Hello all,
Tup has got himself the Emerald Codex. He burys it to draw 3 divine spells for use during the scenario. At the end of the scenario he has some of them left and follows the instructions to banish them.
Does his 'draw a spell' power kick in?
Or, because it's the end of scenario, do I tell that power to shut up and go away?
I'm guessing the former, but it seems... naughty