Sorcerer

Gaylin's page

29 posts. Organized Play character for Defiant00.


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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Isn't Magic missle an auto hit unless they have Sheild?

Gaylin fires another magic middle at the the same bandit

Dam. Magic Missle: 1d4 + 1 ⇒ (4) + 1 = 5

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Init.: 1d20 ⇒ 10

Gaylin moves into range and attacks the closest bandit.

Dam. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"Great work with those bears! I heard of wild empathy but I have never had the privilege of seeing it in person. Thats was astonishing" Gaylin continues to follow and keeps an eye out for dangers.

Perc.: 1d20 + 3 ⇒ (6) + 3 = 9

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin climbs down the rope and heads over to Kalkamedes to help restrain him. He also prepares for a fight just incase the momma bear doesnt like them being this close! "Knowing out luck this guy wants to head that direction"

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin works to help the party the best he can, lowering Kalkamedes down the revine.

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

I was thinking more of a pulpy type system and pull him across the rope that way. But use rope tied around him unsteady of a pulpy. If that makes any sense at all.

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"If We have the rope on both side why dont we just pull him across the rope I stead of going down and back up? One of us goes first then we tie him up and pull him across."

the shortest distance between two point is a straight line.

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"We sure could use a featherfall spell here! Mr. Sword do you know of anythi g that might help us here?" Gaylin asks.

man this guys is on a suicide mission for sure!

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"I cant cut or carry logs but i can sure tie them together!" Gaylin begins looking for vines so the party doesnt have to unite Kalkamedes.

Perc.: 1d20 + 3 ⇒ (7) + 3 = 10
Survival: 1d20 + 2 ⇒ (8) + 2 = 10

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"So any ideas on how to get him through this place without anymore injury? There has to be a spell or something. Can your Roc carry him? Maybe tie him to its back and it flies to the next clearing we let him go for a moment and see which direction he heads and repeat till we either find easier terrain or the destiantion?" Gaylin furrows his brow hard in thought.

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"Honestly how has he managed not to kill himself before now? Its like he's purposely heading for any and all hazards out here!" Gaylin does what he can to help hold the ropes till a safe path can be found

Str: 1d20 - 2 ⇒ (7) - 2 = 5

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin picks up a stick a cast light on it. "Here this should help us see better at least" he says to the group as he moves next to kalk.

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin watches in disbelief. "its a good thing he's here or else we might be in a whole lot of trouble." Gaylin follows the group watching and taking in the surroundings

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"So does anyone know how strong these thorns are?" Gaylin asks?

He moves ahead and shoots them with acid splash

Att.: 1d20 ⇒ 16
Dam.: 1d3 ⇒ 1

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin hurries over to the man and helps put the equipment on as fast as possible

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin stays close after the second fall in hopes of trying to catch Kalkamedes if he were to fall again. Gaylin scans the area lokking for something anything that might be out there.

Perc.: 1d20 + 3 ⇒ (2) + 3 = 5

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin hurries over to the man and helps him up. "I dont know if you can hear me but I hope your alright. I wish I could heal you but my talents lie elsewhere." Once the man is standing again Gaylin realeses him to go on his way and begins to follow once more

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin watches with amazment. He had heard of these type of items before but this was his first time seeing and hearing one!

"Excuse me, Sir sword, but is it possible that you might know something about what is going on here? I assume you usally go out with Kalkamedes, so do you remeber anything strange happening to him recently?"

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

so did the Venture-Captian leave yet? If not I'd like to ask her if she knows anything

Venture-Captian Questions:
Gaylin turns ti the Venture-Captian and asks "You wouldn't happen to know anything about any of this would you? Especially this burnt map? Does this look like any place around here?"

Gaylin stares at some of the other maps and walks outside to see if he can get any reference points.

Perc: 1d20 + 3 ⇒ (4) + 3 = 7
Survival: 1d20 + 2 ⇒ (2) + 2 = 4

Gaylin walks back in knowing nothing more than when he left...

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

If this is any indication on how the rest is going to go we may want to give up now! The BOX is kicking our tails!

Gaylin sits down in a chair and watches with dismay! "This box better have a gatway to another realm in it for all the trouble its causing us!" he just shakes his head as the two halflings and the elf are bested by a metal box, not that he had any better luck at it.

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Gaylin walks over and watches the two struggle with the chest. I'll try and assist, but when it comes to strength I'm not...

Str.: 1d20 - 2 ⇒ (1) - 2 = -1

Gaylin lowers his head and steps back to let someone else give it a shot.

Well this isn't a good start on rolls

Dark Archive

Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

"The only knowledge I have is in the Arcane, and i dont think that will helpnus here. But why is this hidden away? I wonder if this is what he is looking for!" Gaylin voices all of his questions outloud more to himself then to anyone directly

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Perc.: 1d20 + 3 ⇒ (2) + 3 = 5

Gaylin follows suit but doesnt have much luck either. "Just a few spiders and a rat over here" he says off in one of the corners

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Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Knowledge:Local: 1d20 ⇒ 13

Listening to the halflings questions the 6' silver haired sylph stands up and walks over next to the bed, his blue robe gliding across the floor as if he were floating. His electric blue eyes just stare at the man on the bed. Gaylin wishes he would have read up more on the local area before coming. Any knowledge would've helped out. Lesson learned for next time. Adding his own question to the halflings, What time during the night does this start? And is it the same every night? Gaylin ask inquisitively.

Dark Archive

Male Sylph | HP 6(+3 Familar) 9/9 | AC: 10, Tch: 10, FF: 10 | CMB: -2, CMD: 8 | F: +0, R: +0, W: +4 | Init: +0 | Perc: +3 | Sorcerer - Elemental Bloodline LVL 1 | Speed: 30FT. | Quaterstaff: Att. -2, Dmg: 1d6 -2 |
Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand LVL1: Burning Hands*, Magic Missile

Player: Ben C.
Character: Gaylin
PFS ID #: 265445-2
Dark Archive
Sylph/Sorcerer/LVL 1

Dark Archive

Gaylin looks embarrassed yes lvl 1 he says. Like i said I'm new to this adventuring thing. And my bloodline is elemental."

Dark Archive

Gaylin a Slyth walks in and say "I heard you arw in need of help. I'm new to this adventuring thing but I'll do what i can if there's room for me.
First time playing a magic caster and newer to PFS but have played a few games before.

Player Name: Ben C.
Character Name: Gaylin Karth
PFS ID# 265445-2
Faction: Dark Archive
Race: Sylth/Class: Sorcerer/Level: 0

Dark Archive

Gaylin a Slyth walks in and say "I heard you arw in need of help. I'm new to this adventuring thing but I'll do what i can if there's room for me.

First time playing a magic caster and newer to PFS but have played a few games before.

Player Name: Ben C.
Character Name: Gaylin Karth
PFS ID# 265445-2
Faction: Dark Archive
Race: Sylth/Class: Sorcerer/Level: 0

Stats:
HP 6(+3 Familiar) 9/9 | Str. 7(-2), Dex. 10(0), Con. 10(0), Int. 14(+2), Wis. 14(+2), Cha. 18(+4)

Traits/Feats:
Racial Traits: Breeze-Kissed (+5 elec. resist.), Feather Fall (1per day), Darkvision | Traits: Magical Linage (1 spell treat as 1 lvl lower for casting) - Burning Hands, Wind-Carried Voice (+1 Sense Motive, Whisper up to 30' away) | Feats: Elemental Spell (Choose energy type and replace normal Dam. with that type but cost 1 lvl higher spell slot)

Spells:
LVL 0: Acid Splash, Jolt, Light, Mage Hand | LVL 1: Burning Hands*, Magic Missile

Skills:
Appraise* +2, Artistry* +2, Bluff* +4, Climb -2, Craft* +2, Diplomacy +4, Disguise +4, Handle Animal +4, Heal +3, Intimidate* +4, Knowledge: Arcana* +6, Dungeoneering +2, Engineering +2, Geography +2, History +2, Local +2, Nature +3, Nobility +2, Planes* +3, Religion +2, Linguistics +2, Lore* +2, Peeception +3, Perform +4, Profession* +2, Sense Motive +3(+2+Trait), Spellcraft* +2, Survival +2, Swim -2, Use Magic Device* +8

Equipment:
Weapons: Quarterstaff( Att. -2, Dam. 1d6 -2)

Items: Waterskin x2, Backpack, Satchel - Familiar, Traveler's Outfit

GP: 70

Dark Archive

Gaylin and quite Sylth walks in and sits down. Listening to everything. Finally he speaks up "Im new to this adventuring thing but looking for a group that needs a sorcerer."

Just made a sorcerer for the first time ever and want to see how he plays. This is my first magic caster character ever so testing out if I like playing as them as well. Anybody have a session starting soon?