It sounds interesting to me. I'm not signing off that I want the change, but I would like to play around with it and see what I think. It makes sense to roll to hit directly against the target's DC. It streamlines "I hit you with this spell and so now we get to see if I hit you with this spell" to "I roll to hit you with this spell, and this is what happens." Just like any other attack.
GinoA wrote: I believe that there was also an issue with the placement of B3 during that conversion. The description of the entrance to B3 is in a different area than the map shows the entrance. Yes. I've tried running the published scenario with both maps and I think both ships work fine. Really, B3 can be on whichever deck you want it on as long as the physical description in the encounter text is moved to the right place.
www.yzzerdd.com wrote:
You're not punished for not killing it, you're punished for swearing fealty to it, above your vows to your gods and the pathfinder society. You can not-kill it all you want. You just can't bend the knee to it without consequences. As I mentioned in the GM thread for the scenario, I laughed really hard when I saw that "boon"...after I picked my jaw up off the floor. It's so harsh, but loyalty matters.
I ran it last night for my home group. The level 2 PCs, with no healer, chose to play up...and lived. :) Something I hadn't seen yet: they all went in together on their own backup swan boat (450g, split between party members) so that they wouldn't be screwed if they lost the free boat... Which gave them time to meander leisurely at half speed through the sand on the coral map. Healed Kelp and Nalu; the half-orc asked Nalu if hippocampi are tasty, which made him a little uncomfortable. Threw a rock at the dragon almost before it finished introducing itself. Half-orc ate most of the corpse before anyone could stop him. Someone cast slumber on the half-orc to save the rest of it (it's evidence! and loot!) from him. The party did not see through the illusion, but got REALLY freaked out when they kept failing will saves, which I would make note of but then not share any consequences. All in all, much fun. I have a medium dragon mini and a small dragon mini with the same paint job. I'm hoping next time I run it I'll have a chance to swap them out at some dramatically appropriate moment.
Zephyre14 wrote:
Oh, wow... That would be so awesome. HEY PAIZO, PLEASE LET ME WRITE THIS!
GM Budman wrote:
It seems weird, and I've given this a lot of thought. I'm not sure it's what was intended, and I think I'd have to play it out to be sure. On paper, I do see a rationale for it Spoiler:
considering how hard this thing is going to hit at the higher tier. I'd welcome players' thoughts or experiences with it.
Tim Schneider wrote: Have yet to run but that negative boon is just hideously bad - especially for a tactic that at first read seemed perfectly reasonable. It's bad enough I'm hesitant to run it because I think it'll sap all the fun out of the session if it happens. An ominous "brine dragon will remember this" boon would be cool, but that one... ouch! I think it's okay to take steps as a GM to make sure it doesn't happen. Maybe make the dragon extra insecure and have it attack as soon as anyone doubts its sovereignty. That's pretty much in there already. Or if they want to bow to it, remind them that they'd have to forsake their vows to their gods. Or maybe it tells them to prove their loyalty by slaying a party member or something. I don't think it's too much GM-interference to try to guide them out of the noose, so to speak. "Are you sure that's what you want to do?" is a question GMs ask all the time. And then your party can have a good laugh about "what if we'd decided to obey the dragon" when they read the chronicle sheet.
Mike Bramnik wrote:
Give them the stats of basic NPC unarmed civilians. They're upset on a religious/spiritual level that people are coming out of their sacred cave, but they're not prepared to do anything about it. Your party of dragon-subduers would wipe the floor with them, especially after they're demoralized about their "god in the cave" just being an arrogant little dragon.
Steven Schopmeyer wrote:
Agree. It isn't sucking any living creatures into it. If you're an elemental, on the other hand, it might be a long walk back to the rest of your party...
Philippe Lam wrote:
Fighting the dragon isn't the wrong thing. It may be cute, young, small, whatever, but brine dragons are arrogant little sh*ts, singularly focused on gathering a following of "lesser beings" (including your party). The dragon isn't going to negotiate or be pigeonholed into surrendering. It wants servants, and as intended, the slightest disrespect will set it off and make it roll initiative. There is no reasoning with it. You can bow or die. Removing or incapacitating it are, in my book, methods of success. There's even a provision in the scenario for knocking it unconscious and bringing it back to the Grinning Pixie alive. The only "wrong thing" a party can do is to swear fealty to it. In my original script, I made it pretty much impossible to swear the oath to the dragon. Just because it's what the boss wants, doesn't mean the boss should get it! Originally, the dragon would ask for a test of loyalty that would be distasteful and essentially impossible for the PCs to fulfill, requiring an evil act, which would railroad PCs back to combat when they hesitated. Paizo made the bold decision to take that choice out of the narrative and put it back in the players' hands, essentially saying, "No, if they choose to do this, let them. They'll see what it gets them." On one hand, wow, that "boon" is harsh. On the other hand, it made me laugh out loud. I think it's daring and brilliant on Paizo's part. I've NEVER seen a chronicle sheet with such bold consequences before. And yeah, you're Pathfinders, you made an oath above your oaths to the PFS and to your own gods. Maybe next time, Paizo seems to say, don't do that. (It's still harsh. I still love it.) And, thank you for saving Nalu and Kelp. :)
Michael Sayre wrote:
The production page still shows the "Coming Soon" image, so that might be misleading to folks, but it is available and downloads successfully when purchased.
Mark Moreland wrote: The missing audio books for the final Tor books are something that MacMillan Audio has the sole right to produce at this time. If folks want those, they need to convince Tor that they're worth producing. At some point in the future, these books may be available for someone else to produce audiobook versions of, but until then, the ball is in Tor's court. PLEASE clamor, friends! And, closer to home, is there any chance of a PFS chronicle sheet for the final Tor books?
Sir RicHunt Attenwampi wrote:
10 Burn all the things 20 GOTO 10
Jason Keeley wrote:
Ha! That's awesome. :D I can only assume how disastrous the goblin ban on reading (and love of fire) would be on a spaceship. And thanks for clarifying!
Here's a question for my fellow PFTales authors: If you're allowed to say, what are you working on now? I'm currently doing revising/rewriting on a young adult contemporary novel (my first NON SF/F work). There's an interested agent who gave me good feedback and sent me off to make it better. (A revise/resubmit request, which I'm excited about... when I'm not busy worrying that this book will never be done.) You?
Hey, all. I've recently moved to the Antelope Valley and I'm looking for PFS that's a little closer than LA (though I'll cross that mountain if I have to) or people looking for an extra body for their home game. I've got some experience and a fairly open schedule. Most of the posts re: this area are a few years old, so I thought I'd ask and see if there's anybody out here. Thanks!
Grim Ranger wrote:
Stumped on that one too. I get where I'm supposed to find the cipher, but not how to use it when I get there.
James Sutter wrote: I'm blessed with a significant number of scientist friends (I'd say I'm probably in the bottom third of my social group, education-wise), which is always handy—I've certainly tapped them to help me figure out things like orbits and planetary mass, since even after attending the amazing Launchpad Astronomy Workshop I'm still the rankest of amateurs in all hard sciences. Hi, James. :) I'm curious: when you attended Launchpad, I know Distant Worlds was already out... but did you already know Starfinder was going to be a thing? Or did Launchpad help inspire it, or a little bit of both?
So, GEARS OF FAITH is finally here! Not to blatantly self-promote, but to alert those of you who've been waiting for this novel and those of you who have come along since the short story "Inheritance" appeared in the Pathfinder Tales web fiction here (in *cough*2013*cough*)... the novel continues the adventures of Keren and Zae, a F/F couple, and their dog. It also includes a trans main supporting character and a sprinkling of conspicuous non-binary folks as well. And sex-positivity. And epiphanies about respecting boundaries. And feels. People in this book are queer and trans and non-binary and it's not a big deal to the plot or to anyone around them. I wrote this for us; I wrote it to help to normalize us. This thread's positive and welcoming response to the short story years ago has never been far from my mind. I know the book is advertised on the site elsewhere, etc etc, but I wanted to personally thank the contributors of this thread. I hope I've done you proud.
In Kingmaker, we're far enough along that we're running the kingdom, but we also still get wanderlust and venture out to have adventures from time to time. We come across an NPC who, of course, needs our help with something. Me: "Can we tell him we'll help him if he brings us a troll for the troll blood quest? I mean, there's no reason why we can't send THEM on quests too, right??" -- GM: Your reward is 400xp each for accomplishing the objective, plus your kingdom gets +2 loyalty.
John Kretzer wrote: So are the PF Tales authors excited about StarFinder and a chance to write sci-fantasy? The more I see of Starfinder the more excited I am about it. I'm sure the moment I start to play it, I'll be full of ideas of stories I want to tell. :) That said, they've got to get the game out there before they start worrying about the fiction!
Instead of "rolling a perception check" we say "I'm percepting." I think that started as an attempt to needle the two fiction writers in our group, but we adopted it right along with them. When a roll plus its modifiers adds up to 20, I usually announce it as an "unnatural 20" just to save the GM the follow-up question.
Berselius wrote:
Keren appreciates your faith in her, Berselius. Sadly, she doesn't have much to give you beyond a well-chewed dire apple! (Though I can say that Gears of Faith has a healer as main protagonist, and the LG crusader is not a generic do-gooder. No one who lived strictly by the book would ever be able to make it work with Zae.) To get back on topic, I've worked with Sam Sykes for about five years, I have copyedited one of his novels and I've stood at a publisher's table selling books with him for many hours. I've shared meals and had drinks with him. And I didn't know until last weekend who his mother was. Writing-wise, he may have grown up with the publishing industry, but he does his own legwork and I think he does it well. His first series, while wordy, is really a very thoughtful look at what an adventuring party is, and brings a fun, self-aware take to all the roles therein. The healer who says "What's the point of healing you so you can get yourself banged up again tomorrow," the rogue who's sneaky because he really doesn't want to fight, the mage who deals with physical consequences every time he casts a spell... They all analyze their roles in the great game, and deal with some interesting dilemmas about whether they accept those roles or not. It's meta in a way that I, as a life-long fan of quest fantasy, really appreciated. It's not perfect, but I'd say give it a chance. I see what James Sutter sees in him. I haven't read the book, but I have faith that Sam's take on fantasy will be a fun addition to the Pathfinder universe.
Alayern wrote: Authors: Are there any technical books about writing (punctuation, style grammar, the business side) that you believe helped you significantly as a writer? Chicago Manual of Style. For fiction, it's the standard punctuation/style guide for manuscripts. It's what your editor probably uses to look up where that period goes or whether this thing gets quotation marks or italics, and there's no reason authors can't look that stuff up, too. The reason we're confused about most of the things that confuse us is that different style guides do it differently, so it's nice to be able to find out if there's a rule to follow instead of just making my best guess. They also have an extensive Q/A forum online that sometimes gets amusingly snarky or pop culture friendly, but is always helpful.
...There's now a button for that! Specifically, the "want to read" shelf button on Goodreads. The book won't be out for a while yet, but if you're looking forward to it, you can add it to your "want to read" shelf now. Added bonus: the Goodreads listing features a reveal of the official title. clicky here :)
Mike Selinker wrote:
HOW DID I NOT SEE THIS THREAD BEFORE NOW?? I would love that like crazy. :D
46. If onions don't make someone's eyes water, it means they have a cold heart. 47. If you sneeze for no apparent reason, someone is dreaming about you. 48. When you remove your shoes indoors, if you leave them with the toes pointed toward the door, they will help guard against spirits. But if spirits are already in the room, it will anger them.
Subparhiggins wrote:
I have character sheets for all my characters, not just because it helps me stay within the world-setting rules, but because it can be useful to brainstorm backwards from when I'm stuck. (ex: "This battle scene is too boring. What ability could I use here, and what thing would have to happen to give the character an excuse to use the ability?") I haven't played any of them, because continuity and timelines are fickle things, and they're hard enough to keep straight in one's head already. If cool stuff happened in one place or the other, I would WANT them to overlap. If I have to stop and say to myself, "Wait, was that book-Keren or game-Keren?" or deal with some kind of disparity in equipment that works against my favor ("Can't I just say I have one of these without paying for it? She has one in the short story!"), it's just going to frustrate me. As a result, I use game-play to explore character classes that I'm not as familiar with, thus making myself familiar enough to write about them. That way, gameplay is research for the writing instead of being at odds with it.
|