Hi all. Apologies in advance, but I’m new to Prestige classes and have a couple of questions. I’m currently a 5th level Paladin worshiping Ragathiel. The Crimson Templar sounds like a good fit. 1. The prerequisites for this class is BAB +6. Does this mean that I need to be a 6th level Paladin with a BAB of +6 and then level up to Crimson Templar (with a BAB of +7) OR that I can level up from a 5th level Paladin with a BAB of +5 to a Crimson Templar with a BAB of +6? 2. The Deific Obedience for Ragathiel Slay a proven wrongdoer in Ragathiel’s name. It is not enough for the sacrifice to have an evil heart or evil intentions; the sacrifice must have committed evil or unlawful deeds. Seriously! I mean it stands to reason that we are going to be killing evil creatures anyways if you are playing a Good Aligned adventure, but kill kill kill doesn’t sound awfully LG when the truly repentant seek redemption. Can we assume that Evil creatures have committed evil or unlawful deeds anyways? Thanks
Hi All. Simple Question. I'm a 14th Level Paladin and I cast Corruption Resistance on myself.
I'm attacked by CR15 Demon with an Unholy Weapon who has also used Smite Good on me. Do I reduce both the Unholy damage (2d6) AND the Smite Good damage (15) by 15 points or do I just reduce the total damage by 15 for each attack? Thanks
Derklord wrote:
Hey Derklord. Thank you for taking the time to read this and respond. I spoke at length with my GM and he decided in the interest of not over complicating things to just House Rule that the Katana was a Monk Weapon. This essentially rules out the need to Level Dip into Cleric, having to create a Versatile Weapon and having to take take the Weapons Adept Feat. Do I need Ascetic Form now? So with relation to using the following Scenerio * Using a Katana (now considered a Monk Weapon thanks to the GM)
How do I apply the mechanics of using all the feats above. Could I say use the Improved Critical of the Katana on the attack roll but apply the Scaling Damage of my Unarmed Strikes to the Damage Roll? Thanks
Hi All. I have been doing a bit of reading up about this in several posts but would appreciate some feedback on this build. Basically want to have an Unchained Monk who will eventually wield a Katana as his Primary Weapon and I want to benefit from all the Monk Abilities being delivered through the Katana including but not limited to Flurry and the Progressive Unarmed Strike Damage. My Monk is totally Dex based.
Level Progression 1 UM1 Weapon Finesse, Deadly Agility, Combat Reflexes (Bonus Feat)
Points in relation to my selections * The Level Dip into Crusader Cleric was to gain the two bonus feats relating to the Katana and tick off pre-requisites. Also a little extra Healing can't hurt right.
A few questions in relation to Derklord's post about the "Unchained Monk wielding a katana with the Versatile Design weapon modification plus Weapon Adept, Ascetic Style and Ascetic Form" * Is a Katana with the Versatile Design (Monk) attribute considered a Monk Weapon and as such I won't need Crusader's Flurry or a Weapon Proficiency in Katana?
I must admit I find the whole thing so very confusing, hence the reason I'm reaching out to you :) Kind Regards
Thanks for the feedback and responses all, very appreciated. Derklord, thank you for the Heads-up about the Handwraps, didn't even know they existed. I looked at the Style Strikes that I plan on taking that use Kicks... Flying Kick - like you said, if I have x attacks and miss on my Flying Kick in the first attack, I still have x more attacks with the fists. Spining Kick - again you identifies that Touch AC is usually much lower when you would use this I did read in one of the other treads that Luis Loza suggested talking to the GM about using on your feet. If the GM is open to this option, then he may also accepts Talonhawke's suggestion by covering all bases by wrapping the two items on one hand and one foot. If I can't be using the wraps on my feet, there is always the option to pick up Pummeling Style/Charge and still get that full attack action. Anyways at least I have options now and not bound to max of +5 on weapon enhancements. George
Ferka wrote: It’s unclear to me what the RAW Is in this case, but allowing a character to save tens of thousands of gp by combining the two items doesn’t seem quite right to me. That’s the rough price difference between adding the extra abilities to the Amulet and having them on the Body Wrap. Thanks for the response. So I'm thinking the justification for being able to combine the two items for an Unarmed Weapon user is the fact that all Manufactured Weapons can be upgraded to +10 equivalent magic items whereas each individual item (AoMF and BWoMS) can not be upgrades to +10.
Hi All. I'm playing a new campaign with an Unchained Monk. Just wanted clarification on the rules and combining both of the items in the title. Question 1... Lets say I have +3 Amulet of Mighty Fists
I understand that Enhancement Bonuses don't stack so that it remains +3.
Bane - Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus. Would this give my Unarmed Strikes the equivalent of +3 or +5 on attacks against Dragons? I'm asking if the additional +2 Enhancement bonus on my Unarmed Strikes from the Bane weapon ability becomes +5 against dragons, or is the +2 applied to the item and hence only increasing it to +3? Question 2... My thought processes on these two items is to use the AoMF for straight Enhancement Bonuses so I can gain the bonus for every attack regardless of situation and the BWoMS for ability bonuses equivalents like Bane and Holy which are limited to BAB increases and not all my attacks. Is my thinking sound or should I be looking at it another way? Thanks
Hey all, just a follow-on question. I'm facing a Large opponent and hovering above them. I'm assuming here that as it occupies a 10' cube so that would mean I am hovering above it at 10' and adjacent to it. Can this target kneel down to half it's height, say 5' and therefore move outside my threatened area? eg Spellcaster kneels down and casts spell at me.
Hi all. I will apologise in advance if this has been discussed before but I couldn't find. I have a few questions. 1. If I am wanting to hover over a target (have passes the skill check etc), how far above the target do I need to say I am when I have a 5' reach? 2. While hovering over the target, what squares am I threatening below. If you were to think of a numeric keypad and I am smack bang in the middle at 5, do I threaten all squares 1 through 9? 123
3. If the target is directly below me in square 5, can it take a 5' step to avoid an Attacks of Opportunity? 4. How do things change if the target is large (and occupying all 9 squares below) or huge? Thanks
Thank you all for your responses. avr - Can a Strix racial spell be learnt by other races from say a scroll or spellbook. I would find it unusual that the only race out there who want to improve their manoeuvrability are the Strix.
Geruvurrda - some food for thought. Hadn't heard of the experimental wordcaster, will look into it. Java Man - Worst case scenerio I'll ask my GM for a Ring of Improved Flying which he'll probably agree to at 10,000gp. That will cover off on the hovering me thinks.
Hi All. This is a question to clarify the FAQ item below, in particular the "other limitations" part. Mithral armor: What exactly does it mean when it says mithral armor is counted as one category lighter for “other limitations?” This means that mithral armor allows its wearer to use it when her own class features or special abilities demand her to wear lighter armor; in other words, the character wearing the armor is less limited. For example, a bard can cast spells in mithral breastplate without arcane spell failure, a barbarian can use her fast movement in mithral fullplate, a ranger can use his combat style in mithral fullplate, brawlers, swashbucklers, and gunslingers can keep their nimble bonus in mithral breastplate, rogues keep evasion in mithral breastplate, a brawler can flurry in mithral breastplate, characters without Endurance can sleep in mithral breastplate without becoming fatigued, and so on. It does not change the armor’s actual category, which means that you can still store a creature one size category larger in a hosteling mithral fullplate, and you can’t enhance a mithral breastplate with special abilities that require it to be light armor, like brawling (though you could enhance it with special abilities that require it to be medium armor), and so on. The details...
Does the ruling above mean that the Mithral armour will not reduce my manoeuvrability to Poor as I would not have this limitation when wearing light armour? Thanks
Hi All. The details...
I'm trying to find a way of 1. Improving my Competence in Fly Skill by 10
I'm aware of the Spell - Strong Wings and figure the easy option would be to get a Wand for 750 gp, but I have no skill points in UMD and given I have 2 skill points each level, it's going to take a while to get to a decent level. I was thinking perhaps a Ring of Improved Flying (similar to Improved Swimming etc) and adding on Strong Wings. What I'm not sure about is: 1. Can you have the Strong Wings element permanent (no need to activate) and what would this cost
I don't need a spell to fly as I already have wings, I just need to supplement what I already have. Thanks
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