M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"OK, enough chattering already. I'm sick of standing around, let's get our sh*t together and get into this Vault." Gergg suddenly blurts out. Buncha military types, no wonder nothing's getting done. Probably trying to figure out which form to fill out in triplicate requesting clearance from their superiors to scratch their balls. The small ghoul warily approaches the newly-opened Vault entrance, straining to make out anything inside while doing his best to hide his presence. Anything alive inside must have heard the echoes of the Vault door opening by now. Trusting his companions to fall into formation behind him, he again proceeds into the unknown. Perception: 1d20 + 8 ⇒ (17) + 8 = 25
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
I added a plasma pistol and 25 energy cells, but I haven't yet updated my cap count to reflect the purchase or the caps we got from Ian when we took Tyra back to town. I'll go back through and find the weapon pricing link some time.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
Deep walker was appealing if we're going to be vault diving and using subway tunnels since it basically bumps up all the useful skills when I'm underground. Of course those dont kick in until level 3, though, which is why I thought ranger 2 would be my best bet... get those boosts asap and then diversify. Plus, I figure the guys with the big guns will do most of the heavy lifting in combat for the time being at least. I'll have my updated stats up by tomorrow afternoon if all goes according to plan.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"How old are you anyway, Darius? You know too much about vaults and the world before the war to be as young as you look. And here I thought I was the old man of the group..." "As for those vaults left cracked open to see what would happen... I'm what would happen. Wasn't in a Vault-Tec vault, our bunker was under our house, but it's the same concept. Gradual, long-term rad exposure turns whoever doesn't die from it into a handsome little devil like myself."
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
OK, how about: Ranger 2 (Deep Walker): Sucks the good benefits don't kick in until level 3, but when they do...
I'll probably just keep adding Rogue/Ranger levels each time we level up from this point forward. I don't feel like messing around with the ninja's ki pool nonsense, so I'll just take the single-level dip. Do the ninja and rogue sneak attacks stack to make it 2d6, or do they combine and just count as 1d6?
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
It will be a day or few before my new build is ready. Everybody feel free to keep shooting concepts my way that would work well with my small-sized ghoul and wouldn't require me to alter any of my ability scores. Yes, I'm lazy, but I also want to keep him super stealthy since that was kinda the point of going "halfling" in the first place. Like I said earlier, the fewer variables and rules I have to think about when playing my new character, the better. You guys are way over my head with half the things you're talking about for your characters.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
If the .357 is doing 2d4+1 damage, I'll stick with the silenced 10mm and 2d6 (unless it's different with the new weapons doc). I'm going to scrap the sniper idea due to my size limitations on weapons and come up with a different stealth-based concept instead.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
Haha, I was actually thinking that nobody had moved any of the figurines around a few hours after I posted. Of course I wasn't at my computer when I thought of it... Gergg smacks his forehead with the palm of his hand upon realizing what was wrong. "I thought somebody had moved the figurines around to match the picture, but I guess everybody was too busy looking at the screen. Oh well, hang onto your butts for real this time." He pulls the string again, just as he had before.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
I can't get the Weapons page to show up for some reason, I'll try to access it again tonight when I'm at home. Also, am I limited as to what calibers I can use as a result of my small size? I was thinking about adding a .357 revolver since it can fire .357 or .38 and then just using .38 ammo in it unless I'm in a pinch.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Everybody back to the doorway, I've got this." Gergg proclaims, confidently. "Unless you're all against flipping the switch, that is..." Hearing no objection, he drives one of his darts into the tabletop firmly on the Vault door side of the switch. He fashions one end of his spool of string into a loop, which he drapes over the switch and secures with duct tape, then guides the string around the dart to act as a pulley and lets the string trail behind him as he joins the others in the perceived safety on the far wall nearest the exit. Obviously I don't want to get ahead of everyone, so my actions don't count unless we're all in agreement that we want to flip the switch.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
I think some of them are in the right order already, but a few will need switched. We just need to figure out which figurine matches which part of the riddle." Gergg says. "The only parts we have to worry about are:
"'Painful Wound' is probably this guy, for example," he says, pointing to the bloodied figurine.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Well, you're gonna have a hell of a time taking them, Winter. They're attached to the pedestals pretty good. They've gotta be down here for a reason, too. Some sort of puzzle?" Gergg studies the figurines and pedestals looking for traps. Perception (traps): 1d20 + 7 ⇒ (11) + 7 = 18 Suddenly, a new thought comes to him: "I think all that mumbo jumbo on the computer is a riddle telling us what order these pedestals are supposed to go in. That 'Man of Stone,' part has to be talking about this guy!" he exclaims, pointing to the corresponding Vault-Boy.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
I plan on making Gergg the sneakiest ghoul halfling in the universe, but I'd also like him to not be completely worthless in combat. I was thinking maybe I'd turn him into a sniper somehow. Needless to say, I'm open to suggestions and guidance about how to accomplish that.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"They couldn't have been that smart. Heck, that last one ran from a grenade that had the pin in it and then blew himself up with it by not checking for traps." Gergg scans the door he had successfully rigged to explode for any traps, as unlikely as they may be. He remains on high-alert as he sneaks forward ahead of the group. Perception: 1d20 + 7 ⇒ (15) + 7 = 22
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"I probably shoulda told you guys this earlier," Gergg says sheepishly after listening to Kora's tactical advice, "But ferals and muties ignore us ghouls. I could have walked right up to the ferals who were down here before and not been attacked. You smoothies set 'em off immediately, but they won't treat me like a threat until I really provoke 'em." "As for the other ghouls that were down here, all bets are off. If they're up to secretive sh*t they don't want nobody knowing about, they're liable to shoot first and ask questions later if they spot me." "Basically, Winter, stay a few steps back at least and if I see ferals or muties I'll let you know to stay put." I haven't been tracking my ammo consumption very attentively, so I'm just going to say that between the shots I've taken and the ammo we've found I still have what I started with. Also, I'll take this opportunity reload the clips in my original pistol and the one I got from one of the deceased ghouls.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Looks like you guys owe me a grenade!" Gergg says with a chuckle as he admires his handiwork and retrieves the string and pin before aiding Winter in searching for loot on the corpses and in the cabinets. Perception: 1d20 + 6 ⇒ (19) + 6 = 25
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
Gergg uses his nimble fingers to skillfully attach a length of string to the pin on a frag grenade and tapes the grenade to the floor near the base of the doorframe. He leaves the door cracked open slightly, but not wide enough for anyone to squeeze through without opening it further and runs the string along the floor, attaching it to the bottom corner of the door. He's careful to hide the nearly taut string with dust from the rubble and he places a bent tin can over the grenade. Anybody opens that door and they're in for one heck of a nasty surprise. Just don't forget about it when we come back. Navigating through the blockades, he joins the rest of the group and begins to lead them back to Gulchbottom.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"If we're going to split up and have a group take her home, I can rig up a tripwire-grenade on that door in case that coward comes back," Gergg suggests. "Maybe we can move a table or two around to make some obstacles and provide some cover in this (upper right on the map) corner for whoever stays behind, too, just in case he brings buddies with him." "I should be able to scout ahead at least a little ways while we wait for them to get back, but we should probably save the fun stuff for when we're all here to participate."
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"It's all yours, Kora," Gergg answers, slightly embarrassed he had tried to claim to the pistol when Kora was without a working firearm. "Just don't go breaking it like you did your last gun or we'll have to stop letting you have nice things." Help Darius: 1d20 ⇒ 11
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Deidre and Winter checked it over already," Gergg tells Terry. "I can always double-check it if you don't trust their trapfinding skills. If Winter finds traps as well as he proselytizes that might not be a bad idea, actually." Perception: 1d20 + 7 ⇒ (8) + 7 = 15
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"It's scary in there?" Gergg asks the tiny voice inside the locker. "Well, I hate to be the one to break it to you, but it's pretty scary out here, too." Would one of you big, burly manfolk come lend a hand prying this door open?"
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Got over your stage fright, huh Winter?" Gergg jokes as he maneuvers through the rubble to retrieve his grenade. "You're deadly accurate as long as your target's not looking. That'd still be an upgrade for me. I swear the sights on this pea-shooter are f*cking with me today." He spins the silencer back onto his pistol and fiddles with the sights as though it will somehow improve his awful aim. "Speaking of pea-shooters... Is that a matching pistol I see?"
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"I agree. What a f*cking coward!" Gergg mocks the other ghoul. "But at least he's a live coward, for the time being! Keep this sh*t up and you likely won't be able to say the same for long!" With that he pretends to pull the pin from his frag grenade and tosses it into the path of rubble slicing through the center of the room (aiming for K4). The harmless grenade plinks into its resting place amongst the rubble as Gergg pulls his pistol back out from its holster and shouts. "Bombs away, f*ckers!" Maybe they'll fall for my trick, but just in case: You guys with the big guns kill them before they make me look like an idiot by using my grenade against us. I was kind of stuck wasting this round anyway unless I wanted to really use the grenade since I'd have to take my move action to put it away.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
I copied the top portion from Deidre's character sheet, let me know if anything else is wrong. Also, looking at the info on my weapons, it seems the ranges for some of my weapons are listed in meters instead of feet, so I just multiplied them by 3 for simplicity. I could use some direction as to my frag grenades as well: from my sheet it looks like they've got a 30 ft. range and an AOE of 15 ft?
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Dibs on his gun!" the little ghoul shouts as he obediently jumps back onto the table he had been briefly using for cover. "That side of the room's just asking to collapse right on top of you wrinkly bastards! Throw down your weapons and I don't throw this," he yells to the ghouls across the rubble from the group, holding his frag grenade up. If I can get back down from the table after the others move without being in anyone's way, I'll go back to hiding behind it then.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
I think for full-auto attacks and multiple semi-auto on a single target in one round, penalties to accuracy should progressively increase with each bullet fired. Same thing for three-round burst setting. Recoil is going to naturally shift your aim point. Spray-and-pray could follow the AoE cone template, but you'd probably have to include an accuracy penalty to "narrow the cone," as Deidre put it. I'm also thinking we may need to shorten the amount of time each combat round lasts, too. The standard of 6 seconds per round doesn't really translate well with weapons capable of firing several rounds per second.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
Gergg, impressed as ever with his companions' firepower, looks dazed for a moment before hopping back down from his exposed perch atop the table and crouching down to take cover behind it. (F2)
Somewhat surprised when Terry doesn't dispatch his target with a single shot, Gergg squeezes off a round from his pea-shooter at the ghoul. Attack: 1d20 + 6 ⇒ (12) + 6 = 18
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
"Damnit! Best laid plans and what not..." Gergg curses as he aims and fires another shot at the nearest feral.
M Ghoul "halfling" Ranger 2 (Deep Walker), Urban Barbarian 1, Rogue 1
Gergg signals to anyone behind him on the stairs, pointing to his own eyes, then toward the Vault room, he holds up two fingers, points at his chest and pantomimes gnawing on a large bone.
Vault Room: Gergg pulls out his pistol and removes its silencer. He wants to make sure the ferals know where his shot came from so they give chase.
A part of him cringes at what he's about to do. The poor, mindless ghouls he's about to lure to their certain demise represent his own eventual fate, after all. He could just as easily be one of them had his circumstances been only slightly different. He quickly pushes those thoughts aside and aims for the head of the nearest feral, his whole body coiled and ready to take off up the stairs once the brainless ghouls realize they're under attack and begin to come after him. Sneak Attack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 3d6 ⇒ (1, 1, 3) = 5 As soon as the ferals turn and notice him, Gergg sprints back up the stairs screaming "Oh shiiiiiiiiiiiiiiiiiiiiiit!!!" |
