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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan quickly realizes he should follow Dimitrio's example and dismounts. Once he has firm ground beneath him he draws his rapier. horse vs blue DC 14: 1d20 + 5 ⇒ (15) + 5 = 20
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan silently listens to his companions negotiations with Bartlebe as he realizes he is not a skilled negotiator. He is surprise at Barts forthrightness in assessing the value of the place and realizes they have found the right man. Later he prepares for the journey and checks to see if his shield and rapier are done. He picks up a few more supplies as he gets ready to leave on the 26th. As they journey and see the dust cloud Garridan quickly agrees as he begins to move off the side of the road, "I agree lets get out of sight" ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan agrees with Ed's suggestion on finding someone to run their business and responds to the request, "I'll go with you Ed." As they look for a manager he thinks, If we don't start making money soon I may have to divest myself from this investment. ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan listens intently to the goings on around him but keeps silent as he has trouble mustering enthusiasm for the journey. He does approach the dwarves about making him a rapier and shield from the sky metal. Will catch up on the accounting in the discussion thread tomorrow night ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan listens to Laynes' beseeching, She and I have been on the same side of things. He begins to unconsciously rub his throat, well almost everything. He looks around at his companions, What will become of them if I'm not there to lead and protect them? He concludes, "For you Layne, I'll run this errand if just to keep you safe and out of trouble. But who will run tavern for us in our absence?" ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan smiles as he enjoyes the companionship of his mates and raises his mug returning Dimitrio's toast. At Layne's suggest of changing the name or not opening the place he holds his tongue thinking, Maybe I can buy the others out cheap. ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan puts forth his hand to Akron and offers, "Please take the documents you need. Also let me express my thanks Akron and if you ever find yourself in Riddle Port make sure to find your way to the Dancing Drow the drinks are on me." We did rename the place the Dancing Drow right? If not insert proper name above ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() "Aye, just give me a minute to catch my breath," Garridan responds to Ed's request. He takes a moment, shutting his eyes and kneels down in supplication to his god. Miraculously, his wounds begin to close before your eyes. Nice story. But he needs to understand that the ship, the cash box, and all the goods on board is our booty not his to be given away. Garridan thinks as he listens to Akron. He picks up the belt Ed pointed out and says as he looks at Zinchers body, " you will not be needing this." Looking around to his companions he asks, "Does anyone mind?" If there are no objections he puts the belt on. Cure MW: 2d8 + 6 ⇒ (6, 1) + 6 = 13
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() round 1
He quickly calls for the Lucky Drunks Favor as he draws his rapier and strikes at Zincher.
Status: AC: 24 (f20/t12) [barkskin] HP: 45/45 Weapon Equipped = Rapier Conditions = Bark skin, Divine Favor Rapier Attack Mods: BAB +3, Str +4, Weapon Focus +1, DF+3 Power attack-2, +2VB Rapier Damage Mods: Str+4, Power attack+ 4, DF+3, Spells (caster level 4, concentration +4) Level 0 (DC 12) Create Water (1/1) Level 1 (DC 13) Bless, Divine Favor, Divine Favor, Divine Favor, Divine Favor level 2: Spiritual Weapon, Bulls Strength, Silence Fervor: 4/5 Blessings:6/6 Sacred Weapon: 6 rounds ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan fumes with anger but holds his tongue fearing he will say something he might regret. When he has had a chance to think about their situation he chimes in, "What's done is done. Now we need to figure out a way off this island and what we're going to do with this information." Looking to Dimitrio and Layne he asks, " Do we have any magical means to contact Sam?" Trying to be practical he adds' "we don't need to fight Zincher as ll we need to do is make it to his ship first and steal it. Also, if we kill him all this information is worthless." ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Trying to appeal to his friend Garridan says, "Can you think of a better way to keep an eye on Zincher than to be on the same ship as him. Listen if you'd rather fight off akatas for the next couple of days than get home to our own beds so be it." ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Kaylayne the Undone wrote:
Knowledge (Religion): 1d20 + 6 ⇒ (12) + 6 = 18 Garridan scratches his head for a moment as he considers his answer, "Well Layne as far as I recall wraiths are undead creatures born of evil and darkness and are made when one is killed by one." ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Nothing witty to say: Feat: Weapon specialization [rapier](Class Bonus Feat) +5 HP (class) +1 HP (constitution) +1 HP (Toughness) +1 Divine 2nd level Spell/Day (cleric Spell List) CL 5 +3 Skill Points (2 Class,+1 Human) +1 Sense Motive +1 Perception +1 Stealth Favored class bonus (5/6 of a new feat) ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() After hearing Layne's berating of Lief Garridan begins to smile as he thinks, I'm really beginning to like that girl. That though abruptly ends as he remembers the slashed throats she left in her wake at the temple, not a much more then a month ago. Eyeing Layne with a bit more trepidation he takes another swig of his wine. ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan frowns confused as Ed attitude, "Ah right you are, Ed. I'm glad to here you are starting to look at things rationally again." He raises his mug to his lips and downs some more wine, "It is about time you stopped with your worrying about Zincher and his plans, we're really in no position to do anything about them any way." He smiles after Ed leaves, "More for the rest of us, I guess." ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() "This is good wine," Garridan comments to his companions as the sit deciding their next course of action. "Ed your letting you dislike of Zincher cloud your judgement." He takes a sip of wine, "For example we are here and we are not in league with the drow. The Mages were here and are not league with the drow. Many came from Riddleport looking for wealth, that does not mean they are connected to the drow." He stands up and stretches as he concludes, "I think Lief has the right of it, Zincher will be more concerned with what we've found. So we best be careful." ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Lief Anemoi wrote:
"Very nice," Garridan agrees. "Does anyone want to take a little nip now," he asks as he searches for his mug. ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Since Layne seems to have everything well in hand Garridan will begin searching the bodies and then the room. Upon hearing Layne's concern for Dimitrio he remarks, "Deep breathes Dimitrio every thing will be okay. We're here to look after you." Will use detect magic. Also if you need healing it will be quicker if you roll the dice, I'll keep track of the charges ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() With Layne's assistance he tries to drag Lief ashore. Garridan produces a wand and waves it over Lief's prostrate form. CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
"How is everyone else, he asks the others. 28 charges left ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan looks out over the water, from his vantage point and sees the Drow running across the surface of the water. Orc nuggets, he thinks as he watches her retreating form. What he doesn't see concerns him more, where is Lief, he wonders as he tries to peer through the water where Lief landed. He continues his decent, dropping his shield, and moves to the edge of the water. He says a quick prayer and a wave of energy pulses from his body. Channel Energy: 1d6 ⇒ 1uses 2 fervors, Gets lief, Dimitro, and perhaps the drow Status:
AC: 22 (f20/t12) 24 with barkskin HP: 24/38 Weapon Equipped = Rapier Conditions = Barkskin, divine favor, Anti Toxin. Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack, Divine favor +2 Rapier Damage Mods: Str+4 +4 Power attack, Divine favor +2 Spells (caster level 4, concentration +4) 0 level - (4) Light, Purify food and drink, Mending, Detect Magic 1 level - (4) Bless, Divine FavorCast this round, Protection from evil, 2 level - (3)Air step, Augury Fervor: 0/4 Blessings:2/5 Sacred weapon: rounds:0 It was worth a shot ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Wil DC 15: 1d20 + 6 ⇒ (14) + 6 = 20 As the drow steps away Garridan lashes out at her hoping to stop her retreat. AoO: 1d20 + 9 ⇒ (18) + 9 = 27
He rushes down to meet her at the bottom.
Status: AC: 22 (f20/t12) 24 with barkskin
HP: 24/38 Weapon Equipped = Rapier Conditions = Barkskin, divine favor, Anti Toxin. Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack, Divine favor +2 Rapier Damage Mods: Str+4 +4 Power attack, Divine favor +2 Spells (caster level 4, concentration +4) 0 level - (4) Light, Purify food and drink, Mending, Detect Magic 1 level - (4) Bless, Divine FavorCast this round, Protection from evil, 2 level - (3)Air step, Augury Fervor: 2/4 Blessings:2/5 Sacred weapon: rounds:0 ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan moves around Lief and attacks the witch. Attack: 1d20 + 9 ⇒ (17) + 9 = 26
sorry thanks for the nudge
Status: AC: 22 (f20/t12) 24 with barkskin
HP: 27/38 Weapon Equipped = Rapier Conditions = Barkskin, divine favor, Anti Toxin. Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack, Divine favor +2 Rapier Damage Mods: Str+4 +4 Power attack, Divine favor +2 Spells (caster level 4, concentration +4) 0 level - (4) Light, Purify food and drink, Mending, Detect Magic 1 level - (4) Bless, Divine FavorCast this round, Protection from evil, 2 level - (3)Air step, Augury Fervor: 2/4 Blessings:2/5 Sacred weapon: rounds:0 ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Garridan quickly moves across the platform and swings at the closest drow. (Purple)Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Spoiler: AC: 22 (f20/t12) 24 with barkskin HP: 32/38 Weapon Equipped = Rapier Conditions = Barkskin, divine favor, Anti Toxin. Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack, Divine favor +2 Rapier Damage Mods: Str+4 +4 Power attack, Divine favor +2 Spells (caster level 4, concentration +4) 0 level - (4) Light, Purify food and drink, Mending, Detect Magic 1 level - (4) Bless, Divine FavorCast this round, Protection from evil, 2 level - (3)Air step, Augury Fervor: 2/4 Blessings:2/5 Sacred weapon: rounds:0 ![]()
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F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6; ![]() Negative Energy Will DC 15: 1d20 + 6 ⇒ (11) + 6 = 17
Pain pulses through Garridan's body as he stands there frozen. I am not going to die like this, he screams to himself. Mustering his will he focuses on breaking the evil hold on his body. To his great joy he feels his limbs beginning to move. Unfortunately the light on his sword goes out. Status: AC: 22 (f20/t12) 24 with barkskin
HP: 32/38 Weapon Equipped = Rapier Conditions = Barkskin, divine favor, Anti Toxin. Rapier Attack Mods: BAB +4, Str +4, Weapon Focus +1, (-2) Power attack, Divine favor +2 Rapier Damage Mods: Str+4 +4 Power attack, sacred Weapon +1, Divine favor +2 Spells (caster level 4, concentration +4) 0 level - (4) Light, Purify food and drink, Mending, Detect Magic 1 level - (4) Bless, Divine FavorCast this round, Protection from evil, 2 level - (3)Air step, Augury Fervor: 2/4 Blessings:2/5 Sacred weapon: rounds:0 |