Warden Rogard Hammerfell

Gash Sapphire's page

69 posts. Alias of DeviousDevious.


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Billybrainpan wrote:
How does he have wish at will with a caster level of 51? And how does he have the spells and revelations of a 20th level oracle + multiple final revelations? Do you have a break down of his ability scores? How does he have 12 feats?

Yeah, I've been trying to figure out the same things.


So I posted an action the other day. Do we have a plan, or are we stalling out?


I can't speak to what everyone wants, but that's where my head's at. There's so many options/spells/abilities that might be in play, that with no idea of what he's running and, I see it pretty hard to do much going forward, short of dying in a blaze of glory.


Gash draws the Iron Bands of Binding from his hip and moves back into the room, preparing to hurl the bands as soon as he spots Eglian.


I'll do something, if only to move along. Having little to no information about how Eglian operates makes it pretty difficult to properly prepare, which is, I suppose, part of the challenge.

Gash is finding himself somewhat stuck, as not really optimized to do much besides crit-fish inside an AMF, and with Spellband and Spell Immunity in play, he's pretty close to out of tricks.

All that said, if the point of this is to find out if he's beatable, and we're almost beat ourselves, I'd say the next step is sharing that stat block ;)


AMF can be affected by Spellbane, yes. I suppose the only way to tell if it is in fact keyed to AMF is to try.

Specifically, I don't believe any of us can cast Spellbane, unless a scroll or otherwise is procured-- it's a 9th level spell, after all.


We have some pretty serious Will save debuff too, right? Plane Shifting him somewhere else is always a fun option...


Well, another spellbane would work.


Plus Gash's AoO & the Planetar's ineffective Holy Word, but yup- looks good.


Cool, though it doesn't bode well that that confirmation didn't connect, whether it was immune to crits or just had a bonkers AC.

On the other hand, now we know a Spell Perfection, Heighten Spell Holy Word is the way to go.


Ah, bummer. Any sense of whether or not there's DR?

Also, for your sake, I'll assume you mean Greater Spell Immunity ;)


Purge wasn't used in round 2; Holy Word was (to zero effect, apparently, not even the damage effect on a passed save).

How'd the AoO go? Did Gash get any sense of its effectiveness?


Spotting the blurred creature as it descends, Gash swings out with his long, thin sword, triggering his Contingency Angelic Aspect. Not usually one to offer prayers, he thinks to himself and anyone, any thing listening: ...let this work...

AoO, Power Attack, Haste: 1d20 + 33 + 1 ⇒ (20) + 33 + 1 = 54
Confirm?: 1d20 + 33 + 1 + 6 ⇒ (18) + 33 + 1 + 6 = 58

Regular Damage, Slashing, Adamantine, Good-Aligned: 1d2 + 42 ⇒ (1) + 42 = 43 Sonic: 1d6 ⇒ 2

Additional Slashing if Crit: 2d2 + 84 ⇒ (1, 2) + 84 = 87

Other important things: Censoring Critical. 1d4+1 rounds of no talking or using verbal spell components. DC 25 Fort reduces the muteness to 1 round. 1d4 + 1 ⇒ (1) + 1 = 2

Penetrating Strike: ignores 5 points of any DR as long as it's not DR/-


So the acrobatics check beat my CMD?


Perception,Gash: 1d20 + 25 ⇒ (14) + 25 = 39
Perception,Planetar: 1d20 + 27 ⇒ (1) + 27 = 28
Perception,Mephit: 1d20 + 6 ⇒ (13) + 6 = 19
Perception,Mephit: 1d20 + 6 ⇒ (11) + 6 = 17
Perception,Mephit: 1d20 + 6 ⇒ (19) + 6 = 25
Perception,Mephit: 1d20 + 6 ⇒ (6) + 6 = 12
Perception,Mephit: 1d20 + 6 ⇒ (3) + 6 = 9


No worries, you're doing fine.

I think you're correct on RE: Mind Blank and Auras.

Gash's CMD at present is:
43 = 10 + 15(BAB)+ 13(Strength) + 2 (Dex) + 1 (Size) + 2 (Dodge/Haste)

The Planetar is at 40, or 41 if it was around for the Haste.


Er, I'll update Gash's sheet somehow or other to show CMD and the like. It's a bit confusing because he was built to fight in an anti-magic field, so I hesitated to build any the buffs/enhancement bonuses into his stat lines.

None of his current stats as shown reflect anything that wouldn't exist in an AMF unless it specifically says. Of note, Giant Form has made some changes to STR/DEX/CON/Nat Armor, etc.

Questions:

-Does that perception check DC 53 include the penalty from glitterdust, or was that avoided somehow as well?

-What, if any, Auras has Gash seen now that Eglian has been seen coming out of hiding twice?

-Were AoO's completely avoided?


SRD wrote:

Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.

When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have.

Emphasis mine. The real question, as you said, is 'when does the spell end?', as when the spell ends, there's no question that spells cast by the summoned creatures expire. There are two reasonable arguments here:

-----------

(a) The duration of the spell is as listed, regardless of the status of the monsters summoned.

(b) The spell is considered 'ended' when all the creatures summoned have been killed or dispelled.

-----------

As the duration of the spell is specifically defined in the spell description (1 round/level (D)), and nothing specifically states otherwise, option (a) seems to be the RAW answer.

One could argue for option (b) and determine that the first sentence of the bolded text implies that the creature(s) disappearing ends the spell, but the relationship between those terms is neither defined nor indicated as being causual, so I'd rule against this interpretation.


Oros pointing out the location of what's presumably Eglian could trigger his readied action to cast Holy Word, and it could also allow the 5 Mephits to cast their Glitterdusts.

If the Angel does cast, he'll then move out of the way as requested, probably rallying with the others down in the corner.


Not sure if it's invisibility, but the Glitterdusts should help either way, and if that fails, we can try a Purge


As readying a full-round action isn't allowed, please use this post instead of my previous one. I'm tossing the stone into the corner (see small yellow circle on the map) and summoning Mephits with another Gr Shadow Conjuration to try and keep Eglian visible once we find him. The Planetar readies an action to cast Holy Word when it knows Eglian is in range.

Dismayed that he can't find where Eglian is hiding, Gash gestures towards the darkness in the corner, drawing in shadow and conjuring from it from 1d4 + 1 ⇒ (4) + 1 = 5 Salt Mephits.

He picks up the 'silence' stone and tosses it down the hall towards the door from which they entered.
"When you see our Vampire foe, Glitterdust him!" he grunts at the summoned Mephits.


Any chance we could dismiss the Silence, Fagila, or move it elsewhere?

edit:
Hrm, also, apologies, but activating my Anchoring Bracers is a Full Round action and thus is not a legally valid choice for a readied action. I'll post an updated choice shortly.


Gash readies an action to activate his 'Anchoring Bracers' when he next spots Eglian in the room.

Spellcraft from Before, DC 21: 1d20 + 23 ⇒ (19) + 23 = 42
Knowledge from Before, Religion, DC 25: 1d20 + 23 ⇒ (3) + 23 = 26
Knowledge from Before, Planes, DC 25: 1d20 + 23 ⇒ (9) + 23 = 32

I'll also tack on a Stealth Attempt from the Reflex save and 'Without a Trace', if that's OK. Please add a +1 to that per dice rolled from the Cold Spell.
Stealth: 1d20 + 21 ⇒ (9) + 21 = 30

My blindsight range based on hearing is 40' from Echolocation, and I've got a 5' range one as well that's not based on sound. The Planetar, who's holding back his action til we know about the 'Silence' has True Seeing but no blindsight.


So where did the 'Silence' effect end up after Fagila wasn't killed? That'll play into the Planetar's action. Gash's is up, though.


I'm gonna break Gash's revised action out a bit, since some of it relies on results/consequences. Firstly, he'll take a move action to move into the space where the spell came from. Depending on what happens, I'll likely try to pinpoint/attack or something similar.

Confused as to where in the hells the thing is attacking from, Gash moves towards the maybe-invisible Vampire. 'Where is it, and why can't the Angel see it?' he thinks...


Hrm, OK. I'll post a revised set of actions later today.

DC 38 Reflex: 1d20 + 22 ⇒ (19) + 22 = 41
With Improved Evasion, Gash takes no damage from the cold spell.


What so we see as far as targets go?


I realize they're secondary. Eglian noted the important bit:

Gash Sapphire wrote:
...and you can't take the ones associated with limbs used for the manufactured weapons, yeah? Just wondering how you got around that.


Heeding Faglia's warning with a hint of annoyance, the Planetar instead points at the cowering foe, and immediately from above a pillar of holy fire descends.
Flame Strike, DC 22 reflex for half
Flame Strike, 1/2 fire, 1/2 divine: 15d6 ⇒ (2, 6, 1, 6, 5, 4, 6, 3, 1, 1, 5, 3, 4, 2, 6) = 55

Meanwhile, Gash advances, his sword light in his transformed hand. Stepping around Faglia, he picks a position at the base of the steps and chooses a target on the Vampire's body, and begins hacking away, triggering his Contingency spell. As white feathered wings grow from Gash's back, his shadow continues walking, into the darkness, and aligns itself across the dais from Dazneth, flanking their foe.

Bonus move to get into position, then Full attack with my sword.
atk1: 1d20 + 32 + 1 ⇒ (10) + 32 + 1 = 43
atk2: 1d20 + 27 + 1 ⇒ (8) + 27 + 1 = 36
atk3: 1d20 + 22 + 1 ⇒ (11) + 22 + 1 = 34
atk4, haste: 1d20 + 32 + 1 ⇒ (12) + 32 + 1 = 45

dam1: 1d2 + 41 ⇒ (2) + 41 = 43
dam2: 1d2 + 41 ⇒ (2) + 41 = 43
dam3: 1d2 + 41 ⇒ (1) + 41 = 42
dam4: 1d2 + 41 ⇒ (2) + 41 = 43


OK, cool. Just trying to figure out how you're taking all the claw attacks since you're presumably using your hands for manufactured weapons.

That would normally mean all your natural attacks are treated as secondary, and you can't take the ones associated with limbs used for the manufactured weapons, yeah? Just wondering how you got around that.


Jeez Dazneth...how many arms do you have?


I don't think anything contradicts that. The Brightest Light spell has automatically negated all the darkness spells (per its description), so there's no darkness magic in play, only natural darkness, yeah? In which case, it acts as Daylight: 60' radius bright light & addtl 60' of natural plus 1 step up.

I'm not gonna ask about it again, but can you clarify the light level inside and outside the big circle on the Planetar so we can plan appropriately? Thanks!


You've got an extra move action from Fagila's 'Accelerate' too, so that could help w/ positioning prior to a charge.

Daylight:
"You touch an object when you cast this spell, causing the object to shed bright light in a 60-foot radius. This illumination increases the light level for an additional 60 feet by one step (darkness becomes dim light, dim light becomes normal light, and normal light becomes bright light"

I read that as two separate effects:
1) the target radiates a 60' radius of bright light
2) there's an additional 60' radius (for a total of 120') wherein the light level goes up by one step.

In this case, there'd be a 60' radius of bright light centered on the Planetar, and then effectively everything else in the room would be dim light (up one step from naturally dark).

Feel free to interpret differently; no hard feelings.
:D


Perception,Gash (See Invis.): 1d20 + 25 + 2 ⇒ (14) + 25 + 2 = 41
Perception,Planetar (True Seeing): 1d20 + 27 ⇒ (4) + 27 = 31
Perception,Gash's Shadow: 1d20 + 8 ⇒ (12) + 8 = 20

I'm ok with the Angel being 15 feet up. About the room being dark, am I misunderstanding how Brightest Light works, or is there more magic in play I'm unaware of? I'd think that the circle on the Angel would be Bright, and rest of the room would be dim?


With much, if not most of the room now illuminated by the Planetar's light, Gash looks around to see what magical effects might be lurking. Any he finds (within reason) he yells out.

I moved the light radius on the map up with the Planetar; it's conveniently not on the Vampire, but it's close.


Gash hustles along after the Planetar, buoyed by magic, then overtakes the others, keen to advance. Along the way he draws his sword.

"What was that?" he asks the Planetar as he passes, who follows along at his side, flying just off the ground.

Using the extra move action (plus haste move speed increase) and my normal move to move up 100 ft.


The Planetar advances to Gash's side, where the darkness coalesces around him. Swirling on the edge of the thick shadowy zone, it begins turning from black to gold, as Gash manipulates it. With a touch, he gifts the Light to the Angel General, who nods, and advances.

Using my 'Shadow Call' SLA (mimicks Gr Shadow Conjuration, and is not bothered by Silence) to cast 'Brightest Light' on the Planetar, who'll advance. It's got True Seeing, so even if the light doesn't work, it'll get some idea of what's happening.


To save from having to ask each time, I've got Greater Arcane Sight up, so I automatically know which spells or magical effects are active upon any individual or object I see. How do you want to share that- spoilers, or did you have something else in mind?

RE: vision, I don't have 'See in Darkness' but I do have Echolocation up.


I'll do it!

Satisfied with his spellwork, Gash gets a nod from each of his companions, and kicks in the door with a sudden burst of strength.


ASF rd 1, 36+ is a success): 1d100 ⇒ 20
ASF rd 2, 36+ is a success): 1d100 ⇒ 61
ASF rd 4, 36+ is a success): 1d100 ⇒ 79
Giant Form fails in rd 1, trying again in rd 4 with bonded item bonus spell.

Gash mutters under his breath as his first go at polymorphing himself fails. He didn't much care for these types of spells, effective as they were, and wouldn't be using them if things weren't dire. Pushing his failure aside, he continues, and finishing with just enough time to do all he felt he needed to do. His summoned angel watches with mild disgust as he morphs into a hideous troll. Gash ignores her.

"It's just through there," Gash grunts to everyone, "We ready?"

His Shadow, dancing on the wall with anticipation, nods back.

my summoned Planetar


Rd 1. Giant Form 1 on myself (Rock Troll)
Rd 2. Gr Arcane Sight on myself
Rd 3. Use 'True Name' to summon a Planetar Angel

As I recall, we were doing at least 3 rounds of prep.
If we've got a 4th round of prep, I'll find something else to cast. If I'm not remembering right, I'll ditch the Arcane Sight.


*waves*


so...any movement on the Gameplay thread?


Any luck?


Yeah, mod email should cut it


Oh, gotcha. When you said the sheet was up, I figured you were posting them here b/c our actions were already posted in the planning posts/aliases. Suspense is killing me!


Fwiw, I can't see Eglian's stats, either.


Nope!


Cool, well. Gash is ready.

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