str 12
dex 16
con 13
int 15
wis 12
cha 10

There was a reason I had wis as 12 for the +1 and the int 15 +2 but I forget them at this moment in time.

Feed back on my character design is more than appreciated, but the real Question is how do I make the best of this character, I understand I can Cast a spell, use a 5 foot step and then melee attack.

So for the sp[ells thus far, 0 levels are Acid Splash, Ray of Frost and Read Magic, I have read people recommend Arcane Mark but why? I cannot find info on how to use it, I right a symbol of the person but what else??? (1st level Unseen Servent to trip traps on doors etc, and Shocking Grasp cause, well it's good against people wearing metal armour)

So from what I understand I can
1) Cast Ray of Frost or Acid Splash as ranges spells
2) 5 foot step into Combat
3) Melee Attack
(or reverse melee, 5ft then magic)

now to totally confuse things, there is swift and free actions which I keep getting confused where they come into it.

Apart from the guide on creating a magus, is there any "play" guides or any advice how to do this properly??? sorry for all the noob questions.