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Venture Lieutenant, Play by Post (online)

The team is unable to find any clues at any of the locations.

I need to emphasize again the importance of the hint found [url=https://paizo.com/campaigns/v5748p75j5qod/gameplay&page=12#573[/url]here. You will not be able to proceed without taking care of that first.


Venture Lieutenant, Play by Post (online)

Helgar, with his scorpion's help, figures out that the creature is the 'brains' of the symbiotic thing you are fighting. It's a human worm that walks with wizard levels. It has strong damage reduction, is immune to critical hits, disease, flanking, paralysis, poison, and sleep.

Helgar is still up.


Venture Lieutenant, Play by Post (online)
Ela Kukai wrote:
But I presume there's still a monument or more specific clue at the Hall of Records?

Yes, but it won't do you any good without the paintings. Yes, there's a logical leap here, and I have not idea how you're supposed to get over it other than GM declaration. I wonder if this bit, together with one or two other things that make no sense over PbP, is why I've never seen these scenarios run in PbP.


Venture Lieutenant, Play by Post (online)

Unfortunately, there are no knowledge checks possible for the beetle, because it has no actual stat block.

The creature standing in the beetle's mouth could have bits known from knowledge:arcana or knowledge:dungoeneering. You may try both, if desired.


Venture Lieutenant, Play by Post (online)

The blueprints stolen from here are the only possible ones left.

The gnome suggests that the paintings themselves might be the key to finding what you need.

(how you would ever guess that without hints I have no idea...)


Venture Lieutenant, Play by Post (online)
Kahwen wrote:
Just to clarify - the beetle body is up in the air because it's so big and the only thing we can reach from the ground is the legs?

Yes.


Venture Lieutenant, Play by Post (online)

Svetlana init: 1d20 + 5 ⇒ (6) + 5 = 11
mind init: 1d20 + 8 ⇒ (15) + 8 = 23
???: 1d20 + 7 ⇒ (15) + 7 = 22

Helgar
Mind
Kahwen
???
Furen
Jaervahn
Omrax
Svetlana
beetle things
other beetle things

Helgar is up first.

The beetle is up in the air, so you can't just climb into its mouth.

The beetle's mouth is open, and a creature is standing at the edge of that mouth.

The six circles on the map are the beetle's legs. You think that it's possible damaging the legs could cause the beetle to fall over.

(this won't be quite a normal encounter due to the size of the beetle.)


Venture Lieutenant, Play by Post (online)

An enormous beetle the size of a war galley rears its insectile head in this canyon. Massive, chitinous plates cover every inch of its mighty frame, save for its gaping, toothy maw, which opens into the fleshy and tunnellike stomach of the beast.

I was going to reveal the map and roll initiative, but for some reason Google Slides is not working for me tonight. I will try again tomorrow, but you may roll your own initiative while you wait.


Venture Lieutenant, Play by Post (online)

Because it's been over two months, I'd like to call your attention to several previous posts. Please look at and consider this post and this post.


Venture Lieutenant, Play by Post (online)

Queck answers Neri's question about what buildings the Ismacco family were involved in the construction of.

"“The construction of the entire Swift Prison was headed by Ismacco engineers and I’ve been asking the city to destroy that Groetus-festooned statue in front of the prison for years. They also built the Imperial Hall of Records, the Admiralty Citadel, and the Harbor Watch; laid the stone that makes up the square around Pharasma’s Pulpit; and built retaining walls to shore up some of the ruins at Quickfall Abbey.”


Venture Lieutenant, Play by Post (online)

“They ransacked our guild and stole ancient city plans—not to mention
kidnapping six of my best engineers! They demanded we hand over any blueprints that detailed the Crypt of Fools. They said something about keeping the location of hidden tunnels a secret."

To keep things moving, I will assume that one of you asks what the Crypt of Fools is, and where it can be found.

"The Crypt of Fools is a secret graveyard, long fallen from use, where traitorous families were buried, or in some cases re-buried, to scrub their stain from Taldan history. The entrance lies under an ancient fountain hidden somewhere below Old Cassomir, though the knowledge of its exact location was lost some time ago and finding it presents a bit of a problem. A legend among engineers tells of a series of hidden clues within three Cassomir monuments. These clues yield three locations which, when triangulated, give the location of the surface entrance to the Crypt of Fools; they also show the combination required to unlock the entrance. Look for old buildings built by the Ismacco family, whom we’ve long suspected used the Crypt of Fools as the base of their heinous operations after it fell from use.”


Venture Lieutenant, Play by Post (online)

We still need Furen placed on the map


Venture Lieutenant, Play by Post (online)

Ela, Anya, and Specter all damage the leader, who falls over, dead.

The gnome engineer introduces herself as Queck Majet. She thanks you for rescuing her and the other engineers who remain in the building. She explains that about an hour ago, more cultists left with six captive engineers— the six engineers who are most knowledgeable on the subject of ancient Cassomir construction.

What questions do you have for her?


Venture Lieutenant, Play by Post (online)

1d20 ⇒ 4

The enemy is unable to resist Ela's spell.

The enemy is dazed, so takes no actions. The party is up again.

status: enemy -6 HP, shield of faith


Venture Lieutenant, Play by Post (online)

After 1 hour of travel, the trail leads into a deep canyon. Along the way, you see various ways that Deskari’s death has brought ruin to his kingdom. In the distance, demonic servitors of Deskari tear each other to pieces in a battle for supremacy, paying no mind to you as you pass by. The once-mighty fortresses of the Rasping Rifts have already begun to crumble to ruin. A thick layer of insect husks blankets the floor of the canyon, crunching underfoot as you walk on the ground and leaving clear footprints like snow. Swarms of insects fill the air up above the ravine.

Just in front of you is a sharp bend in the ravine. Anything particular you want to do before going around the corner?

Also, please place yourself on the map we will be using after you go around the corner. It's the first map after the rolling macros; your icons need to go into the blue box that is revealed.


Venture Lieutenant, Play by Post (online)

Ela knows the spell is Shield of Faith on herself, and can indeed shoot the remaining enemy.

As noted earlier, the blue heart is the gnome who the attackers were tormenting. (on the map so you know where you could have safely used AoOs on the enemies who were nearby)

1d20 ⇒ 16 The enemy does not immediately fall from the grease.

Anya's acid does a little more damage.

status: enemy -5 HP, Shield of Faith

Ela, Neri, and Dass still to act.


Venture Lieutenant, Play by Post (online)

Dass makes sure orange won't torment any more gnome engineers ever again.

Anya, I misread something so your splash of acid does hit the enemy on the catwalk.

damage: 1d3 ⇒ 3

The only remaining enemy, who is up on the catwalk, casts a spell of some sort.

The party is up again.

status: red -3 HP


Venture Lieutenant, Play by Post (online)

Svetlana?


Venture Lieutenant, Play by Post (online)

Anya and Bagurm miss. Dass is up.


Venture Lieutenant, Play by Post (online)
Bagurm wrote:
I am not sure where Bagurm image went. I cannot find it on the map.

I'm not sure what happened, either, but there's a new image on the edge of the map. Do your best to remember where you were, but don't stress about it.


Venture Lieutenant, Play by Post (online)

Specter has been moved to where she would need to stop on the second map.


Venture Lieutenant, Play by Post (online)

For everyone's convenience I have put a red arrow pointing to the ladder you will need to climb in order to get to the packman who is up on the catwalk. It would also be possible to shoot up from where some of you are standing. Please note that the catwalk is shown on the other revealed map.


Venture Lieutenant, Play by Post (online)

Ela finishes off green.


Venture Lieutenant, Play by Post (online)

before we resume, can everyone please verify that the penalties you took are reflected both in your character header and in the rolling macros in the maps? We can't move forward until I'm sure everyone has done so.


Venture Lieutenant, Play by Post (online)

Ela's shot eliminates yellow completely.
Bagurm moves.
Dass badly hurts orange.
Anya lobs a glob of acid onto green.
Neri moves and prepares.
Laurentina and Spectre move up, and Specter slams into green. (claws both miss)

orange -8 HP
green -8 HP
red uninjured

Orange tries to club Dass.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
The club goes right over his head, though.

Green tries to get revenge on Specter.
attack: 1d20 + 3 ⇒ (1) + 3 = 4
He almost drops his club.

The enemy on the catwalk mutters some magical words and points at Dass.
Dass finds his eyes beginning to go misty.
Fort save, please, Dass, at the start of your turn.

results of save:
If you passed DC 14, you are fine. If not, you are blinded.

The party is up again.


Venture Lieutenant, Play by Post (online)

I'm sorry, everyone, I really can't do this. This scenario is one that I would never have chosen to run in PbP. I thought I could make myself push through that, since you had already put up with enough, and you needed a new GM. I've realized I'm not going to be able to make this a good game for anyone. Not only am I not posting nearly often enough here, my problems with this game are making me post less to other games, too.

Would you like me to post in Flaxseed to see if I can find a new GM for you, or would you like to just declare this game never happened?


Venture Lieutenant, Play by Post (online)

Anything else before we follow the trail other than the trap trail?


Venture Lieutenant, Play by Post (online)

Everyone,

The next few weeks are a time when posting tends to be slow. I will continue posting, but definitely less frequently. I'll be expecting that most of you will do the same. Please post when you can. I'll allow plenty of time for you to post, botting the last person who has not posted if it's been a while. In early January I'll resume normal posting expectations.

I hope all of you enjoy any special holidays you have in the next few weeks.


Venture Lieutenant, Play by Post (online)

Everyone,

The next few weeks are a time when posting tends to be slow. I will continue posting, but definitely less frequently. I'll be expecting that most of you will do the same. Please post when you can. I'll allow plenty of time for you to post, botting the last person who has not posted if it's been a while. In early January I'll resume normal posting expectations.

I hope all of you enjoy any special holidays you have in the next few weeks.


Venture Lieutenant, Play by Post (online)

The fog finally clears. You notice someone threatening up on a catwalk (see the other revealed map). You also see three cultists (green, yellow, and orange circles) tormenting a female gnome who appears to be some sort of engineer or technician.

init:

Ela: 1d20 + 6 ⇒ (16) + 6 = 22
Laurentina: 1d20 + 2 ⇒ (9) + 2 = 11
Specter: 1d20 + 1 ⇒ (8) + 1 = 9
Dass: 1d20 + 2 ⇒ (17) + 2 = 19
Neri: 1d20 + 2 ⇒ (14) + 2 = 16
Bagurm: 1d20 + 2 ⇒ (18) + 2 = 20
Anya Silversong: 1d20 + 7 ⇒ (10) + 7 = 17
culitists: 1d20 + 0 ⇒ (5) + 0 = 5
person on catwalk: 1d20 + 0 ⇒ (1) + 0 = 1

The entire party is up before the bad guys.


Venture Lieutenant, Play by Post (online)

'To determine the order in which the armies act, each army rolls 1d10 and adds its Speed and commander’s Charisma bonus to the roll.'

So what I need from each of you is the speed of your army plus the charisma bonus for your character.

I'll need to go through and change all the dice in that rolling macro to D10, unless someone else gets to it first.


Venture Lieutenant, Play by Post (online)
Dass wrote:
May I know what is around me?

You're in the mist, so you have no way of knowing what is around you.


Venture Lieutenant, Play by Post (online)

Helgar, there's nothing in the rules to allow taking the average for healing, so you're going to need to roll for that.


Venture Lieutenant, Play by Post (online)

No, it's not. You need to send a private message. To help you, we will need to go into a lot more detail than is appropriate to get into in public like this.


Venture Lieutenant, Play by Post (online)

IHiYC, please reach out to one of us (the PbP VO team) for help. Chronicle repair like this is best done with such help.

By the strictest interpretation of the rules, that chronicle sheet would simply become invalid, as would any other chronicle sheets that couldn't apply because the character was under leveled. It would quickly become quite a mess. In cases like this where a mistake was made, we can help find the best way to fix the problem.


Venture Lieutenant, Play by Post (online)

Anya discovers that the magic cloud was obscuring mist, and that it will only last for one more round.

One more round of actions, please, everyone.


Venture Lieutenant, Play by Post (online)

OK, everyone please fill in your army's initiative in the dice macro on the second map slide. (one of the errors in the last attempt at this scenario is that initiative wasn't rerolled as often as it should be)


Venture Lieutenant, Play by Post (online)

The team, realizing they fell into a carefully set trap, is able to back track to relative safety, and then pauses for healing and conversation.


Venture Lieutenant, Play by Post (online)

Everyone, please make sure you've updated your headers. Not only should your current HP reflect any damage, you need to include the penalties from the bites. I would suggest temp followed by the new number for all the relevant stats.


Venture Lieutenant, Play by Post (online)

Anya finds that the cloud is indeed magic.

(spellcraft to ID)

next round of actions, please, everyone.


Venture Lieutenant, Play by Post (online)

damage: 15d6 ⇒ (1, 1, 2, 1, 5, 6, 6, 2, 2, 1, 1, 2, 5, 1, 2) = 38

The insects’ bites infuse you with the raw essence of the Abyss.

Kahwen takes 38 damage, a –2 penalty on attack rolls, saving throws, skill checks, and ability checks, as well as a –2 penalty to his AC and to spell DCs, for the duration of the scenario.

Everyone else takes 19 damage and -1 penalties as listed above.

The team is quickly able to deal with the insects, but not fast enough to avoid the bites listed above.

pausing briefly for any reaction or action taken in response.


Venture Lieutenant, Play by Post (online)

I apologize for my slow posting right now. I'm suffering from a temporary burnout because another game is going really badly. It should improve in the next week or two, so please be patient and things will get better.


Venture Lieutenant, Play by Post (online)

OK, missing token is fixed. I had added two of somone else insted.

Can everyone please make sure that the current map accurately reflects how you moved? I want to make sure I didn't create another problem with my fix.


Just a quick rules note: you can play a scenario once in core and once in standard without using a replay


Venture Lieutenant, Play by Post (online)

I'll be resuming here tomorrow. This game takes a bit too much thought to resume right after a very busy holiday weekend.


Venture Lieutenant, Play by Post (online)

Following the trail you found, you find yourselves in an area crawling with various biting and stinging insects. Before the team can react, you find them crawling all over you.

I need a fortitude save from everyone. You have a hunch this might be a very important fortitude save.


Venture Lieutenant, Play by Post (online)

The team spends three rounds prepping and entering.

The mist is starting to fade, although visibility has not yet improved.

What next, everyone? We are in rounds, but not initiative.


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Venture Lieutenant, Play by Post (online)

This game is on pause for Thanksgiving weekend. I'll see you all again early next week.


Venture Lieutenant, Play by Post (online)

This game is on pause for Thanksgiving weekend. I'll see you all again early next week.


Venture Lieutenant, Play by Post (online)

This game is on pause for Thanksgiving weekend. I'll see you all again early next week.