Gage rushes around the edge of his Wall of Sound and pauses a moment to consider the obviously magical globe, all the while continuing his hymn of battle and glory.
MA for 30'
SA for Lore Master
Free action to continue to Inspire Courage
Knowledge (Arcana): (Identify a spell effect that is in place) +Lore Master:20 + 15 = 35If it's a spell effect, then the DC is 20+ spell level, so I should just know it with that Standard Action knowledge check xD
@GM: If I guessed the knowledge wrong, please apply the appropriate knowledge (either +14 or +15) to that auto-nat 20 and lemme know if I know whats up with the sphere :3
11/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 0/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 20/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
11/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 21/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
Gage continues to inspire his allies with his voice, though not his prowess with a bow.
if we haven't picked an army ability yet for round 5, I want get 'em on the lone south giant, haha.
What was it? 5d8+10?
11/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 22/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
Gage continues bombarding the giants to the south and inspiring his companions. (maybe the really injured pink first?
I might actually get a kill, hahaha
14/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 23/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
17/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 24/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
BTW, Bless, Aid, and Heroism are all morale bonuses, so you can get the +1 from bless/aid only if you're not getting +2 or +3 from Heroism :3
Aid temp hpz:1d8 + 3 ⇒ (6) + 3 = 9
Gage casts Tiny Hut to protect his fellows from boulders and pulls his bow out as he continues his inspiring hymn.
it's audible, so Tawny wouldn't get it sadly, but the tiny hut won't interfere with it :D
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 25/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
casting Encouraging Heroism x3 before battle for over an hour's worth of +3s to attacks, saves, and skill checks :D
@Thurgrom & @Kragg: Encouraging Heroism for both of you! +3 morale to atk/skills/saves (not damage though!)
Starting on round 1:
@everyone: +2 competence to attack & damage (+2 morale to saves vs Charm & Fear, it's morale, so it doesn't stack with heroism, obviously)
.
@Kragg: that makes it 34 to hit (including Thurgrom's bless, which only helps those who don't have a morale bonus to attack... so our unseen dorf buddies?)
36 if you wanted the +2 to hit/AC/reflex from BoF :D
But only 19 P +9 cold +5 acid = 33 damage since heroism doesn't add damage
Gage begins singing an inspiring battle hymn and casts Wall of Sound over the farther hill giants.
...they don't have SR, right? Sonic Damage to the 5 in the wall:2d6 + 10 ⇒ (1, 2) + 10 = 13 Sonic Damage to those few giants within 10' of the triggering giants:2d4 ⇒ (1, 1) = 2 actions:
SA: cast Wall of Sound
MA: start Inspiring Courage +2!
.
@everyone? ... maybe just Dvalin?: last chance to grab the third Encouraging Heroism for +3 to-hit and saves.
Rubius has his own heroism ;P
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 26/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
"The giants are holding the line. For some reason they don't seem to be pursuing prince Nim's forces." Gage shrugs.
"How goes it here? Mind if we come giant hunting too?"
I think we need some elementals to soften up the dragon...
We're going to do some sort of army combat thing, right?
I feel like it's time for some elemental armies.
Otherwise, we can always get some huge elementals ^^
we'll need a lot of summoned monsters. Rubius has elementals as well as a tablet, everyone bug Gage has non fire elemental options... Gage... well... he can inspire courage...loool
Rubius Halfbeard wrote:
Gage: Encouraging good hope? That would be pretty boss.
Not quite. I'll get that next level, I believe. Also it applies to a creature per level, so I would just give it to everyone for ... 10-20 minutes xD
@Thurgrom: you have Encouraging Heroism for a +3 morale boost to saves/attacks/skill checks, but not damage or ability checks
Also, it sounds like Rubius wants one of the 3 castings I'm passing out. I almost want to give one to Tawny, but if the cat is worth a Heroism, then Rubius can give it out himself :P
who besides Thurgrom wants Heroism but at +3 instead of +2? I have a Lesser rod of Encouraging and I intend to use it up when it seems we might be within a half hour of conflict :3
@Thurgrom: you're getting +3 morale to all attacks/skills/saves whether you like it or not :P
First two dorfs to ask for the other two castings will get it, or Gage will take one if only 0 or 1 people ask xD
"Uh, guys? Do we want to fight that thing?" Gage asks, hesitation clear in his voice.
Standard Action Loremaster for Knowledge (arcana) on Sun's Shadow:20 + 15 = 35 @GM:
questions: um... weaknesses? spells? tactics? not sure I have enough Knowledge for that many questions or if you had something in particular you'd like to share xD
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
0/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 0/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 27/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
Will:1d20 + 8 ⇒ (5) + 8 = 1358->48 hp
Once the ice wall disappears and sound returns, Gage shouts "The kobold, Ali!"
He puts away the tablet and casts Glitterdust (DC 17). would hit the kobold, where Ali wasn't standing yet, the bad dorf, and where the bone-devil was.
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
0/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 24/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
@GM: about that fear aura!
is that including Gage's +2 vs fear? He's doing that (silently) right now. So it's not language dependent ^^
Also, is the DC 18 or 19? lol
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
0/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 25/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
0/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 25/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
the tent is just a circle, I don't recall an opening, but I think Kragg pulled the tent wide open, didn't he?
The blue circle has to be the ice dome
the big grayed out area is in Silence if I understand hour emanations work correctly
the gray circle that is slightly larger than the Silence is the tent, I believe... I guess the tent flap must be on the left side, though. Otherwise how could Kragg open it wider? XD
Seeing that something untoward was happening, Kragg motioned for his comrades to come over. Once they had done so...
I'm sure Kragg has both the patience and ability to signal from far away enough that ya'll can show up :D
Spellcraft:1d20 + 14 ⇒ (14) + 14 = 28 "I'll shut them up!" Gage announces, too late to stop the ritual.
He drops a flute and casts Silence on the dome of ice. He then begins an inspiring performance that doesn't need to be heard.
+2atk/dmg/vs fear for everyone!
If I'm not mistaken, that prevents the casting of spells with verbal components inside the ice dome (since its radius is below 20'), and the Wall of Ice is not dismissable, right? ^^
I guess SLAs don't have verbal components...
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 26/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
It's not Gage's turn yet, but I probably won't get the answer before it is anyway, sooooo: Knowledge (planes) (loremaster to take 10):10 + 14 = 24special weaknesses? special attacks?
incense? :O
After realizing that he's too late to stop the dwarf from reaching his destination, Gage slowly gets down on his gut to peek around the edge of the tent's entrance to see what's going on.
Perception:1d20 + 12 ⇒ (2) + 12 = 14 Stealth:1d20 + 16 ⇒ (10) + 16 = 26
Gage casts Summon Instrument twice to conjure a pair of flutes.
Gage casts Disguise Self, taking on the appearance of the same kind of dwarf he thought he saw.
Perception to guess what kind of dwarf it was with only a glimpse:1d20 + 12 ⇒ (9) + 12 = 21
Not wise enough to signal the others, Gage stalks off after him.
Everyone immediately notices, however, when Gage's Tiny Hut disappears suddenly as he steps through its outer wall.
should I roll on disguise? it's +21 +10, lol...
@everyone: Gage does need 3 rounds to do this, so... there's time to ask him what he thinks he's doing :3
20/20 Normal Arrows (in the Efficient Quiver)
40/40 Silver Blanched Cold-Iron Arrows (in the Efficient Quiver)
157/157 Silver Blanched Cold-Iron Arrows (in a sack in the Handy Haversack)
3/3 Lesser Rod of Encouraging Metamagic (in the Efficient Quiver)
3/3 Lesser Rod of Extend Metamagic (in the Efficient Quiver)
10/10 charges for Alitharlkian "Ali" the blood angel (in tablet o' doom)
10 unhealable damage (resets to Ali's current charge after rest)
Ali's powers/prices:
* she knows some things, basic waifu function requires 1 charge per day
* interface with the ship:
* * 100/100 charges of fire elemental summoning remaining
* 4 charges => cast Prayer CL 7th
* 2 charges/missile => cast a modified Magic Missile (identical except dealing lightning damage instead of force damage)
* 10 charges => Manifest: the Blood Angel manifests into the physical world for 1 minute
Extraordinary Abilities
. 1/1 uses/day Lore Master (take 20 on any knowledge check)
Supernatural Abilities
. 8/8 uses/day Silver Tongue (swift; +5 to Bluff to lie; DC 18 CL check to magically force truth or detect lies)
. 1/1 uses/day War Chant ("while chanting" +2 rounds; All allies within 30'; +1 Morale to Attacks, Fort saves, Will vs fear, and to skill checks to ride or march into battle; Allies moving in formation and performing no other actions may move +10')
Bardic Performances:
. 27/27 rounds per day (SA or MA to start); Countersong (Su, aud) [30'; language-dependent], Distraction (Su, vis) [30'], Fascinate (Su, aud, vis) [enchantment (compulsion), language-dependent, mind-affecting; DC 20 will], Inspire Courage (Su, aud or vis) [language-dependent (if aud), mind-affecting; +2 morale vs charm & fear; +2 competence to attack and damage], Inspire Competence (Su, aud) [30'; language-dependent; +3 competence to a kind of skill check], Suggestion (Sp) [SA; enchantment (compulsion), language-dependent, mind affecting; DC 20 will]
*shrug* it'll only help if we attack at night anyway. bright->normal light doesn't help at all. I suppose with deeper darkness we could carry something that takes bright light and turns it into dim, but then we'd also risk blinding ourselves after we get inside xD
Then again, a darkness spell might help turn normal to dim or dim to dark after we penetrate the fortress...
Sounds good to me xD
Also, if we summon elemental armies, those would last the whole... Zoomed out battle thing, yeah?
I think that's the only thing we haven't 100% committed to yet :3
Gage, not too worried about house Greyhammer getting directly involved, simply asks around in the establishments of different purveyors of stiff drink as well as any other public gathering places he can find.
Diplomacy (Gather Info):1d20 + 18 ⇒ (1) + 18 = 19 hours:1d4 ⇒ 4or would this be over a longer period? :3
Gage alternates between nodding enthusiastically and shaking his head slowly. For anyone paying attention to him, it quickly becomes apparent that he just wants to agree with everything.
a not so long time ago in a land not all that far away...
"Oh, I bet Gold Peak will be safe in a bit. Er- there's a bit of a war going on at the moment, but once that blows over I'm sure it'll be a great place for kids!" Gage announces, unconvincingly.
I vote we help save the king from assassination. Especially since not-Bhaal is on our side, it would be good to safeguard against things like that. Can't anyone use Sending or similar to contact the enemy dwarves? Maybe their king was capture too, and they're like us trying to save their glorious leader?
sooo, are each of these houses going to be one army or something?
Or several armies that tend to stick together?
'cause depending on the size of the armies we can conjure... well...
I also wasn't around for whatever those related encounters were xD
After hearing everything laid out, Gage comments "don't forget we have these too!" while holding up his tablet; the one that can call upon the powers of a certain crashed space ship for help.
Gage votes we set her free if she wishes/wished it or bringing her with us if she agrees to help defend our homeland :3
Gage, however, has wis 5 and wouldn't consider the possibility of betrayal. Which is part of why he became a wandering bard....
Anyway, any other votes? :D
Possibly depending on confirmation of her being honest when we spared her life (that she's pregnant)?
Gage won't worry about salient details like that ;P