Ghostbiter
|
Stealth: 1d20 + 5 ⇒ (19) + 5 = 24
As the undead patrol approaches Ghostbiter begins to drool. She makes big puppy dog eyes (a sight which is incredibly disturbing to see on a goblin face) and nods her head toward the army implying that she could get away with just eating one of them. However, despite the drooling and pouting she does stay still and hidden away.
Teja Khellekdottir
|
Teja, hearing that there is an undead patrol joins the rest of the team in taking cover.
"I heard they can smell the life in you..." she says fearfully.
stealth: 1d20 + 7 ⇒ (4) + 7 = 11
GM Gustavef
|
botting Arlo
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Depsties Ghostbitter's eagerness, you leave that patrol alone. You think you will eventually face something. But focus on the mission first. You quickly move with out drawing any attention from the patrol.
Challenge Three: Undergrowth
Heavy, prickly undergrowth and tall grasses have grown over the road.
Setup:: Nature or Survival
Check: Melee attack with slashing damage or Acrobatics
Loohi Loohi
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Loohi pulls out Chunky and starts hacking away at the grasses.
Not ideal for setup; rolling check
Dogslicer: 1d20 + 6 ⇒ (3) + 6 = 9
How is this happening?
Ghostbiter
|
Ghostbiter pulls a curved dagger from a sheath and hands it to Neeba. "Here. This help." She then retrieves the axe from its sheath on her back and begins to hack away at the foliage mumbling something in Goblin.
Melee (Axe): 1d20 + 7 ⇒ (17) + 7 = 24
"Ugh! There were so many undead. Pharasma blessed me with the power to destroy these abominations, but the mission comes first. Why do I have to be so responsible?! There better be something undead for me to bite later."
Someone should do the Setup roll. I've got +2 on Survival if needed, but surely someone has something better than that.
Neeba Druska
|
Arlo's our man. If he can't, I can try, but I'm not as good as he is.
"Thanks Ghostbiter. It's a nickname ? It's not the name that were given at your birth, right?"
And Neeba follows Ghostbiter who seems to be quite efficient with an axe.
Melee (Dagger): 1d20 + 6 ⇒ (17) + 6 = 23
Neeba has no issue cutting through the plants.
Ghostbiter
|
"It name now. Old tribe make me leave. Ghosts no scare me. If ghosts not scary then nothing scary. Not dogs. Not horses. Not longshanks. This scare old tribe. So, no tribe no name." She continues to hack away at the underbrush. "Grave Lady make me strong. Make me no scared of tasty ghosts. Make ghosts tasty! Ghosts only tasty while strong with Grave Lady's power. So, new name. Name what I do. Easy for longshanks keep in head."
Zallarra
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Zallarra sighs and pulls a dagger out. It appears to still have the original sheen from the maker on it...
"That is an amazing story, Ghostbiter! I am fascinated at the ways deific power can manifest! Now, who ordered a shrubbery? We have plenty here!"
melle attack, dagger: 1d20 + 4 ⇒ (3) + 4 = 7
Zallarra seems to be trying to just not cut herself or a teammate.
Teja Khellekdottir
|
Teja tries to weave her way through the underbrush, trying to avoid making too many tracks as she does so.
"Gosh, this is thick. Back home it is more about snow than the vines."
acrobatics: 1d20 + 7 ⇒ (10) + 7 = 17
I can do either lead, but only at +3, and as we have a ranger with us, I rather think his bonus will be better.
GM Gustavef
|
You easily cut your way though the underbrush and find yourselves on the outskirts of Goldenflame. How would like to approach the village
What exploration task would you like to do as you near the village
Outskirts of Goldenflame
Time Spent: 00:00 +Ghostbiter -- EXPLORE
Loohi -- EXPLORE
Zallarra -- EXPLORE
Neeba -- EXPLORE
Arlo -- EXPLORE
Aerondor -- EXPLORECurrent investigations:
Teja Khellekdottir
|
Teja slips forward with teh scouts, anxious to see what she can of the village.
Stealth (+7)
GM Gustavef
|
Apart from the slight breeze, the town is still and quiet. The buildings here seem mostly intact, with only a few signs of disuse: cracked gutters, dry and decaying flower beds, weeds growing against flaking walls.
A crumbling fountain stands in the middle of the plaza, dry as a dusty bone.
A zombie horse (a most fearsome creature for a goblin undead hunter) lurks near the fountain in the center of the square, walking erratically. When it notices a you, it snorts and lets out a rasping whinny from a rotting gash in its throat. Zombie shamblers clad in tattered clothing move into action, emerging from behind walls and dead hedges, their moans breaking the silence.
Stealth, Ghostbiter: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth, Loohi: 1d20 + 5 ⇒ (16) + 5 = 21
Occultism, Zallarra: 1d20 + 5 ⇒ (16) + 5 = 21
Stealth, Lilic: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth, Alro: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth, Teja: 1d20 + 9 ⇒ (1) + 9 = 10
Shambling Zombie: 1d20 + 0 ⇒ (16) + 0 = 16
Zombie Horse: 1d20 + 3 ⇒ (11) + 3 = 14
Everyone except Teja and Ghostbitter can act before the zombie horde moves.
ENCONTER Goldenflame Village
Group conditions:
Round 1Ghostbiter
Loohi
Zallarra
Neeba
ArloShambling Zombie
Ghostbiter
Zombie Horse
Teja
Zallarra
|
"Well. No ghosts but plenty of other undead to bite!"
Zallarra will try to recall knowledge on these undead, if able.
religion, untrained: 1d20 + 1 ⇒ (2) + 1 = 3
Unless any information gleaned tells her otherwise she will fore off a Ray or Frost at the horse.
ranged ray: 1d20 + 8 ⇒ (4) + 8 = 12
cold damage: 1d4 + 4 ⇒ (4) + 4 = 8
Arlo Tempas
|
Sorry for missing out on most of this setup...the system for some reason never informed me of the new posts!!
Taking aim with his crossbow, Arlo targets one of the undead and fires.
Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d10 + 2 ⇒ (6) + 2 = 8
Not sure if precise damage affects undead so did not roll it
GM Gustavef
|
Undead as a group are not immune to precision damage. Specific ones like ghosts are, but not all undead, roll the extra damage
Zallara's ray just goes wide of the horse, but Arlo's both rips though the beast.
Loohi and Neeba can still act
ENCONTER Goldenflame Village
Group conditions:
Round 1Loohi
Zallarra
Neeba
ArloShambling Zombie
Ghostbiter
Zombie Horse - 8 dmg
Teja
Loohi Loohi
|
Loohi rushes up to the horse and swings at it with Bitey. "Let's make yous nice and tasty for Ghostbiter."
Move; Move; Strike
Spiked Gauntlet attack: 1d20 + 6 ⇒ (20) + 6 = 26 piercing damage: 1d4 + 3 ⇒ (1) + 3 = 4 sneak attack damage: 1d6 ⇒ 3
Per Ruffian Racket, with critical hit on flat-footed opponent (flat-footed per Surprise Attack), applies critical specialization for weapon. Brawling: DC16 or slowed 1 until end of Loohi's next turn)
Neeba Druska
|
Neeba quickly reacts, draws a javelin, gets closer to the horse and attacks it.
Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
I'm not at home, I can't move my mini with my phone. Can someone move my mini 25ft. closer to the horse, I should be at 20ft. from it. Thanks
GM Gustavef
|
Horse Fort: 1d20 + 6 ⇒ (14) + 6 = 20
The stinky meaty dead horsey is beaten down, but does not cower to Loohi's massive punch. Neeba's javelin thunks and stick in the beast as it trashes.
The horde of shamblers lumber forward. Only one gets to your party and swings its meaty fist at Neeba
Zombie Fist: 1d20 + 7 ⇒ (10) + 7 = 17
But swing just above the goblin's head
Ghostbitter is up!
ENCONTER Goldenflame Village
Group conditions:
Round 1Ghostbiter
Zombie Horse - 34 dmg
Teja
Loohi
Zallarra
Neeba
ArloShambling Zombie
Ghostbiter
|
Ghostbiter's skin takes on an ashen color like that of a drowned corpse. Her ugly maw of dagger-like teeth begins to glow. Screaming, she runs at one of the shamblers and bites.
Rage (positive energy) and Sudden Charge
+3 Temp Hps
Attack (Jaws): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (Jaws) + Positive Energy: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12
GM Gustavef
|
The famed Ghostbitter lives up to her name. With a roar she rushes forth and the zombie explodes in a brilliant light in to light desicated powder.
Crit hit, and weakness positive energy
The horse gnashes and bites at Loohi
horse jaws attack: 1d20 + 7 ⇒ (15) + 7 = 22
jaws damage: 1d8 + 4 ⇒ (5) + 4 = 9 S
horse hoof attack, agile: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
hoof damage: 1d4 + 4 ⇒ (3) + 4 = 7 B
Near the horse the wounds on Loohi still fester:
festering: 1d6 ⇒ 2 Negative Engery. Basic Fort Sv DC 14
Bold may act.
ENCONTER Goldenflame Village
Group conditions:
Round 1Teja
Loohi -- 9 HP dmg
Zallarra
Neeba
ArloShambling Zombie
Ghostbiter
Zombie Horse - 34 dmg
Loohi Loohi
|
Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Loohi is unprepared for the wave of nausea that comes from being bitten. He lashes out at his attacker his Bitey, trying to rip flesh from the creature.
Spiked Gauntlet attack: 1d20 + 6 ⇒ (18) + 6 = 24 piercing damage: 1d4 + 3 ⇒ (4) + 3 = 7
Spiked Gauntlet (2nd) attack: 1d20 + 2 ⇒ (1) + 2 = 3 piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5
Spiked Gauntlet (3rd+) attack: 1d20 - 2 ⇒ (18) - 2 = 16 piercing damage: 1d4 + 3 ⇒ (3) + 3 = 6
GM Gustavef
|
The wounds fester, but Loohi channels his pain back at the beast. With a solid connection Crit with the first attack, the second stike misses, but the last one puts the undead horse beast down.
Per, Ghostbiter: 1d20 + 4 ⇒ (4) + 4 = 8
Per, Loohi: 1d20 + 4 ⇒ (14) + 4 = 18
Per, Zallarra: 1d20 + 4 ⇒ (19) + 4 = 23
Per, Neeba: 1d20 + 3 ⇒ (15) + 3 = 18
Per, Arlo: 1d20 + 7 ⇒ (4) + 7 = 11
Per, Teja: 1d20 + 5 ⇒ (18) + 5 = 23
As it falls, Loohi as well as Zallara, Neeba and Teja, notice shinny wayfinder around hanging off the horse's neck.
Alro then takes aim on the next nearest shambler and the bolt grazed the creature but still rips though part of it shoulder.
Bold may act.
ENCONTER Goldenflame Village
Group conditions:
Round 1Teja
Loohi -- 11 HP dmg
Zallarra
Neeba
ArloShambling Zombie Y: 12 dmg
Ghostbiter
Zombie Horse - DESTROYED
Teja Khellekdottir
|
Teja gasps "Didn't Larraz have a companion horse...Oh my, I hope that doesn't mean.."
She quickly moves forward, drawing a dagger and rapier as she does so.
I should have studied up on the undead...
Neeba Druska
|
"What is dead must remain dead!"
Neeba starts waiving her hands around her, calling the healing power of nature, and releasing a wave of positive energy all around herself. It targets all undeads but the red one. And also Loohi.
3-action Heal: 1d8 ⇒ 2 positive energy damage/healing, DC 13 basic fortitude Save for the undeads.
That's the issue when rolling only one die, you can roll badly :D
GM Gustavef
|
Zombie Fort, yellow: 1d20 + 6 ⇒ (2) + 6 = 8
Zombie Fort, blue: 1d20 + 6 ⇒ (16) + 6 = 22
Zombie Fort, purple: 1d20 + 6 ⇒ (11) + 6 = 17
The positive energy burns the zombies. The yellow tinted one is barely holding itself together.
Botting Zallara
The sorcerer shoots another ray at the nearly destroyed zombie
ranged ray: 1d20 + 8 ⇒ (18) + 8 = 26
cold damage: 1d4 + 4 ⇒ (3) + 4 = 7
The zombie shatters in frozen pieces.
The zombies lurch forward, two swipe at Loohi
Zombie Fist: 1d20 + 7 ⇒ (5) + 7 = 12
Zombie Fist: 1d20 + 7 ⇒ (3) + 7 = 10
The other makes it to Ghostbitter
Zombie Fist: 1d20 + 7 ⇒ (18) + 7 = 25
Fist damage: 1d6 + 3 ⇒ (5) + 3 = 8 B
With the horse down, the wounds on Loohi no longer fester.
Everyone is up
ENCONTER Goldenflame Village
Group conditions:
Round 2Teja
Loohi -- 9 HP dmg
Zallarra
Neeba
Arlo
Ghostbiter -- 8 HP dmgShambling Zombie B: 6 dmg; P: 6 dmg; R 0 dmg
Zombie Horse - DESTROYED
Neeba Druska
|
Neeba moves to help Loohi, drawing her longspear in the process.
"Let's kill this one quick, Loohi!"
Attack VS Flat-Footed: 1d20 + 6 ⇒ (3) + 6 = 9
Unfortunately, she misses her target completely.
Ghostbiter
|
Ghostbiter pulls her axe and swings at the zombie in front of her.
#1 Attack Axe: 1d20 + 7 ⇒ (4) + 7 = 11
#1 Damage Axe + Positive: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
#2 Attack Axe: 1d20 + 2 ⇒ (19) + 2 = 21
#2 Damage Axe + Positive: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14
Zallarra
|
Zallarra moves up a bit and targets the one in front of Loohi. "I'll help get that thing off you!"
ray of frost: 1d20 + 8 ⇒ (12) + 8 = 20
cold damage: 1d4 + 4 ⇒ (1) + 4 = 5
Apologies again. My daughter was over yesterday and I wasn't online at all. :)
Teja Khellekdottir
|
Teja hurries forward, trying to catch the blue zombie between her and Ghostbiter.
Then she slashes out with her dagger.
attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
damage: 1d4 ⇒ 1
sneak: 1d8 ⇒ 1
GM Gustavef
|
Neeba moves around the zombies but loses footing a bit and misses the slow creature.
Ghostbitter's axe swings once just missing but on the back hand hits and cuts down the zombie as it sizzles from the burning energy
Zallarra steps on and freeze more of the zombie on Loohi. Arlo's shot over the hedge hits as well as the one zombie staggers.
slight retcon for Teja
Teja jumps in to the frey near Loohi and he dagger slash finally falls the wounded zombie, slashing dagger cutting easily though the creature.
The last zombie swings at Loohi
Zombie Fist: 1d20 + 7 ⇒ (2) + 7 = 9
Zombie Fist: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
But can not hit the goblin
Everyone is back up. Loohi can take his action before as well, but now it is to see how it is destroyed this round
ENCONTER Goldenflame Village
Group conditions:
Round 2Teja
Loohi -- 9 HP dmg
Zallarra
Neeba
Arlo
Ghostbiter -- 8 HP dmgShambling Zombie P: 18 dmg; R 0 dmg
Zombie Horse - DESTROYED
Neeba Druska
|
Dibs!
Neeba moves behind the last zombie, and attacks it twice!
Attack against Flat-Footed: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Attack against Flat-Footed: 1d20 + 1 ⇒ (6) + 1 = 7
Tremendous damage! Also, Loohi, remember I have a Reach weapon.
Zallarra
|
The little gnome moves up, a light in her eyes. "I'm trying something I've never done before!"
As she tries to poke the zombie with her long spear!
pokey: 1d20 + 4 ⇒ (1) + 4 = 5
Piercing damage: 1d8 ⇒ 3
"Ah, well, it's still a new spear then!"
Loohi Loohi
|
Loohi punches at the zombie that keeps trying to attack him. "If that was Larraz's horse, I thinks this might be Larazza. Sorry!" The idea that this might be one of the Pathfinders he has been sent to find, kind of keeps him from hitting this zombie.
Spiked Gauntlet attack: 1d20 + 6 ⇒ (1) + 6 = 7 piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5
Spiked Gauntlet (2nd) attack: 1d20 + 2 ⇒ (3) + 2 = 5 piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5
Spiked Gauntlet (3rd+) attack: 1d20 - 2 ⇒ (10) - 2 = 8 piercing damage: 1d4 + 3 ⇒ (2) + 3 = 5
Ghostbiter
|
Ghostbiter runs up to the last zombie and swings her axe screaming the whole while.
#1 Attack (Axe): 1d20 + 7 ⇒ (19) + 7 = 26
#1 Damage (Axe) + Positive: 1d12 + 4 + 3 ⇒ (10) + 4 + 3 = 17
#2 Attack (Axe): 1d20 + 2 ⇒ (4) + 2 = 6
#2 Damage (Axe) + Positive: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Teja Khellekdottir
|
Teja joins the crowd around the last zombie, striking out at it again.
attack,flank: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
S damage: 1d4 ⇒ 1
sneak damage: 1d8 ⇒ 1 Dice hate me!
And then quickly slashes a second time.
attack,flank: 1d20 + 7 + 2 - 5 ⇒ (18) + 7 + 2 - 5 = 22
S damage: 1d4 ⇒ 2
sneak damage: 1d8 ⇒ 4 more like it
GM Gustavef
|
Neeba's first stabe strikes true, but everyone one else misses, until Ghostbiter swing he might axe and once again the zombie is consumed in a confetti of dust and holy fire.
The plaza turns quiet as the last of the shambling zombies goes down.
Exploring Goldenflame
The next section will take part in Exploration rounds. Time will be recorded. Initial survey of a building is no time, but then I will let you know of skill checks that can be tried. These checks represent 10 minutes of that particular activity. Traveling between buildings take no appreciable time
There is the metal wayfinder that can be pried out from the horse’s neck with a Thievery Check (no time), or cut out slowly taking 10 minutes.
Town of Goldenflame
Time Spent: 00:00 +Ghostbiter -- EXPLORE
Loohi -- EXPLORE
Zallarra -- EXPLORE
Neeba -- EXPLORE
Arlo -- EXPLORE
Aerondor -- EXPLOREPossible known exploration tasks
A1: Town Plaza -- Tasks: Examine bodies (Medicine or Perception) ; Examine clothing (Society) ;
A2: Goldenflame Chapel
A3: Armory
A4: Guardhouse
A5: Apothecary
A6: The Flaming Wheel
A7: Goldflame General
Ghostbiter
|
Ghostbiter calms down panting, but has a very odd smile on her face. "Not as tasty as ghost. But still tasty. Grave Lady should be happy. Shoulder hurt, though." There is a very obvious bruise forming on her upper arm from where the Zombie hit her. She wanders over to the armory next door to look around.
I'm down by 5.
Loohi Loohi
|
Once the commotion dies down, Loohi first attempts to pry the wayfinder he sees from the horse's body.
Thievery: 1d20 + 5 ⇒ (1) + 5 = 6
Teja Khellekdottir
|
Teja advances on the recently re-deaded is that even a word? horse and tries to deftly pry the wayfinder from it.
thievery: 1d20 + 7 ⇒ (16) + 7 = 23
She then looks at the zombies clothing, trying to work out who they might have been.
soceity: 1d20 + 6 ⇒ (19) + 6 = 25
"Let us hope this was not one of our number..." she says doubtfully.