Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Day Job: Profession (Mixologist): 1d20 + 9 ⇒ (9) + 9 = 18
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
I'll mark off 30 credits worth of UPBs, should cover the party's first round as well. "See? Diplomacy with alcohol! Sometimes a man'll tell his bartender things he'll never tell his doctor. Or his union representative." As the ship gets closer to working, Garcon sets all of the food replicators to 'Coffee, Vast Black' in hopes that the latter repairs go smoother. He spends the rest of the trip back exchanging drink recipes with the pirates, and is rather disappointed to see the bulk of his temporary bar clientele disappear off to their freighter. When it comes to debrief, Garcon is nowhere to be found. Instead a massively hungover Quonx is back on the bridge trying to avoid punishment for dereliction of duty.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Hows bout a show 'o good faith! I wasn't lyin' bout the drinks!" Garcon plugs his culinary synthesizer into the ships power and cranks out a full round beers for both parties. 1 credit per person. Let me know how many I need to make. Life Science: 1d20 + 12 ⇒ (14) + 12 = 26 To hopefully make something best fitting the tastes of whatever they all are.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon pops his head out and adds, "And the first round is on the house!" Aid Diplomacy: 1d20 + 1 ⇒ (3) + 1 = 4
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Hey um... Gaz? Gonna 'mit that this is a pretty big ship now and we might need more crew... Think maybe we can recruit em seein' as their cap'n is kidna... um..." He considers his words before settling on, "...an ex-cap'n?" With a few taps on the console controls he takes stock of the weapons on board. "If they ain't interested I'll see what I can do with these... oh... and dun forget to offer them drinks!"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon attempts to finish her off with a pair of blasts dart gun loaded with 1 last knockout shot before closing the distance again to help Buddy. Attack vs KAC + Double Tap, Get em: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
"Okie buddy... you got this!"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Arright... we'll just go with a shot of everclear this time." The wounded Garcon steps back carefully then fires a pair of shots into her stomach. Guarded step + Sedative shot vs Silazi Attack, Double Tap, Get em: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon nods towards Silazi. "Onnit allsix! Top-shelf drink comin' right up!" With a blur of hands he loads up a dart with the contents of a shot glass, then fires it at Silazi. Attack, Double Tap, Get 'em, Basic/Hampering Inhibitor: 1d20 + 8 + 1 + 1 ⇒ (4) + 8 + 1 + 1 = 14
He rushes around the machinery and pulls out a needle to get up in her face. "Okie buddy! Let's do this!" Helping to make flank!
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
@Blue: I know the feeling... Lately if my son is in bed, I'm in bed.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"So uh... Can we settle this over a drink? Been a long day... dealin' with elementals and a amphibious monster... oh and your crew..." Garcon sneakily draws his dart gun, concealing it under the serving napkin draped over his arm, in case the offer of a drink is rejected. Sleight of hand: 1d20 + 10 ⇒ (17) + 10 = 27
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon buts into Nako and Zoni's discussion. "... so you see, the cyclone was like a giant cocktail shaker! Add 2 ships, a bit of space dust..." He demonstrates with some Gin and Vermouth. "And BAM! It's a brand new thing!" Physical Science: 1d20 + 12 ⇒ (20) + 12 = 32 He jots down a bit of info on a cocktail napkin, then puts it on the table with the drink. "You can check my math."
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon pauses for a moment as he looks over Saguntes. "Uh oh... had a rough meal? One second!" He quickly shakes up a cocktail and hands it to her. "This will settle your tummy!" Using Medication Mastery to make a Tier 1 Antiemetic for her.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon can't help but overhear bits of chatter as he hands out some drinks and snacks to give his nufriends a bit of an energy boost without having to take time away from the work at hand. Not that he's being nosy or anything... Sense Motive vs Cheliki: 1d20 + 5 ⇒ (4) + 5 = 9
Garcon has a Culinary Synthesizer mk 3 and plenty of UPBs at the ready. If possible, he'd like to make some drinks/snacks for each of them to aid whomever is making the diplomacy check. I can make the equivalent of 2 full good meals (5 credits each), or 10 beers (1 credit each) in 1 minute. He has a +12 at Profession (Mixologist) and +12 at Physical Science which is used for making food. Medicine vs Saguntes: 1d20 + 12 ⇒ (12) + 12 = 24 When he's done 'helping' he relays what he's learned to his compatriots. That'd be everyone's spoilers except for Cheliki
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Heya! Thirsty? Whatdya all drink here anyways? Castrovel Conac? Brethedan Brandy? Vercite Vodka? I can mix up anything!" He sets his tray down to get started then adds, "Oh yeah, and uh... we are also looking for how ta get back. That Drift Cyclone did a number on our ship. Hmm.... you know... Drift Cyclone sounds like a great name for a drink!"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon immediately begins mixing a cocktail. "We're helpers! We came in our helpful ship! I'm Garcon! I'm the bartender. The mechanic was hung over. But then our ship got mixed up with another ship and I don't think it can fly anymore... So uh... Do you have a ship?" He promptly offers the drink to Ponatia.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon flips through his shot glasses with one hand, sitting on a tray held aloft by a second hand, selects one and pours it into a dart with a third hand, loads it with a fourth hand into his firearm held in a fifth hand while he salutes Gaz with a sixth hand. Sedative shot, double tap "Goin allsix!" Attack, Get 'em, Double Tap vs KAC: 1d20 + 8 + 1 + 1 ⇒ (5) + 8 + 1 + 1 = 15
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon pours a double and fires it at the lizard. "Ever heard of the Corpse Reviver Cocktail? This is the opposite!" Using Spark of Ingenuity to combine a basic and a minor inhibitor. Attack, Double Tap, Get Em vs KAC: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12 1 Nova Reroll: 1d20 + 8 + 1 + 1 + 1 ⇒ (17) + 8 + 1 + 1 + 1 = 28 Damage: 1d4 + 4 ⇒ (4) + 4 = 8 and -2 AC, -1 to attacks for 6 rounds
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon pours a shot glass in his dart gun. "This one should slow it down!" Using Pharmacology inhibitor (DC 15) with Hampering Inhibitor. Pharmacology Inhibitor wrote: You introduce a mild hallucinogen into a living creature’s body, making it difficult for the target to move or act. The target gains the encumbered condition and must succeed at a Fortitude save or also gain the entangled condition. This is a mind-affecting poison effect. Hampering Inhibitor wrote: Any biohack inhibitor you successfully use against a foe decreases that foe’s speed by 50%, to a minimum of 5 feet, in addition to the normal inhibitor effect you choose. If the target has multiple movement types, all its speeds are decreased. Attack, Double Tap, Get 'em: 1d20 + 8 + 1 + 1 ⇒ (15) + 8 + 1 + 1 = 25 Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Good news Nako! Crits don't need to be confirmed in SF! On a nat 20, if the total would normally hit, the result is a crit. If it would normally miss, the result is a regular hit. "Umm... ummm.... hey um... you okie down there? Gimme a sec... coming to help!" Garcon rushes forward (hyper movement!) and draws a dart, and administers it to the floundering friend. "Medicine!" Poking with a syringe, administering a healing serum with an AC booster Attack vs Potania KAC (hopefully willing): 1d20 + 7 ⇒ (13) + 7 = 20
"Anyhow... what is this thing?" Life Science: 1d20 + 12 ⇒ (5) + 12 = 17
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Uh... Nako? You okie dokie? Imma help!" Garcon checks the display on his serving platter to see if these elementals have any vulnerabilities. Using custom microlab to take 20 as a move action to ID them for a total of 20+12=32 He then puts another 2 blasts into Nako's assailant. Attack, Double tap vs Red EAC: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Whoa whoa whoa! Ouch!" Garcon steps back (guarded step) and blasts twice with his laser pistol (double tap) again. Attack vs Yellow EAC, Double Tap, Get em: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29
Crit damage: 1d4 + 4 ⇒ (3) + 4 = 7 +1d4 Burn "So uh... anyone know what's riling these guys up? Somefin wrong with the station?"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Uh oh... I dun think those like drinks..." Identify: 1d20 + 12 ⇒ (6) + 12 = 18 Garcon can ID any living creatures with Life Science, Unliving with Physical Science, both of which are at +12 He moves forward and draws his laser pistol, then fires off a pair of blasts per Gazigaz's directive. Laser vs Yellow EAC, Double Tap, Get 'em: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 17
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Perceptification: 1d20 + 10 ⇒ (5) + 10 = 15 Garcon spots an emergency supply kit and quickly goes through it. "Ooh! Superglue!" He wrinkles his nose at the R2E pouches and adds, "And... pet food. Don't worry guys, if we get hungry I gotcha all covered!" Finally getting a moment to patch himself up, he realizes how bad of shape the grenades and explosive decompression has left him and he pauses. "I could use a bit of a breather... I think my mid-left shoulder might be dislocated... and I'm thirsty. Anyone else thirsty? If we're gonna go to civilization I should make sure my barware is in good shape! Wouldn't wanna meet any nufriends without being able to offer them up my best!" After that blast, I'm at 7/28 SP. A 10 minute rest would be appreciated.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Only 2 arm holes? Nah for me. A few spare batt'ries are always good to have though!" Garcon's armor is better. He grabs the longsword and gives it a few test swings. After nearly removing about 8 fingers, he decides the blade isn't for him. "Anyone else wannit?" He shrugs, then climbs into the mining vehicle. "Lets see where we just ended up!" Garcon is not trained in engineering. Also not trained in piloting so he wont be taking the driver's seat.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon does his best to stabilize any of the enemies who survived, but doesn't shed a tear for anyone who doesn't... then he quickly goes through their equipment for anything useful. Medicine at +12 as needed "So... wonder what got them so mad they dinnit wanna just... talk it out ya know?"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon moves in and watches as Nako cleaves into the northern pirate. "Looks like you got 'im! Imma serve this one up some top shelf knockout punch!" Attack Green, Double Tap vs KAC w/ Sedative: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Onnit boss! I'll allsix it!" Garcon moves in to get a better shot at the one called out by Gazigaz (yellow) and pours another shot into his pistol. "I call this one the night-night drink! Too bad you don't get to taste it..." Attack (Double tap) + Get em: 1d20 + 7 + 1 + 1 ⇒ (11) + 7 + 1 + 1 = 20
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24 "You lot seem saltier than a dirty martini!" He rolls forward, pulling a shot glass off of his serving platter and loading it into his dart gun. He halts just behind Blo and looks down at the target Buddy was aiming for. "This one's on the house!" Attack, Double Tap vs Red's KAC: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"So uh... you guys wanna settle this over drinks? Or we gonna have to do this the hard way?"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Ooh ooh, have any of you ever had a Corpse Reviver? I wonder if I should mix up a few?" He counts up the number of hostiles with weapons levelled at them. "Maybe 3 of em?" Icon and Init added.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"What? How rude! Fine... imma serve them a dish best served cold." Garcon grabs his effects and checks his pistol. "VODKA!"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Heya Buddy! Wait... you can eat the jam outta someone's donut without eating the whole donut? Would that make the donut drinkware?" Garcon turns back quickly towards the screen. "Whoaaaaa.... so pretty..." She starts tabbing through the sensor data trying to make heads or tails of what just happened. Physical Science: 1d20 + 12 ⇒ (20) + 12 = 32 "So uh... where are we? I really dun like to land 'til I know what the natives like ta drink. And uh... we're falling really fast so I think imma only have like... a few minutes to check my notes." "Aballon... nope. Akiton... nope. Apostae... nope. Aucturn... nope. Bretheda... nope."
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
"Hey um.... so like... That drink I made earlier? So I thought that Quonx ordered four of 'em to bring to the bridge crew... Turns out she drank 'em all and is passed out drunk in the bafroom. So uh... she said I should take over the scanners for a bit while she ummm... I dunno if I wanna repeat the rest." He flips on the comms to respond to the angry woman. "Heya! Dinnit catch your name! Wanna talk about it over a drink?" Flipping the comms back to mute he adds, "So uh... anyone else thirsty?"
1) Player name: Aaron
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Shifty's experience mirrors my own.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Just like shifty, I had poor experiences with repeatables back in PF1 and tended to avoid them, so I had skipped this one entirely until now. This was actually my first time playing/seeing it as well, and I enjoyed it quite a bit.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon cringes at the accusations of disrespect. "Uhhh... how 'bout a drink?" He smiles as he begins to heat up water for some Poshkettle Chamomile.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
I had a great time! Once I have bandwidth open up again I'm sure you'll see me at another of your tables. Chronicle looks great, and I think Garcon is about to level once he gets his GM chronicle coming shortly.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Was Garcon able to stabilize any of them, or KO the last one with the sedative, or are they all ex-pirates? Garcon scratches his head with 3 hands. "I wonder if maybe they stole the pirates ship after they were boarded... which might explain why the pirates were stuck here. Definitely shouldn't blow this place up... might need ta come back later for more clues."
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon follows Blinky around with the rest of the tea on his tray. Perception: 1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (3) + 8 = 11 "Ooh good finds! So uh... what can we do 'bout the ship? We gonna have ta scavenge what we can then to let it fall to bits or there any way to get it back in 1 piece?"
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon does his rounds, checking each of them for signs of life and stabilizing them if possible, then stops to rest up and bandage himself and his compatriots. Medicine: 1d20 + 9 ⇒ (5) + 9 = 14 Feel free to roll more checks on my behalf as needed. "Thirsty Blinky?" He pulls out his assortment of Poshkettle Teas and sits next to the Koala. Assuming we get to patch up, Garcon will go inspect where the Tiefling was running off to afterwards. Perception at +8
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
I guess no matter where he ends up my action is the same... move and shoot. So I'll take the rest of my turn and you can move me as needed. Garcon rushes to keep the tiefling from getting away. "Ya dun wanna throw in the towel yet? Ya sure?" He fires the last couple of darts out of his dart gun hoping to render the fleeing tiefling unconcious. Attack vs KAC, Double tap: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 Probably cover penalties
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon tries to keep the tiefling from escaping the best way he knows how. Drugs. Attacking with hallucinogen biohack. Needle does no damage, but if it would have been able to deal 1 damage the tiefling gets hit by the Pharmacology Inhibitor to entangle/encumber them. Save DC 14 to avoid the entanglement. Attack vs KAC: 1d20 + 2 ⇒ (19) + 2 = 21 Since that may have forced a bit of a retcon, I'll wait before posting my actual turn. Down to 1 biohack and 1 medicinal left.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Garcon fires 2 more shots before moving to assist blinky. "And this one's on the house!" Double Tap Attack vs EAC: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Crit Dmg: 1d4 + 3 ⇒ (3) + 3 = 6 and 1d4 burn With that he quickly skirts around the human to the far side of the tiefling and draws a syringe off of his tray. "Now then, can I take your order?" The syringe is a basic melee weapon so I now threaten the tiefling. Which means flanking for Blinky.
Skittermander Biohacker 4 HP 26/26 RES 5 STAM 28/28 Speed 30ft Init 3 KAC 15 EAC 14 Fort 5 Ref 4 Will 2 Resistances: None
Reflex: 1d20 + 4 ⇒ (6) + 4 = 10 "Yowch! I wasn't makin' flaming shots today but if you insist..." He looks around and realizes that this time the source wasn't from a grenade but from a new arrival. "Whaddya got a whole crew here? Hold up a moment... I serve up drinks as they are ordered. No cuts!" He holds up 1 finger towards the tiefling, indicating he should wait his turn, then pulls out his laser pistol and fires twice into the human. "Here's your chaser." Laser (Double Tap) vs Human EAC: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
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