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I will wait for our traveling Id-Sinitis to tell me if his Chronicle Sheet is okay, and then do the reporting.
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I left that open for people to add their amounts (I initialed the box).
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Quote: Nice commentary Thanks! Quote: eoxian cristals the reason for the suicidal shirren ? Yes. They cast Confusion (as you experienced) and I guess this guy killed himself like that...
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Well, that was a grand finale!
Since the adventure is over, and there is just a little mop up and an epilogue, let us get the following going. FYI, the Dragon's specially invented skill:
Quote:
So... I thought this would either end this round with Mind Thrust and a failed Save, and hits, or maybe go on for a couple more rounds if she could heal. But no!A memorable ending. So--
PRIMARY SUCCESS CONDITIONS
SECONDARY SUCCESS CONDITIONS
BAD THINGIE YOU AVOIDED:
__________________________________ Here endeth the adventure, and here are your Chronicle sheets.
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BOOM!
___________________________ Goose jumps up, unseen by the dragon who does not even see it coming, shoots a laser beam right through the wyrm's forehead, blasting its brain matter all over the broken bridge. It will definitely leave Goose's friends alone. Drakul has stabilized himself, the blood flowing from his wound staunched by the snow. Huckle Jim comes on back out. And Id-Sinitis heals you up, as you check out the dead dragon. There she lies, Norys. She is dressed in a white suite of advanced lashunta tempweave, with a haste circuit blinking away that soon dies, and mk 1 thermal capacitor.
And you find a... data pad! As you heal up, patch your armor, reload the weapons, and make sure the bridge is empty-- sadly it is totally empty, of items and loot and such too.
You look at one another: what to do next? Anything left to check or look for in this wrecked spaceship?
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Not Wisdom, really, it's just reading and re-reading the things to try and figure out how it works.
Just keep your serum and don't cross it off your chronicle.
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Visible, it reappeared beside Id-Sinitis when it attacked (and it cannot "Sniper" since it did not do a ranged attack, and it cannot move after its attack either, so no Stealth for now).
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Drazkul:
You rolled 2d4+2d6+6 for your crit'.
You weapon is the standard Azimuth Pistol the 350 Cr. one? So your normal damage is what? 1d4+2d6+6 or 1d4+2d6+3 ? (to see what you crit' is?) Drakzul hits his comm' unit and says: "The wyrm is vulnerable to fire, immune to cold, paralysis, and sleep, and resistant to cold and fire--" The wyrm calls out: "Resistance is futile! YOU sleep..." And Drakzul, frozen, topples over. (those are the stats in the scenario: Immune to Cold with 5 Cold resistance)
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Id manages to avoid most of the cone, and his armor soaks a lot of the rest.
Then, the dragon swoops in from the west and zips right past Goose, who is able to spot it just as it passes right in front of him--
The dragon bellows! Then all the others, who just saw a shot stop in middair see the beast appear as it attacks Id-Sinitis, having flown up to him.
Thus, Drakzul shoots-- and the dragon's eye glints dark, as the wyrm strikes out with a claw at Drakzul, tearing into Drakzul's chest.
But Drakzul's shot hits the dragon right in the soft spot under the raised claw-paw.
From the depth of the smuggler's cargo bay, Huckle Jim has a line of sight and his sonic boom hits the dragon in its mouth, cutting short any bellowing!
Then Id finally manages to get his spell off-- realizing he is very lucky to not have provoked, thanks to Drakzul being subject to the opportunistic attack just before he used his magic!
Round 4 over, inits' change, and onto round 5 "You will all die here, and I will play with your frozen carcasses!" The dragon then launches off to the south-east flying away and disappearing as its stealth field kicks in--
GM Rolls: Who: 1d2 ⇒ 2
Dragon: 1d20 ⇒ 19 Dragon: 1d20 ⇒ 4 Dragon: 1d20 ⇒ 12 Dragon: 1d12 ⇒ 2 Drakzul crit: 2d4 + 2d6 + 6 ⇒ (3, 1) + (2, 3) + 6 = 15 Dragon: 1d20 ⇒ 16 Who: 1d2 ⇒ 2 Who: 1d2 ⇒ 2 Dragon: 1d20 ⇒ 6 Dragon: 1d4 ⇒ 3 Dragon: 9d6 ⇒ (5, 6, 6, 5, 2, 2, 5, 1, 6) = 38
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Quote: GM - If that is how you rule on the X-ray, then that is that. Well that is what is written in the description of the serum: that it passes barriers and such, and cannot go past 60 feet. It is not a see invisible or such. This dragon, for example, has Sense Through also, but limited to "Snow".
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Drakzul once again is hit by the cone of cold, seemingly not the most nimble of once-dead Vesks.
Goose's white eyes do not spot the dragon, so he decides what to do...
While Huckle Jim, not spotting the dragon either, goes for some cover, and prepares to blast the wyrm when it appears again. Drakzul also prepares his laser gun for when the dragon appears.
Id Sinitis--
Round 3
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@Huckle Jim: Negative levels "only" give you a negative (-1) in a bunch of things. @Drakzul: You are right, Full Action vs. Full Attack. So Haste "only" adds speed.
@Goose: So far, your serum has not been in play since while using X-ray vision, you can’t attempt sight-based Perception checks beyond 60 feet but, after that, I do not believe this will do anything at all vs. the cloaking field.
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Goose manages to avoid the cold blast once again-- but does not spot the dragon.
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You were unlucky with the cones so far, but it shouldn't be this regular. I gave a bonus on the first attack, but the other two cones were coming down from above, so I didn't for those (and the whole bridge is on an angle too - makes it all easier!).
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Quote: the dragon seems to have a lot of actions in one round ? So far, no. The past couple of rounds: • it attacks (Standard) - which makes it break Stealth (and you can target w. Ready)• then it Moves, and stealths while moving because it has a thing for that, and moves to wherever it wants to be, and, stealthed, it then-- next round, attacks (so far this was the cycle) • So far you I imagine you see it is Hasted because its movements are accelerated. But it has not used Haste for an extra move (it does at least or over 200 feet base speed, which helps - so 1/2 speed to get full Stealth is way over 100 feet) Quote: she seems to have some kind of operative trick. So far you have only seen the Cloaking Field But she might have more tricks up her scaled sleeves. Quote: I know monster kinda break the rules sometimes. That will probably come this round. One special thingie she has. Quote: I can't even use haste after a trick attack. From what I have read (RAW), haste only works after a full attack. No. You have to re-read: When making a full attack, a hasted creature can also take a separate move action in order to move. The movement can occur before, after, or between the attacks from the full attack. All movement must occur at the same time.So, for a Trick Attack w. Haste you can move Attack and then use Haste to move again. Quote: From what I surmise, we have been royally and totally butt-f****ed on how well the breath weapons are recharging. I did roll a 1 twice in a row... that does validate what you are saying. Quote: Secondly, the dragon can do this all day. No. I've been clear, that Cloaking Field has a timer, and said so since Goose has the same one so easy for him to know. That should help knowing she can NOT do it all day. Which should raise your spirits. Otherwise she'd be quasi impossible to take down.Quote: Couple that with the ability to get all 4 of us in the cone EVERY round without leaving itself vulnerable. If it was more than 50' away from Id on that side of the map, how the hell could it still get the rest of the party unless that cone is 100' or more long?!? You will now see she does (cannot?) send her cone out every round. And, as I said above, the stealthing is only for some time.Besides, maybe the Perception checks will go high and her stealth low? And I said the dragon is UP in the air. She is right beside Id, on the side of the map. But some 65 feet above, up. The cone is thus pointing down. It is not 100 feet long, but it is bigger than most (over the 60 foot ones). Yes, she opened a door in the wall.
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You all look around... but are unable to spot your enemy.
Though you do not see him, for he hides like an Ysoki-Dragon, Goose slipped to the side, hiding again, while popping a serum out and then drinking it. And, reappear the dragon does-- at the other end of bridge, close to the anti-grav transport you came down on.
Suddenly, after these moments where you were all waiting, looking up at the space above you-- all cold hell breaks loose. The dragon lets forth its cone of icy cold, once again covering the entire bridge from its high vantage point, some 60 feet above you--
--and as the blast of icicles and freezing air washes over you, you all react, having prepared for this. Id-Sinitis turns his head... but is unable to target the too distant wyrm, thus does not attack.
Drakzul, who now has a shimmering energy shield around him - which might already be blasted by cold - gets his IA Exocortex to start tracking the dragon, and thus now has feedback to better attack, when attack he can. Huckle Jim was ready to fire, and swings his rifle around, blasting away, finally he can aim at a target!
Then the dragon keeps on flying, and, as it does, its stealth measures kick in again, and it disappears from view.
Too bad you cannot see Goose, for his eyes have gone all... white!
For Goose:
It states that "for 1 minute, you can activate or suppress your X-ray vision as a move action", so it is now in your system in this round, but you must activate in the next round with a move action (right?) Round 3
GM Rolls: Cold: 9d6 ⇒ (6, 5, 1, 2, 2, 4, 5, 2, 3) = 30
Cold: 1d4 ⇒ 2 Dragon: 1d20 ⇒ 1
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It is a bit of an original combat in that the dragon is hard to spot (for now at least, but, since I believe Goose would recognize a fellow Ghost Operative's Cloaking Field, at least you now there's a time to this) and that she can fly up and about (no ceiling, open sky) and is free to move (and her move is a lot faster than yours). Hey, you're tackling a dragon!
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Thanks Id.
No problem at all for using the ready an action, and the first Mind Thrust prepared. And let us all smile at Slyther, who is back in Chaos, drinking a nice Coke!
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For Goose: Don't mind about swapping them, even if it is written in a way that might proclude any movement or actions, I am counting the +10 if you don't move around, or attack or do anything big.
So, I'd say, either get Stealth w. +10 & the potion in hand but not drunk. Or else-- You move 5 ft (or more) and while doing so pull the potion as a weapon (BAB+1) while Stealthing (but no +10) and then drink the potion.
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Not all did. Drakzul yes. But Huckle and Id did not, I believe. And they are tracking their damage in their avatar line (since Id's went down again w. the latest damage, the number I saw first did include the 1 dam from the first breath attack - I was not sure if it had been updated or not).
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Goose does not see even a glint of scale... But he pulls out his potion. For Goose: • your first Move Action is to Stealth while remaining immobile, correct? To gain the "If you remain perfectly still for at least 1 round, you gain a +10 bonus to Stealth checks" (let's say that the wording sucks, because digging in a bag is NOT being perfectly still, and I'll skip that part and allow it to mean not moving and not attacking etc.). But, it is a Move Action where you do not move
• you retrieve your potion as a Move Action, but one where you are not moving. So all the BAB +1 "you can combine drawing or sheathing a weapon or weapon-like object with moving up to your speed as a single move action" does not count here, since you are NOT moving, neither to Stealth nor to Retrieve. Is that correct? Or am I missing something?
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No, you did not lose the slot, since you could not see it thus not target it. Id avoids most of the cold attack, and his armor soaks up most of the rest, but a little bit of freezing tinkles his antennae. He looks around, and tries to pinpoint the enemy... in vain. For ID and ALL:
You know the Dragon is most probably using a Cloaking Field like Goose's.
Which means it can stealth even in plain sight, thus it can re-stealth while moving if it was stealthed and then appeared when it attacked. You can try to use Perception, but if it is like Goose and hits 30 to 40 stealth, plus is 15 to 25 squares away from people, it'll be hard to spot. If it is a Cloaking Field, there is a timer, so you can just wait for it to drop. Or else, if I were a player here, I'd start looking into readied actions. The problem is that this is super specific in Starfinder. (my Bold) Ready an Action You can prepare to take an action when a certain trigger occurs (edit: like "as soon as I see the Dragon") by using a standard action. Decide on a standard, move, or swift action and a trigger. (edit: so it probably cannot be a choice - unless you convince me with good wording! - but a specific action). You can take the action you chose when the trigger happens. This changes your initiative count to the current initiative count for the remainder of the combat. If you used a reaction on your previous turn and then chose to ready an action, you still regain your reaction at the beginning of your original turn, not when you take your readied action. (edit: here comes a little thing to be aware of:) If your readied action is purely defensive, such as choosing the total defense action if a foe you are facing shoots at you, it occurs just before the event that triggered it. If the readied action is not a purely defensive action, such as shooting a foe if he shoots at you, it takes place immediately after the triggering event (edit: so choose your wording wisely). If you come to your next turn and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). _________________
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Id, you were at -17 SP before taking this 1 damage, is that it? (so -18 now)
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Huckle Jim takes a full blast of freezing cold, and does not fire, since he is not shown where the wyrm might be. None have any idea of where the Dragon went. Goose totally avoids the wave of cold, and then moves up close to the illusion... that fades away now that all have disbelieved it. Drakzul ducks below the icy attack, and his armor soaks part of the blow.
Id also avoids most of the dragon's breath, and then his armor soaks nearly all up.
You all wonder where the heck-- --the White Dragon appears to the south west, at the corner of the bridge, but some 65 feet up in the air, as it was coming back around, and, once again, it blasts a cone of cold at you, spewing forth icy vapor from its open mouth.
Then the Dragon continues its move-- and shimmers for a split second, before disappearing again, like Goose did before. You do not see where it was flying to. Perception checks can be made _________________
GM Rolls: Cold: 9d6 ⇒ (5, 5, 1, 4, 5, 4, 2, 1, 6) = 33
Cold: 1d4 ⇒ 1 Dragon: 1d20 ⇒ 10
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Thanks, sorry, was on my phone, and working - so just checked quick.
Slyther moves over towards the snow, where that big shape is... and uncovers an average-sized spaceship cleaning drone, making rounds under the snow, to make it look as though some big thing was moving around there.
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Okay, got it. Good move. Slyther looks around, but seems to hear nothing other than you-- and it points whatever it uses as a head, towards the movement in the snow. How do you talk with Slyther (you share a language?)?
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No one has any idea where the wyrm is so far. Where do Drakzul toss the grenade?
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Goose feels this is not magic, but the same effect as his cloaking field...
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As Drakzul moves into the room, weapons at the ready, and as Huckle Jim finished checking out the wall--
This Dragon, that appeared to have been invisible or hiding well, is just like the one that you saw lying dying or dead on the floor, before most managed to disbelieve the illusion. Then, the Dragon flies off, going right over Huckle Jim's head - who is still flat footed and cannot react -, and, strangely, disappears into thin air as it starts moving--
_________________
GM Rolls: Cold: 9d6 ⇒ (4, 1, 2, 2, 2, 2, 6, 2, 1) = 22
Cold: 1d4 ⇒ 1 Drakzul: 1d20 + 1 ⇒ (9) + 1 = 10 Id-Sinitis: 1d20 + 4 ⇒ (6) + 4 = 10 Huckle Jim: 1d20 + 8 ⇒ (1) + 8 = 9 Goose: 1d20 + 12 ⇒ (17) + 12 = 29 Dragon: 1d20 ⇒ 20 Dragon: 1d20 ⇒ 19
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Huckle Jim sees no door at all in the wall. GM Rolls: Drakzul: 1d20 + 10 ⇒ (20) + 10 = 30 Id-Sinitis: 1d20 + 18 ⇒ (1) + 18 = 19 Huckle Jim: 1d20 + 0 ⇒ (20) + 0 = 20 Goose: 1d20 + 14 ⇒ (11) + 14 = 25
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Id has some trouble aiming through his comrades, and the bridge console and furniture... but his laser touches the snow, burning a line through it.
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So, Huckle Jim, Id Sinitis, and Goose get out of the vehicle, and Drakzul remains in it, 5 feet above the floor-- (is that it?)
--and you look at the body, or corpse, of the White Dragon on the floor, and at the big lump under the snow, where movement is. At the same time as Huckle Jim says that he knows the dragon on the floor is an illusion, Id realizes there are no vibrations at all coming from the body... and confirms it is just some illusory vision. Drakzul scratches his head, but is unable not to see a HUGE scary dragon there. Id speaks up: "But, as I said, there is movement under the snow, and that movement doesn’t match that of a dragon..." GM Rolls: 1d20 ⇒ 11
1d20 ⇒ 5
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Cool! )))) That sounds GREAT! Or else you never left home, but made a great Bluff roll right now! xD Rewards for writing is super ))) - sadly, we poor PbP folk were not able to play your multi-table (though I think I'm supposed to GM it for the Paris, France Con' in November).
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From the hovering vehicle, some 10 feet above the dragon, Huckle Jim fires... but his shot it unable to pierce the immobile dragon's skin.
For Huckle Jim:
Sent a PM here on Paizo GM Rolls: Miss Chance: 1d20 ⇒ 15
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Drakzul thinks... he should be able to come up with some ideas to verify if the dragon is really where you see it. So, I imagine you are still some 10 feet above the top of the huge prone dragon... and the big pile of snow.
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Goose is a little bit too tense to take 10 right now... You can try to talk, and bargain with... the weird huge thing slightly moving under the snow bank, or the huge white dragon lying dead or dying in the middle of the floor. Do you keep on descending?
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It is Mysticism for the Wyrm.
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Id piles in too, and you pass out of the protective bubble you just got going again, and move into the snowstorm--
You fly and float down those 50 feet. And you see that the starship’s bridge hangs precariously off the cliff, tilted ninety degrees.
A huge captain’s station sits on the south wall, flanked by operating posts for smaller creatures. You wonder where you can get the data you need to recover. Oh, maybe there? In the middle of the chamber, you see a prone and unmoving-- white dragon!
But, as you get closer, maybe some 20 feet away now, Drakzul and Id spot something else! There is movement in the snowbank, and they tell you their impression is of something large under the snow. Except that a little while after, now you are some 10 feet away, Id speaks up: "Wait, the movement under the snow doesn’t match that of a dragon!" Perception: Drakzul: 1d20 + 10 ⇒ (17) + 10 = 27 Id-Sinitis: 1d20 + 18 ⇒ (19) + 18 = 37 Huckle Jim: 1d20 + 0 ⇒ (20) + 0 = 20 Goose: 1d20 + 14 ⇒ (5) + 14 = 19
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Do Huckle Jim and Id Sinitis get on board the hoverloader, that Drakzul is piloting? Do you start to move down a mountainside, towards a precariously balanced wreck, where a White Dragon might be alive and waiting for you... or is she wounded and wanting help, or even-- dead?
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The hoverloader is upturned, so you have to set it right side up, but it is otherwise in good condition and works just fine.
The others are ready to hop in-- or not.
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Just to keep things moving along, since there is actually nothing here - we can change this if you feel you would NOT have done it.
You all stand back, as Huckle Jim goes right up to the door and opens it, standing smack in the middle.
Now the flames go down inside, and you can look around.
All that is left is the room to the west, the left, of the power core, the half destroyed room that opens over the chasm.
You are before the doors of what must have been one of the ship's access corridors. (again, pushing you along a bit, but nothing special, so, to save a couple days of Perception checks, hope it is okay with you) You check the door for any fires inside, and make sure it is safe-- When opened, you see that the access corridor to the bridge abruptly cuts off over the precipice and a drop to the ground 300 feet below. A few strips of the hull still cling to the bridge, which hangs 50 feet down. An overturned, but functioning hoverloader sits tucked near the door.
There is not much else other than debris from the corridor. The map of the bridge, hanging below, is the oval shaped one to the bottom left
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You know Drakzul was right.
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The AbadarCorp item is only a chip, not really useful for you now.
Drakzul sees nothing special.
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Now that you have some time, no apparent threats, and with an environmental seal keeping out the snow and cold, you look all around. Leaving the Power Core room and the two bodies behind, you first go through all the crates in the cargo bay area where the gems were, and come up with a package containing an experimental AbadarCorp computer chip--
Perception: 1d20 ⇒ 20
Perception: 1d20 ⇒ 10
You come to the Gunnery Station to the south, the room where Drakzul is afraid of a backdraft.
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Will just wait to see if Huckle Jim or Id add something, but will anyhow summarize this tomorrow morning (for me, here in France - in a dozen hours).
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What area does Huckle check?
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As Drakzul rests, under the pink spray-- --you see the two people you fought have now stopped breathing and are dead. It is no longer snowing outside, now that the Power Core is prevented from blowing up and the shield is up around the crashed spaceship. What do you?
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A blast of plasma bursts out of the core, spraying molten searing liquid... fortunately in a part of the chamber where no one is. At the same time, Goose lands on the bottom, and manages to tinker successfully and manually activate the manual cooling system at the bottom of the chamber.
Goose is happy he stopped the plasma discharges. You hear the power core start to hum - in an agreeable way - and you realize that the navigational shielding has been reactivate, sheltering the starship from the storm outside.
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