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Male Deva Shaman 2
![]() The spirit slashes at the dragon while Galad attempts to heal Vandis' wounds. Move Galad to G37 and shift spirit to B34. Minor, use Spirit of Life on Vandis, Vandis heals as if he spent a healing surge. Standard, use Stalker's Strike on the dragon(vs Fort, including bonus to attack from attacking a bloodied creature, on a hit spirit can be used to flank until my next turn.) 1d20 + 6 ⇒ (10) + 6 = 161d10 + 4 ⇒ (7) + 4 = 11 ![]()
Male Deva Shaman 2
![]() Move, shift spirit to HH14. Minor, Healing Spirit on Dannad, 1d6 ⇒ 1 HP to Hawkseer. Standard, Twin Panthers on BK(vs Reflex, two attacks, if either hits all enemies adjacent to spirit grant CA for melee attacks): 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (4) + 4 = 81d20 + 8 ⇒ (13) + 8 = 211d8 + 4 ⇒ (8) + 4 = 12 ![]()
Male Deva Shaman 2
![]() The spirit rushes into the fray, slashing at the skeleton before readying itself to block any blows near it. Move Galad to HH10 and the spirit to GG13 and use Defending Strike on S1(vs Reflex, allies adjacent to spirit get +1 to all defenses.): 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (3) + 4 = 7 ![]()
Male Deva Shaman 2
![]() Dagobert the Luckless wrote: Oh crap. We are really going to die. Those bats nearly finished us off on their own, never mind with the Beggar King (if that's how this is) in the mix. To be fair, we can just kill the guy controlling them and they'll all fly away(hopefully). Of course, we still only have one burst/blast attack for this encounter, so if they're the same bats this is going to hurt. Badly. Oh, and Religion, what can I tell about the ritual? 1d20 + 11 ⇒ (8) + 11 = 19 ![]()
Male Deva Shaman 2
![]() TGZ101 wrote:
Don't worry, just the straw that broke the camel's back. No problem. (Alright, the fact I had a complete breakdown in the middle of the thread is a problem, but that's not your fault. Just a bad day/week/month/level of satisfaction with life in general, circle all that apply.) Now on with the show, and let us never speak of this in this thread again. (Oh, and I wasn't really aiming any of that vitriol at you/this game. It's a good game, and you've been a good DM so far.) ![]()
Male Deva Shaman 2
![]() Galad steps back and begins quietly chanting a prayer to Delvyr as wounds begin to open on the drow. Meanwhile, the spirit adopts a frightful mien, making those near it drop their defenses slightly. Shift to T12 and use Twin Panthers on D(vs Reflex, attack twice and any enemies adjacent to spirit grant CA to melee attacks): 1d20 + 5 ⇒ (6) + 5 = 111d8 + 4 ⇒ (4) + 4 = 81d20 + 5 ⇒ (11) + 5 = 161d8 + 4 ⇒ (3) + 4 = 7 ![]()
Male Deva Shaman 2
![]() Galad intones a prayer to Delvyr as a wave of divine energy washes out from him, burning his enemies and healing his allies. Assuming the grate doesn't stop close bursts, using Healing Spirit on Hawkseer (1d6 ⇒ 2 to Vandis) and Spirit of The Healing on everyone(vs O, HA1, HS4, HA4)(vs Fort, Miss: Half damage, Effect: allies in burst get Regen 2 while bloodied and can end regen as minor action to heal 10 HP.) 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (16) + 5 = 211d8 + 4 ⇒ (1) + 4 = 5 ![]()
Male Deva Shaman 2
![]() The spirit drifts past the mighty dragonborn and slashes at him as healing energy flows into Vandis and Hawkseer. Move spirit to M17, use Defending Strike on Orliss(vs Reflex, adjacent allies get +1 to all defenses)(If an OA from Orliss takes out the spirit, standard action to summon spirit in M17 instead), then use Healing Spirit on Vandis(1d6 ⇒ 3 going to Hawkseer) 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (8) + 4 = 12 ![]()
Male Deva Shaman 2
![]() The spirit lashes out at the passing hobgoblins. Spirit's Fangs(vs Reflex, HS3, then HS2): 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (7) + 4 = 111d20 + 5 ⇒ (18) + 5 = 231d10 + 4 ⇒ (10) + 4 = 14 The spirit then drifts behind the first to pass him by and plunges his blade into his back. Shift spirit to M16, then use Stalker's Strike on HS3(vs Fort, if hit spirit can flank until EOMNT): 1d20 + 5 ⇒ (17) + 5 = 221d10 + 4 ⇒ (9) + 4 = 13 ![]()
Male Deva Shaman 2
![]() The spirit drifts further into the room while Galad looks for some sort of way to release the portcullis without just lifting it. Moving the spirit closer to where the people are likely to come from, and using a standard action to search for some sort of hidden switch or the like. I'm assuming no enemies are currently in the room. Perception: 1d20 + 10 ⇒ (18) + 10 = 28 ![]()
Male Deva Shaman 2
![]() Galad kneels next to the corpse and attempts to find the cause of death. Move to E7, spirit to D7. Heal: 1d20 + 10 ⇒ (14) + 10 = 24 While we're at it, anything religious or arcane about the ritual(?) that happened here? Religion, Arcana: 1d20 + 11 ⇒ (7) + 11 = 181d20 + 6 ⇒ (1) + 6 = 7 ![]()
Male Deva Shaman 2
![]() Galad traces what remains of the sigils with his finger before noticing the body. "This bodes badly. Come, we must investigate." Summoning his spirit by his side, Galad moves into the room. Arcana, can I tell anything about the runes, and Perception, to not get sneak attacked: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 10 ⇒ (5) + 10 = 15 Anyway, moving to D11 with my spirit in D10. Hopefully someone else will head up too so the squishy shaman won't get killed. ![]()
Male Deva Shaman 2
![]() Dagobert the Luckless wrote: Dagobert shakes his head. "I doubt it. Vermin don't work like that. Some of them will move on, of course, but for the most part, a cornered rat will fight. It's not a pretty sight, really. Pitiful, you might say." "Even the most vile among us must be capable of redemption. If not, then good and evil have no meaning." Ready to go. ![]()
Male Deva Shaman 2
![]() Dagobert the Luckless wrote: "I shouldn't be surprised if word was starting to spread, you know. The vermin community has a highly evolved communication system." "Then let us hope our reputation dissuades them from their dark path." Galad descends the stairs into the common room and eats a meager breakfast.
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