Barbarian 1 | 14/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1
Female goblin barbarian 1
Common, N, Small, Goblin, Humanoid Perception +4; darkvision
Languages Common, Goblin, Hallit
Skills Athletics +7, Intimidation +4, Library Lore +4, Occultism +4, Religion +2, Stealth +5, Survival +2, Warfare Lore +4
Str 18 (+4), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 8 (-1), Cha 12 (+1)
Other Items hide, dagger, greataxe, greatclub, javelins (4), shortbow, arrows (10), backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, grappling hook, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (33 gp; 9 sp)
AC 18; Fort +7; Ref +5; Will +4
HP 20 Hero Points 1
Speed 25 feet
Melee  dagger +7 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Melee  greataxe +7 (sweep), Damage 1d12+4 slashing
Melee  greatclub +7 (shove, backswing), Damage 1d10+4 bludgeoning
Melee  jaws +7 (finesse), Damage 1d6+4 piercing
Ranged  dagger +5 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Ranged  javelin +5 (thrown 30 ft.), Damage 1d6+4 piercing
Ranged  shortbow +5 (deadly d10, range increment 60 feet, reload 0), Damage 1d6 piercing
Rage  (barbarian, concentrate, emotion, mental) Requirements You aren’t fatigued or raging. Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Spirit Rage When you are raging, you can increase your damage from Rage from 2 to 3 and deal negative or positive damage, instead of the normal damage type for your weapon or unarmed attack (choose each time you Rage). If you choose to deal negative or positive damage, your weapon or unarmed attack gains the effects of the ghost touch property rune, which makes it more effective against incorporeal creatures, and your Rage action gains the divine and necromancy traits, plus negative or positive, as appropriate.
Sudden Charge  Take two strides and a strike.
Feats Goblin Scuttle, Intimidating Glare, Sudden Charge
Other Abilities anathema, instinct, scrolls, spirit instinct, spirit rage (instinct ability), swords, vigilant seal champion, warrior