Knight of Ozem

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Thank you all for your Words of Wisdom. I’ll be sure to run around saying “I AM the Law” just before killing the unlawful and/or evil.


Hi all.

Apologies in advance, but I’m new to Prestige classes and have a couple of questions.

I’m currently a 5th level Paladin worshiping Ragathiel. The Crimson Templar sounds like a good fit.

1. The prerequisites for this class is BAB +6. Does this mean that I need to be a 6th level Paladin with a BAB of +6 and then level up to Crimson Templar (with a BAB of +7) OR that I can level up from a 5th level Paladin with a BAB of +5 to a Crimson Templar with a BAB of +6?

2. The Deific Obedience for Ragathiel

Slay a proven wrongdoer in Ragathiel’s name. It is not enough for the sacrifice to have an evil heart or evil intentions; the sacrifice must have committed evil or unlawful deeds.

Seriously! I mean it stands to reason that we are going to be killing evil creatures anyways if you are playing a Good Aligned adventure, but kill kill kill doesn’t sound awfully LG when the truly repentant seek redemption. Can we assume that Evil creatures have committed evil or unlawful deeds anyways?

Thanks
George


vhok wrote:
only a single 15 as they are part of the same attack/damage roll

Thanks vhok


Hi All.

Simple Question.

I'm a 14th Level Paladin and I cast Corruption Resistance on myself.
I select "Good" as the Alignment type.
I take 15 less points of damage from effects that specifically harm creatures of that alignment.

I'm attacked by CR15 Demon with an Unholy Weapon who has also used Smite Good on me.

Do I reduce both the Unholy damage (2d6) AND the Smite Good damage (15) by 15 points or do I just reduce the total damage by 15 for each attack?

Thanks
George


Derklord wrote:
GeorgeT wrote:
Is a Katana with the Versatile Design (Monk) attribute considered a Monk Weapon and as such I won't need Crusader's Flurry or a Weapon Proficiency in Katana?

No, a monk weapon is a weapon with the monk special property. Versatile Design only changes weapon groups, and thus only interacts with abilities or feats that explicitly mention weapon groups. No Monk abilities do that. If the word "group" isn't used, Versatile Design can't help.

Versatile Design (Monk) does, however, qualify the weapon for Ascetic Style (because it checks for weapon group and not the special ability), and in turn Ascetic Form allows the weapon to be used "with any class ability that can be used with an unarmed strike", which includes Flurry of Blows, the bonus ki attack, and Style Strikes (because the feat explicitly mentions them it's generally agreed to override the body part requirement).

GeorgeT wrote:

* Crusader's Flurry to make the Katana a Monk Weapon.

* Ascetic Style at 5th Level says you can use any Monk Weapon.

Note that the special section of Ascetic Style (which does indeed check for monk weapon, i.e. the property, and not the weapon group) only works for the feat itself and not the followup feats.

If you want to "benefit from all the Monk Abilities", Crusader's Flurry doesn't help you, because unMonks can't use the bonus ki attack, or style strikes, with a weapon.

GeorgeT wrote:
The Weapon Adept(Versatile Design) feat treats these weapons as they were Katana and therefore Weapon Focus (Katana) still applies?
It's a bit complicated, because the duel proficiency weapons have a really unclear interaction with the increase in proficiency a modification imposes. It could be rules in three different ways, from a katana not working at all without either Weapon Adept or Modified Weapon Proficiency, to fully working even without either feat, but the by far most sensible interpretation is that you can wield the katana two-handed without either of those two feats (if...

Hey Derklord.

Thank you for taking the time to read this and respond.

I spoke at length with my GM and he decided in the interest of not over complicating things to just House Rule that the Katana was a Monk Weapon. This essentially rules out the need to Level Dip into Cleric, having to create a Versatile Weapon and having to take take the Weapons Adept Feat. Do I need Ascetic Form now?

So with relation to using the following Scenerio

* Using a Katana (now considered a Monk Weapon thanks to the GM)
Have Effortless Lace on the Katana to make the Katana Light and Finessable
* Having Improved Critical (Katana) - increasing the Threat Range to 15-20
* Having Ascetic Style

How do I apply the mechanics of using all the feats above. Could I say use the Improved Critical of the Katana on the attack roll but apply the Scaling Damage of my Unarmed Strikes to the Damage Roll?

Thanks
George


Sorry, forgot to mention that I will be purchasing Effortless Lace for the said Katana to make it Light and Finessable so that Weapon Finesse and Deadly Agility apply.


Hi All.

I have been doing a bit of reading up about this in several posts but would appreciate some feedback on this build.

Basically want to have an Unchained Monk who will eventually wield a Katana as his Primary Weapon and I want to benefit from all the Monk Abilities being delivered through the Katana including but not limited to Flurry and the Progressive Unarmed Strike Damage.

My Monk is totally Dex based.
My GM has allowed any PF content and I'm utilising Path of War.

Level Progression

1 UM1 Weapon Finesse, Deadly Agility, Combat Reflexes (Bonus Feat)
2 CruClr1 Exotic Wpn Proficiency (Katana), Weapon Focus (Katana)
3 UM2 Crusaders Flurry (Katana), Dodge (Bonus Feat)
4 UM3 Wisdom +1
5 UM4 Mobility, Empty Body (Ki Power)
6 UM5 Flying Kick (Style Strike)
7 UM6 Ascetic Style (Katana), Improved Trip (Bonus Feat), Elemental Fury (Ki Power)
8 UM7 Wisdom +1
9 UM8 Ascetic Form (Katana), Abundant Step (Ki Power)
10 UM9 Defensive Spin (Style Strike)
11 UM10 Greater Trip, Improved Critical (Katana)(Bonus), Qinggong Ki Power (Restoration)
12 UM11 Wisdom +1
13 UM12 Jabbing Style, Qinggong Ki Power (Step Up and Strike)
14 UM13 Spin Kick (Style Strike)
15 UM14 Jabbing Dancer, Medusa's Wrath (Bonus), Qinggong Ki Power (Ki Shout)
16 UM15 Wisdom +1, Throat Crush (Style Strike)
17 UM16 Feat(?), Quivering Palm (Ki Power)
18 UM17 Rabbit Punch (Style Strike)
19 UM18 Feat(?), Snatch Arrows (Bonus Feat), Elemental Burst (Ki Power)
20 UM19 Wisdom +1
21 UM20 Feat(?), Ki Power(?)

Points in relation to my selections

* The Level Dip into Crusader Cleric was to gain the two bonus feats relating to the Katana and tick off pre-requisites. Also a little extra Healing can't hurt right.
* I listed Exotic Weapon Prof (Katana) as I assume that a Cleric's favoured weapon means Exotic for Katana and not Martial.
* Weapon Finesse/Deadly Agility to use Dex for Attack and Damage rolls
* Crusader's Flurry to make the Katana a Monk Weapon.
* Ascetic Style at 5th Level says you can use any Monk Weapon. I'm taking this feat as a Level 6 Unchained Monk.
* I believe I still need Crusader's Flurry even when taking Ascetic Form because Ascetic Style is it's prerequisite and the previous point applies?
* I don't believe I need Ascetic Strike as my Progressive Unarmed Damage applies with Ascetic Style and this feat only applies to Non Unchained Monks?

A few questions in relation to Derklord's post about the "Unchained Monk wielding a katana with the Versatile Design weapon modification plus Weapon Adept, Ascetic Style and Ascetic Form"

* Is a Katana with the Versatile Design (Monk) attribute considered a Monk Weapon and as such I won't need Crusader's Flurry or a Weapon Proficiency in Katana?
* The Weapon Adept(Versatile Design) feat treats these weapons as they were Katana and therefore Weapon Focus (Katana) still applies?
* That with a Versatile Katana (Monk) and Weapon Adept (Versatile Design), I don't need to level dip into Crusader Cleric but I still need to take Weapon Focus (Katana) for Ascetic Style?

I must admit I find the whole thing so very confusing, hence the reason I'm reaching out to you :)

Kind Regards
George


Thanks for the feedback and responses all, very appreciated.

Derklord, thank you for the Heads-up about the Handwraps, didn't even know they existed.

I looked at the Style Strikes that I plan on taking that use Kicks...

Flying Kick - like you said, if I have x attacks and miss on my Flying Kick in the first attack, I still have x more attacks with the fists.

Spining Kick - again you identifies that Touch AC is usually much lower when you would use this

I did read in one of the other treads that Luis Loza suggested talking to the GM about using on your feet. If the GM is open to this option, then he may also accepts Talonhawke's suggestion by covering all bases by wrapping the two items on one hand and one foot.

If I can't be using the wraps on my feet, there is always the option to pick up Pummeling Style/Charge and still get that full attack action.

Anyways at least I have options now and not bound to max of +5 on weapon enhancements.

George


Ferka wrote:
It’s unclear to me what the RAW Is in this case, but allowing a character to save tens of thousands of gp by combining the two items doesn’t seem quite right to me. That’s the rough price difference between adding the extra abilities to the Amulet and having them on the Body Wrap.

Thanks for the response.

So I'm thinking the justification for being able to combine the two items for an Unarmed Weapon user is the fact that all Manufactured Weapons can be upgraded to +10 equivalent magic items whereas each individual item (AoMF and BWoMS) can not be upgrades to +10.


Hi All.

I'm playing a new campaign with an Unchained Monk. Just wanted clarification on the rules and combining both of the items in the title.

Question 1...

Lets say I have

+3 Amulet of Mighty Fists
+1 Holy Bane (Dragon) Body Wrap of Mighty Strikes

I understand that Enhancement Bonuses don't stack so that it remains +3.
What I'm unclear about is whether the enhancement bonuses are on my unarmed attacks (weapon) or the item itself. I'm leaning towards the weapon and not the item.

Bane - Against a designated foe, the weapon’s enhancement bonus is +2 better than its actual bonus.

Would this give my Unarmed Strikes the equivalent of +3 or +5 on attacks against Dragons? I'm asking if the additional +2 Enhancement bonus on my Unarmed Strikes from the Bane weapon ability becomes +5 against dragons, or is the +2 applied to the item and hence only increasing it to +3?

Question 2...

My thought processes on these two items is to use the AoMF for straight Enhancement Bonuses so I can gain the bonus for every attack regardless of situation and the BWoMS for ability bonuses equivalents like Bane and Holy which are limited to BAB increases and not all my attacks.

Is my thinking sound or should I be looking at it another way?

Thanks
George


Thanks MrCharisma


1 person marked this as a favorite.

Hey all, just a follow-on question.

I'm facing a Large opponent and hovering above them. I'm assuming here that as it occupies a 10' cube so that would mean I am hovering above it at 10' and adjacent to it. Can this target kneel down to half it's height, say 5' and therefore move outside my threatened area?

eg Spellcaster kneels down and casts spell at me.


Thank you all, appreciate the help.


Hi all.

I will apologise in advance if this has been discussed before but I couldn't find. I have a few questions.

1. If I am wanting to hover over a target (have passes the skill check etc), how far above the target do I need to say I am when I have a 5' reach?

2. While hovering over the target, what squares am I threatening below. If you were to think of a numeric keypad and I am smack bang in the middle at 5, do I threaten all squares 1 through 9?

123
456
789

3. If the target is directly below me in square 5, can it take a 5' step to avoid an Attacks of Opportunity?

4. How do things change if the target is large (and occupying all 9 squares below) or huge?

Thanks
George


Thanks all, and thank you Cevah for the detailed response. The Ioun stone sounds like the option for me.


Thanks avr. You will understand based on my other post that I'm trying to deal with this by improving my manoeuvrability by other means.


Thank you all for your responses.

avr - Can a Strix racial spell be learnt by other races from say a scroll or spellbook. I would find it unusual that the only race out there who want to improve their manoeuvrability are the Strix.
Thanks for the Pricing guidelines.

Geruvurrda - some food for thought. Hadn't heard of the experimental wordcaster, will look into it.

Java Man - Worst case scenerio I'll ask my GM for a Ring of Improved Flying which he'll probably agree to at 10,000gp. That will cover off on the hovering me thinks.


Hi All.

This is a question to clarify the FAQ item below, in particular the "other limitations" part.

Mithral armor: What exactly does it mean when it says mithral armor is counted as one category lighter for “other limitations?”

This means that mithral armor allows its wearer to use it when her own class features or special abilities demand her to wear lighter armor; in other words, the character wearing the armor is less limited. For example, a bard can cast spells in mithral breastplate without arcane spell failure, a barbarian can use her fast movement in mithral fullplate, a ranger can use his combat style in mithral fullplate, brawlers, swashbucklers, and gunslingers can keep their nimble bonus in mithral breastplate, rogues keep evasion in mithral breastplate, a brawler can flurry in mithral breastplate, characters without Endurance can sleep in mithral breastplate without becoming fatigued, and so on. It does not change the armor’s actual category, which means that you can still store a creature one size category larger in a hosteling mithral fullplate, and you can’t enhance a mithral breastplate with special abilities that require it to be light armor, like brawling (though you could enhance it with special abilities that require it to be medium armor), and so on.

The details...
* I have an Aasimar with Angel Wings
* I'm wearing Mithral Fullplate (so get -3 on my Fly check and Poor Manoeuvrability)

Does the ruling above mean that the Mithral armour will not reduce my manoeuvrability to Poor as I would not have this limitation when wearing light armour?

Thanks
George


Hi All.

The details...
* I have an Aasimar with Angel Wings
* I'm a Sword and Board 12th Level Paladin of Iomedae.
* I'm wearing Mithral Fullplate (so get -3 on my Fly check and Poor Manoeuvrability)
* I'm using a Mithral shield
* I have the Craft Magic Arms and Armour Item Creation Feat

I'm trying to find a way of

1. Improving my Competence in Fly Skill by 10
2. Improve my Manoeuvrability by 1
3. Improve my Speed by atleast 10'

I'm aware of the Spell - Strong Wings and figure the easy option would be to get a Wand for 750 gp, but I have no skill points in UMD and given I have 2 skill points each level, it's going to take a while to get to a decent level.

I was thinking perhaps a Ring of Improved Flying (similar to Improved Swimming etc) and adding on Strong Wings. What I'm not sure about is:

1. Can you have the Strong Wings element permanent (no need to activate) and what would this cost
2. Can you have the Strong Wings element on say for a maximum of 10 rounds a day, like the boots of speed, and what would this cost
3. Is there a way of adding these features to say a Shield (given you can get a Winged Shield) and what would that cost.

I don't need a spell to fly as I already have wings, I just need to supplement what I already have.

Thanks
George