N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
"It was fun! I ready to go back now. Next group of Pathfinders ready? There a big should-be-but-not-dead that was size of big building I want to bite," the goblin reports excitedly. She turns to the fellow goblins that were on the trip with her and says something. Goblin: "You were great teammates. It was really fun working with you. I am quite happy that the Arlo didn't end up being too much of a worry. While I understand his issue there's also the fact that we aren't those goblins. I hope people will start seeing us as individuals instead of just labeling us all 'goblins' and that being that."
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter also doesn't appear to like the idea of taking the necromancer with them, "Bury proper with dirt or fire. Let Pharasma take him and deal with him. Is proper for bodies be buried and stay there."
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter stumbles forward a bit as Pharasma's might leaves her and her color returns. "Ow. Bones hit hard." She looks at the priceless antique silver ceremonial relic to the Church of Iomedae she beat the skeletons with. "Uhm, we clean and put on cart?" Down 10.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
His? Ghostbiter pushes the dead necromancer out of the way and jumps forward to finish off the last skeleton. "I break you into pieces and GNAW YOU!" But it appears she's beginning to lose steam. Attack #1 (magic silver longsword): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Attack #2 (magic silver longsword): 1d20 + 7 + 1 - 5 ⇒ (10) + 7 + 1 - 5 = 13
Random aside. I was doing the math and figured the 5 resistance for using a slashing weapon against the skeletons. However, the difference between using my great club and using the longsword with magic weapon cast on it I'm only losing 1.5 average damage per attack with the longsword. And I keep looking at that and I can't justify burning an action to swap to a different weapon for that little gain. Overall, sword is doing just fine. Thanks for the magic weapon cast!
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter runs through the falling bones of the skeleton and heads off to help Teja while screaming, "Dead go back to graves! Go see Grave Lady!" She flanks the necromancer and swings wildly with the priceless antique ceremonial silver longsword of the Church of Iomedae. Sudden Charge Attack #1 (magic silver longsword): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Attack #2 (magic silver longsword): 1d20 + 7 + 1 - 5 ⇒ (19) + 7 + 1 - 5 = 22
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Teja, your rapier should do a 1d6 not a 1d4. Ghostbiter begins to lose her temper at the skeletons and lets Pharasma's wrath flow through her. Her skin goes pale and she becomes again becomes a bane against undead. She swings madly attempting to get past the bone warrior's armor. "BONES MEANT FOR CHEWING NOT FIGHTING!" Attack #1 (magicked silver longsword): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Attack #2 (magicked silver longsword): 1d20 + 7 + 1 - 5 ⇒ (18) + 7 + 1 - 5 = 21
If the first attack kills it I'll move to the next target. Additionally, will use Goblin Scuttle reaction if any allies move adjacent to me in order to reposition better.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter steps forward with her glowing silver longsword and attacks the closest zombie. "Bad magic man bring more should-be-deads!" Attack #1 (longsword): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
If not re-dead
Otherwise move toward skeletons
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Goodberry Healing: 1d6 + 4 ⇒ (2) + 4 = 6 Ghostbiter pops the berry into her mouth and swallows without chewing. She looks awkward, starts to clutch her throat, and makes a hard swallow before gasping for air. She looks over at Neeba, "Thanks!"
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Religion: 1d20 + 2 ⇒ (9) + 2 = 11 Ghostbiter crunches on the big bite of centipede as she starts to calm down and regain her normal green color. She spits out a chunk of chitin. "Bugs dead. Now what?" She starts to wander around a bit on the second floor and into one of the dorm rooms.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Charging forward at the last centipede Ghostbiter opens her maw to give the bugs a taste of their own medicine, "AAAAAHRAHRHAHGHGH!" Attack #1 (Bite): 1d20 + 7 ⇒ (3) + 7 = 10
Attack #2 (Bite): 1d20 + 7 ⇒ (20) + 7 = 27
Attack #3 (Bite): 1d20 + 7 ⇒ (7) + 7 = 14
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Fortitude #1: 1d20 + 7 ⇒ (17) + 7 = 24
Ghostbiter turns an ashen color again as her preternatural rage takes over. "Bad bugs get bites from axe!" Attack w/ Axe vs Red Centipede: 1d20 + 7 ⇒ (17) + 7 = 24
Attack + Sweep w/ Axe vs Orange Centipede: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
I think two moves (50ft) will get me there. At hearing the clamor upstairs, Ghostbiter rushes to find out what is happening. She ducks past Zallara and runs up the stairs and past Arlo. When faced with almost a half dozen creatures she halts. "Just buggies, methinks. I fight them off," she assures Arlo and takes a stance in the doorway. Recall Knowledge on these, but via Occultism +4?
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter puts the amulet on, "I find necklace. I keep for now." She goes on to search the main hall. Perception (Search main hall): 1d20 + 4 ⇒ (17) + 4 = 21 I'm not anywhere near there so I probably don't know that there's someone there.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter heads over to The Flaming Wheel. "Anything good still here?" She takes a look at the armor scraps. Religion: 1d20 + 2 ⇒ (5) + 2 = 7 I burned all of the good rolls during combat. Sorry.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Goodberry: 1d6 + 4 ⇒ (4) + 4 = 8 Back to full. Ghostbiter leaves the guardhouse with the buckler wanders into the plaza and examines the various bodies to see if any of them hold any hints to the missing Pathfinders. It also looks like she's giving them sort of service. "You go rest now. Grave Lady show you where you go. She good judge. Fair judge. All who live must face her judgment." Perception: 1d20 + 4 ⇒ (4) + 4 = 8 Well, I notice nothing.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
At hearing the horse Ghostbiter joins the others and whispers, "It really-alive-and-not-fake-dead horse. We can use for cart if cart fixed. Or we kill it before it becomes should-be-dead-but-not horse." She pulls out some rope from her bag, "For catching." She then pulls out her club. "For... just in case."
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Frustrated at her search in three armory she gives up muttering, "Stupid cart no have parts. Bah!" Ghostbiter moves across the corner of the plaza to the guard house hoping to find something of note. checking guard house
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
"Cart handy if fixed. If find really-alive-and-not-fake-dead horses to pull. I search for parts and things," Ghostbiter states while digging around in the armory. A2: Perception: 1d20 + 4 ⇒ (7) + 4 = 11
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter calms down panting, but has a very odd smile on her face. "Not as tasty as ghost. But still tasty. Grave Lady should be happy. Shoulder hurt, though." There is a very obvious bruise forming on her upper arm from where the Zombie hit her. She wanders over to the armory next door to look around. I'm down by 5.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter runs up to the last zombie and swings her axe screaming the whole while. #1 Attack (Axe): 1d20 + 7 ⇒ (19) + 7 = 26
#2 Attack (Axe): 1d20 + 2 ⇒ (4) + 2 = 6
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter pulls her axe and swings at the zombie in front of her. #1 Attack Axe: 1d20 + 7 ⇒ (4) + 7 = 11
#2 Attack Axe: 1d20 + 2 ⇒ (19) + 2 = 21
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter's skin takes on an ashen color like that of a drowned corpse. Her ugly maw of dagger-like teeth begins to glow. Screaming, she runs at one of the shamblers and bites. Rage (positive energy) and Sudden Charge
Attack (Jaws): 1d20 + 7 ⇒ (17) + 7 = 24
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
"It name now. Old tribe make me leave. Ghosts no scare me. If ghosts not scary then nothing scary. Not dogs. Not horses. Not longshanks. This scare old tribe. So, no tribe no name." She continues to hack away at the underbrush. "Grave Lady make me strong. Make me no scared of tasty ghosts. Make ghosts tasty! Ghosts only tasty while strong with Grave Lady's power. So, new name. Name what I do. Easy for longshanks keep in head."
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Ghostbiter pulls a curved dagger from a sheath and hands it to Neeba. "Here. This help." She then retrieves the axe from its sheath on her back and begins to hack away at the foliage mumbling something in Goblin. Melee (Axe): 1d20 + 7 ⇒ (17) + 7 = 24 Goblin:
"Ugh! There were so many undead. Pharasma blessed me with the power to destroy these abominations, but the mission comes first. Why do I have to be so responsible?! There better be something undead for me to bite later." Someone should do the Setup roll. I've got +2 on Survival if needed, but surely someone has something better than that.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24 As the undead patrol approaches Ghostbiter begins to drool. She makes big puppy dog eyes (a sight which is incredibly disturbing to see on a goblin face) and nods her head toward the army implying that she could get away with just eating one of them. However, despite the drooling and pouting she does stay still and hidden away.
N Female Goblin Warrior Barbarian 1 | 20/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 2
Athletics: 1d20 + 7 ⇒ (17) + 7 = 24 Ghostbiter, the oddball that she is, is a bit confused by Arlo's story. "You not tasty ghost or skellington. Those good to chase. Little people cry. Crying annoying. Better to chase should-be-but-not-deads. They fight back... and tasty. As longshanks say, dinner and show." She begins to climb the hill.
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I'm prepping a scenario, and I'm stumped on a motivation for my BBEG. Long story short, the party will return to their village just in time to see it burnt to the ground and the BBEG's Dragon headed out of town with a crying baby. It'll set the tone and give the PC's an immediate and personal goal, especially if the kid is someone's sibling (likely). There are some cliche motivations I could use, such as:
I'd like to come up with something more creative, though. Specifically, I'm thinking some kind of Lovecraftian, cosmic horror reason. (I also considered a time travel scenario in which the kid will do something useful in the future, but that's pretty cliche, too. Then I thought perhaps the kidnappers were from the past, but that seemed pretty ridiculous.) Unfortunately, my creative juices just aren't flowing right now. Why would an evil entity want one specific baby? Help!
Some observations: - Critical Hits, Feats, and Skills are almost universally desired as core components.
For reference: Flashohol wrote: ...if i use say an ioun stone to increase an animals intel score to a 4 what happens to the animal? My first thought upon reading this was that I'd simply rule that an animal couldn't utilize a magic item such as an ioun stone. After mulling it over though, I changed my mind. It could lead to some fun interactions and scenarios for the party. Even better, are the possibilities for use as the antagonist in a campaign. How cool would it be to have your players realize they've been led around on an adventure by some random animal that stumbled across a discarded ioun stone and gained just enough intelligence to cause some trouble? What would you do with animal and an ioun stone?
DISCLAIMER: I'm a huge fan of 4E, have purchased every 4E product released thus far, and have preordered everything that hasn't been released. I think I’ve finally figured out why “4E doesn’t feel like D&D”. Here’s a recent quote from Bart Caroll:
4E does a very good job, as mentioned by Jezred in another thread, of creating a balance in power between the players and DM. It did this by codifying every player action into pre-written powers, with all powers conforming to an unwritten baseline power level. This is where, I think, all of the complaints of “4E isn’t real D&D” or “4E feels too video –gamey” or “4E plays like a boardgame” come from. It does play like a video game. The players are given a finite set of inputs/powers to choose from. The players choose from those inputs, roll some dice, and the CPU/DM processes that information and spits out a result.
To be fair, I don’t think 4E or its designers are to blame for any of it. 3E really rewarded system mastery and rules-lawyering, and the internet made information readily available to everyone. Every system flaw was exposed for all to see and “RAW” became the mantra of the power-gamer. Even though all of that garbage could be so easily kept in check by the DM, that didn’t stop people from whining incessantly about “balance” on every message board and in every chat room. In response, 4E was designed to be a “balanced” system with no loopholes. As soon as people discovered that Blade Cascade was “broken”, WotC errated it. The bottom line is that we as a gaming community are to blame. All of the people who complained that 3E was “broken” or that 3E spellcasters were overpowered or that Blade Cascade could kill Orcus in a round or that smugly point out the Oberoni fallacy are to blame.
Hopefully, the next edition of D&D will take the training wheels off and encourage players to think for themselves. Hopefully, 5E will combine the openness of 1E with the streamlined mathematics of 4E, and what a system that would be!
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