Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera rolls a cigarette between very slightly trembling hands. "What makes a fey turn out like that?"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
The individual hits from the fey creature aren't too bad, but being targeted so much has taken a toll on Geera. She stabs with her cold iron dagger, more attempting to shield herself from further attack than strike him. cold iron dagger,fighting defensively: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Reflex save: 1d20 + 7 ⇒ (19) + 7 = 26
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Oops, sorry about that! Yes, moving and stowing the wand is fine, but I will attempt the Acrobatics check. Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13 Geera stumbles through the thick vines.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera stabs at the quickling as he runs by. cold iron dagger: 1d20 + 2 ⇒ (10) + 2 = 12
She winces as his stab connects. She steps away from the fey, stashes her wand, and throws a bomb at the intersection to the southeast corner of his square. Bomb, point-blank shot: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
"It's not yours to destroy!"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera will move partially up the stairs behind Barred, and tap him with the wand. I'm not exactly sure of the terrain here, but I'll do whatever I need to in order to reach Barred. Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 Reflex Save: 1d20 + 7 ⇒ (12) + 7 = 19 "Go get 'im, Barred!"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera carefully catches the lorestone and stows it away. She shakes her wrist and a wand pops out. "Hang on, Barred, I'll come to you!"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera dashes through the vines to join Barred next to the stone. Reflex save: 1d20 + 7 ⇒ (18) + 7 = 25 On phone; can someone move me, please?
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera moves up next to Barred, pulling an alchemist's fire, and aims it at the quickling. "You can still burn from there, Cymflynder!" Alchemist's fire, second range increment: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Can I use Spellcraft to know what he did there? If so, Spellcraft: 1d20 + 7 ⇒ (7) + 7 = 14 Geera pulls back and turns her attention to the atomie, throwing a bomb at the tiny fey. Bomb, 3rd range increment: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Bomb, Confirming the crit: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Ouch! This guy is getting on my nerves! Geera takes a five foot step back and aims a bomb at the intersection south-east of the quickling. Bomb, point-blank shot: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 4 Fire damage, DC 14 Reflex save for half Geera draws her cold iron dagger, so she now threatens.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera jumps at the sudden appearance of the fey. Knowledge (nature): 1d20 + 8 ⇒ (17) + 8 = 25 Elemental immunities and resistances, please! And special attacks, if I get another. Also, has it been two minutes? If so, shield wore off. "Friends, use your cold iron on that one!" Assuming it is not resistant to fire, Geera creeps up next to Barred, prepares a bomb, and loads it in the strange basket on her left hand. The purpose is immediately apparent as she launches the bomb further than with a bare-handed throw toward the quickling. Still in my second range increment though. If the quickling is resistant to fire, she'll aim at the atomie instead. Bomb, 2nd range increment: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Bomb, 2nd range increment, to confirm the crit: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Reidog's plan sounds good. Geera will scamper over the bridge and keep lookout in case anyone attacks while they get everyone over. Perception, if needed: 1d20 + 5 ⇒ (1) + 5 = 6
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
"So much for caution." Geera approaches the bridge, still wearing her bombchucker. On my phone, can someone move me toward the base of the bridge?
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
I'm not particular where I go in the marching order. I would like to take the opportunity to drink my extract of shield. "Yes, though it's strange we don't see him here. Best to be cautious. "
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
"Agreed! We'll let them deal with him! And we better get moving; we don't want the sun to rise before we can get there!"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera, the only member of the party who has to look up to the gnomes, will briefly address them in Sylvan. Sylvan:
"Thank you, friends of the forest, for believing in us. I hope our friend caused you no offense."
Switching to Common, she adds. "We will seek out the fey responsible for this and stop him before he can cause any more harm. We believe he may be headed to an island a little ways' north of here, based on Hemzel's notes. Do you have any other information that could help us?" She shrugs at the discussion of what to do with Thraven. He could have useful information, but her recently healed axe wound aches to remind her of the danger he poses.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera uses a second charge from her wand of identify on the bag. Spellcraft, identify: 1d20 + 7 + 10 ⇒ (8) + 7 + 10 = 25 "Kaya, this is a gray bag of tricks! If you reach inside, you can pull a critter out!" As the creatures emerge from the treeline, Geera follows her companions' lead. "We're just trying to help! We wouldn't do any of this. But the one who did is going to cause a lot more trouble if we don't stop him!" If needed,
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Spellcraft: 1d20 + 7 ⇒ (18) + 7 = 25 Perception: 1d20 + 5 ⇒ (3) + 5 = 8 Geera shrugs at Gire. "I don't think anyone else has questions. Thanks for your help!" She peers out into the woods and then alerts the party. "There are dancing lights coming this way, so a caster can't be far off!" If she has a chance, Geera will drink her Dexterity mutagen and strap her Bombchucker on before the lights arrive.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
After passing off the scrolls to Calder, Geera turns her attention to Gire. "Don't worry, we'll stop him. We are very well-trained! Now, did you see if Mister Cym read this scroll? Does he know about the druidic circle on the island north of here? What is he planning to do?" To the party, "We may not have much time to waste, if he's determined to destroy the lorestone. I'll drink to the old man, too," pulling out a flask, "but then we should get a move on."
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera pores over the scroll for the duration of the extract, and relays the contents to the party. She then turns her attention to the potions. Craft(alchemy) 1: 1d20 + 8 ⇒ (2) + 8 = 10 Craft(alchemy) 2: 1d20 + 8 ⇒ (10) + 8 = 18 "This one is bear's endurance! Not sure about the first one." Using her wand of identify for the scrolls Spellcraft: 1d20 + 7 + 10 ⇒ (14) + 7 + 10 = 31 "Good news, Kaya! There are two scrolls of lesser restoration. I can't use scrolls myself, but Calder could try to cast these."
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Oops, I posted in Gameplay before checking here. I just healed up with my wand. Hiyami, I'm happy to tap you with yours.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera, still holding her wand, taps herself. Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5 "This scroll better be worth all that trouble." She peers at the apparently literal chicken scratch writing for a few moments. "I think I need a little alchemical help to understand this." Geera pulls out a small vial and gulps it down. "Now let's see what this scroll has to say." Using an extract of comprehend languages
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
I hate to point this out, but I think I'm owed an AoO for putting the scroll away. Unless you rule that differently? Putting away an item doesn't actually seem to appear on the Actions in Combat table. Also, I moved Rogar.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
I don't like trying to swing at enemies, but I don't have a lot of options from here. Geera stows the scroll, provoking, and pulls out her silver light mace.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
I only have a wand out, so I don't threaten, but all I can do is take a swing at him from here, if your action can go after mine.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera attempts to tumble to the square that previously held Hemzel. Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7 Not very well. She grabs the scroll. This better be worth it.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
"Thank you very much, Calder!" I don't belong on the front line, but this hut is so small, it's hard to avoid!
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera rushes into the hut, popping a wand out of her wrist sheath first due to the sounds of combat. Knowledge (nature): 1d20 + 8 ⇒ (8) + 8 = 16 She gasps. "I've heard of this before! This man has been turned into an unseelie by the fey! Use silver against him. Yes, that's right, silver! Barred, if you move over here, I can help you!" [ooc] Geera readies an action to cast cure light wounds from the wand on Barred if he comes within reach. Rolling in advance: cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera backs up a few steps. All right, the plants are gone, the atomie's on our side, let's do this! Bomb, aimed at the northwest corner of the swarm, deselecting Rogar's square. Geera
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Geera sighs. I finally have the perfect shot! And we're talking the enemy down instead. At least I'm good at that, too. I had to talk my way out of a lot of fights back in the swamp. "Hello, atomie! Look, we're just here on some business. Why don't you call off your critters and we can talk about this?" Aiding Kaya Diplomacy, Student of Philosophy: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13 Reflex save to avoid entanglement Reflex save: 1d20 + 7 ⇒ (18) + 7 = 25
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Knowledge(nature): 1d20 + 8 ⇒ (13) + 8 = 21 Immunities and resistances, please. "This is an atomie! I've heard of these before! Make sure to use cold iron!"
Geera moves back 5 feet (noting the diificult terrain) and aims a bomb at the northwest corner of the swarm, excluding Rogar's square. Come on Geera, everyone's counting on you. Bomb, point-blank shot, aiming into melee: 1d20 + 6 + 1 - 4 ⇒ (3) + 6 + 1 - 4 = 6 Add another 4 to that if Rogar doesn't have a weapon out. If it's a hit against touch (doesn't seem likely)
Bomb direction if miss: 1d8 ⇒ 3 If a miss, the bomb lands north of the northeast square. The swarm takes 4 Fire damage or DC 14 Reflex save for half. Reflex save for me: 1d20 + 7 ⇒ (17) + 7 = 24 Geera nimbly leaps out of the grasp of the encroaching grass shoots.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Aiming at the swarm itself should take the penalty if my allies threaten it, though if no one is in the swarm itself, I may have a clear shot at part of it. The swarm does not threaten, so if my allies don't have weapons out, there would not be a penalty. Rules here. There is at least one GM in my area who also counts it as shooting into melee when you aim at the ground under a creature engaged in melee, but since the rules specify "a target engaged in melee," I actually don't think the penalty applies. Dien, would you agree with all that? This doesn't affect my last turn since I rolled a nat 1, but good to know for future rounds.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Actually, square 1 should have been between the swarm and me, not the northwest, but it does not affect the result. Also, that should obviously be "alchemist's fire direction if missed"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Knowledge (nature): 1d20 + 8 ⇒ (19) + 8 = 27 "There's tons of these things where I come from! You can't hit 'em with weapons, folks; time to blow them up! Don't try hiding from them either; they don't need their eyes to know where you are. Their bite is poisonous, so Kaya, don't forget about that antitoxin. And give me a clear shot; I don't want to blow up any Pathfinders this time!" Rogar, is that where you want to be? Geera darts forward up the path, pulling an alchemist's fire, turns, and throws it toward the swarm, aiming for the ground just north of the spiders. Alchemist's fire, point-blank shot, throwing into melee: 1d20 + 6 + 1 - 4 ⇒ (1) + 6 + 1 - 4 = 4 Doesn't affect this roll since it's a natural 1, but do you rule that I take the -4 penalty for aiming into melee when aiming at the ground rather than a target? "Crap, crap, crap, crap!" Let's see where it goes. 1 is the square northwest of the swarm, then proceeding clockwise around the target square. Bomb direction if miss: 1d8 ⇒ 4 The flask nestles in the grass 10 feet north of the swarm, dealing no damage to swarm, but not injuring any party members either.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
"I love to talk! My family always said the hard part was getting me to stop!" Cold iron cestus, 10 gp, and you can even flurry with it when you hit second level.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Knowledge (nature) check 1: 1d20 + 8 ⇒ (12) + 8 = 20 Knowledge (nature) check 2: 1d20 + 8 ⇒ (9) + 8 = 17 "Folks who use weapons, you should definitely invest in some cold iron before we go! Fey can be tricky little scoundrels if you don't have the right tools!" Geera already has a cold iron dagger, but she will purchase 4 days of trail rations and a bedroll, and asks Barred at the docks to add the additional 2.5 pounds to what he is already carrying for her. "I'd sure appreciate it if you could carry a bit more for me! I really gotta get me one of those Handy Haversacks. Or at least some lighter armor," while pulling uncomfortably at her studded leather.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Ugh, I joined the Pathfinder Society to get out of the swamp, and now they send me right into the forest. Oh well, gotta prove my chops, I suppose. "No problem, boss! I'm real good at talking people into things! So, what's the history with the Hemzel guy anyway? Also, how many days do we expect to be gone? I may need to buy some more supplies real fast. I mean, I'm all right at scrounging for bugs in the wild, but it does tend to make a journey slower!"
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
"I wouldn't say no to a beer, no sir, no sir! But if you wanted to do me a favor in the meantime, perhaps you wouldn't mind taking on a bit of my load?" The small grippli strains under the weight of her backpack, even with the various alchemical samples passed out to the party. If someone with high strength doesn't mind carrying an extra 6 pounds (waterskin and silk rope), then Geera can stay at light encumbrance.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
A cloud of smoke walks into the room. You might wonder to yourself if the Pathfinder Society has begun admitting some weird new kind of elementals, but if you look down, it becomes apparent that the source is a two-foot-tall, chain-smoking, fast-talking frog. "Hello, hello! I'm Geera Erfle, future proprietor of Geera Erfle's Alchemical Oddities! Speaking of which, can I offer you all some free samples? Please, consider me for all your future alchemical purchases! Like I always say, if it burns in the Sodden Lands, it'll burn anywhere!" The yellow-eyed grippli offers each of her fellow party members a sack, smelling strongly of tobacco. Inside are an acid flask, an alchemist's fire, an antitoxin, and two tindertwigs. This is stuff that Geera has crafted to share with party members. Feel free to use any of it; just let me know at the end what all was expended.
Grippli Alchemist 2 | AC23-T16-FF20 | HP 8/17 (1 NL) | F+6 R+7 W+1 (+2 vs. poison) | Init +3 Per +5 (Dark 60 ft.) | Bomb: +6 (1d6+3 Fire) (2/7, DC 14) | Active conditions: shield, fighting defensively
Player: Kate Baker
Day Job: Craft (alchemy), crafter's fortune: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24 Plus another 2 on the day job roll if you allow the alchemist class level bonus. |
