Aldern Foxglove

Ganner Viir's page

235 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner groans inwardly and double moves up to aid Dawnilea!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Stealth: 1d20 + 4 ⇒ (5) + 4 = 9 Ganner follows along, feeling oddly wrong about sneaking. Scribes are supposed to be useful, not seen, but actively skulking?


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Honestly, this month was kind of a mess for me personally and I've lost the plot for this game. I'm not sure where we are in the plot and it feels like I'm not sure what we're doing or where we're going. (To be honest, I ran Hell's Vengeance and my players got into and felt much the same way about that one. Narratively this doesn't feel like Paizo's best year.)

Any ideas?


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner smiles at Tasha. "In for a penny..."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner flurries on the thug remaining in front of him!

Flurry of POW!: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d6 + 1 ⇒ (4) + 1 = 5 NL damage!
Flurry of BAM!: 1d20 + 5 ⇒ (17) + 5 = 22 for 1d6 + 1 ⇒ (6) + 1 = 7 NL damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Doh, sorry, posted without staring at the map. In that case, move and strike!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner flurries!

Flurry!: 1d20 + 5 ⇒ (1) + 5 = 6 for 1d6 + 1 ⇒ (1) + 1 = 2 damage!
Flurry!: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d6 + 1 ⇒ (6) + 1 = 7 damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Bonk 1: 2d6 + 2 ⇒ (5, 1) + 2 = 8 damage!
Bonk 2: 2d6 + 2 ⇒ (6, 2) + 2 = 10 damage!
Bonk 3: 2d6 + 2 ⇒ (2, 3) + 2 = 7 damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Sorry, I am bonking each in order. Do we need to roll or is this an automatic and out situation?


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner waits until Dawnilea comes back with the dim light before knocking out the next fellow.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner creeps up to the first bed/roll and coup de graces the sleeping feller non-lethally! Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner nods and slips inside. Stealth: 1d20 + 4 ⇒ (10) + 4 = 14


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

I think I have rope, too, so no worries. Ganner is happy to try this!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Is there such a thing as a coup be grace non-lethally? Can I take out a helpless foe and knock him solidly unconscious without having to just pound on him?


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner listens to Dawnilea's update and nods toward the eastern door. "Maybe if we subdue and gag the sleeping one first? Less fuss."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner stays behind, creeping with the others as soon as Dawnilea gives the go ahead.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Do it. Doooo ittt..


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner stares with disgust at the glittery sparkles covering him. "Ugh indeed."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner will step up and snap the necks of the fairies if he needs to.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner's face is suddenly very, very red...


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner grins. "Since we're up.."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner shrugs. "Bad people. Anyone who summoned this thing is bad news. But I don't know a lot about summoning and the how's of it." He looks slightly uncomfortable at having spoken so much and so boldly. He blushes furiously and looks away.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner makes a disgusted sound. "They killed the child to summon these things. Despicable."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner examines the sinews. Linguistics: 1d20 + 9 ⇒ (17) + 9 = 26


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner cleans out the hole of anything that looks valuable, or of use.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner grabs the fairy and drags it back outside the crevice with him, before heading back in to remove the poor child's body.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Doh! Sorry, I misread that post completely! Retcon to flurry!

Ganner punches the damnable fairy. Punch: 1d20 + 5 ⇒ (17) + 5 = 22 for 1d6 + 1 ⇒ (2) + 1 = 3 damage and Punch: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d6 + 1 ⇒ (5) + 1 = 6 damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

"Don't see anything... yet. I'll apply proper leverage when I do." Ganner calls back.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

"There's a kid down here. Shackled to the wall. Nearly toothless." Ganner calls back out. "Anyone any good at opening locks?"


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Will Save: 1d20 + 3 ⇒ (10) + 3 = 13


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

I have a +8 to Escape Artist. Shall I try?

Ganner eyes the narrow opening and tries to squeeze in. Escape Artist: 1d20 + 8 ⇒ (18) + 8 = 26


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner readies an action to strike should the invisible fairy reappear!
Unarmed Strike!: 1d20 + 5 ⇒ (7) + 5 = 12 for 1d6 + 1 ⇒ (4) + 1 = 5 nonlethal damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner charges the nearest tooth fairy! Charge!: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 for 1d6 + 1 ⇒ (5) + 1 = 6 damage nonlethal and a stunning fist! [ooc]Fort DC 14[/dice]


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner watches the awkward flirting and smiles slightly. Usually it's him making the awkward noises. "Why would these things steal teeth?"


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner shrugs. "No idea. Not my forte, I guess."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

No worries. If I can't step there, I won't.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner steps SW and flurries again!

Flurry, Flanking: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for 1d6 + 1 ⇒ (3) + 1 = 4 damage!
Flurry, Flanking: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for 1d6 + 1 ⇒ (3) + 1 = 4 damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner looks baffled by the assault of the tooth fairies. He grits his jaw, keeping his teeth where they belong and attacks the closest imp.

Flurry: 1d20 + 5 ⇒ (10) + 5 = 15 for 1d6 + 1 ⇒ (5) + 1 = 6 damage!
Flurry: 1d20 + 5 ⇒ (20) + 5 = 25 for 1d6 + 1 ⇒ (4) + 1 = 5 damage!

Flurry, Crit!: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d6 + 1 ⇒ (3) + 1 = 4 damage!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner Stealth: 1d20 + 4 ⇒ (15) + 4 = 19
Ganner Perception: 1d20 + 8 ⇒ (13) + 8 = 21


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner nods and flexes his hands nervously. "Got your back."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner smiles and nods to Bardigan. "Our stakeout confirms there's something off about the place the mercenary is being held. But we'll need to return later tonight to get inside." He looks embarrassed by talking so much.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Let's try to find our friends. Splitting the party and all!


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Regarding the Salt Works... I think we're waiting until dusk and then trying to break in. Is that the plan?


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Wisdom: 1d20 + 3 ⇒ (13) + 3 = 16

"We're going to need to just go inside. Maybe right around dusk, before they expect an attack under cover of darkness?"


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Bluff, my strong point: 1d20 ⇒ 2


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Stealth: 1d20 + 4 ⇒ (1) + 4 = 5 Yes, just looking casual. You know, like one does.


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Ganner nods, still watching the doors. "Sounds good to me. I'd rather face as few people as we can."


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Habor District

Ganner keeps an eye on who comes and goes. Do they wear any sort of uniform or clothing that identifies them as belong there?


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

Old Kintargo

Ganner watches the movement around the saltworks, keeping an eye out for anyone paying them undue attentions or anything that looks suspicious or out of the pale.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


HP 19/19; AC 16, T 16, FF 13, F+4, R+6, W+3; CMD 19, Perc +8, Init +3

"That sounds reasonable, Dawnilea." Ganner smiles. "Shall we start right away?"

I will be traveling through Dec 28, so feel free to NPC me if I fall behind.

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