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![]() "I never seen no guns, just crossbows on the cliff." He will draw a very crude map ![]()
![]() How do you normally approach the cove? In my fishing sloop.
"They are beasties. I know snakes and hawks and such. These ain't nuttin' like I've ever seen. Some like a scrawny chicken, one that flies with tail spikes. ![]()
![]() Sorry Morgan, missed those earlier
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![]() If they are close enough I will roll init for them on the following round Round 2 inits for them: Beth: 1d20 + 4 ⇒ (10) + 4 = 14
map2. You are first up in round one Silas. Your stated action is your action in the surprise round following his shot. You have the better dex. ![]()
![]() Kind of figured this would lead to combat! With any action, but taking the pipe his readied action goes off: light crossbow: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 3d6 ⇒ (6) + (2, 2, 4) = 14 Initiative: Garreg and co: 1d20 + 3 ⇒ (15) + 3 = 18
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![]() You hear the tell tale sounds of a crossbow hammer being pulled back under the table. "Can't trust someone who don't sample the merchandise" Jequette, as you scan the room the five other patrons are obviously battle scarred veterans bearing rapiers from their scars. You also spot a great axe behind the bar of some quality. ![]()
![]() As you enter the Barnacle, you will observe six patrons besides the drunks passed out on the floor. Two sit at the bar, three sit together and one by himself. A dwarf tends bar. The five are obviously armed with rapiers. The man sitting by himself looks to Silas like they are in similar occupations. |