Pillar

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19 posts. Organized Play character for loganic.


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Grand Lodge

A deep quiet rumble echoes like a distant thunderstorm. A pause holds the room a moment before the quiet conversations picks back up and breaks the tension.

"Seems like they found another beastie for the arena." mentions one of the servers picking up drinks from the center isle.

Arena:
The arena is tentatively open. We're still building a nice catalogue of contenders.
Currently contenders are broken up into three tiers, Mortals, Masters, and the Transcendent.
Mortals should be a good sparring partners for non-gestalt or non-combat gestalt character.
Masters will offer a true challenge.
The Transcendent are for the true masochists, and potentially small group fights.

The arena is a demi-plane with special rules, allowing for true sight from the crowd, and managing to pluck you from death before you fall. Be aware that others may discover your tricks, if you're not careful.

Ask for Linxx Koldrish the dragonborn if you're interested.

Grand Lodge

Asaakoz please make a DC 14 Will save. If you fail, your first trigger goes off.

Grand Lodge

Asaakoz continues to check the remaining bedroom and then continues across the hall to the storage room, careful with each step. None of the remaining rooms contain anything of use.

Grand Lodge

A slight change in pressure seems to occur, but nothing otherwise noticeable happens. Asaakoz checks the next room, finds it too was unlocked. After another thorough search, the room seems devoid of anything useful aside from the clean beds and bolted tables.

Grand Lodge

After pushing through the door with minotaur strength, Asaakoz enters and carefully searches through the room. He discovers a small bottle as well as the secret door behind the screen.

For Asaakoz:
PCMW5

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Did not see your latest post yet
Edit:
After finishing with the largest room, Asaakoz checks the next room to the South and finds the door unlocked and proceeds to search it carefully as well.
For Asaakoz:
OD3

Grand Lodge

As Asaakoz approaches the largest set of doors, he finds them locked.
Same stats as the previous Double doors. (hardness 5, 15 HP, DC 18 Str to break) )

Grand Lodge

The door to the largest bedroom (on the corridor side) is a hidden door, that requires a DC 20 Perception check. For ease of play, it's an automatic check when within 5'. It's automatically discovered if the bedroom is searched.

It's a full round action to search an entire bedroom

Grand Lodge

Carlos and Drogo
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.

Let the match begin!

~~Roll Initiative~~
The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable.
I've repurposed the maps linked at in the arena decription, so use those for now.

Grand Lodge

Boom! and Tobias
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.

Let the match begin!

~~Roll Initiative~~
The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable.
I've repurposed the maps linked at in the arena decription, so use those for now.

Grand Lodge

Asaakoz and Beansidhe
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.

Let the match begin!

~~Roll Initiative~~
The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable.
I've repurposed the maps linked at in the arena decription, so use those for now.

Grand Lodge

Aristotle and Palthut
You are transported to a cell with a thinly woven mat to one side.
Before you lies an almost closed iron door. The rough layout of the underground setting is briefly imprinted on your mind.

Let the match begin!

~~Roll Initiative~~
The cell doors are all in similar positions. It's impossible to squeeze through or open them without making significant noise. Noise that's heard throughout this underground coliseum. Due to the nature of the acoustics, only a general direction is discernable.
I've repurposed the maps linked at in the arena decription, so use those for now.

Grand Lodge

Map reflects crystalline goo after Asaakoz's turn

Grand Lodge

The crystal crashes through the windows, and covers the room. Surprisingly, the crystals turn out to be the consistency of jelly and razor blades, although less on the jelly side. A boom resounds as the crystals hit the wall of the house.

DC 14 Reflex save for half damage on the initial amount, that occurs before Asaakoz's turn
Damage: 2d6 ⇒ (1, 3) = 4

Roll 4d6 damage, no save, for ending your turn in it, when you post
Asaakoz 's end of turn Damage: 4d6 ⇒ (6, 5, 5, 6) = 22

The crystals settle to ankle deep levels spiking in random directions violently. They seem to be easy enough to move through, despite their evident danger.

Grand Lodge

Wow you guys posted quickly, give me a second to update to crystals and declare damage/saves

Grand Lodge

Yes, the door remains standing with one of its ten hit points.

The crystal structure pulses once more, overtaking more of the trees. The grinding sounds like a low growl in the background. The rows of jagged edges dance in front of the steps.

Grand Lodge

Double checked again, size is accurate. Growth rate has been increasing. Flee or fight!

Expect the crystalline structure to hit the edges of the house in a round

Grand Lodge

My bad for mistaking the square sizes for 5'. It's been fixed.

Grand Lodge

The sound of crystals grinding wood disrupts the previous relative quiet.

Grand Lodge

Waves of crystals and sharp ends billow and creep with worrying speed, like waves that end in endlessly rotating glass spears. Time seems limited as freshly cut grass wafts on the wind towards the two contestants.

The structure expands by 5' in every direction after each of your turns.