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Fourth Floor Third Floor

Anyone else?


Fourth Floor Third Floor

Cracks in the walls and ceiling of this charmer have allowed rainwater to collect here. Flossing the room and giving rise to a profusion of mold and fungus along the walls and ceiling.

With the light from Seamus's spear you can see a door across the room. there is also some sort of giant frog sitting in the middle of the room.


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This room seems to be the main sleeping area but there is nothing of real value here. The bodies of the dead produce 7 silver pieces and 16 copper.

Two doors lead out of the room.

I think I am back now.


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Azi smashes the final creature.

Shane you can take back that spell.

I am still recovering from surgery so I have not spent much time on the computer. I should be able to pick up the pace this week.


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Azi swings and misses but Shane brings down the creature. The other two continue to attack.

Attack Azi: 1d20 + 2 ⇒ (1) + 2 = 3
Attack Seamus: 1d20 + 2 ⇒ (9) + 2 = 11

The party is up.


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Seamus and Matias both lunge together. The creature turns sideways as the two spear points pass on either side of it. Unfortunately for the beast it leaves Garren with a wide open shot. A second arrow now protrudes from it but it is still in the fight.

Sorry for the delay but got distracted with RL. Azi and Shane are up.


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Azi and Shane manage to damage one of the beast but fail to bring it down.

Two continue to attack Azi while the one moves up to Seamus.

Attack Seamus: 1d20 + 2 ⇒ (11) + 2 = 13
Attack Azi 1: 1d20 + 2 ⇒ (2) + 2 = 4
Attack Azi 2: 1d20 + 2 ⇒ (8) + 2 = 10

The party is just too tough for them to hit.

Garren, Seamus, and Matias are up.


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Seamus and Garren fail to hit the beast as it continues to advance.

Shane, Azi, and Matias can act at this point.


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Azi and Shane both manage to damage the creature but fail to bring it down. It swings a club at Azi as the one in the back moves into help its brethren.

The last one moves forward to attack Seamus.

Azi Attack 1: 1d20 + 2 ⇒ (11) + 2 = 13
Azi Attack 2: 1d20 + 2 ⇒ (11) + 2 = 13
Seamus Attack 1: 1d20 + 2 ⇒ (1) + 2 = 3

The creatures swing their clubs but our brave heroes find off the blows.

Group 1 is up


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Seamus misses with his spear thrust but Garren's arrow hits the troglodyte high in the chest.

Azi and Shane are up.


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1d20 ⇒ 12

Group 1 Matias, Seamus, and Garren are up.

Several bunks are scattered around this room. The troglodytes have turned them to build crude barricades. The shout at you and ready javelins.


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As you start to open the door you are hit by a stench that lets you know there are troglodytes in room.

Roll for initiative


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It seems that the secrets behind the secret door will remain a secret.

Matias sees that there has been a lot of traffic on the stairs.


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I have added the fourth floor map.


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Just waiting to see if anyone wants to roll to open the door. If no one can then the only way out of the room is the way you can in.


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Seamus:
This is a place of worship for the followers of Nethys. The two alters represent the two aspects of that god. Protection and destruction. The writings on the wall are from the holy text of Nethys.

Seamus does find a hidden door but it seems to be locked.

DC25 disable devise to open it


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Take back the channel. I have a plan but have been waiting for Azi to post.

Sgt Hulka looks over Azi and says, "You look like you took a beating in here. Let's get up fixed up so you can carry on without me having to carry you out."

With that he pulls out a wand and taps Azi until he if fully healed. He also taps anyone else that needs healing.

He then hands the wand to Shane. "This will heal minor wounds with each use. I think there are about 5 uses left before it needs to be recharged so use them sparingly."

The then walks back to the door and the waiting spark lizard. He tosses another treat to the beast and heads out the door. "Hurry up in here. I want to be back in town before nightfall."


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Upon each alter sits a silver alter service and a silver holy symbol of Nethys. On the black alter is divine scroll of Shatter and on the white alter is a divine scroll of Shield Other

As you look around the room Sergeant Hulka walks in followed by the lizard creature you saw below. When he stops it sits next to him and looks up. The sergeant tosses it a small bit of dried meat that it quickly devours and then waits for another.

"I was wondering what is taking you lot so long. I found this little fellow trapped in a room below. Isn't he cute?"


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Sorry for the delay. I have had some issues to deal with but will post up when I get home tonight. Is anyone doing anything else in this room that they would like to role play.


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Fourth Floor Third Floor

I understand and feel the same way. Kayak and fishing are starting to call me.


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Garren's arrow misses its mark but Seamus ends the threat.

BOOM

The fiery death of the undead creature blasts out and engulfs Azi.

Fire Damage: 1d6 ⇒ 3

DC11 Reflex save for half damage.

End of Combat. What are you doing in the room now.


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The magical force of Shane's missile hits the skeleton but fails to bring it down.

Azi can still feel the intense heat of the creature starting to blister his skin.

Seamus and Garren are up


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Seamus spears the creature and it explodes in a fiery death that engulfs the air around it.

Azi, Matias, and Shane are up.


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Garren's snap shot at the skeleton fails to find its mark.

The skeleton in front of Azi swings its scimitar attempting to destroy the defiler.

Scimitar: 1d20 ⇒ 4

The weapon misses but the creatures internal flames are hot enough to do damage.

Burn: 1d6 ⇒ 5

The other skeleton advance on Seamus. Take your AoO


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Matias:
Am I missing something somewhere or does your cleric have zero ranks in Knowledge Religion.


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Fascinated by the discover of the temple Shane looks around and starts telling everyone what he knows. The only problem is that no one is listening since the skeletons came to life.

Matias moves up the stairs and into the room to find combat has started without him.

Azi swings and miss as the skeletons begin to attack.

Garren and Seamus can act now.


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As Seamus lights up the other half of the room he spots two skeletons on the floor. The piles of bones suddenly stir, rising up to take on a human shapes and burst into red-orange flame. Long, bony fingers reach out to claw at the living, burning with an unending fire. Each is armed with a flaming scimitar.

Azi and Matias can now act.


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Garren:
It is hard to tell because of the amount of burns on the body but you are guessing about 4 weeks.


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GM Stuff:
1d20 + 6 ⇒ (13) + 6 = 19 SP: 1d20 + 4 ⇒ (2) + 4 = 6SD: 1d20 + 8 ⇒ (3) + 8 = 11

Shane:
Check message

Azi opens the door and from the doorway he can see a white alter with some objects on it. A crumbling wooden bench sits in front of the alter. Next to the bench are two troglodyte corpses that have been badly burned. Carved symbols and writings are carved into the wall.

Seamus and Garren can act at this time


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The door is unlocked and does not seem to be trapped.

Matias you can can't reach them from where you are. Remember that this is a narrow spiral staircase and you are at the end of the line down about one floor. We can say that all of you shuffled around so that you can cast the spell and then get back in line. Azi and Garren now have the benefit of Guidance at this time.

Role for initiative if you are ready to go.


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No grid. You should be able to move your avatar.


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Azi reaches the next landing followed by Seamus, Garren, Shane, and Matias. (in that order)

The stairs continue up but there is a door leading west.

I am calling the stairwell as going up around a center pillar so if you move you have to move along the wall until you get to the door.

You should be able to move your characters on the map. No peaking under the black.


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I will have the map for the next floor up tomorrow. Please line up behind Azi.


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With the door shut, the party looks at one another and discusses what to do next.


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You can shut the door if you want to.


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Initiative Order
Group 1 Seamus Garren
Group 2 Shocker Lizard
Group 3 Azi Shane Matias

Group 1 can now act


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Roll for Initiative please

Azi: 1d20 + 6 ⇒ (11) + 6 = 17
Beast: 1d20 + 6 ⇒ (16) + 6 = 22

No actions yet just post your initiative roll


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Azi slowly pushes the door open with his shield. Light from Seamus's spear illuminates the room.

Judging from the shelves lining the walls, this darkened room might once have been a storeroom, though its contents have long since succumbed to the passage of time. A crack in the northern wall has apparently let in some rainwater, which has collected in a large puddle on the floor.

You can see light coming though gaps round the frame of the door across from you.

A shape in the puddle begins to rise and look at you.

GM Stuff:
1d20 + 8 ⇒ (17) + 8 = 25

Shane:
Check your mail


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Moving on

Matias cast his spell on Azi and Garren.

Garren opens the door. You see a spiral staircase that seem to go around a central column. Debris lies on the steps but the way up has been cleared. The way down has been filled in with rubble.

No noises can be heard from above and you cannot see any doors or landing from your point of view.


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I like the idea of GM just rolling the checks and if it succeeds I can spoiler the information to the player to RP the information the others or keep it to themselves.


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Just waiting on Shane and Matias.


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Neither door is trapped so please decide, as a group, what door you are going to go though and where everyone is room before the door is opened. Please let me know who took the shield and who took the banner. I will post the next room once everyone chimes in.


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Seamus pulls a light steel shield off of the wall. It seems in better shape than any of the other equipment that is in the room.

MW light steel shield


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Garren:
The door does not have a trap on it.


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Think of it like this, on a table lies a sword. It is right there. It is not hidden. You don't need a perception check to see it.

It is just a sword or is it. Does it have a history? Does it have value? Neither one of these things can be found out by doing a perception check.

I was hoping that the players would role play out these checks instead of me just telling everyone make a check. At that point it becomes roll playing.

So the way I see it, it is my job to tell you what you see and the players job to do something with the information I give you.

In this case I hid one valuable item (aka Treasure) in the room which Azi spotted with a very high perception check. There are two other valuable items in the room that are in plan sight. One is a MW light shield that Seamus has pointed out to Azi. This item can be found with an Appraise check. The other item is a banner that is from a famous military unit in the Lastwall Army. The unit is no longer around but their deeds are still talked about by military historians. This can be found with a successful Knowledge History or Knowledge Local check.

Also I did not respond to Seamus right away because I wanted the other players to have time to respond to what was going on.


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Azi:
Thanks for playing along. Getting people to role play can be hard sometimes. You seem to have remember seeing some versions of the standards back in Vigil but can't quite remember where. Maybe some of the others will if you ask them. In them meantime you appraise a great axe that you find but it does not seem to have any real value.Hint


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You see (perception) everything in the room. To examine things you will need different types of checks. I am in a quandary as to whether to tell you what checks to make or let you role play checks to see what you find.

Recap

Racks for weapons line the walls of this chamber, above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty but a few weapons remain in place.


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No magic is detected in this room but Azi spots the tip of a blade sticking out of pile of rubbish. He picks up the blade and discovers that is silver dagger of masterwork quality.

Anyone else won't to take a closer look around the room.


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The creature take an arrow from Garren and then is finished off by Seamus.

Out of initiative. Everyone please post what you are going to do now that combat has ended. Feel free to role play your conversation as you look around the room.

Recap

Racks for weapons line the walls of this chamber, above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer.

When you enter the room make a fort save or be sickened. Aura stench (30 ft., DC 13, 10 rounds) Still need fort saves from Garren, Matias, and Shane.


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We can say that you both moved at the same time. Azi moves up to attack and Matias moves into his square. Seems reasonable.

Azi's axe finally tastes blood but the creature is still alive.

Group 1 may now act