M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Untying Xuan's belt sounds like it would take some time and also be undignified, so Galandir looks to see if there is rope anywhere in the room. Perception: 1d20 + 12 ⇒ (1) + 12 = 13
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
How challenging would it be to move across the rollers and jump into the water from there? Galandir would like to get into flanking position with Xuan if possible. Not sure if Acrobatics checks are needed. And how rough does the water look for Swim checks?
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir attacks again, though not accurately. Short Sword, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 16
Shield bash, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (10) + 6 + 2 - 2 = 16
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir moves to strike at Tsumo.
Shield bash, IC +2, TWF: 1d20 + 6 + 2 - 2 ⇒ (18) + 6 + 2 - 2 = 24
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir moves (5' as a move action) and readies to strike any foe that moves adjacent to him. Readied Attack: Short Sword, IC +2: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Confirm?: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19 Crit Damage: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir will snatch food and fling it into the water.
He mourns the loss of such a well-plated sea bass but it serves a useful purpose.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Sabotage is among Galandir's skills. He moves quickly to sink one of the submersibles, muttering a quick "Sorry" to the proprietor. Disable Device: 1d20 + 12 ⇒ (17) + 12 = 29
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir will take the last potion if nobody else wants it. The half-elf, like Xuan, tries to poke the squid in the eye while the rest of the party attempt subtler means of manipulation. Attack: 1d20 + 6 ⇒ (3) + 6 = 9
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir considers leaping off the tojanidas, but realizes that swimming to block the Sahuagin is a better option. Swim is marginally better than Acrobatics Swim DC 18, -2 for not breathing water: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir continues to search. Perception: 1d20 + 12 ⇒ (3) + 12 = 15 He is increasingly frustrated at his failure, but he takes a few moments to breathe deeply and tries again. Perception: 1d20 + 12 ⇒ (17) + 12 = 29
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir will try to locate Ironflame powder at the suspected location.
Not his best day... Fort vs Fatigue: 1d20 + 6 ⇒ (16) + 6 = 22
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
@GM - does Green have Precise Shot? Because if not, he has -4 for shooting into melee and that crit fails to confirm. Just checking. Galandir attacks twice and steps to the side. Short Sword vs Red, IC +2, TWF -2: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 22
Heavy Shield, IC +2, TWF -2: 1d20 + 5 + 2 - 2 ⇒ (3) + 5 + 2 - 2 = 8
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir moves up and stabs Red (who should still be flat-footed). Short Sword: 1d20 + 6 ⇒ (13) + 6 = 19
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
If Galandir is not threatened or distracted, he will Take 10 on the Disable Device check to open the lock for a 22. GMs vary greatly on this in my experience. Die roll if needed:
disable device: 1d20 + 12 ⇒ (10) + 12 = 22 If he succeeds, he will signal to the party to join him.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir quietly offers his aid to the party.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir asks for Goldur to use a couple of charges from Galandir's wand. CLW: 1d8 + 1 ⇒ (5) + 1 = 6
"We do need rest. Can't keep going forever."
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir moves into a flank on Green and strikes with his short sword. inspired by Goldur and taking advantage of the distraction of the dwarf's hammer. Short Sword, Flanking, IC +2: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir moves while drawing his sword, and readies to attack the first foe within range. Readied Action: Short Sword: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"I suggest we make to leave, then double back and tail the Sahuagin to see what he is up to.
Galandir will try to use Stealth so he can keep an eye on the Sahuagin without the sea-devil knowing that he is being watched. From about 50' away (so a -5 on the Sahuagin's Perception checks to see him). Stealth: 1d20 + 9 ⇒ (9) + 9 = 18
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"Do any of you know anything about Sahuagin?" Galandir doesn't have the skill and so wouldn't know their reputation. But if anyone knows them to be dangerous, I would not recommend moving on.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir smiles at hearing how persuasive Goldur is. Never bet against the fabled charm of the dwarves. He watches and listens attentively as others talk to Yuka. He subtly glances at the corners of the room, wondering if any others may be about. Perception: 1d20 + 12 ⇒ (19) + 12 = 31
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Galandir has none of those skills, but Heal and Craft can be used untrained at least. The half-elven scout takes a look at the whale sharks. Heal: 1d20 + 1 ⇒ (20) + 1 = 21 And he might actually know something...
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"Servants of Kelizandri could be behind this, then. To prevent us from finding the shell of Riam.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"There, my question has been answered. 'The Carmine Scourge, like other algae, can be deliberately attracted and spread with iron.' So it is possible that it was intentional sabotage and not merely poor navigation.
Galandir is not great at either face skills or Knowledge checks, though he's got a little bit of Sense Motive (+5). He's got good 'classic thief' skills like Perception, Disable Device, and Climb.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"We should also research this Carmine Scourge, and see if there are any reports or rumors of ways to control its movement." Any relevant Knowledge checks for the Carmine Scourge? Galandir lacks the skills but others may be able to make checks.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
The scout is a half-elf, his elven features quite pronounced. He carries a heavy shield and a short sword, and wears a chain shirt. "Galandir." He steps into the carriage. @GM, Galandir has Trap Spotter for an automatic Perception check at +13 vs traps whenever he gets within 10' of one.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
Just brought a Ftr/Rog to the table; his last scenario was incidentally a GM Carbide one along some of the other PCs on this signup. He has a decent amount of money to spend before we start.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
I may have entered my information incorrectly, but Galandir started with 10 Fame, 10 Prestige, and 6 XP. So he should have 7 XP after this adventure. Can you change the XP line on his Chronicle sheet? Thank you.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"Come now, Dwalin, he is our new friend. If we trust that he is acting in good faith, then we should allow him to keep his arms." Just echoing Xuan's sentiment. If we treat him as a future business partner and show him respect, then I think he will be less likely to betray us than if we humiliate him. If we don't trust him, then we should just kill him. I'd rather trust him.
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
If Xuan has successfully grappled Zamir, then Galandir will move up while drawing his sword and try to interfere with Zamir's efforts to break free. He will use Fighting Defensively in case the tiger decides to attack him (making him AC 21), though he rather hopes one of the dwarves will get in the way. Aid Another to improve Xuan's CMD: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20
M Half-Elf CORE Ftr1/Rog2 | HP 26/26 | AC 19 (T13, FF 16, CMD 18) | F +4 R +6 W +3 | Mv 30' | Per +12 (+13 vs traps), low-light vision | Init +3
"I can make it worth your while," says Galandir. "The Society pays handsomely. Their missions are extraordinarily profitable."
Diplomacy to Aid: 1d20 - 1 ⇒ (19) - 1 = 18
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