Vrock Skull

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864 posts. Alias of djdust.


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Roll20!

Slayer is the best class ever. Change my mind.

Stepnik bludgeons the kobold with a rock! Hit!

The kobold is starting to look bloodied.

Round 4!

Ustemir tries to show some compassion and mercy by wrestling the kobold! Succes! Kobold is Grabbed! Good thing you studied that prey, er, hunted that target.

Kolek has to trudge around the fray to get into a good flank with Waedin.

The kobold furiously hacks away at Ustemir with is hatchet, sympathetic words falling on deaf ears.
Kobold Rider Strike: Hatchet vs Ustemir: 1d20 + 9 ⇒ (18) + 9 = 27 Hit!
S dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Kobold Rider Strike: Hatchet vs Ustemir: 1d20 + 5 ⇒ (6) + 5 = 11 Miss!
Kobold Rider Strike: Hatchet vs Ustemir: 1d20 + 1 ⇒ (17) + 1 = 18 Miss!
Ustemir takes another hit, but remains standing with kobold in his grip.

Round 4: Bold May Act!
Ustemir (32dmg)
Kolek
Kobold Rider (30dmg, Grabbed)
Sebastien (CA 1/3, Shield)
Waedin (Shield)
Stepnik (Shield, 7dmg)

Sebastien, Waedin, and Stepnik are up!


Roll20!

Waedin swings twice and misses just as many times.

Sebastien propels a chunk of slurk brain pan at the kobold, which is truly just an awfully traumatic experience for the kobold. He weeps and screams and would be raging at this point if he had that class feature. Hit!

Round 3: Bold May Act!
Ustemir (28dmg)
Kolek

Kobold Rider (23dmg)
Sebastien (CA 1/3, Shield)
Waedin (Shield)
Stepnik (Shield, 7dmg)

Stepnik is still up in Round 3, Ustemir can act in Round 4!


Roll20!

Ustemir lifts the slurk with one fist, then smashes into it with his other, driving it into the slime covered cavern floor with a sickening squick. The slurk shouldn't be bothering you no more. Crit! Dead!

The kobold screams in anguish as its favorite companion is brained before him. he drops his crossbow and draws a hatchet, then leaps from his rocky perch to tomahawk chop the murderer of his best friend.
Kobold Strike: Hatchet vs Ustemir: 1d20 + 9 ⇒ (2) + 9 = 11 Miss!
Blinded in his fury, he swings wildly and misses.

Round 3: Bold May Act!
Ustemir (28dmg)
Kolek
Kobold Rider (13dmg)
Slurk (Dead)
Sebastien (CA 1/3, Shield)
Waedin (Shield)
Stepnik (Shield, 7dmg)

The slurk is dead! Everyone else is up!


Roll20!

The kobold gets nailed by Sebastien's mentally propelled rock! Hit!

Fire bombs land at the kobolds feet, but he still gets singed. Miss! Miss!

Waedin moves into flank and whollops the slurk! Hit!

Round 3: Bold May Act!
Ustemir (28dmg)
Kolek

Kobold Rider (13dmg)
Slurk (24dmg, 1 Persistent Fire)
Sebastien (CA 1/3, Shield)
Waedin (Shield)
Stepnik (Shield, 7dmg)

Round 3! Ustemir is up!


Roll20!

Gonna give y'all the benefit of assuming Stepnik was aiming at the slurk, which means he critted!

Ustemir adjusts his grip on the slurk to account for the fact that it is on fire. Success! As Kolek moves into position.

The kobold aims his crossbow at Stepnik crouching along the wall.
Kobold Strike: Crossbow vs Stepnik + Cover: 1d20 + 12 ⇒ (15) + 12 = 27 Hit!
P dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Stepnik Fort: 1d20 + 8 ⇒ (14) + 8 = 22 Success!
Stepnik takes a hit, but fails to succumb to the poisoned tip!
The kobold then reloads a barks at his slurk companion to hurry up and get out of there!

The slurk obeys its command and tries to wrest free from Ustemir's grip.
Slurk Escape: Acrobatics vs DC 21: 1d20 + 8 ⇒ (13) + 8 = 21 Success!
Slurk Strike: Tusk vs Ustemir: 1d20 + 6 ⇒ (9) + 6 = 15 Miss!
Flat Check vs Persistent Fire: 1d20 ⇒ 3 Fail!
The slurk slips free but misses with its next bite. Flames continue to flicker across its slimey skin.

Round 2: Bold May Act!
Ustemir (28dmg)
Kolek
Kobold Rider
Slurk (16dmg, 1 Persistent Fire)
Sebastien (CA 2/3)
Waedin
Stepnik (Cover, 7dmg)

Everyone else is up!


Roll20!
Stepnik Bellow wrote:
Remember the slurk has +1 persistent from last round.

I'm not sure what you mean, this is the first round of this combat.

Waedin trudges through the muck to help Ustemir out with the slurk, however her footing slips and her hammer swings wide. Miss! Even with +1

Sebastien lets everyone know just how wonderful they are, and they feel a little bit more courageous. His mentally propelled rock, however, misses its target. Miss!

Stepnik lobs a grenade and it hits ...! Who is Stepnik aiming for here? Also, moved you back on the map.

Round 2: Bold May Act!
Ustemir (28dmg)
Kolek

Kobold Rider
Slurk (Grabbed)
Sebastien (CA 3/3)
Waedin
Stepnik (Cover)

Ustemir is up in Round 2!


Roll20!

Ustemir wades through the muck to reach the slurk and grabs it by its warty skin! Success!

The kobold on the rock fires one at Ustemir and then reloads.
Kobold ◆Strike: Crossbow vs Ustemir: 1d20 + 12 ⇒ (10) + 12 = 22 Hit!
P dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Ustemir Fort: 1d20 + 8 ⇒ (10) + 8 = 18 Success!
Ustemir takes a bolt to the bicep. Maybe he notices it was coated in some sort of substance, but he pays it no mind.
The kobold then barks an order to his trained slurk companion.
Slurk ◆Strike: Tusk vs Ustemir: 1d20 + 11 ⇒ (8) + 11 = 19 Miss!
Slurk ◆Strike: Tusk vs Ustemir: 1d20 + 6 ⇒ (20) + 6 = 26 Crit!
P dmg: 1d8 + 4 ⇒ (3) + 4 = 7 Deadly dmg: 1d10 ⇒ 7
The slurk is able to turn its head and gore Ustemir with pointy tusk! The half-orc goes from hale and healthy to !Red Alert! in a matter of a heart beat.

Round 1: Bold May Act!
Ustemir (28dmg)
Kolek
Kobold Rider
Slurk (Grabbed)
Sebastien
Waedin
Stepnik

Everyone else is up!


Roll20!

The good news is the gemstones are of 0 bulk.

Proceeding down the western tunnel leads to another cavernous chamber. The floor descends gradually from all sides creating a shallow bowl-like space. The floor and the walls of this chamber are coated in a sticky grey slime that makes you think of the slurk you faced when you first came down the elevator.

Lo and behold, a single slurk wallows in the slimey puddle, and behind it on a rock in the center of the room stands a single green-scaled kobold, wearing black leather armor and wielding a crossbow. The kobold shouts a battle cry as you enter, as if he had been waiting here just for you.

Initiatives:

Sebastien: 1d20 + 9 ⇒ (1) + 9 = 10
Stepnik: 1d20 + 6 ⇒ (2) + 6 = 8
Ustemir: 1d20 + 8 ⇒ (18) + 8 = 26
Weadin: 1d20 + 7 ⇒ (3) + 7 = 10
Kobold Rider: 1d20 + 11 ⇒ (14) + 11 = 25
Slurk: 1d20 + 6 ⇒ (9) + 6 = 15

Round 1: Bold May Act!
Ustemir
Kolek

Kobold Rider
Slurk
Sebastien
Waedin
Stepnik

Roll20 updated! The floor of this entire chamber is Difficult Terrain. Ustemir acts first!


Roll20!

Yes, Jewlery Lore would be, uh... fitting?

Heading West in a bit.


Roll20!

Victory!

Aftermath:
Waedin (11dmg)
Ustemir (15dmg)

The stone cavern falls silent as yet another monster is slain. The eerie firey glow persists from the crack in the cavern's ceiling, offering an escape from this level. However, you know what waits for you up there.

Nothing else to be found hear other than the remains of the gargoyle's victims.

Heading back out of the cavern into the mining area, you check out the nook in the northern wall to find a rickety wooden table and chair. Some crude notes are scratched onto a piece of scrap parchment on the table, and sitting on a small scale are some metallic, lustrous, pale-yellow rocks.

Recall Knowledge: Nature DC 15 or Lore: Mining DC 12:
A fool may think these shiny rocks to be gold, but it is truly pyrite, a lesser semi-precious gemstone. You imagine this particular cluster to be worth about 5d4 ⇒ (4, 3, 3, 3, 1) = 14 silver.

Map Updated! I think the plan is to take the tunnel west from this room?


Roll20!

Waedin finally gets her hit in with the gargoyle, but its stoney skin absorbs half her might. Hit!

Stepnik closes an eye and hones in on the gargoyle hovering just above his companions' heads, and pitches a flaming vial fastball straight at its face. His vial bursts and the gargoyle is engulfed in flames! Crit!
It falls to the ground, twitching and sizzling. Dead!


Roll20!
Stepnik Bellow wrote:
The creature should still take the (2) Points of splash damage.

Noted!

Kolek and Ustemir move into flanking position around the gargoyle, and as they do, the monster reacts, slashing out with its foot talons.
↺Clawed Feet vs Ustemir: 1d20 + 13 ⇒ (13) + 13 = 26 Hit!
S dmg: 2d6 + 3 ⇒ (1, 2) + 3 = 6
Ustemir takes another hit, but takes advantage of his fuzzy flanking buddy and strikes back. Hit!
Stoney fist strikes stoney skin, which absorbs some of the blow.

Sebastien tries to keep Waedin in the fight a little longer, and his wand spontaneously fires another bolt of force.

Round 3: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 11dmg)

Gargoyle (Flying, 24dmg)
Sebastien (CA 3/4, Shield)
Ustemir (15dmg)
Kolek

It's a tit for tat fight! Stepnik and Waedin are up!


Roll20!
Waedin Craftsdotter wrote:
Why are there monsters everywhere?

Because it's Pathfinder!

Both Waedin and Stepnik continue to assault the monster, but to no avail. Miss! Miss! Miss! aaaaand Miss!

The gargoyle continues to lash out at those in front.
1-Waedin, 2-Ustemir, 3-Kolek: 2d3 ⇒ (2, 1) = 3
Gargoyle Strike: Jaw vs Ustemir: 1d20 + 13 ⇒ (10) + 13 = 23 Hit!
P dmg: 2d8 + 3 ⇒ (3, 3) + 3 = 9
Gargoyle Strike: Claw vs Waedin + Shield: 1d20 + 9 ⇒ (17) + 9 = 26 Hit!
S dmg: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Crunch! Shkt! The gargoyle bites Ustemir and scratches Waedin in the face! Then it spreads its broad wings and leaps into the air over the front line, and ends up hovering behind Ustemir and Waedin.

Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 17dmg)
Gargoyle (Flying, 13dmg)
Sebastien (CA 4/4)
Ustemir (9dmg)
Kolek

The gargoyle has taken flight! Map updated! Sebastien and Ustemir are up!


Roll20!

Ustemir reaches to grab the beast, but fails to grab hold. Fail!

Kolek has no better luck scratching it. Miss!

Sebastien encourages everyone to try again and do better next time!
Then uses the wand scored way back in Silverpine Watch to cast unerring copy-right free missiles of magical force at the gargoyle!

Round 2: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 7dmg)

Gargoyle (13dmg)
Sebastien (CA 4/4)
Ustemir
Kolek

Alchemy and Magic prevail! Stepnik and Waedin are up!


Roll20!

Stepnik Recall Kn. Arcana: 1d20 + 9 ⇒ (13) + 9 = 22

Even as he calls out, Stepnik recognizes a gargoyle when he sees one. He knows due to their stoney nature they are immune to bleeding and resistant to physical damage.

Good thing he just hits it with a blasting stone. Hit!
Gargoyle Fort vs DC 20: 1d20 + 13 ⇒ (6) + 13 = 19
Waedin Fort vs DC 20: 1d20 + 8 ⇒ (15) + 8 = 23
Ustemir Fort vs DC 20: 1d20 + 8 ⇒ (14) + 8 = 22

The gargoyle screams, but is unable to hear itself.

Waedin steps forth and smashes a nearby rock with her hammer. Miss!

The gargoyle steps to the edge of the boulder and slashes out with razor-like claws.
Gargoyle Strike: Claw vs Waedin + Shield: 1d20 + 13 ⇒ (16) + 13 = 29 Hit!
S dmg: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Gargoyle Strike: Claw vs Ustemir: 1d20 + 9 ⇒ (1) + 9 = 10 Miss!

Round 1: Bold May Act!
Stepnik (Shield)
Waedin (Shield, 7dmg)
Gargoyle (6dmg)
Sebastien
Ustemir
Kolek

You've woken a slumbering gargoyle! Sebastien and Ustemir are up!


Roll20!

Hey y'all, apologies for the delay. I've been swamped. I should be able to get a post in tomorrow.


Roll20!

The bones seem to be mostly of small animals, although there are a few kobold bone littered about as well. As Ustemir moves close to pick a bone up, what at first seems to be another small boulder begins to stir. Grey, leathery, bat-like wings open to reveal a menacing horned humanoid figure who lashes out hungrily.

Initiatives:

Sebastien: 1d20 + 9 ⇒ (5) + 9 = 14
Stepnik: 1d20 + 6 ⇒ (19) + 6 = 25
Ustemir: 1d20 + 8 ⇒ (3) + 8 = 11
Weadin: 1d20 + 7 ⇒ (17) + 7 = 24
Rock Devil: 1d20 + 12 ⇒ (8) + 12 = 20

Luckily, Stepnik and Waedin are quick to respond to the perilous situation.

Round 1: Bold May Act!
Stepnik
Waedin

Rock Devil
Sebastien
Ustemir
Kolek

Stepnik and Waedin are up! Roll20 updated!


Roll20!

The east tunnel turns south suddenly before opening up into another wide cavern chamber. This one is filled with heavyset boulders along the walls. Almost immediately above you is a fissure in the rock ceiling, from which a reddish fiery glow can be seen. The crack can be reachable from a stone column that reaches from floor to ceiling.

At the far end of the chamber is a large squat boulder, around which the floor is littered with animal bones.

Map updated!


Roll20!

My apologies, the other tunnel leads East.

So, to clarify, the kobolds escaped down the West tunnel, there's an alcove to the North, and another tunnel leading East. Follow the kobolds?


Roll20!

Everyone's back to full health.

While everyone's being patched up, Sebastien scouts ahead, following the exit of the kobolds. He finds a tunnel that curves almost immediately back around towards the south, but can't see further around the bend. A small alcove appears at the far north if the mining operation, and another tunnel leads to the west.

Map updated!


Roll20!

Waedin and Ustemir quickly take down the remaining kobold.

Do you wish to give chase or lick your wounds?


1 person marked this as a favorite.
Roll20!

With the mining supervisor in a firm headlock, Ustemir exacts revenge, pounding stone fist again and again into the kobold's face, until his head explodes into gore! Crit! and Crit! Because of being off-guard!

With their superintendent disposed of thusly, the remaining kobolds experience a loyalty cascade.
Miner 1 Will vs DC 20: 1d20 + 4 ⇒ (14) + 4 = 18
Miner 2 Will vs DC 20: 1d20 + 4 ⇒ (12) + 4 = 16
Miner 3 Will vs DC 20: 1d20 + 4 ⇒ (11) + 4 = 15
Miner 4 Will vs DC 20: 1d20 + 4 ⇒ (16) + 4 = 20
Miner 2 Flat Check vs Persistent Fire: 1d20 ⇒ 15 Success!

The first three squeal and flee at the sight of their bosses grisly demise. They run north then turn left towards a western tunnel. In his flight, the burning kobold douses the flames.

One brave, stupid, kobold remains, and, in a fit of madness, swings wildly at Stepnik.
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 6 ⇒ (17) + 6 = 23 Hit!
P dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 2 ⇒ (15) + 2 = 17 Miss!
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 - 2 ⇒ (11) - 2 = 9 Miss!
Stepnik suffers a minor wound at the kobold's desperation.

Round 4: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)

Mining Supervisor (Dead)
Sebastien (CA 2/4)
Ustemir (1dmg)
Kolek (5dmg)

Kobold Miner 1 (10dmg)
Kobold Miner 2 (7dmg)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield, 4dmg)

One kobold remains, the others take flight. Stepnik acts in Round 4, everyone else can act in Round 5!


Roll20!

Stepnik Tumble Through: Acrobatics vs Miner 2 Ref DC: 1d20 + 7 ⇒ (3) + 7 = 10 Fail!
Stepnik finds himself surrounded, his back against the cavern wall, and he's unable to slip past the kobolds.
Moving you back to where you were.

But, he's able to nail the leader with a bomb. Hit!

Round 4!

Waedin snaps her eyes open, grabs her hammer and heals Ustemir.

The boss tries to break free of Ustemir's grip!
Supervisor Escape: Athletics vs Ustemir Ath DC 21: 1d20 + 11 ⇒ (4) + 11 = 15 Fail!
Supervisor Escape: Athletics vs Ustemir Ath DC 21: 1d20 + 6 ⇒ (12) + 6 = 18 Fail!
Struggling, he barks a command at his subordinates:

In Draconic:
"Don't just stand there! Get 'im!"

Kobold Miner 2 Strike: L Pick vs Ustemir: 1d20 + 6 ⇒ (11) + 6 = 17 Miss!
Mining Superviser Flat Check vs Persistent Fire: 1d20 ⇒ 9 Fail!
Things aren't going the mining bosses way, and he continues to burn, grappled in Ustemir's arms.

Round 4: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)
Mining Supervisor (19dmg, Hunt Prey, Restrained, 1 Persistent Fire)
Sebastien (CA 2/4)
Ustemir (1dmg)
Kolek (5dmg)

Kobold Miner 1 (10dmg)
Kobold Miner 2 (6dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield)

Can you turn the tide? Sebastien and Ustemir are up!


Roll20!

Sebastien needs to be 30ft from Waedin to cast Soothe, so moved him up and forgo casting Shield.

Ustemir doesn't need to Stride, so Commanding Kolek to close in.

Sebastine moves down the tunnel, closer to the action, and revives Waedin.

Ustemir calls Kolek to his side and grabs at the kobold in charge. He catches the mining boss in his mighty stone fist. Crit Success!

The kobold miners turn their attention on the others after Waedin falls.
Miner 1 Strike: L Pick vs Ustemir: 1d20 + 6 ⇒ (20) + 6 = 26 Crit!
Fatal P dmg: 2d8 + 1 ⇒ (7, 3) + 1 = 11
Miner 1 Strike: L Pick vs Ustemir: 1d20 + 2 ⇒ (13) + 2 = 15 Miss!
Miner 1 Strike: L Pick vs Ustemir: 1d20 - 2 ⇒ (1) - 2 = -1 Miss!
Ustemir in turn, catches a brutal hit from the first miner's pick. He remains standing, for now.

Miner 2 Strike: L Pick vs Kolek: 1d20 + 6 ⇒ (12) + 6 = 18 Miss!
Miner 2 Strike: L Pick vs Kolek: 1d20 + 2 ⇒ (19) + 2 = 21 Hit!
P dmg: 1d4 + 1 ⇒ (4) + 1 = 5
The second miner goes after Kolek, swinging twice and hitting once.
Flat Check vs Persistent Fire: 1d20 ⇒ 1 Fail!
This kobold continues to burn.

The last two focus on Stepnik.
Miner 3 Strike: L Pick vs Stepnik + Shield: 1d20 + 6 ⇒ (3) + 6 = 9 Miss!
Miner 3 Strike: L Pick vs Stepnik + Shield: 1d20 + 2 ⇒ (15) + 2 = 17 Miss!

Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 6 ⇒ (13) + 6 = 19 Miss!
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 + 2 ⇒ (11) + 2 = 13 Miss!
Miner 4 Strike: L Pick vs Stepnik + Shield: 1d20 - 2 ⇒ (11) - 2 = 9 Miss!
Stepnik proves nigh impossible to hit!

Round 3: Bold May Act!
Waedin (29 dmg, Prone, Wounded 2)

Mining Supervisor (10dmg, Hunt Prey, Restrained)
Sebastien (CA 2/4)
Ustemir (26dmg)
Kolek (5dmg)
Kobold Miner 1 (10dmg)
Kobold Miner 2 (6dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield)

Stepnik acts in Round 3, Waedin may go in Round 4!


Roll20!

Stepnik stabs the kobold, who looks hurt, but also angry. Hit!

Round 3!

The mining boss ◆Barks a Command at the first miner,

In Draconic:
"Hold off that big fella!"

The underling immediately takes a step, interposing themselves between Waedin and Ustemir.
With a menacing grin, the boss continues to pick away at Waedin!
◆Strike: Greatpick vs Waedin + Shield: 1d20 + 11 ⇒ (20) + 11 = 31 Crit!
Fatal P dmg!: 2d12 + 6 ⇒ (8, 1) + 6 = 15
Waedin crumples to the cavern floor, a victim yet again of another pick crit!
With a proud grunt, the boss then steps over Waedin's impaled body and ◆situates himself next to Ustemir.

Round 3: Bold May Act!
Waedin (Dying 2)
Mining Supervisor (10dmg)
Sebastien (CA 3/4, Shield)
Ustemir (4dmg)

Kolek
Kobold Miner 1 (10dmg, Hunt Prey)
Kobold Miner 2 (5dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4 (5dmg)
Stepnik (Shield)


Roll20!

Remember, a creature is Grabbed until the beginning of your next turn (unless they Escape), and you must spend the action to Grapple once again.

Waedin retaliates and strikes true, bashing the supervisor in the face! Crit!

Ustemir tries to take out the first miner and punches them once. Miss! Hit with the +1 from CA!
The kobold is bloodied, but remains standing.

Sebastien tries to make himself useful beyond inspiring Ustemir's fists, but just barely misses. Miss!

Being free of Ustemir's grasp, the first miner strikes back!
Miner 1 Strike: L Pick vs Ustemir: 1d20 + 6 ⇒ (19) + 6 = 25 Hit!
P dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Miner 1 Strike: L Pick vs Ustemir: 1d20 + 2 ⇒ (19) + 2 = 21 Hit!
P dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Miner 1 Strike: L Pick vs Ustemir: 1d20 - 2 ⇒ (1) - 2 = -1 Miss!
Ustemir is inconvenienced, twice. Pushing their luck, the kobold misses on the third swing.

The second kobold closes in on Waedin with one stride, then attacks!
Miner 2 Strike: L Pick vs Waedin + Shield: 1d20 + 6 ⇒ (6) + 6 = 12 Miss!
Miner 2 Strike: L Pick vs Waedin + Shield: 1d20 + 2 ⇒ (5) + 2 = 7 Miss!
The pick swings through empty air.
Persistent Fire Flat Check: 1d20 ⇒ 8 Fail!
The kobold continues to burn!

The third miner also backs up their boss and closes on Waedin, pick in hand!
Miner 3 Strike: L Pick vs Waedin + Shield: 1d20 + 6 ⇒ (12) + 6 = 18 Miss!
Miner 3 Strike: L Pick vs Waedin + Shield: 1d20 + 2 ⇒ (12) + 2 = 14 Miss!
Waedin can thank Gerana for her protection this day!

From the back of the cavern, the fourth miner sprints into the fray. Seeing as how Waedin is occupied, it picks out Stepnik for a target, but will have to wait. Three Strides to get to Stepnik.

Round 2: Bold May Act!
Mining Supervisor (10dmg)
Waedin (14dmg, Shield)
Sebastien (CA 3/4, Shield)
Ustemir (4dmg)
Kolek
Kobold Miner 1 (10dmg, Hunt Prey)
Kobold Miner 2 (5dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4
Stepnik

Stepnik is up!


Roll20!

Stepnik blasts one of the kobold miners with a fire grenade. Hit!

The mining supervisor grunts at Waedin's approach, hops off his rocky pedestal and moves towards her. He hefts his mighty greatpick and swings!
Supervisor Strike: Greatpick vs Waedin + Shield - Offguard: 1d20 + 11 ⇒ (16) + 11 = 27 Hit!
P dmg: 1d10 + 6 ⇒ (8) + 6 = 14
Waedin feels like crumbling loose earth as the pick stabs into her chest.

Round 2: Bold May Act!
Mining Supervisor
Waedin (14dmg)
Sebastien (CA 4/4, Shield, Cover)
Ustemir
Kolek

Kobold Miner 1 (grabbed)
Kobold Miner 2 (4dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4
Stepnik

Waedin, Sebastien, and Ustemir are up!


Roll20!

Revealed a bit more on Roll20

As Waedin moves forward, she can see a little further still. There's one more kobold miner on the far back wall.

Round 1: Bold May Act!
Mining Supervisor
Waedin
Sebastien (CA 4/4, Shield, Cover)
Ustemir
Kolek
Kobold Miner 1 (grabbed)
Kobold Miner 2
Kobold Miner 3
Kobold Miner 4
Stepnik

Stepnik is up!


Roll20!

As Ustemir rushes in and grabs the kobold Success!, he gets a better view of the cavern. Two more miners work at the far wall, while a short but muscular kobold with a greatpick stands atop a flat boulder near the cavern's center, shouting out orders to the workers. He sneers and spits as the first kobold is apprehended:

In Draconic:
"Get them! Protect the King's shiny stuff!"

More Initiatives:

Mining Supervisor: 1d20 + 8 ⇒ (18) + 8 = 26

The first kobold miner tries to wrest free from Ustemir's grip.
Kobold Miner 1 Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14 Fail!
Then swings its pick at Ustemir's body!
Kobold Miner 1 Strike: Light Pick: 1d20 + 2 ⇒ (17) + 2 = 19 Miss!
Kobold Miner 1 Strike: Light Pick: 1d20 - 2 ⇒ (14) - 2 = 12 Miss!
Ustemir remains unharmed, and the kobold remains in his grasp!

Round 1: Bold May Act!
Mining Supervisor
Waedin
Sebastien (CA 4/4, Shield, Cover)
Ustemir
Kolek
Kobold Miner 1 (grabbed)
Kobold Miner 2
Kobold Miner 3
Stepnik

Waedin and Stepnik are up! The other kobolds will act in Round 2!


Roll20!

Going with north...

As Waedin approaches the northern tunnel, she hears the sounds of labor, the *tink, tink, tink* of metal on stone, and the crumbling of dirt and rubble. Her innate dwarven intuition may tell her there's a mining operation ahead. She also hears the sounds of a kobold shouting:

In Draconic:
"Get back to work you runts! You're next on the chopping block if you don't find more shiny bits for the King's crown!"

The cramped tunnel ahead opens into a large cavern filled with jutting rocky overhangs and large boulders. A single kobold miner works near a pile of rubble just at the cavern's entrance, and although you can't see much beyond that, by the sounds of it, you can assume more kobolds are working deeper within.

The kobold miner startles at your approach!

Initiatives:

Sebastien: 1d20 + 9 ⇒ (9) + 9 = 18
Stepnik: 1d20 + 6 ⇒ (3) + 6 = 9
Ustemir: 1d20 + 8 ⇒ (5) + 8 = 13
Weadin: 1d20 + 7 ⇒ (17) + 7 = 24
Kobold Miners: 1d20 + 6 ⇒ (6) + 6 = 12

Round 1: Bold May Act!
Waedin
Sebastien
Ustemir
Kolek

Kobold Miner
Stepnik

Waedin, Sebastien, and Ustemir get the jump on the hapless kobold! Roll20 updated!


Roll20!

Two other options lie before you, tunnels to the north or the west.


Roll20!

Stepnik surmises that the issue with the elevator lies in the crank mechanism up top. The chains remain intact, and so it is operable, but if there is too much weight, the winch fails.

GM Screen:

1d6 ⇒ 1
[/dice]

As Ustemir patches everyone up, further shouting and noises can be heard echoing down the cavern tunnels. The kobolds are not attacking, but you may assume they are on high alert and shoring up their defenses.

After 60 mins of healing and resting, everyone is back to full.

Waedin decides to check out the room to the south before pushing further into kobold territory.

Waedin Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Waedin finds a dour storeroom littered with crates and barrels, most of them smashed open, the room strewn with broken debris. Stone rafters criss-cross the ceiling, holding up the fissured bedrock above.

Roll20 updated!


Roll20!

After 20mins:
Ustemir (10dmg)
Waedin (14dmg)
Stepnik (5dmg)
Sebastien

As you recover from the fight, you may be surprised to find no further retaliation from the kobolds, although they must assuredly be aware of your presence by now.

I'm gonna say while Waedin works on her shield and Stepnik brews up more vials, Ustemir can fetch Kolek by climbing the chains and operating the elevator.

From here there are three exits. The fleeing kobold ran down the tunnel to the west, another tunnel leads north, and a large open door frame opens to a room to the south.


Roll20!

The cauldron lays tilted to one side on the broken cavern floor. The cahins are still connected and climb up to the winch above. However, the winch can only be operated from the floor above.

You could climb up the chains and raise the winch, and then lower Kolek down, and then climb back down.


Roll20!

Waedin finally is able to bash the slurk, her warhammer shattering its skull.
Hit! Dead!

Combat Over!
Aftermath:
Ustemir (10dmg)
Waedin (29dmg)
Stepnik (5dmg)
Sebastien (8dmg)


Roll20!

The little halfling pokes his head from the cauldron and scares the oversized slimey toad! Crit Success! Frightened 2

Waedin gets to her feet and continues to approach the slurk through the puddle of slick.

Stepnik lobs two flaming vials at the slurk which burn against its thick slimey skin. Crit because of Frightened 2! and Hit!

The slurk is hurt badly, but it remains stalwart, guarding the tunnel, trained to fight to the death. It lurches its tusks against Waedin again and again.
Strike: Tusks - Frightened 2 vs Waedin + Shield: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 Miss!
Strike: Tusks - Frightened 2 vs Waedin + Shield: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17 Miss!
Strike: Tusks - Frightened 2 vs Waedin + Shield: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19 Hit on a nat20!
P dmg: 1d8 + 4 ⇒ (2) + 4 = 6
The slurk gets a lucky hit in on Waedin, which may be the last thing it ever does.

Round 5: Bold May Act!
Ustemir (10dmg)
Kolek
Waedin (Shield, 29dmg)
Stepnik (Shield, 5dmg)
Sebastien (CA 2/3, Shield, 8dmg)

Slurk (32dmg, -5 movement, Frightened 1)

Round 5! Everyone is up!


Roll20!

I promise I'll update tomorrow. I think Stepnik may still act!


Roll20!

The slurk lets out a painful croak as two arrows pierce its slimey, leathery hide. Miss! Hit! Hit!

The fleeing kobold does not reappear.

Round 4: Bold May Act!
Ustemir (10dmg)
Kolek
Waedin (23dmg, Prone)
Stepnik (5dmg)
Sebastien (CA 1/3, Shield, 8dmg)

Slurk (23dmg, -5 movement)

Everyone else is up!


Roll20!

Sebastien decides to shed some further light on the situation.

Waedin moves towards the crouching slurk. By my count, takes 2 Stride actions. As she nears, she steps into the slimey puddle.
Waedin Ref: 1d20 + 4 ⇒ (1) + 4 = 5 Crit Fail!
Instead of whomping the slimey tusked toad creature, she falls flat on her face. Waedin is Prone, and her turn ends.

Stepnik lobs an ice grenade at the slurk, and nails it smack in the face. Friendly GM reminder, Courageous Anthem +1! Crit!

The slurk tries to gore Waedin with its tusks!
Strike: Tusks vs Waedin Off-Guard: 1d20 + 11 ⇒ (4) + 11 = 15 Miss!
Strike: Tusks vs Waedin Off-Guard: 1d20 + 6 ⇒ (18) + 6 = 24 Hit!
P dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Amphibian ivory stabs into Waedin, and the slurk takes a step back to guard the tunnel.

Round 4: Bold May Act!
Ustemir (10dmg)
Kolek

Kobold 1 (fleeing)
Waedin (23dmg, Prone)
Stepnik (5dmg)
Sebastien (CA 2/3, Shield, 8dmg)
Slurk (10dmg, -5 movement)

Ustemir is up!


Roll20!

Step lit a torch last turn.


Roll20!

Ustemir returns to the safety of the cauldron.

Seeing the other two kobolds fall so quickly, the remaining kobold shouts:

In Draconic:
"The intruders are here! Protect the King!"

And then turns to run down the tunnels behind him.
Balance: Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24 Success!
The kobold manages to not fall in the puddle of slime and disappears down the dark tunnel to the west.

Round 3: Bold May Act!
Ustemir (10dmg)
Kolek
Kobold 1 (fleeing)
Kobold 2 (Dead)
Kobold 3 (Dead)

Waedin (Shield, 12dmg)
Stepnik (5dmg, Prone)
Sebastien (CA 2/3, Shield, 8dmg)

Slurk

Only the slurk is left to contend with as the last kobold runs away! Waedin, Stepnik, and Sebastien are up!


Roll20!

Waedin snaps her shield in place to block the incoming bolt.

Ustemir pummels the next kobold, who falls in a bloodied heap at his feet. Hit! Dead!

Round 3: Bold May Act!
Ustemir (10dmg)
Kolek

Kobold 1
Kobold 2 (11dmg)
Kobold 3 (Dead)
Waedin (Shield, 12dmg)
Stepnik (5dmg, Prone)
Sebastien (CA 2/3, Shield, 8dmg)
Slurk

Ustemir, you took the kobold down with 1 hit. You can amend your 3rd action if you'd like.


Roll20!

Sebastien whispers a soothing word towards Waedin and her wounds magically heal.

As Waedin pops out of the cauldron, the readied kobold takes his shot.
Readied Strike: Crossbow vs Waedin: 1d20 + 9 ⇒ (20) + 9 = 29 Crit!
P dmg: 1d8 ⇒ 6
This kobold is on fire today.

Despite the pain, Waedin stomps after the fleeing kobold and whomps it to death. Hit! Dead!

Stepnik continues to recover and shed some light on the situation.

From its squatting position, the slurk constricts its back postules and squirts globs of slime in Waedin's direction.
Strike: Slime Squirt: 1d20 + 9 ⇒ (10) + 9 = 19 Miss!
Strike: Slime Squirt: 1d20 + 4 ⇒ (2) + 4 = 6 Miss!
Strike: Slime Squirt: 1d20 - 1 ⇒ (13) - 1 = 12 Miss!
Waedin remains slime free.

Round 3: Bold May Act!
Ustemir (Take Cover, 10dmg)
Kolek

Kobold 1
Kobold 2 (11dmg)
Kobold 3 (Dead)
Waedin (Shield, 12dmg)
Stepnik (5dmg, Prone)
Sebastien (CA 2/3, Shield, 8dmg)
Slurk

Round 3! Ustemir is up!


Roll20!

Since Step is adjacent to Waedin, it's possible she can grab one off his belt as an Interact action, as long as Stepnik is willing.


Roll20!

Ustemir follows Waedin's lead and punches over the edge of the cauldron, smacking a kobold in the face, knocking out a few teeth. Hit!

The crossbow wielding kobold readies his crossbow, waiting for a clear shot.

The other two continues to stab away at Waedin and Ustemir.
Kobold 2 Strike: Shortsword vs Ustemir + Greater Cover: 1d20 + 9 ⇒ (1) + 9 = 10 Miss!
Kobold 2 Strike: Shortsword vs Ustemir + Greater Cover: 1d20 + 5 ⇒ (9) + 5 = 14 Miss!
Kobold 3 Strike: Shortsword vs Waedin + Cover + Shield: 1d20 + 9 ⇒ (2) + 9 = 11 Miss!
Kobold 2 Strike: Shortsword vs Ustemir + Cover + Shield: 1d20 + 5 ⇒ (3) + 5 = 8 Miss!
Both, having taken a hit already, Scamper away from the cauldron. The Scamper action does not provoke any reactions.

Round 2: Bold May Act!
Ustemir (Take Cover, 10dmg)
Kolek
Kobold 1 (readied Strike)
Kobold 2 (11dmg)
Kobold 3 (11dmg)
Waedin (Shield, 20dmg)
Stepnik (Take Cover, 11dmg, Prone)
Sebastien (CA 3/3, 8dmg)

Slurk

Waedin, Stepnik, and Sebastien are up!


Roll20!

Not to get too nitpicky it can be part of any move action.


Roll20!

Waedin is able to whomp one of the kobolds with her hammer from inside the cauldron. Hit!

Sebastien mentally flings a rock across the room in retaliation.
DC 11 Flat Check: 1d20 ⇒ 5 Miss!
Being blind in the dark does not help.

Stepnik takes a sip and covers his head.

Outside, in the distance, the slurk squats low to the floor and secretes a brown, viscous ooze from glands on its back. The ooze puddles on the floor around it and the crossbow kobold. Brown circle on the map is Uneven Ground, Balance DC 18.

Round 2: Bold May Act!
Ustemir (10dmg
Kolek

Kobold 1
Kobold 2
Kobold 3 (11dmg)
Waedin (Shield, 20dmg)
Stepnik (Take Cover, 11dmg, Prone)
Sebastien (CA 3/3, 8dmg)
Slurk

Everyone's in the cauldron. Ustemir is up!


Roll20!

FYI Stepnik: the DC for Grab an Edge is the Climb DC, here it is 15 for a chain, so use your best number out of Ref or Acrobatics.


Roll20!

Ustemir climbs down 10ft of chain and falls the rest. Taking 10 fall dmg.

Sebastien hears something big fall past him and land in the pot with a thunk.

BTW, those of you in the cauldron gain the benefits of Cover. If you're prone in the cauldron I'll give you Greater Cover. Likewise, if you are attacking from within the cauldron, your opponent will get Cover.

The first kobold loads a crossbow and takes a shot at Sebastien hanging on the chain.
Kobold 1 Strike: Crossbow vs Sebastien Off-Guard: 1d20 + 9 ⇒ (18) + 9 = 27 Crit!
P dmg: 1d8 ⇒ 4
Sebastien suddenly feels a sharp pain in his side.
Any rules about taking damage while climbing?
The kobold then reloads.

The other two kobolds close in on the crashed elevator, swords drawn.
Kobold 2 Strike: Shortsword vs Ustemir + Cover: 1d20 + 9 ⇒ (12) + 9 = 21 Miss!
Kobold 2 Strike: Shortsword vs Ustemir + Cover: 1d20 + 5 ⇒ (10) + 5 = 15 Miss!
Kobold 3 Strike: Shortsword vs Waedin + Greater Cover - Off-Guard: 1d20 + 9 ⇒ (13) + 9 = 22 Hit!
P dmg: 1d6 ⇒ 5
Kobold 3 Strike: Shortsword vs Waedin + Greater Cover - Off-Guard: 1d20 + 5 ⇒ (13) + 5 = 18 Miss!
One kobold is feeling extra stabby, and manages to get blade over the edge of the cauldron and down into Waedin.

Sebastien then hears a screaming Stepnik fall past him in the darkness.

Round 1: Bold May Act!
Ustemir (10dmg
Kolek
Kobold 1
Kobold 2
Kobold 3
Waedin (20dmg, Prone)
Stepnik (15dmg, Prone)
Sebastien (Climbing 5ft, 8dmg)

Slurk

Ustemir, Waedin, and Stepnik are in the fallen cauldron. Sebastien is hanging onto a chain 5 ft off the ground. Waedin and Stepnik are prone. Stepnik, you've used one action, you've got 2 more! Waedin and Sebastien are also up!


Roll20!

After Waedin returns and makes her report, Sebastien climbs into the cauldron elevator to join her. At that moment, with his added weight, the repairs Ustemir and Stepnik made fail and the cauldron suddenly drops out at an astonishing 9.8 m/s^2.
Sebastien Ref: 1d20 + 9 ⇒ (18) + 9 = 27 Crit Success!
Waedin Ref: 1d20 + 4 ⇒ (7) + 4 = 11 Fail!

Feeling the floor drop out from under his feet, Sebastien deftly jumps and, after some free fall, grabs on to a chain.
Distance x5: 1d6 ⇒ 5

The heavy steel cauldron, with Waedin in it, falls 30 ft and clangs to the floor below with a resonating boom.

Waedin takes 15 B dmg and ends up prone in the cauldron. Sebastien falls 25 ft and is hanging onto a chain 5ft from the ground.

As Waedin shakes the ringing from her ears, she hears the shouts of kobolds as they come running into the room from their hiding places.

Initiatives:

Sebastien: 1d20 + 9 ⇒ (4) + 9 = 13
Stepnik: 1d20 + 6 ⇒ (8) + 6 = 14
Ustemir: 1d20 + 8 ⇒ (18) + 8 = 26
Weadin: 1d20 + 7 ⇒ (12) + 7 = 19
Kobolds: 1d20 + 8 ⇒ (13) + 8 = 21
Slurk: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1: Bold May Act!
Ustemir
Kolek

Kobold 1
Kobold 2
Kobold 3
Waedin (15dmg, Prone)
Stepnik
Sebastien (Climbing 5ft)
Slurk

Ustemir and Stepnik can use the chains or rope to climb down, DC 15 Athletics, or you can simply jump down and take the falling damage, I suppose. Ustemir is up!

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