Sajan Gadadvara

Galad The Redeemed's page

200 posts. Alias of Davi The Eccentric.


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Male Deva Shaman 2

As the strongest person here who isn't nearly unconscious, I'll help carry Vandis too.


Male Deva Shaman 2

"Help Vandis! I'll get Hawkseer." Galad runs over to Hawkseer and kneels down, attempting to stop his bleeding.

Heal: 1d20 + 10 ⇒ (15) + 10 = 25


Male Deva Shaman 2

Out of healing, so good luck. You need it.

The spirit lashes out once more.

Stalker's Strike(vs Fort, spirit can be used to flank until EOMNT on a hit): 1d20 + 6 ⇒ (8) + 6 = 141d10 + 4 ⇒ (2) + 4 = 6


Male Deva Shaman 2

The spirit slashes at the dragon while Galad attempts to heal Vandis' wounds.

Move Galad to G37 and shift spirit to B34. Minor, use Spirit of Life on Vandis, Vandis heals as if he spent a healing surge. Standard, use Stalker's Strike on the dragon(vs Fort, including bonus to attack from attacking a bloodied creature, on a hit spirit can be used to flank until my next turn.) 1d20 + 6 ⇒ (10) + 6 = 161d10 + 4 ⇒ (7) + 4 = 11


Male Deva Shaman 2

Move Galad to E32 and shift spirit to C35, use my last Healing Spirit on Hawkseer(1d6 ⇒ 2 HP to Vandis) and use Defending Strike on the dragon(vs Reflex, +1 to all defenses when adjacent to spirit until next turn): 1d20 + 5 ⇒ (14) + 5 = 191d8 + 4 ⇒ (6) + 4 = 10


Male Deva Shaman 2

Move, move Galad to H33 and spirit to G35. Minor, use Healing Word on Vandis, 1d6 ⇒ 4 HP to Hawkseer. Standard, move spirit to C34.


Male Deva Shaman 2

I knew that was too easy. Initiative: 1d20 + 1 ⇒ (5) + 1 = 6


Male Deva Shaman 2

Exit, stage right.

Galad follows the others out.


Male Deva Shaman 2

Move, shift spirit to HH14. Minor, Healing Spirit on Dannad, 1d6 ⇒ 1 HP to Hawkseer. Standard, Twin Panthers on BK(vs Reflex, two attacks, if either hits all enemies adjacent to spirit grant CA for melee attacks): 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (4) + 4 = 81d20 + 8 ⇒ (13) + 8 = 211d8 + 4 ⇒ (8) + 4 = 12


Male Deva Shaman 2
Dagobert the Luckless wrote:
Can't move anywhere and is probably going to die.

I moved back one square this turn, so you can at least back up to HH11.


Male Deva Shaman 2

The spirit rushes into the fray, slashing at the skeleton before readying itself to block any blows near it.

Move Galad to HH10 and the spirit to GG13 and use Defending Strike on S1(vs Reflex, allies adjacent to spirit get +1 to all defenses.): 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (3) + 4 = 7


Male Deva Shaman 2
Dagobert the Luckless wrote:
Oh crap. We are really going to die. Those bats nearly finished us off on their own, never mind with the Beggar King (if that's how this is) in the mix.

To be fair, we can just kill the guy controlling them and they'll all fly away(hopefully). Of course, we still only have one burst/blast attack for this encounter, so if they're the same bats this is going to hurt. Badly.

Oh, and Religion, what can I tell about the ritual? 1d20 + 11 ⇒ (8) + 11 = 19


Male Deva Shaman 2

Galad watches on, eying the statue suspiciously.

I'm surprised no one made a Religion check to figure out who this idol is for yet. Religion: 1d20 + 11 ⇒ (3) + 11 = 14


Male Deva Shaman 2

"Yes, let us be off. We have better things to consider tonight than simple gold and silver."


Male Deva Shaman 2

Not to be repetitive, but Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male Deva Shaman 2

I assume I stood up at some point. Also,

Galad The Redeemed wrote:

Galad listens closely for the sound of the drow's fleeing footsteps.

[ooc]Perception: 1d20+10=18


Male Deva Shaman 2

Galad listens closely for the sound of the drow's fleeing footsteps.

Perception: 1d20 + 10 ⇒ (8) + 10 = 18


Male Deva Shaman 2

Sure, let's catch him.


Male Deva Shaman 2

Spirit's Fangs(vs Reflex): 1d20 + 5 ⇒ (12) + 5 = 171d10 + 4 ⇒ (9) + 4 = 13


Male Deva Shaman 2

While Galad lays on the floor and catches his breath, the spirit dissapates and reforms on the ledge, slashing at the swordsman.

Minor, unsummon spirit. Move, summon spirit in U9. Standard, use Stalker's Strike on D(vs Fort): 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 121d10 + 4 ⇒ (5) + 4 = 9


Male Deva Shaman 2
TGZ101 wrote:


Calm down, it's all good. Sorry if I came off as blunt before, as that wasn't my intention. We all have our slow periods. I was just a bit hesitant to put your character in danger without your consent. Update is coming tomorrow morning.

Don't worry, just the straw that broke the camel's back. No problem. (Alright, the fact I had a complete breakdown in the middle of the thread is a problem, but that's not your fault. Just a bad day/week/month/level of satisfaction with life in general, circle all that apply.) Now on with the show, and let us never speak of this in this thread again.

(Oh, and I wasn't really aiming any of that vitriol at you/this game. It's a good game, and you've been a good DM so far.)


Male Deva Shaman 2

Galad steps back and begins quietly chanting a prayer to Delvyr as wounds begin to open on the drow. Meanwhile, the spirit adopts a frightful mien, making those near it drop their defenses slightly.

Shift to T12 and use Twin Panthers on D(vs Reflex, attack twice and any enemies adjacent to spirit grant CA to melee attacks): 1d20 + 5 ⇒ (6) + 5 = 111d8 + 4 ⇒ (4) + 4 = 81d20 + 5 ⇒ (11) + 5 = 161d8 + 4 ⇒ (3) + 4 = 7


Male Deva Shaman 2

*cough* Here's a more-current map.


Male Deva Shaman 2

The spirit dissipates only to reform on the boat, it's spectral blade glinting in the torchlight.

Minor, unsummon spirit. Move, summon spirit in S5. Standard, Stalker's Strike on W(vs Fort and spirit can flank): 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (9) + 4 = 13


Male Deva Shaman 2

Spending a healing surge. HP: 31/31, Surges: 8/9


Male Deva Shaman 2

Galad gets a firm grip on the portcullis and lifts with all his strength.

Strength check with Speak with Spirits, if that's possible: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23


Male Deva Shaman 2

Galad intones a prayer to Delvyr as a wave of divine energy washes out from him, burning his enemies and healing his allies.

Assuming the grate doesn't stop close bursts, using Healing Spirit on Hawkseer (1d6 ⇒ 2 to Vandis) and Spirit of The Healing on everyone(vs O, HA1, HS4, HA4)(vs Fort, Miss: Half damage, Effect: allies in burst get Regen 2 while bloodied and can end regen as minor action to heal 10 HP.) 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (3) + 5 = 81d20 + 5 ⇒ (16) + 5 = 211d8 + 4 ⇒ (1) + 4 = 5


Male Deva Shaman 2

The spirit drifts past the mighty dragonborn and slashes at him as healing energy flows into Vandis and Hawkseer.

Move spirit to M17, use Defending Strike on Orliss(vs Reflex, adjacent allies get +1 to all defenses)(If an OA from Orliss takes out the spirit, standard action to summon spirit in M17 instead), then use Healing Spirit on Vandis(1d6 ⇒ 3 going to Hawkseer) 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (8) + 4 = 12


Male Deva Shaman 2

Galad watches as the spirit drifts over to the hobgoblin and slashes at his sword arm.

Shift spirit to M15 and use Defending Strike(vs Reflex, allies adjacent to spirit get +1 to all defenses until EOMNT) 1d20 + 5 ⇒ (13) + 5 = 181d8 + 4 ⇒ (3) + 4 = 7


Male Deva Shaman 2
Dagobert the Luckless wrote:
I do apologise. Made far too many mistakes this week. I'll take the heal if you were intending it for Dagobert, Galad.

I was intending it for the person who was bloodied. So, no use of Healing Spirit this turn.


Male Deva Shaman 2

The spirit cares little for the others' safety and continues to hack away at the hobgoblin as excess positive energy flows into Hawkseer.

Healing Spirit on Dagobert(Hawkseer heals 1d6 ⇒ 3) and Stalker's Strike on HG2(vs Fort): 1d20 + 6 ⇒ (5) + 6 = 111d10 + 4 ⇒ (9) + 4 = 13


Male Deva Shaman 2
Vandis wrote:
It's a bit ambiguous. We've always ruled at home that you can, as it is a target of the attack (albeit a secondary one).

Well, you could just draw your dagger and use Dual Strike instead.


Male Deva Shaman 2

The spirit lashes out at the passing hobgoblins.

Spirit's Fangs(vs Reflex, HS3, then HS2): 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (7) + 4 = 111d20 + 5 ⇒ (18) + 5 = 231d10 + 4 ⇒ (10) + 4 = 14

The spirit then drifts behind the first to pass him by and plunges his blade into his back.

Shift spirit to M16, then use Stalker's Strike on HS3(vs Fort, if hit spirit can flank until EOMNT): 1d20 + 5 ⇒ (17) + 5 = 221d10 + 4 ⇒ (9) + 4 = 13


Male Deva Shaman 2

Galad stares directly into the peep hole.

Move the spirit to N15.


Male Deva Shaman 2

The spirit drifts further into the room while Galad looks for some sort of way to release the portcullis without just lifting it.

Moving the spirit closer to where the people are likely to come from, and using a standard action to search for some sort of hidden switch or the like. I'm assuming no enemies are currently in the room. Perception: 1d20 + 10 ⇒ (18) + 10 = 28


Male Deva Shaman 2

Perception, Initiative: 1d20 + 10 ⇒ (8) + 10 = 181d20 + 1 ⇒ (16) + 1 = 17


Male Deva Shaman 2

I'll stay near the middle(anywhere from second to fourth), keeping the spirit near the front(next to whoever is first, if possible) to hopefully take a blow or two that would of otherwise gone to the person in front.


Male Deva Shaman 2

Galad slips the scrolls from the man's belt and stands back up. "This man died weeks ago. I suggest we leave here and see if his scrolls hold any clues."


Male Deva Shaman 2

Galad kneels next to the corpse and attempts to find the cause of death.

Move to E7, spirit to D7. Heal: 1d20 + 10 ⇒ (14) + 10 = 24

While we're at it, anything religious or arcane about the ritual(?) that happened here? Religion, Arcana: 1d20 + 11 ⇒ (7) + 11 = 181d20 + 6 ⇒ (1) + 6 = 7


Male Deva Shaman 2

Galad traces what remains of the sigils with his finger before noticing the body. "This bodes badly. Come, we must investigate." Summoning his spirit by his side, Galad moves into the room.

Arcana, can I tell anything about the runes, and Perception, to not get sneak attacked: 1d20 + 6 ⇒ (4) + 6 = 101d20 + 10 ⇒ (5) + 10 = 15

Anyway, moving to D11 with my spirit in D10. Hopefully someone else will head up too so the squishy shaman won't get killed.


Male Deva Shaman 2

"A broken seal. Then let us find what was supposed to sealed within."


Male Deva Shaman 2

Nature and Religion, what can I tell about the skull arrangements? 1d20 + 10 ⇒ (10) + 10 = 201d20 + 11 ⇒ (8) + 11 = 19

"Little good can come from a place such as this."


Male Deva Shaman 2

"Yes, let's continue on. We shall not pick up their trail again by standing here."


Male Deva Shaman 2

DM's post got cross-posted, reposting now. EDIT: Just pretend I posted this stuff after the DM reposted it, alright?

"They've fled their lair, it seems."


Male Deva Shaman 2
Dagobert the Luckless wrote:
Dagobert shakes his head. "I doubt it. Vermin don't work like that. Some of them will move on, of course, but for the most part, a cornered rat will fight. It's not a pretty sight, really. Pitiful, you might say."

"Even the most vile among us must be capable of redemption. If not, then good and evil have no meaning."

Ready to go.


Male Deva Shaman 2
Dagobert the Luckless wrote:
"I shouldn't be surprised if word was starting to spread, you know. The vermin community has a highly evolved communication system."

"Then let us hope our reputation dissuades them from their dark path." Galad descends the stairs into the common room and eats a meager breakfast.


Male Deva Shaman 2

Streetwise: 1d20 ⇒ 11

"Wait, let us hear her offer first. We may be able to end two evils with one blow, as it were."

Religion check, does she seem undead? 1d20 + 11 ⇒ (10) + 11 = 21


Male Deva Shaman 2

Aiding another on the Dungeoneering check: 1d20 + 4 ⇒ (18) + 4 = 22


Male Deva Shaman 2

Galad pulls a coil of rope from his pack and hands it to Dannad. "Here. Now, I must tend to the wounded." Galadheads over to the former slaves and begins to examine their wounds.

For now, using Heal on the slaves: 1d20 + 10 ⇒ (14) + 10 = 24


Male Deva Shaman 2

Spoiler:
Fine by me.

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