Thief

Gigar's page

470 posts. Organized Play character for dfsearles.


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Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Our intrusion was poorly coincidental. Gigar speaks up, We we’re investigating some rumors when we ran into trouble with our friend here, as you undoubtedly heard us talking about. We mean no harm or disrespect to you or yours.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Thank goodness you’re ok Eleven! Gigar exclaims, You had me worried I cut the wrong wire! He checks her bandage quickly and then shouts up to Transient. Whenever you’re ready, lower the ladders so we can get out of this mess.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

This appears to be some sort of arena. If one of us could climb up onto that platform, we could possibly lower that ladder down.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

taking in the scenery, particularly observing the dirt to see if there are any tracks or tails that might indicate what this place was used for. Myself, it looks like an arena of sorts, so perhaps where the bodies might be removed from, I just don’t know if my character sees that.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Sadly not, I’m a doctor, not a rock climber. he says, finally admitting that having the help of a dwarf when underground could have its uses, though he keeps a wary eye on him. He checks Eleven’s condition again, making sure the fall didn’t harm her at all. Then proceeds to look about.
perc: 1d20 + 9 ⇒ (3) + 9 = 12

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Who are you!?! Gigar reinforces his earlier statement, standing off and moving between the dwarf and his newest friends. Seems of that we are brought down here, only to be followed by you shortly after I removed a control device!

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Well this doesn’t bode well for us. Gigar states as he stands up and brushes the sand from his clothing. Just then an odd looking Dwarf slides through the chute and Gigar draws his blade. Hold steady and identify yourself! he shouts.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

just waiting on a description of where I am, or dice rolls I need to make before I post. I’m still here.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Reflex: 1d20 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

as much as I can figure, Gigar says, looking over Eleven, when I removed the device located on her neck, it caused some sort of shut down. Unfortunately I have no expertise with a race such as hers, so I can’t even begin to tell you what’s wrong

Grand Lodge

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Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I figured it was the easiest solution. Something about how I removed the device caused her to shut down and reboot or something.

Grand Lodge

1 person marked this as a favorite.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Me'mori wrote:
Still here, just looking for a decent way to join the narrative that doesn't feel too contrived.

I literally just made our cybernetic go catatonic because her player had to leave for a few days, hopefully she comes back, if not, we will leave a note on where to find us. lol.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Once out of eye sight from the hoards of people, Gigar sets Eleven safely down and examines her, double checking the surgical spot that he has just operated on a couple hours ago.
heal?: 1d20 + 9 ⇒ (13) + 9 = 22 or untrained knowledge engineering?: 1d20 + 2 ⇒ (1) + 2 = 3
i don’t know, I was just coming up with a way to temporarily pause her character so that when she returns she can immediately rejoin us, wasn’t planning on all this role play lol

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

No, Gigar says, thinking loudly, but each of us has a handy skill that a merchant vessel would love to have. he looks over at Eleven and sees she is staring into space, not blinking. A sudden concerned look crosses his face, Eleven? Eleven! she shakes her wildly looking for a reaction, when he sees none, he bends down, grabs her legs, and lifts her up over his shoulder. Thankfully something about being picked up releases her servos and she goes limp. Quick Krat, lead us out of here to somewhere quiet!

Grand Lodge

1 person marked this as a favorite.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

It’s all good bud, take your time and heal up.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Sense motive: 1d20 + 6 ⇒ (12) + 6 = 18 Gigar watches the trio communicate, trying to determine what their feelings are towards scorer. If Krat walks by him, he waved him over, then stands with his back to his target. krat, he calls over, [ you’re the sneakiest among us, those people bring me. see if you can’t listen in on their conversation a bit without getting noticed

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar watches for a bit while he watches his new friend brindle his way about the crowded port. He looks about, looking for patterns in the way people move about, converse with, and exchange coin with, sure to pinpoint which, if any of these citizens, is a crewman aboard the ship, or the pets quartermaster.
perception: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

My character doesn't have much knowledge in the way of anything, so he uses the most basic, common knowledge to get more professional people do do these kinds of checks. though I can give you an untrained INT check if you'd like.
know(local)untrained: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Upon arriving at the docks, Gigar looks to his companions. I don't know much about shipping, but I believe there should be a quartermaster about who might be able to give us some information about this ship. Like who contacted who about needing the iron and such.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

What are we waiting for them? Let us be off to investigate this galleon.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Hmm... Gigar hums as he places his finger and thumb on his chin. This is quite a mystery.Soon he begins pacing and talking to himself, though occasionally looks to his new companions, The Kobolds of Vensnak wouldn't just stop sending shipments unless they were forced. One such possibly for this would be the city is under siege and they physically can't. Another is that their shipments are being waylaid somewhere along the route. Least likely would be that the mines are dried up, though with that we would have seen a dwindling of the amount of ore delivered over time. He ponders these thoughts to himself, then looks to Eleven, Do your memory banks contain any relevant information as to where the shipments were originally delivered, or who and where the new shipments are coming from?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar ponders on this fort a moment then speaks, I’m not sure I like to what you are inferring. he looks around the warehouse for a place to comfortably sit, but finding nothing, he sits on the floor. If I understand you correctly, you’re not just looking to stay out of trouble, but trouble is looking for you. Eleven’s situation I can understand, and sympathize with, for fort a changing as yourself, who sneaks about and is worried about his identity so much, it makes me wonder just why they would be looking for you?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar looks to the woman and smiles, there is no need for payment or services rendered young lass, all I ask is you pay the kindness forward. You still look a little hurt, but I’m amazed at how well you healed after you started glowing. he ponders fort a moment everything he has seen, and upon hearing her name it starts to connect, You’re not exactly human are you? I tell you what, I’ll stick with you for a little while to watch your wound for infection through till the morning. After that, if I am no longer needed, we can part ways.
perception: 1d20 + 9 ⇒ (2) + 9 = 11
At this time he looks to the newest member of this trio and states, Now my small friend, why have you brought us here?
Perception check was to see if I noticed that the clothing He was wearing is the same as the goblin that was following us earlier, if you decide it’s high enough (I assumed a DC of 20+ to notice this specific detail since it was only a passing glance)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Generally I’d prefer more suitable locations for an operation like this, but time is pressing. Please, lay down on the floor and keep as still as possible.
Gigar pulls out his healer kit and examines the device, then pulls out a scalpel, some cause, alcohol, and pinchers to carefully remove it, then he sews the open wound back together.
Heal: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

No knowledge here at all

When the opportunity presents itself, Gigar will talk to Seven in a hushed whisper. I might be able to help you, though I must warn you, while I am a practiced healer, major surgeries are not my forte. I’man herbalist by trade, and use my medicines on the battle field for a bit of extra coin. Though seeing your plight, there is no need to worry yourself with payment, I’m strongly against any sort of enslavement.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I’ll help you, Gigar says to seven, but it is your choice if we follow the dromite

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

He’s human
Gigar is taken aback by the fact that this dromite was not who he had seen following them, he lowers his guard slightly, keeping ready in the event this is a ruse and says, Its ok, turn and walk away, I felt us being followed is all. I mean you no harm.

Grand Lodge

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Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Sebecloki wrote:

There are no gods in this setting, and no one has ever heard of any such entities. There are 'God Minds', which are psionic entities that take the place of traditional deities.

probably what he was referring to

Grand Lodge

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Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Rushing through the market there was no stealth check, once we turned off the street and down the alley I direct her to make an immediate right and push Eleven up against the wall. My back to her holding my arm to keep her back. I draw the sickle from my side and prepare to pounce on whomever comes around the corner following us. I’ll whispers over to her. we don’t have much time, what in the gods is going on here?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

perception: 1d20 + 9 ⇒ (9) + 9 = 18
As we head down the Aly at a quick pace to to get out of sight of the ophiduan, Gigar spies something out the corner of his eye. don’t look, just walk, he whispers just above a hushed tone, turn left at the next opportunity.

bluff: 1d20 ⇒ 14 to pretend not to notice anything.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar gives off a startled look for a moment but turns and places his free hand over hers and follows her lead, not saying a word.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Just a generalized check for the evening to observe any behaviors or identify any potential patients that may need my assistance, this includes the homeless as they may be suffering.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar wanders about the market, simply fascinated with all the different races of people clattering about, buying wares, selling wares. He notes a couple of stands devoting to herbalism and medicine and shares notes on the topics.
perception: 1d20 + 9 ⇒ (10) + 9 = 19

Near the end of the evening, after seeing if the tattoo vender was actually alone, we casually walks up. Good evening! Did you have a good time here in the market?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

His mind priceless for a moment as the words passed through his consciousness. He thought to himself :: it’s not like someone to reach out in such a fashion, but I’ll return this evening:: and continued on. He didn’t know if his message would be heard, as he has no telepathic abilities, but he has hope.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

perception: 1d20 + 9 ⇒ (15) + 9 = 24
Gigar nods in agreement at Eleven’s assessment of her techniques, then makes a note in his journal. As he pulls it out, his cloak opens slightly and anyone glancing can clearly see he carries a sickle on his right hip, but on his left is a brown leather satchel with a large Red Cross on it. Once he completes his entry he places it in a small pocket in the back of his pouch, along with the quill. He takes a look about him before moving along, not looking for anything in particular.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar looked at the woman’s outstretched hand and politely waved, oh no thank you, he said with a bright smile. I was more referring to your sterilization techniques to prevent infections. I have, as the kids say, Virgin skin. he chuckles at his joke, but still appreciate the way the tattoo moved across her hand.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Clothed in blue, you see a tall human walking along the streets, examining different vendors. You see no symbol to denote a deity, and no obvious tattoos or other adornments. Just a simple cloak, with a cloth bandana wrapped across his face. His hood is up, but you can still see the pale skin of his hands, and white strands of hair when he bows his head. His eyes almost glow a sapphire blue, but there is no psi ooc work at play here, they are just bright and pure. He sees an elderly man sitting, his skin nearly falling off his bones. Gigar places a single coin in the beggars hand and whispers incoherently. Then proceeds. As he comes to Eleven’s makeshift stand, he looks through the designs, slowly shuffling through them. His blue eyes blink in wonderment as he listens to her explanation. Marvelous, he says, but then he does something rather peculiar, he examines, without touching, he equipment, and notes the sterilizing agents. What kind of agents are these? He asks her.

Grand Lodge

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Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Completed the update and should be good to go now.

Grand Lodge

1 person marked this as a favorite.

I’ll go through and double check everything again. There have been a lot of submissions, are you going to narrow it down?

Grand Lodge

Gigar Vitalist:
Gigar
Male Human vitalist 1
CG Medium humanoid (human)
Init +6, Senses Perception +4
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DEFENSE
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AC 17, touch 17, flat-footed 13? (+4 Dex, +3 DEF)
Wounds: 36 (18 threshold)
Vigor: 6
Fort +6, Ref +4, Will +7
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OFFENSE
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Speed 20 ft.
Ranged crossbow, light +4 (1d8/19-20)
Melee morningstar +4 (1d8+4/6)
Vitalist Powers Known 2+1: natural healing (mender)(N); vigor (N); thicken skin
Vitalist talents known 2+1: halt death (mender); dazzle; disruptive touch
Prepared Spells
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TACTICS
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STATISTICS
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Str 14, Dex 18, Con 18, Int 14, Wis 20, Cha 11,
Base Atk +0; CMB +2; CMD 16
Feats Armor Proficiency, Light, , Psionic Body, Simple Weapon Proficiency, psionic Weapon.
Skills Autohypnosis +8, Heal +10, Sense Motive +9, Survival +8, craft (alchemy), profession (herbalist)
Traits Reactionary, World Traveler (Sense Motive),
Languages Common
SQ bonus feat, collective, collective healing, medic powers, psionic, skilled, transfer wounds, vitalist manifesting,
Combat Gear Healer's Kit (10 charges),
Other Gear crossbow, light, bolts, crossbow (10), outfit (peasant's), pathfinder's kit, survival kit (common), mess kit, healer's kit, grooming kit, gear maintenance kit, fishing kit, cooking kit, coin (silver piece) (3), coin (gold piece) (9), coin (platinum piece) (3), morningstar, 0.0 gp
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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.
Collective (Su) Connect 5 willing minds into collective, manifest certain powers on members range: 110 ft.
Collective Healing (Su) You can redirect hit point or ability score healing within the collective.
Halt Death
Medic Powers Several powers gain the Network descriptor for you.
Mender
Psionic Total Power Points 4; Base Power Points 2; Bonus Power Points 2
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Transfer Wounds (Su) Touch to transfer 1d6 wound/vigor points of damage to yourself, 8/day
Vitalist Manifesting Vitalist Powers Known: 2; Vitalist Maximum Power Level Known: 1
World Traveler (Sense Motive) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Sense Motive, and it is always a class skill for you.

Dotting to make this thread easier to find lol

Grand Lodge

Belay that, Ranger. First favored enemy will also be human as I am a bandit hunter.

Grand Lodge

second class? not familiar with gesalt rules, so I guess a rouge would fit him nicely.

Grand Lodge

Just got a new computer and I am setting it up for Pathfinder. I am looking into a human Mindchemist. Strong INT and DEX, comparable CHA, low STR CON. Will post character as soon as it is ready.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

hello! Assuming this is a dead game?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Gigar wrote:

ok, there are two things I really would like to purchase:

Cloak of Resistance +2 for 4,000
Handy Haversack for 2,000

This leaves me with 12,000 to put into a pot for an Instant Fortress (55,000), is anyone one else interested in going in with me for this?

If not, I was wondering if there was a way to get Shadow placed on my armor (3,750), or trade it in for an even split and pay the difference for a +1 Studded Leather with the Shadow on it.

Also, if no one else goes in on it with me, I would purchase a large tent (30), 1 Week's worth of rations (7), and several other small items for adventuring (rope, climbing kit, spelunking kit, fire wood, ect.) I would spend no more than 2,000 on this equipment, and I can have a complete list done up if needed.

I would rather we all chip in for the Fortress so that we are all well protected, but I understand that some people want a lot of gear.

GM, that rapier, was it a +1, masterwork, or regular. I can't find "army rapier" anywhere.

Incase you all forgot!

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Just waiting. Were we going to put the money together of a portable fortrace, or do I just need to get some camping gear for myself?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Allo

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

ok, there are two things I really would like to purchase:
Cloak of Resistance +2 for 4,000
Handy Haversack for 2,000

This leaves me with 12,000 to put into a pot for an Instant Fortress (55,000), is anyone one else interested in going in with me for this?

If not, I was wondering if there was a way to get Shadow placed on my armor (3,750), or trade it in for an even split and pay the difference for a +1 Studded Leather with the Shadow on it.

Also, if no one else goes in on it with me, I would purchase a large tent (30), 1 Week's worth of rations (7), and several other small items for adventuring (rope, climbing kit, spelunking kit, fire wood, ect.) I would spend no more than 2,000 on this equipment, and I can have a complete list done up if needed.

I would rather we all chip in for the Fortress so that we are all well protected, but I understand that some people want a lot of gear.

GM, that rapier, was it a +1, masterwork, or regular. I can't find "army rapier" anywhere.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I am going away for a few days but will be back this weekend. I'm afraid I will have to wait to spend my loot till then. If you guys need any of it to purchase provisions or sanctuary, just deduct it from me and PM me with the amount.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You are in luck then, I preffer to be in the thick of the fight, so if you wish, you may have it, but I will need a weapon to replace it. If your troops have a rapier or the like, I would be happy ti trade. As he says this, he pulls the gun off his back and unloads it, popping the loaded shell out and catching it in his hand, then loading it back into its clip. He holds the clip out to the tech and continues, In the mean time, perhaps you can take a look at this clip abd figure out hi w to mimic its design for more clips.