Blast Shadow

GM RePete's page

2,548 posts. Alias of RePete.


RSS

1 to 50 of 2,548 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

|Kintargo Area Map | Combat Slides |

For finding the Red Jills, the AP anticipates either Knowledge Local or Diplomacy. There are other potential ways of finding their hideout depending on what you guys want to do. Rarely will I limit you to just the basic options if you can come up with a different way of doing something.

Don't forget about Rexus and Laria. They may be able to help as well.


|Kintargo Area Map | Combat Slides |

Laria continues to flit around the store, doing her morning routine. Stopping suddenly, as the door swings open. An older couple shuffles in, the din of the street beyond can be heard for a moment before the door slides shut behind them.

The personable halfling hurries them to a table on the opposing side of the room and begins to see to their need.

@Variel As you think back to the previous night, you wish you'd paid more attention to the attackers. That said, you are certain they were wearing red cloaks.


|Kintargo Area Map | Combat Slides |

I'm around. Was giving everyone a chance to chime it. It's a hard DC this way. I'll be making a post tonight.


|Kintargo Area Map | Combat Slides |

Tiny:

You know the Red Jills are a loosely organized band of thieves led by a mysterious figure. The all wear red cloaks to show their affiliation and tend to exclusively target regular citizens. Though you are unaware of the hideouts location.

They are known to specialize in mugging, theft, and generalized bullying.

Offering Tiny a pitying look, Laria nods. "Of course dear. I'll bring you a pot."

Scurrying back to the kitchen, the halfling returns a short while later with a metal pitcher and a tray of pastries. "I imagine you're hungry too." She sets both pitcher and tray on the table in front of tiny.


|Kintargo Area Map | Combat Slides |

The halfling proprietor wanders up to your group, handing out a round of coffees. "I was worried when you didn't return last night, but hopeful all was well."

Glancing over her shoulder, she lowers her voice. "If you're looking for something that needs looking into, the Red Jills have been running amuck I hear. Rumor has it, they seem to only attack citizens that aren't openly aligned with Thrune."

Shaking her head, she adds "In the last couple weeks, it seems they've really stepped up their activities."

"I'm not sure where they call home...but if you happened to locate them and put a stop to their thieving ways..." trailing off, she smiles. "But I trust you likely already have something in the works. The city needs you."

"I tried to talk to Rexus earlier about it, but he's got himself buried in research again. I'll leave you to it. If you need anything, you know where to find me."

Tossing a wink towards Beorn, she scurries back to the kitchen.


|Kintargo Area Map | Combat Slides |

"The Yolubilis River is the one that runs through Kintargo." replies the man. With a shrug, he assist in tearing down the site and packing up.

Glancing towards Pollux, he shakes his head. "Rather morbid way of looking attit, but not wrong..."

Once all have climbed aboard the carriage, he makes the drive back to Kintargo. As the approaching city comes into view, a line of carriages waiting to enter can be seen. Without a word, the carriage veers to the east, following alongside the towering wall.

"Stay quiet." he grunts as you feel the wagon lurch back towards the walls again. After a few minutes, it slows...and stops.

"Sorry didn't wanna wait inline this morning. Gots a bunchta do." he calls out to an unseen guard, tossing a brown pouch.

The sound of coins jingling, and a grunt being the only reply, and a gate slides open in the wall.

He'll drop you off wherever you wish in town. Guessing a couple blocks from the coffee house?

Without further incident, he stops again and opens the carriage door. "Hope yall remember me iffen ya need descreit transport in the future. I will say, more notice is preferred but not required."


|Kintargo Area Map | Combat Slides |

Variel:

The man graciously accepts the offered coins. "Perhaps there be saints in Kintargo yet."

You manage to make it the rest of the way home without incident by keeping to the shadows.

The next morning, you rise to the chirping of birds outside.

The tent goes up without too much trouble and the fire burns pleasantly. The evening passes uneventfully.

Knowledge Local or religion DC 18 for distant spire:

This is the Shrine of Saint Senex

The cart spontaneously returns at dawn, the bleary-eyed driver, grinning widely. "Tis a beautiful mornin. Trustin yall slept well? Ready to head back to town when you are. No rush."


|Kintargo Area Map | Combat Slides |

@Variel, you're good to stay in town. Sorry I missed that in my initial post.

Hope you get to feeling better Tark and feel free to stop in anytime.


|Kintargo Area Map | Combat Slides |

Outside of the City

Staring at Tiny for a moment, the man opens his mouth to speak before closing it and shaking his head.

Turning to Merelda, he shrugs. "You could also setup that tent, though it may be difficult in the dark."

There's a large tent that fits 4 creatures. takes 45 min to setup

Turning back to Tiny, he frowns. "Well, I'm sorry you're not prepared...but I did what I promised. I'll be back ta getcha in the morning. If you want a fire, I've got some wood to leave with you."

Pulling a bundle of wood from the back of the cart, he tosses it towards the fire pit. Ensuring all have disembarked, he climbs back into the drivers seat and heads back towards Kintargo.

Variel:

Groaning as he clutches his jewels, the man looks up to Variel. "Ugh...got a weeks worth I'd say...maybe more. Try to keep my coffers a bit lower these days due to issues...but gotta keep some fer the donations required to stay safe."

Growing, he climbs to his feet and begins to pickup the mess. "If it's not the dottari or the chelish citizen's...then it's the blasted ones in the red cloaks."

Shaking his head, he frowns. "Appreciate you stoppin, but there be nothin you can do for me here."


|Kintargo Area Map | Combat Slides |

Understood Merelda, hope you get on the mend quickly.

First post is up.

You'll see a link for "Combat Slides". As you have the opportunity, I'd like everyone to check it out to ensure you have access. While you're there, go ahead and please place setup your standard marching orders on slide 1.

Any questions don't hesitate to ask.


1 person marked this as a favorite.
|Kintargo Area Map | Combat Slides |

The doors to the stage coach swinging open, you see a humble campsite a few yards off he roadway. Looking back to the Northwest, in the distance, you can just make out what you would assume to be the city of Kintargo.

To the West, a spire seems to jut out of the landscape...rolling green hills continue eastward and someone off to the north, one assumes the mountains remain.

Though dim, you can make out a few bedrolls and what appears to be an unmade tent piled up near a fire pit.

"Sorry, didn't get yer site setup completely...normally have a bit more time to setup these things. Hope you enjoyed the trip." offers the driver with a toothy grin. "Iffen ya don't mind departen, I's gots ter get back before I'm missed. Promise ya, I'll be back bright and early. You should be safe here for the night."


2 people marked this as a favorite.
|Kintargo Area Map | Combat Slides |
Tiny Litsy wrote:
So it's settled, then? We're back on track?

Working on some prep stuff and rereading book one of the AP currently. Planning to get started up by end of next week with posts. Depending on how busy things at work are over next few days, may be able to start up earlier


|Kintargo Area Map | Combat Slides |

I'd be perfectly fine with a more laid back posting rate. Reading through your gameplay, I very much like the way your characters play on each other. I'd prefer quality of posts like that over quantity.

As for finishing longer APs, I find it's difficult to finish them in person as well. I've made it to book 5 on several APs and had the group fall apart for various reasons.

I noticed you guys have been using Roll20 for your maps. I'm not overly experienced with using Roll20 and prefer to use Google Slides for my maps. Would that be an issue?

For combat, I typically use a block style initiative.

Example:

Round 1 - Fight!

Beorn
Merelda
Tiny

Enemy 1
Enemy 2
Variel
Pollux

Anyone above the enemies would be free to post as they are able. Once all three have posted, I would post a summary of their actions, followed by the enemies actions. Especially in PbP, combat can bog down a campaign if you're waiting on your turn in initiative.

Round 1 Continued
Variel
Pollux

Round 2
Beorn
Merelda
Tiny

Enemy 1
Enemy 2
Variel
Pollux

And again, everyone in bold could post at their convenience prior to the enemies.

Greatly appreciate the spreadsheet. Looks like a lot of work went into it. Requested access to your notes.


|Kintargo Area Map | Combat Slides |

Hello all. Tiny's post caught my eye and I'm potentially interested in taking on this challenge. First..a little about me.

I used to be very active on these boards and life beat me down quite a bit. In response I pulled out entirely for a couple years. Recently, I've come back, though at a much more manageable pace. Currently, I have 1 active game I'm playing in online and that is all.

My offline world tends to be busy as I am a 911 dispatcher and EMT. My wife and I are also working on repairing an old building with the hopes of opening a coffee shop/bakery in my home town. I also have a special needs 3 year old daughter that has me wrapped around her tiny fingers.

Me as a GM:
I am well versed in 1e and have run hell's rebels for my regular group that meets in person. I started running it online before I stepped away but failed to complete it at that time. I am a big fan of this AP. On PbP, I historically requested a minimum of 1 post per weekday and 1 post over the weekend.

If I were to take this on, I would only be agreeing to finish book 1. After book 1s completion, I would be willing to consider going onward if the group was interested and if I felt I could maintain the schedule.

What type of posting pace are you guys looking for in the game? Feel free to ask me anything.

I truly hope your post brings in more than 1 potential GM for you to consider.


|Kintargo Area Map | Combat Slides |

"Huh? No thank you. I'm fine." she replies to Trajan. Turning to Bedisa, her frown deepens. "I'm not entirely sure."

Suddenly, a woman’s shrill cry cuts through the chamber music and muted conversation. Across the salon, Senator Naran holds his buxom young wife in his arms after her apparent collapse. As all eyes turn on the unconscious woman, the senator emits an angry cry: “Poison! Gods, my wife has been poisoned!”

Several guests shriek at the sight and drop their wine glasses. Servants dart this way and that.

Lady Dyrianna quickly comes to Dalessa’s aid and casts a spell...but the damage is done. The guests quickly turn to leave. The senator carries his now semi-conscious wife out without another word.

The Blakros make every attempt to convince the delegates to stay...but alas there is not hope. All, save one, quickly make their way out the door.

Frowning, Lady Dyrianna begins looking around the room. "My manservant is missing! I suppose he may have stepped away with a young lady...but I can't leave without him."

Spellcraft DC 19:

She cast Neutralize Poison

Perceptions:

Yaiho: 1d20 + 5 ⇒ (3) + 5 = 8
Hamish: 1d20 + 5 ⇒ (3) + 5 = 8
Vrothum: 1d20 + 6 ⇒ (15) + 6 = 21
Trajan: 1d20 + 7 ⇒ (18) + 7 = 25
Bedisa: 1d20 + 7 ⇒ (2) + 7 = 9

In the chaos, Trajan manages to see one of the servants smile and cautiously make her way to the door. Trying to follow the woman, he fails to keep up in the see of servants moving about...and she's gone.

I assume Trajan attempts to pursue: 1d20 ⇒ 10

As the Venture Captains move to reassure the guests and see them out properly, Damien approaches you. "What is going on?"


|Kintargo Area Map | Combat Slides |

Prepped/know speak with dead spell, Spellcraft DC 15:

You believe the jaws were removed to prevent the dead from being able to communicate through such spells as speak with dead

Momentarily allowing himself a grim expression the Major nods solemnly. "That's quite unfortunate. We must see they are properly cared for later."

Joining them, Lady Morillo is quickly filled in. With a sigh, she frowns. "This is terrible indeed. Keep your wits about you, but please go mingle. You may be able to figure out whom the culprit is."

The speech winding up, all are ushered into the salon. (room 4) An orchestra winds up as they enter, playing soft concert music.

Assuming you are going to follow their commands, the duo split off. Major Colson heads for Senator Naran as Lady Morilla makes her way to Lady Vaelia.

Politics! A man's game -> Colson and Naran:

Major Maldris begins by proudly describing Andoran's unique strengths and how they might be employed against demons. Nara's responses favor vague affirmatives that notably fail to bind him to any specific action...but are somewhat agreeable.

Changing tactics, Maldris begins to inquire about Andoran and the health of the nation. Encouraged by the interest, Naran goes on a lengthy tirade about the bountiful economy and the richness of his own holdings. He mentions a few other politicians and senators of note, to which Maldris points out they have served their time.

With a maniacle laugh, the senator simple states "Some are born to rule. Those so born, should maintain that power forever! Well, for the benefit of all...of course."

Hearing this, the Major clenches his jaw and tightly excuses himself. His hands balled up at his side...he walks away from the senator.

Girl Power! A polite society --> Lady Morilla and Lady Vaelia:

Lady Gloriana Morilla begins by reminiscing about Taldor's lost glory before turning to the subject of the Fifth Crusade. "Certainly," she remarks "the crusade is a prime opportunity to lead Taldor to greatness once more; when the Shining Crusade and the Armies of Exploration swept across the Inner Sea, it was Taldor that led the charge. If Taldor were to save the world once more, surely the empire would regain, if not exceed, its former glory!"

Lady Vaelia scrunches up her mouth as if having bitten into a bitter fruit before scathingly reprimanding Lady Morilla. "Little Girl!" she calls out in reply before launching into a tirade about the evils of Qadira. She adds "Taldor cannot afford to turn its back on such a serpent of a foul nation and it's CULT of 'Sun Witches'!"

Taking a breath, Lady Morilla tries to reason with the elder...in response Lady Vaelia confides quietly, "Quite while you can Little Girl. You plan will never work. The nobles of Taldor have already sent a contingent of soldiers north, and that is a contingent more than they should."

"This will not stand." replies Lady Morilla shakily, excusing herself.

Refreshments and drinks continue to be handed out by servants in abundance.

You are welcome to mingle as you desire. Those you are able to influence have been influenced


|Kintargo Area Map | Combat Slides |

Understood Vrothum.

Work has been brutal this week for me as it is.


|Kintargo Area Map | Combat Slides |

Firing a barrage of bullets into the dwarf, he shudders. Staggering to the side, you see something strange...a faintly glowing ball of light bobs seems to slide out of his head. Bobbing gently in the air, the nebulous image seems to resemble a skull of some kind.

Growling, the floating ball vanishes before your eyes.

Blinking a few times, the dwarf drops to his knees and frowns. "If ya kin see it, kill da devilish beast!"

The Divine Touch Round 1

Dwarf (-52)
Evil Ball (-26; Invisible)
Vindler
Xasay
Berato

~~Round 2~~
Anthys (Delayed in Round 1 - can take 2 rounds of actions)
Kimo

Knowledge Dungeoneering DC 22:

This is a unique form of Will-o-Whisp (Aberration)

Special Abilities: Inhabit Dreams (Sp) Due to its proximity to the First World and exposure to shadow magic while imprisoned in the Fellnight Realm, the will-o’-wisp Gossamere has gained the unique ability to inhabit a sleeping or helpless creature by making a successful touch attack.

While inhabiting a victim, Gossamere can attempt to control the victim’s movement and actions as per a dominate monster spell (caster level 12th, Will DC 16 negates). An inhabited and dominated creature can make a new Will save once per day to throw off the domination, expelling the will-o’-wisp automatically. A creature that successfully saves is immune to Gossamere’s inhabit ability for 24 hours. The save DC is Charisma-based.

Once Gossamere inhabits a creature, the will-o’-wisp can have a detrimental effect on a victim’s sanity. Every day a victim fails its Will save against domination, it takes 1d4 points of Wisdom damage. Gossamere can abandon its host body at any time as a standard action. Any attack against the host deals half damage to the will-o’-wisp as well.

Icon placed where will-o-wisp was last seen. Anthys and Berato can take an AoO on it - provoked from them prior to going invisible so no miss chance

All Up


|Kintargo Area Map | Combat Slides |

So the treant and the dwarf encounter are a straight railroad. The situation with the dwarf is even a unique variation to a creature to give it a unique variation of a specific spell.

Add to it, without the knowledge the dwarf possesses, there is almost no way of finding out what you need to move forward without stumbling around a bit.

I'm am definitely Not a fan of this part.

--> Thankfully Kimo has done enough damage to end the affect on Devarre (which I'll post momentarily)

In regards to where we are in the module. We are just shy of 3/4 of the way through the story.

Idea of what's to come - Read if you wish:

Devarre is about to direct you to a big waterfall in the northern part of the forest. You will discover the source of the mist there... An army will suddenly appear. No way to avoid it. Your only real option will be to flee.

You will have an option to convince the good fey creatures of the forest to fight back.

Then you get to go to the fellknight realm and fight the queen directly in her fortress.
--> There are multiple fights with Spriggans between you and the fortress when you arrive in the fellknight realm. I plan to skip these as they serve no purpose.

The fortress for the queen is quite large. Personally, I believe this module should grant 3 chronicles - 1 for each part. At the very least, 2 chronicles with the fortress being one on it's own.


|Kintargo Area Map | Combat Slides |

Welcome back Xasay. I'm the last one to throw stones for having issues getting on to post - you are welcome to join the group

Berato, I truly like what you are trying to do but have been uncertain it would work on the dwarf due to the situation he's currently in. I've decided I'm going to give it a chance to work.

?: 1d100 ⇒ 4 (Did not work due to the 'Willing Creature' aspect) - I'll explain afterwards

Reaching forward to try and help the druid, Berato finds his magic fails. Leaping to his feet, Devarre shrieks "YOU DARE ATTACK ME IN MY OWN HOME?!"

Initiatives:

Anthys: 1d20 + 2 ⇒ (19) + 2 = 21
Berato: 1d20 + 1 ⇒ (4) + 1 = 5
Kimo: 1d20 + 7 ⇒ (11) + 7 = 18
Xasay: 1d20 + 2 ⇒ (6) + 2 = 8
Vindler: 1d20 + 6 ⇒ (5) + 6 = 11
===================
Dwarf: 1d20 - 1 ⇒ (19) - 1 = 18

The Divine Touch Round 1

Anthys
Kimo

Dwarf
Vindler
Xasay
Berato

I moved everyone inside the cabin. Anthys and Kimo are up first - What do you do?


|Kintargo Area Map | Combat Slides |

Continuing his song up, Hamish quickly tumbles passed the beasts and sets up behind Vrothum's foe. Swinging hard, he manages to strip away some of the creatures vitality.

Bedisa shakes off the cold darkness seeping in before slicing a chunk off her opponent. She then steps back to give Trajan room.

Trajan moves up and ends the one called Fred, now that he has room as Yaiho slices a chunk out of the remaining foe.

In tandem with Hamish's distraction Vrothum tears the final beast to shreds as he shakes off their vile touch.

Combat Over!
Final Stats
Vrothum (-6)
Bedisa (-2)

Searching the room, you find little of specific value, save several old bottles of fine wine. The two dead servants are completely unrecognizable due to the damage to their face. On closer inspection, you also note their lower jaws have been ripped completely off.

You feel your 30 minutes is about up at this point. Feel free to heal up, etc. You are able to slip back into the dining hall without incident if you choose just as the guest speaker finishes. The guests then start to file into the salon (area 4) where a quartet is playing.

I'll give you all a chance to heal and report back to Major Colson if you'd like before posting on the next part


|Kintargo Area Map | Combat Slides |

“I’ve hunted for their source. It’s a big forest, though, so I haven’t had much luck. There are a few places I haven’t looked yet. If we split up, maybe we could cover more ground?” Devarre goes on to suggest a few more places to check.

"If two of you head o'er to southwest, about a days walk from here, there's a creature that may have some answers. It's past it's prime, but it'll surely see reason to help."

"Two of you could go to the upper pools in Dead Man's Drop and see what you find there..."

"The last one stay here with me and we'll research through some of me old books."

Kimo and Berato:

You realize there is something off about his mannerisms. It's obvious something important is at deadman's drop...but the southwest seems innacurate.

He is definitely hiding something and not being honest


|Kintargo Area Map | Combat Slides |

GM Screen:

Green vs Vrothum: 1d20 + 6 ⇒ (20) + 6 = 26 for Neg Energy: 1d6 ⇒ 4 and Con Drain: 1d6 ⇒ 1

Red vs Bedisa: 1d20 + 6 ⇒ (12) + 6 = 18 for Neg Energy: 1d6 ⇒ 2 and Con Drain: 1d6 ⇒ 5

Crit? Green vs Vrothum: 1d20 + 6 ⇒ (14) + 6 = 20 for Neg Energy: 1d6 ⇒ 2 and Con Drain: 1d6 ⇒ 4

Hamish calmly explains the way of things as he blesses his companions. Stepping out of the way, he is filled with divine confidence he is doing the right thing.

The hellknight quickly applies a violet goo to his weapon in preparation for the foes he's facing as Yaiho tosses a stone across the room. His aim is off though and it bounces harmlessly off the wall of the cellar.

Fury filling the tiefling's heart at the malicious site, he rushes up and bites a chunk out of the incorporeal beast.

Meanwhile, Bedisa takes on the opposing foe. Slicing through the veil, she wounds the one called Fred!

In retaliation both beasts reach out and touch the very souls of their closest prey. Vrothum and Bedisa feel a dark energy tugging at their essence.

(Need a Fort Save from Vrothum and Bedisa vs Con Drain)

Even the Dead Feast -- Round 2 Party Buffs: Good Hope, IC = +2 to saves, skill and ability checks and +4 to attack and damage rolls.

Wraith (Green: -12; +5 Temp, Red: -13; +5 Temp)
Trajan
Yaiho
Vrothum (-6, Fort Save Pending vs 5 Con Drain)
Bedisa (-2, Fort Save Pending vs 5 Con Drain)
Hamish

Party Up


|Kintargo Area Map | Combat Slides |

busy few days with kids going to dr appointments. Nothing wrong just regular checkups but has limited my ability to post. Should get something up tonight.

Go ahead and roll a sense motive check as his response will provoke one


|Kintargo Area Map | Combat Slides |

Battle is in the cellar on slide 4. The 4 in small room is likely the map of the main level where you are in the stairway to the cellar


|Kintargo Area Map | Combat Slides |

Initiatives:

Yaiho: 1d20 + 3 ⇒ (14) + 3 = 17
Hamish: 1d20 + 2 ⇒ (9) + 2 = 11
Vrothum: 1d20 + 5 ⇒ (11) + 5 = 16
Trajan: 1d20 + 1 ⇒ (17) + 1 = 18
Bedisa: 1d20 + 2 ⇒ (9) + 2 = 11
------------------------
Wraith: 1d20 + 7 ⇒ (12) + 7 = 19

Hamish 1 Bedisa 2: 1d2 ⇒ 2


GM Screen:

Touch Hamish: 1d20 + 6 ⇒ (4) + 6 = 10 for Neg Damage: 1d6 ⇒ 1 and Con Drain: 1d6 ⇒ 5
Touch Hamish but in red: 1d20 + 6 ⇒ (6) + 6 = 12 for Neg Damage: 1d6 ⇒ 5 and Con Drain: 1d6 ⇒ 1

"Fred, they've spotted us." calls out the one with a green hew. "As for helping us? Lay down and let us feast!"

Both creatures slide out of the wall and swing at the bard as he approaches...alas Hamish was prepared and easily side-stepped their translucent claws.

"Jim's right. We's got orders and we is hungry!" shrieks the other undead. "You'll all join us soon enough."

Even the Dead Feast -- Round 1

Wraith
Trajan
Yaiho
Vrothum
Bedisa
Hamish

No surprise round as you guys saw them, but they won initiative.

All up - If there's anything special about your weapon, please advise when you attack


|Kintargo Area Map | Combat Slides |

Hamish would suspect it wont work on these creatures due to the spells description

As Hamish moves into the room, the creatures remain inside the walls...unmoving.


|Kintargo Area Map | Combat Slides |

Hamish:

You recognize these as undead (makes roll a 29)

Two Wraiths await you in the wine cellar. Medium Undead (Incorporeal)
--> Undead and Incorporeal traits <--

3 Bits of Info with a 29...

1) Additional Special Defenses: +2 Channel Resistance

2) Special Attacks: Incorporeal Touch - Does Negative energy damage and Con Drain

Create Spawn - Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. They are under the command of the wraith that created them until it's death. Then they become independent wraiths.

3) Special Weaknesses: Sunlight Powerlessness - A wraith caught in sunlight cannot attack and is staggered


|Kintargo Area Map | Combat Slides |

Guards seem to be acting normal. You haven't seen any servants away from the dinner party. They all seem to be diligently working at serving the guests

Perceptions:

Yaiho: 1d20 + 5 ⇒ (15) + 5 = 20
Hamish: 1d20 + 5 ⇒ (14) + 5 = 19
Vrothum: 1d20 + 6 ⇒ (17) + 6 = 23
Trajan: 1d20 + 7 ⇒ (13) + 7 = 20
Bedisa: 1d20 + 7 ⇒ (4) + 7 = 11

Wine Cellar - 14

The cool, dark wine cellar has a flagstone floor and walls covered with light gray ceramic tiles. Its irregularly shaped walls and alcoves are lined with dusty shelves that hold an impressive array of wine bottles. Propped up against the far west wall are two naked forms, both covered with fresh blood. Though both are clearly female, their faces have been chewed away entirely, leaving them both unidentifiable.

Looking into the room, Vrothum notices something...The walls near the corpses...there are two flickering pinpoints of light about head high...

Vrothum:

You notice 2 somethings are in the wall

The red x are where you see them

As it stands, they aren't doing anything other than standing inside the walls

K Religion may tell you more - I assume Vrothum will share what he sees

Edit: Slide 4


|Kintargo Area Map | Combat Slides |

“What? Speak up! I’m afraid my ears don’t work as well as they used to.” calls out the dwarf.

"Devarre? That's me. Whatcha want? Nearby town?? What's goin on?"


|Kintargo Area Map | Combat Slides |

None of the vials ring out as magical under your scutiny. Eyeing the vials, Hamish draws on his prior knowledge of alchemy...something...he's seen it before but...can't quite place what the substance is.

Where to now?


|Kintargo Area Map | Combat Slides |

Opening the door, you see a large bearskin rug covering the cabin floor before stone fireplace on the far wall. A handcrafted table sits in the southwest corner next to a cabinet. The table is cluttered with empty cookware.

To the north, a stout wooden bedframe with a goose down mattress is covered in numerous furs.

In a seat at the table is a dwarven man. As the door opens, he seems to jump a bit. "Hey! Who'r ya? Whatcha doin in me home?"


|Kintargo Area Map | Combat Slides |

In my experience, survival is usually used to determine how long the tracks were there.

As to tracks, you can easily note there is one set of tracks going in and out of the residence on the well worn path. With the massive perception you had, I'll even add the following... The tracks seem recent and used regularly


|Kintargo Area Map | Combat Slides |

No traps noted, aside from the one already discovered.


|Kintargo Area Map | Combat Slides |

Blinking a few times, the chef seems to forget about the other pathfinders. Quickly leaping into a complicated explanation on how one prepares Hormigas Culonas, he signals to one of the kitchen staff to bring him some paper.

Scribbling away, he adds "Now, I won't tell you my secret ingredient. Can't have ya stealing my ways after all. But this shud getcha the basics."

:-P


|Kintargo Area Map | Combat Slides |

Looks like overall majority is to stick together and checkout the kitchen first. Hamish suggested Pantry (8) and Storage Closet (9) as well. With the three being close together....

(7)
The kitchen, a bustle of activity, seems to be mostly unchanged since your last inspection. Leaning against the western wall, you note the master chef, Domeros Prinitar, eating from a plate. Spotting you peaking through the door, he lobs a dinner roll your way. "OUT! Guests not ter be in here."

(8)
Ignoring him, (I assume) you shuffle into the kitchen and glance in the pantry. While some items seem to be missing, presumably used in the creation of the feast, it still remains well stocked. "If you're still hungry, tell a servant and we'll bring you something else!" shrieks the chef.

A dull leather satchel shoved in among the jars of spices catches Yaiho's eyes though...

Perceptions:

Yaiho: 1d20 + 5 ⇒ (19) + 5 = 24
Hamish: 1d20 + 5 ⇒ (2) + 5 = 7
Vrothum: 1d20 + 6 ⇒ (3) + 6 = 9
Trajan: 1d20 ⇒ 4
Bedisa: 1d20 + 7 ⇒ (10) + 7 = 17

If Yaiho grabs the satchel:

There are 2 vials of some brown fluid and 1 empty vial inside

Craft Alchemy to ID

(9)

The storage pantry seems mostly untouched. Simple odds and ends including linens and barrels of water.

Edit: Missed the question about Lady Blakros - yes, she was mingling as Damien began his speech.


|Kintargo Area Map | Combat Slides |

I'm still here - was giving Xasay a chance to determine if he wanted to use his lucky number, the flower, or just deal with the illusion and apparently lost track of time. Sorry about that :-/

Using the flower dispels the entire illusion. Everyone can now see the whole clearing for what it is.

Those that couldn't see earlier can attempt the knowledge check on the pillars if they'd like. K Planes

Moving forward

Perceptions:

Anthys: 1d20 + 8 ⇒ (20) + 8 = 28
Berato: 1d20 + 23 ⇒ (10) + 23 = 33
Kimo: 1d20 + 12 ⇒ (6) + 12 = 18
Xasay: 1d20 + 4 ⇒ (7) + 4 = 11
Vindler: 1d20 + 14 ⇒ (5) + 14 = 19

(D2)
Making your way deeper into the clearing, you spot a layer of pine boughs woven through a wooden frame. It appears to be covering...something. Anthys and Berato quickly realize this is meant to be a make shift pit trap. With a precursory glance inside, you notice the remains of an animal of some kind.

Heal Check DC 15:

It appears to be the body of a wolf that starved to death

(D3)
Beyond the trap, a solidly built cabin stands among the forest trees next to a small garden of herbs. A short trail leads past the garden to it's front door.

What do you do?


|Kintargo Area Map | Combat Slides |

Good news! Scion Lord Comes around

"I see you've had the pleasure of the Lady." snarls the Scion Lord in response to Hamish. "I see your point and will lend my aid."

2 successes - Influenced

~Trajan: Lady Vaelia~

Turning to the hellknight, she snaps "If he had been one to stand by he and my son would still live!"

Turning back to her food, she grumbles about pathfinders. Refusing to say anything more on the subject.

~Trajan: Senator~

"Valid points young man...Tell you want. I'll see to it a committee is formed to evaluate the request." he announces, glancing around to see if anyone important is looking his way.

~Loved the RP you put into that...sadly this guy is just...well...not helping you at this time. --> 0 Success: Not Influenced

Several servants appear and begin clearing the table as some of the guests stand and stretch. Lady Vaelia and Senator Augustyn take the opportunity to quickly move away from any perceived pathfinders.

Across the room, you notice Major Colson jerks his head towards the door. (Leading to the Great Hall) After a moment, he stands and stretches nonchalant.

Weaving through the crowd to offer a word here and there, he slips out the doors.

If you follow him...the following

The soft susurrus of servants clearing dessert dishes and esteemed guests shuffling about to hobnob with their peers echoes from the nearby dining room as Major Colson Maldris furtively glances about before speaking in a stage whisper. “Have you noticed,” he inquires, “that several of the serving staff seem to be behaving strangely? I have watched a handful of them, and I can tell you with some authority that a few appear to be under the effects of enchantment magic. They have not expressed any hostility, but this strikes me as the precursor of something far more dangerous."

“In a moment, Damien Blakros will introduce the esteemed Genedair, an esteemed veteran of the Mendevian Crusades and a guest of honor at tonight’s festivities. I trust that his speech will be suitably engaging to give you an opportunity to slip away and check the rest of the manor. If there is anything amiss, deal with any immediate concerns and then report back to me.” He spares a moment to glance back at the dining room before adding, “Under no circumstances are you to upset the guests. I will keep Lady Morilla apprised of the situation, and together we will decide what to do in the event of trouble. The feast must go on without any disruption, and I will stay with the guest to ensure that happens.” As he says this, Damien Blakros begins introducing Genedair in the other room. With a last look, Major Maldris salutes and says, “You have perhaps half an hour,” then slips back through the door to rejoin the party.

What do you do? Where do you go? Pieces are on the map


|Kintargo Area Map | Combat Slides |

I've reached out to Mathos and I'm in a game with the player.

Recent RL issues seem to be preventing them from getting on. We will continue without. After the dinner part ends, it will be too late for Mathos to get full credit, but could hop in later for partial credit.


|Kintargo Area Map | Combat Slides |

~Hamish & Trajan~Lady Vaelia~

Sniffing the air as Hamish talks, Lady Vaelia rolls her eyes. "You don't say? An adventurer unfamiliar with good wine?"

"Though I must say it's not surprising someone so skilled in dealing with death worships it."

"Me use this? Hardly. I'm a lady, though another death bringer wouldn't know that." she replies to Trajan. "My late husband was quite the protector of our lands...before he passed."

Turning back to her food, she seems to ignore the bard and hellknight entirely.

If you'd like, Hamish can switch your second attempt to the scion. This response was to your first attempt

~Bedisa & Yaiho~Senator Augustyn~

"Oh? You cleared out the old building, eh? I suspect the Worldwound has many old buildings for you to scrape cobwebs off the walls in." he replies with a sly grin. "I dare say, I believe my young wife had done the same in a few corners of our abode."

~Grand Ambassador~

Listening intently, he nods slowly. "I must say, I am no fan of the Society you represent. Those two specifically" gesturing to Major Colson and Lady Morilla. "have caused me to lose faith in the Pathfinders."

Pausing a moment, he takes a bite and another drink of wine. "I'll tell you what. You are right in the threat we face. I'll risk the trouble and join your cause."

Grand Ambassador influenced
Trajan, Hamish (if he choses), and Mathos can still attempt an influence, discovery, or aid check


|Kintargo Area Map | Combat Slides |

Suddenly becoming popular among the pathfinders, the grandmaster keeps his composure as he listens to the discussion further.

"Valid points all. Though I'm uncertain it's in the best interest of my people."

Rubbing his chin, he nods. "We shall have to discuss this further."

1 Success - Not influenced yet

Damine Blakros suddenly appears, tapping a glass. "Quite please."

A hush quickly ushers over the room. "I would like to take this moment to thank you all for coming to my simple home." announces the Hellknight. "The staff have informed me they are almost ready to begin the first course. In the interim, allow me but a moment of your time."

"We've all heard of the Worldwound threat. Though for those not privy to the frontlines, it is more than hearsay. The vile beasts exploding into our world MUST be stopped. They are nothing but a mass of disorderly villains eroding this glorious world. A plague upon the plane!"

"Certainly the Hellknights have done well to hold them back, alas our power is NOT absolute. The aid of others is paramount to supporting our cause against these foes!"

"The Order of the Godclaw has issued you a call. How do you answer?"

"We supplied you order in the Crusades of 4623 AR and again we came to your aid...at the cost of our Cathedral in Mendev. Yet, we asked for nothing. Now, more than ever, you must answer the call. Not all can fight, not all can create, not all can grow crops...but ALL CAN do something to further the cause."

He continues to expand on the specifics feats of the Hellknights of the order of the Godclaw and their efforts in keeping the hordes at bay. However, his initially rousing speech seems to lose focus as he continues...

Some of the guests begin to murmur to themselves and roll their eyes...

Michellia Blakros interjects, saving the day. "Yes dead, they see your point. Alas, the staff is ready to begin serving."

"Oh, yes. Of course." replies Damien with a smile.

"If everyone would grab a seat, we'll get the first course delivered to you momentarily." adds the Lady Blakros.

--It is 730pm--

You will have the opportunity to attempt up to 2 more influence checks during the feast. However, you will only be able to talk with the two people sitting next to you during the meal.

Everyone select two people you wish to sit next to and you are then welcome to attempt up to two checks.

The feast is 7 courses of crisp greens, poached fish, seasoned game, and a selection of fine desserts.

Discovery Options:

Senator Augustyn Naran of Andoran - Discovery: Knowledge Local or Sense Motive
Lady Vaelia of House Wintermark - Discovery: Knowledge History or Nobility
Lady Dyrianna of House Avenstar - Discovery: Diplomacy or Knowledge Local
Lord Rothos of House Vastille - Discovery: Knowledge Local or History
Scion Lord Kerkis of House Damaq - Discovery: Knowledge Nobility or Sense Motive
Lady Darchana of House Madinani - Discovery: Knowledge Planes or Spellcraft
Grand Ambassador Dremdhet Salhar - Discovery: Knowledge Local or Sense Motive


Current Influence Status:

Senator Augustyn Naran of Andoran
Lady Vaelia of House Wintermark
Lady Dyrianna of House Avenstar: 2 Success: Influenced
Lord Rothos of House Vastille: 1 Success: Influenced
Scion Lord Kerkis of House Damaq
Lady Darchana of House Madinani: 2 Success: Influenced
Grand Ambassador Dremdhet Salhar: 1 Success: Not Influenced


|Kintargo Area Map | Combat Slides |

@Trajan

The Grandmaster seems a little preoccupied scowling across the room at Major Colson Maldris, though he half-heartedly glances towards you as you begin your speech.

The words flowing more and more from your lips and you seem to have garnered his full attention. Chewing his lip for a moment, he considers the words.

"Well, I can't deny nations that don't banned together against a common enemy do fall. However, I do know who you represent. Though power in numbers is a thing, one cannot through a handful of ants at a wall and expect it to crumble."

"Why should I risk my status and my people to aid your cause? You state you've fought at the front? Then you can attest to the enemy being held at bay, at least for the time being. Thusly, I've no need to risk anything to gain the rewards of you risking it all."

Nice RP. You did gain a bonus but it's not quite a success...yet. --Will wait and see what the others do before we determine success vs failure

@Bedisa

"What? This old thing? It's a bit flashy for my tastes. The title demands it though." she mumbles in response.

"Yes, I have acquire a few titles in my time. The first has to do with the protection of Absalom. The second...well it needs no explanation. Yes I am the Archdean and helping to shape the minds of those in training has been enjoyable. There really isn't much to say beyond that. If you are good at your trade and survive long enough, eventually such titles will be thrust upon you as well."

2 Successes with that roll - She is influenced

Influence:

Senator Augustyn Naran of Andoran
Lady Vaelia of House Wintermark
Lady Dyrianna of House Avenstar: 2 Success: Influenced
Lord Rothos of House Vastille: 1 Success: Influenced
Scion Lord Kerkis of House Damaq
Lady Darchana of House Madinani: 2 Success: Influenced
Grand Ambassador Dremdhet Salhar

Vrothum and Yaiho still have chances to influence, aid, or try a discovery check
Mathos can also attempt a check


|Kintargo Area Map | Combat Slides |

"Ah, yes. You're not dressed as a servant, but I'll gladly accept your drink offer." replies the sweaty man, stepping to the side with Hamish.

"Mendev, you say?" he echoes with a snort as Hamish begins his plea. "I dare say, that seems like quite the gamble. Thanks for the drink, lad...but I don't think the host would appreciate his servants speaking in such a fashion to the guests."

Scanning the room, he spies Lady Vaelia. "Oh, seems an old friend has arrived."

Handing the empty glass back to Hamish, he walks away.

Not influenced


|Kintargo Area Map | Combat Slides |

Discovery Options:

Senator Augustyn Naran of Andoran - Discovery: Knowledge Local or Sense Motive
Lady Vaelia of House Wintermark - Discovery: Knowledge History or Nobility
Lady Dyrianna of House Avenstar - Discovery: Diplomacy or Knowledge Local
Lord Rothos of House Vastille - Discovery: Knowledge Local or History
Scion Lord Kerkis of House Damaq - Discovery: Knowledge Nobility or Sense Motive
Lady Darchana of House Madinani - Discovery: Knowledge Planes or Spellcraft
Grand Ambassador Dremdhet Salhar - Discovery: Knowledge Local or Sense Motive

Influence:

Senator Augustyn Naran of Andoran
Lady Vaelia of House Wintermark
Lady Dyrianna of House Avenstar: 2 Success: Influenced
Lord Rothos of House Vastille: 1 Success: Influenced
Scion Lord Kerkis of House Damaq
Lady Darchana of House Madinani
Grand Ambassador Dremdhet Salhar

Some of the guests require more successes to influence than others. And some are more willing to aid you than others

--Lady Dyrianna--

"Hamish was it?" she inquires, placing a hand on his shoulder. "Such a handsome name. I'd surely enjoy a longer, more private chat with you another time."

Pausing as the Half-orc saunters over, she frowns. "It does seem later would be more appropriate. You must tell me of your upbringing."

Kissing the half-elf on the cheek, she moves to speak with another attendee.
*Success Hamish - You actually did well enough to count as 2 successes there.

--Lord Rothos--

Listening intently to Trajan's words, he nods slowly. Before he has a chance to speak, Vrothrum joins in and shares his insights as well. Letting the words sit in the are a long moment as he assesses the duo, he finally speaks.

"You speak truth. It is heinous that such vile beasts are allowed to roam free. They have no honor! No sense of duty. They are simple horrendous beasts slaughtering for the sake of it."

"This actually is a plight that sits close to my heart...I lost a close friend a long while back."

"We must keep Absalom strong. I look forward to speaking on this with you both further."

With an awkward bow, he steps away.

Success with the aid and unseen bonus. He only required 1 success and is influenced.

--Lady Vaelia--

"Pathfinder?" she snorts. "You lot tend to be thieves. Going to snatch my pearls, huh? I don't think so."

"You just run along and peddle your nonsense elsewhere."

In 1e, you don't autofail on a fumble for a skill check. However, she is not influenced by your attempt.

Suddenly, the door to the dining hall bursts open. An annoyed servant stands in the entryway. "Excuse me...Pardon me...HEY!" The room suddenly quiets down and looks towards the door. Taking an official looking pose, the servant announces "I present Senator Augustyn Naran of Andoran with the Lady Dalessa."

Behind the servant stands an obese man in his late sixties. Though the room seems comfortable, the man is obviously sweating. Both the stunning wife and the senator wear expensive formal attire. He wears a stylish gray-black suit and she wears an elegant royal blue gown studded with silver beads and glittering jewels. The sentator also wears a gold-pommeled silver rapier at his belt...though it appears too pretty to have ever been used in a fight.

The Senator has arrived. The guest speaker being later is not an issue as he's not technically one of the guests.

You each have time to try one more influence, discovery, aid check with someone attending the party before the food arrives


1 person marked this as a favorite.
|Kintargo Area Map | Combat Slides |

Sorry for the delay, been a long and busy weekend.

I will be getting a post up tomorrow morning at the latest.


|Kintargo Area Map | Combat Slides |

@Xasay, the +2 boost would not have gotten it either time. Your lucky number is still available. Also, the magical flower the dryad gave you would also work.

It is kosher

Xasay confirms there is in fact some kind of powerful illusion affecting the entire clearing.


|Kintargo Area Map | Combat Slides |
Bedisa wrote:
Nat 1’s on skill checks aren’t automatic failures, right??

Natural 1's downgrade the skill success by 1 step ;-)

In 1st edition a natural 1 does not automatically mean a failure. However, it often times requires a higher die roll to succeed at a skill check. Who knows...your bonus may be enough. Though...it may not. We shall see.


|Kintargo Area Map | Combat Slides |

All saw the illusion prior to the save

GM RePete wrote:
Sunlight filters into this clearing, burning away the mist to illuminate a perfectly round hill dotted with fairy-cap mushrooms. Nearby, a small creek slowly trickles through a pond buffered by outcroppings of large black rock. The air hangs still, and even the sounds of forest animals seem absent.

While typically you would have to do more than see it to get a save, this scenario counted you seeing it as an "interaction" for the first attempt to save since you were able to talk with the 2nd dryad earlier.

This is an illusion (Glamer) and Berato can now see through it

Vindler notices the monoliths are exhibiting planar energies...but can't quite place them or the purpose. He also fails to identify what spell is currently affecting the clearing...though it's safe to assume it's an illusion.

Xasay Will?: 1d20 + 3 ⇒ (15) + 3 = 18
Xasay still cannot see through the illusion


|Kintargo Area Map | Combat Slides |

Hamish Knowledge:

Senator Augustyn Naran of Andoran
Old Human Male: Prominent Member of the banking famiy House Naran. He recently married his beautiful, and much younger, fifth wife, Dalessa.

The Senator is quite popular with the Andoran citizens due to his philanthropy and has many ties to government and military officials.

Lady Vaelia of House Wintermark
Venerable Female Human: A very influential Taldan nobleman's widow who controls a castle and several plantations and vineyards on the Jalrune River. Though 96 years of age, she's known as being quite keen with a sharp tongue.

Lady Dyrianna of House Avenstar
Half-elf Female: She is known to have business dealings with powerful people in Cheliax and Qadira. She employs countless Courtesans and Prostitutes.

Lord Rothos of House Vastille
Middle-aged Human Male: the Captain of the First Guard, Commander Militant of Absalom, and patriarch of the prominent Vastille noble family.

He is not known to typically attend social gatherings.

Scion Lord Kerkis of House Damaq
Middle-agred Human Male: Patriarch of House Damaq - a wealthy
and influential family in Qadira.

Lady Darchana of House Madinani
Middle-aged Human Female: Matriarch of House Madinani. She is the Archdean of Arcanamirium University in Absalom and is on Absolom's Grand Council.

Grand Ambassador Dremdhet Salhar
Middle-aged Human Male: Has ties to the nation's royal family and influential persons in Osirion, Absalom, and Thuvia.

Shortly after you find yourself in the Grand Hall, the first announcement is made...

"Lady Vaelia of House Wintermark with Tamuel!"

Looking towards the front door, you see a venerable and frail woman walking with the aid of an ebony cane. She wears a stylish green and blue gown, a fortunes worth of jewels, and a battle-notched falcata of fine craftsmanship.

Walking alongside her is an elderly male with finely woven...plainer clothes. His attire seems to resemble those of the local servants, but made of much finer materials.

Immediately following...

"Lady Dyrianna of House Avenstar with Faelyn!"

This stunningly beautiful, slender half-elf wears a constant look of satisfied amusement. her emerald-green gown and matching lace shawl are conservative, but very elegant. No weapons can be seen.

A young half-elf man wearing matching garments enters with the noble. Her companion seems attentive, but quiet.

No weapons are noted on either subject.

"Lord Rothos of House Vastille; Captain of the First Guard, Commander Militant of Absalom!"

This tall, handsome man in his late forties, wears formal attire and a black military-styled long coat bearing his family crest and numerous military emblems. A longsword hangs from his belt and the silver-chased hilt of a dagger peeks out of his right boot.

"Scion Lord Kerkis of House Damaq; Lord Exchequer of the Absalom Mint with Chesele!"

He is a thin, wiry Keleshite in his early fifties with a neatly trimmed beard and bushy eyebrows. He wears an expensive, Keleshite-styled, loose-fitting silk robe, a jewel-covered silk vest, and a gold-bladed ceremonial scimitar at his belt.

A beautiful young Keleshite woman hangs on his arm dressed in fine silk.

"Lady Darchana of House Madinani; Second Spell Lord of Absalom; Archdean of the Arcanamirium and Absalom Grand Council Member!"

A cold, pale beauty with piercing gray eyes and long blue-black hair stands in the doorway alone. She wears solid midnight-blue wizard's robes and a dazzling mithral tiara studded with rubies, emeralds, and sapphires. She appears unarmed.

"Grand Ambassador Dremdhet Salhar with Lady Anilah!"

Dremdhet Salhar is a heavset man with well-oiled hair and beard. He and his wife both wear matching gold-embroidered silk robes in the Osirion fashion, as well as a fortune in gold rings, necklaces, and other jewelry. Salhar wears a jeweled mithral short sword at his belt.

For those keeping track on your list, someone is missing
@Trajan: None detect as evil

"Welcome everyone!" announces one of the servers. "Please, follow me for some pre-dining refreshments. All this way please." Quickly, all are escorted into the Dining Hall. (Room 6 - Slide 4) "The feast will properly start in about half a candle." he announces, retreating from the room.

It is 7pm. You have 30 minutes to mingle with the guests before the dinner/feast officially begins.

In this scenario, you will have multiple opportunities to try and sway or influence the guests to benefit you. You can opt to attempt a discovery check instead of an influence check when the opportunity arises to learn a little more about each guest.

Your main options for the influence checks are Bluff (to pretend to be friendly) and Diplomacy (to be genuine). Something else you can make thematically appropriate...could potentially work as well. Discoveries may give you other options.

At this current point in time, you may each give me one attempt to attempt to influence someone, aid someone else in influencing, or do a discovery check. RP can potentially gain you bonuses to rolls - I will handle those aspects

Edit: Don't forget to specify whom you are speaking to among the guests


|Kintargo Area Map | Combat Slides |

I would allow Knowledge Nobility or Local to get a little about the npc guests ahead of time. This scenario doesn't give much in regards to knowledge checks in the setup.

It'll likely be afternoon/evening before I get a chance to get the post up with the guests arrivals.