Angvar Thestlecrit

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1,370 posts. Alias of Michael Hallet.


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Dark Archive

The captain bleeds...

Bleed: 1d4 ⇒ 4
Flat: 1d20 ⇒ 14

A few more strikes, but the lead sea devil still fights!

⬤ WAVEBREAK AMBUSH Round 3 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -30) | blood frenzy (8), frightened 1 |
➤ Rinshu (AC 19) (HP 48/48) | courage (1) | 2☘️ |
➤ Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -4) | blood frenzy (9) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -55) | blood frenzy (9) |
Black Molly (AC 22) (HP 37/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 37/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -30) | blood frenzy (10) |
➤ Elias (AC 20) (HP 12/47) | raging (9), bleed 1d4, courage (1) | 2☘️ |
➤ Jinlong Dragonkin (AC 21) (HP 60/60) | courage (1) | 2☘️ |

Dark Archive

Reflex: 1d20 ⇒ 6 Failure

The sea devil goes after the one that zapped him.

◆ Swim
◆ Strike
Jaws: 1d20 + 14 + 1 - 1 ⇒ (3) + 14 + 1 - 1 = 17
◆ Strike
Claws: 1d20 + 14 + 1 - 1 - 4 ⇒ (14) + 14 + 1 - 1 - 4 = 24
Piercing: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16

One claw causes a major wound. Vanessa won't be able to withstand another such strike.

⬤ WAVEBREAK AMBUSH Round 3 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -30) | blood frenzy (8), frightened 1 |
Rinshu (AC 19) (HP 48/48) | courage (1) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -4) | blood frenzy (9) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -34) | blood frenzy (9) |
➤ Black Molly (AC 22) (HP 41/68) | courage (1) | 2☘️ |
➤⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 41/68) | bleed 1d4, courage (1) | 2☘️ |
Purple Sea Devil (HP -30) | blood frenzy (10) |
Elias (AC 20) (HP 12/47) | raging (9), bleed 1d4, courage (1) | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | courage (1) | 2☘️ |

Dark Archive

Rinshu's darts go just wide of their target.
Grom's axe sends red beneath the waves.

On the shore, the sea devil tussles with Elias, first regaining his feet

◆ Stand

◆ Strike
Jaws: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Piercing: 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12

◆ Strike
Claws: 1d20 + 11 + 1 - 4 ⇒ (15) + 11 + 1 - 4 = 23
Slashing: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

Two great gashes form on the barbarian's hide.

⬤ WAVEBREAK AMBUSH Round 3 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -30) | blood frenzy (8), frightened 1 |
Rinshu (AC 19) (HP 48/48) | courage (1) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -4) | blood frenzy (9) |
➤ Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -24) | blood frenzy (10), frightened 1 |
Black Molly (AC 22) (HP 41/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 41/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -30) | blood frenzy (10) |
Elias (AC 20) (HP 12/47) | raging (10), bleed 1d4 | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

Jinlong impales the lead attacher while Elias rages against the one on the shore. Though not shaken, the sea devil ends up on its back with a chunk taken from its side.

The other sea devil in the water moves to flank the captain and uses teeth and claw.

◆ Stride
◆ Strike
Jaws OG: 1d20 + 11 + 1 - 1 ⇒ (16) + 11 + 1 - 1 = 27
Piercing: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9
◆ Strike
Claw OG: 1d20 + 11 + 1 - 4 - 1 ⇒ (10) + 11 + 1 - 4 - 1 = 17

The captain suffers another wound from the shark-like maw of the sea devil.

⬤ WAVEBREAK AMBUSH Round 3 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -25) | blood frenzy (8), frightened 1 |
➤ Rinshu (AC 19) (HP 48/48) | courage (1) | 2☘️ |
➤ Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -4) | blood frenzy (10), prone |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -24) | blood frenzy (10), frightened 1 |
Black Molly (AC 22) (HP 41/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 41/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -30) | blood frenzy (10) |
Elias (AC 20) (HP 37/47) | raging (10), bleed 1d4 | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

Will p/r/w: 1d20 ⇒ 71d20 ⇒ 31d20 ⇒ 4 Failure, Critical Failure, Failure

The mighty roar causes the most wounded sea devil to sink beneath the waves. One is bleeding heavy from its face.

bleed: 1d4 ⇒ 3
flat: 1d20 ⇒ 12

The captain bleeds...

⬤ WAVEBREAK AMBUSH Round 2 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -25) | blood frenzy (9), frightened 1 |
Rinshu (AC 19) (HP 48/48) | shield, courage (1) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -9) | blood frenzy (10), frightened 1 |
Black Molly (AC 22) (HP 50/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 50/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -30) | blood frenzy (10) |
➤ Elias (AC 20) (HP 39/47) | raging (10), courage (1), bleed 1d4 | 2☘️ |
➤ Jinlong Dragonkin (AC 21) (HP 60/60) | courage (1) | 2☘️ |

Dark Archive

Dealing damage with Thundering Dominance Requires the eidolon to spend a separate action. The captain can either roar or strike.

Dark Archive

Reflex r/p: 1d20 ⇒ 81d20 ⇒ 13 Failure, success

The more injured sea devil avoids a fatal shock.

Another sea devil tears into Captain Silverbeard.

◆ Strike
Trident OG: 1d20 + 14 ⇒ (14) + 14 = 28
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7

The spray of fresh blood sends another devil into a frenzy!

◇ Blood Frenzy
◆ Strike
Claw OG: 1d20 + 14 + 1 - 4 ⇒ (3) + 14 + 1 - 4 = 14

◆ Strike
Claw OG: 1d20 + 14 + 1 - 8 ⇒ (8) + 14 + 1 - 8 = 15

⬤ WAVEBREAK AMBUSH Round 2 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +1 tHP) | blood frenzy (9) |
Rinshu (AC 19) (HP 48/48) | shield, courage (1) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
Vanessa Kraken (AC 18) (HP 32/32) | courage (1) | 2☘️ |
White Sea Devil (HP -7, +11 tHP) | blood frenzy (10) |
➤ Black Molly (AC 22) (HP 53/68) | courage (1) | 2☘️ |
➤⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 53/68) | bleed 1d4, courage (1) | 2☘️ |
Purple Sea Devil (HP -29) | blood frenzy (10) |
Elias (AC 20) (HP 39/47) | raging (10), courage (1), bleed 1d4 | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | courage (1) | 2☘️ |

Dark Archive

The frenzied devil takes a few more wounds, and is almost ready to fall, but continues to fight.

The last sea devil on the shore tries to tear into Elias.

◆ Strike
Jaws: 1d20 + 11 ⇒ (20) + 11 = 31
Piercing: 1d8 + 3 ⇒ (3) + 3 = 6 12 plus 1d4 bleed

The deep bite, causes Elias' blood to flow!

◇ Blood Frenzy
◆ Strike
Claws: 1d20 + 11 + 1 - 4 ⇒ (11) + 11 + 1 - 4 = 19

◆ Strike
Claws: 1d20 + 11 + 1 - 8 ⇒ (5) + 11 + 1 - 8 = 9

⬤ WAVEBREAK AMBUSH Round 2 ⬤
Party Condition(s): courageous anthem, +1 to attack, damage, fear saves
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (9) |
Rinshu (AC 19) (HP 48/48) | shield, courage (1) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
➤ Vanessa Kraken (AC 18) (HP 32/32) | courage (1) | 2☘️ |
White Sea Devil (HP -7) |
Black Molly (AC 22) (HP 60/68) | courage (1) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 60/68) | bleed 1d4, courage (1) | 2☘️ |
Purple Sea Devil (HP -26) | blood frenzy (10) |
Elias (AC 20) (HP 39/47) | raging (10), courage (1), bleed 1d4 | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | courage (1) | 2☘️ |

Dark Archive

The remaining dockhands flee for safety. The other frenzied sea devil takes to the water and goes after the captain...

◆ Swim
◆ Swim
◆ Strike
Jaws: 1d20 + 11 + 1 ⇒ (4) + 11 + 1 = 16

⬤ WAVEBREAK AMBUSH Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (9) |
➤ Rinshu (AC 19) (HP 48/48) | 2☘️ |
➤ Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -7) |
Black Molly (AC 22) (HP 60/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 60/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -8) | blood frenzy (10) |
Elias (AC 20) (HP 47/47, +4 tHP) | raging (10) | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

The iron needles pierce the sea devil distracted by its frenzy. Hits due to blood frenzy's AC reduction.

⬤ WAVEBREAK AMBUSH Round 1 ⬤
Party Condition(s): Rallying Anthem +1 status to AC, saves, resist 1 physical
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
Rinshu (AC 19) (HP 48/48) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | rallying 1 | 2☘️ |
Blue Sea Devil (HP -) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -7) |
Black Molly (AC 22) (HP 60/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 60/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -8) | blood frenzy (10) |
➤ Elias (AC 20) (HP 47/47) | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

Captain Silverbeard scratches the se devil. One of the others sees an opening. Swimming under the pier, it tries to take a bite out of the eidolon.

◆ Swim
◆ Strike
Jaws (OG): 1d20 + 11 ⇒ (3) + 11 = 14

The tries a claw
◆ Strike
Claw (OG): 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9

The sharp claws cut deep, causing a bleeding wound! The smell of blood on causes the sea devil to enter a frenzy!

◇ Blood Frenzy

⬤ WAVEBREAK AMBUSH Round 1 ⬤
Party Condition(s): Rallying Anthem +1 status to AC, saves, resist 1 physical
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
Rinshu (AC 19) (HP 48/48) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | rallying 1 | 2☘️ |
Blue Sea Devil (HP -) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -7) |
Black Molly (AC 22) (HP 60/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 60/68) | bleed 1d4 | 2☘️ |
Purple Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
➤ Elias (AC 20) (HP 47/47) | 2☘️ |
➤ Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

The tallest of the sea devils tosses a trident attached to a rope at Grom.

◆ Strike
Trident: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20

It narrowly misses and the sea devil reels it in to try again.

◆ Interact (reel in)
◆ Interact (reel in)

⬤ WAVEBREAK AMBUSH Round 1 ⬤
Party Condition(s): Rallying Anthem +1 status to AC, saves, resist 1 physical
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
Rinshu (AC 19) (HP 48/48) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | rallying 1 | 2☘️ |
Blue Sea Devil (HP -) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -) |
➤ Black Molly (AC 22) (HP 68/68) | 2☘️ |
➤⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 68/68) | 2☘️ |
Purple Sea Devil (HP -) |
Elias (AC 20) (HP 47/47) | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

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Leap

Dark Archive

Grom rallies the pathfinders as Rinshu cast a spell but his cold iron needles hit the water well short of their intended target.

The sea devil takes out a spear and throws it back in the direction of the shisk.

◆ Interact (draw spear)
◆ Strike Spear: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12

It too falls short and the sea devil continues towards the shore.

◆ Stride

⬤ WAVEBREAK AMBUSH Round 1 ⬤
Party Condition(s): Rallying Anthem +1 status to AC, saves, resist 1 physical
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
Rinshu (AC 19) (HP 48/48) | 2☘️ |
Grom Brightbeard (AC 21) (HP 46/46) | rallying 1 | 2☘️ |
Blue Sea Devil (HP -) |
➤ Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -) |
Black Molly (AC 22) (HP 68/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 68/68) | 2☘️ |
Purple Sea Devil (HP -) |
Elias (AC 20) (HP 47/47) | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

I don't retcon bonuses.

Dark Archive

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It took me a bit to get this going as it starts with a combat encounter. I finally had enough time to get everything together.

Dark Archive

Initiative:
Jinlong Dragonkin's Initiative using Scout: 1d20 + 14 ⇒ (2) + 14 = 16
Rinshu's Initiative using Search: 1d20 + 11 ⇒ (16) + 11 = 27
Vanessa Kraken's Initiative using Search: 1d20 + 7 ⇒ (17) + 7 = 24
Grom Brightbeard's Initiative using Search: 1d20 + 8 ⇒ (19) + 8 = 27
Elias's Initiative using Defend: 1d20 + 8 ⇒ (9) + 8 = 17
Black Molly's Initiative using Repeat a Spell: 1d20 + 12 ⇒ (5) + 12 = 17 (Win ties (Elven Instincts))
w/r/b/p: 1d20 + 9 ⇒ (11) + 9 = 201d20 + 9 ⇒ (15) + 9 = 241d20 + 9 ⇒ (18) + 9 = 271d20 + 9 ⇒ (8) + 9 = 17

The sea devil begins to hungrily devour its victim becoming frenzied!

⬤ WAVEBREAK AMBUSH Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Red Sea Devil (HP -, +7 tHP) | blood frenzy (10) |
➤ Rinshu (AC 19) (HP 48/48) | 2☘️ |
➤ Grom Brightbeard (AC 21) (HP 46/46) | 2☘️ |
Blue Sea Devil (HP -) |
Vanessa Kraken (AC 18) (HP 32/32) | 2☘️ |
White Sea Devil (HP -) |
Black Molly (AC 22) (HP 68/68) | 2☘️ |
⠀⠀⠀Cap'n Silverbeard (AC 22) (HP 68/68) | 2☘️ |
Purple Sea Devil (HP -) |
Elias (AC 20) (HP 47/47) | 2☘️ |
Jinlong Dragonkin (AC 21) (HP 60/60) | 2☘️ |

Dark Archive

“I said keep it steady!” Captain Thernalore Vamys barks at the undine workers on the shore as the Flawless Diamond begins to drift. Wavebreak Haven is small, with only a few dozen buildings visible further inland. The dockworkers panic as the ship’s hull collides with the pier, battered bushels of palm fronds failing to completely cushion the impact. “Now look,” Thernalore leans over the rail and inhales deeply, ready to chastise the inexperienced crew, before she sees a familiar face approaching the ship.

“The Society will reimburse you for any damages, captain.” The authority of Venture-Captain Rashmivati Melipdra puts an end to the turmoil. The middle-aged Vudrani woman carries herself with the upright posture of a martial artist as she moves to meet the ship, though she does have trouble finding purchase with her cane as she crosses the sand. Meleeka Sanvara, a muscular monk in tan robes, runs ahead of the venture-captain with a gangplank. “Greetings, Pathfinders. As you can see, we are in dire need of experienced volunteers. But I’m getting ahead of myself.” Meleeka helps the venture-captain onto the deck of the ship before stepping aside to allow several dockhands room to begin unloading cargo. “The Society has enjoyed a mutually beneficial relationship with the Monastery of Unbreaking Waves since—”

A scream from the shore interrupts the briefing. A porter claws at the blood-soaked sand as he is dragged into the sea with a trident in his chest. A battle cry drowns out the victim’s screams as several scaly raiders emerge from the bloody brine, charging with teeth and spears. The shore erupts into chaos, and the Venture-Captain calls out over the din of battle to establish order.

“Pathfinders,” Melipdra turns and gestures toward the carnage. “Protect the porters! Meleeka and I will lead the monks in defense of the ship and stop the sea devils from reaching the settlement! Hurry!”

Dark Archive

I sent a PM to Quentin as he had expressed interest earlier. I'll need a few days before we start in earnest.

Dark Archive

1 person marked this as a favorite.

I deleted your signup.

Dark Archive

rainzax wrote:

GM, hope it's alright to switch in my Alchemist character.

If so, can you unlock the rpgchron?

=)

I don't think it's possible to lock rpg chronicles. I think you just edit your signup.

Dark Archive

Old Crow and Mountain's Top
Black Molly
Elias

Your ship is sailing for The Crashing Wave

phaeton_nz, GM Tiger, and GM J can join us over there as well.

Dark Archive

On an island off the coast of Jalmeray, the Pathfinders are called to action! The Society's friends at the Monastery of Unbreaking Waves are faced with a horde of sea devils seeking to level their recently rebuilt temple and claim it for themselves. The Pathfinders arrive just as the invasion reaches a crescendo and must fight for their lives if they hope to protect themselves and their allies!

Dot and delete here...

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Recruiting 3 more seats for 2-06 The Crashing Wave

Seats reserved for phaeton_nz, GM Tiger, and GM J (No need to sign up. I'll open up spots for you on RPG Chronicles once we start.)

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Chronicles

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With preparations taken you return to the lodge and Shayla is whisk away to have the demon purged from her.

With a clearer understanding of what may have happened at the bunker and the group behind it, you eventually make your report to Jorsal. He’s grateful for your safe return as he’s lost communication with the other team, something he informs the PCs of with stoicism despite his obvious concern. He thanks the PCs for their hard work, confident he can use the information they discovered to gain approval for further missions and investigate the threat posed by this cult of Deskari. The PCs are invited to rest at the Starrise Spire’s lodgings to await news of the veteran team and hope for their safe return.

END

Dark Archive

Charlies plunks the cultist with the spectral hammer while Shayla eviscerates the other cultist.

Soon the remaining one bleeds out, leaving you to contemplate the demonic hitchhiker.

Secret:
Shayla Quickfingers's Perception (E): 1d20 + 11 ⇒ (17) + 11 = 28
Bulak the Wanderer's Perception (E): 1d20 + 11 ⇒ (9) + 11 = 20
Sparkin Spellrig's Perception (E): 1d20 + 13 ⇒ (12) + 13 = 25
Olnik Shadowstone's Perception (E): 1d20 + 14 ⇒ (13) + 14 = 27
Meadow's Perception (E): 1d20 + 13 ⇒ (1) + 13 = 14
Charlies's Religion (E): 1d20 + 13 ⇒ (11) + 13 = 24

Shayla gets the sense that it is waiting. As it like to possess humans it is only waiting for her to get close enough to another host to try and quickly make the jump.

Essentially it needs one action to dismiss the current possession and two actions to cast it again. So it wants to appear where is would already be in touch range of another human host.

Probably the best thing to do for now is to keep Shayla away from other humans until you can get her back to the lodge. As possession is a 7th-rank spell, a 4th rank effect is required to have any chance to exorcise it.

Dark Archive

Oops. Look like I never actually submitted the post.

The cultist moves to attack Meadow with zeal!

◆◆◆ Frenzied Assault

Dagger: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Piercing: 2d4 + 7 + 2 ⇒ (2, 1) + 7 + 2 = 12

Dagger: 1d20 + 12 + 1 - 4 ⇒ (11) + 12 + 1 - 4 = 20

Dagger: 1d20 + 12 + 1 - 8 ⇒ (8) + 12 + 1 - 8 = 13

If anyone wants to try to figure out what the demon is planning, you can try a secret Perception, Religion or Demon Lore check as an action.

⬤ Ritual Room Round 4 ⬤
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sparkin Spellrig (AC 18) (HP 51/58) |
Meadow (AC 24) (HP 49/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -60) |
Olnik Shadowstone (AC 21) (HP 16/64) |
White Demon (HP -21) | inside Shayla |
Red Fanatic (HP -11) |
➤ Shayla Quickfingers (AC 24) (HP 64/74) |
➤ Charlies (AC 24) (HP 72/86) |
➤⠀⠀⠀Estes (AC 24) (HP 72/86) | fast healing 6 (2 rounds), shield up |
Yellow Fanatic (HP -36) | bleeding 2d6 |
Purple Fanatic (HP -60) | bleeding 1d4, dazzled (bleeding) |

Dark Archive

Mayor Deyahi solemnly accepts the information and says they will tell the proper version of the story at future festivals. She is grateful to the Pathfinder Society for handling the unexpected attack and welcomes the PCs to stay for the entirety of the Festival of Fire.

END

Dark Archive

The game has been reported and chronicles are available.

Dark Archive

1 person marked this as a favorite.

Yes. Chronicles will be going out in a day or two.

Dark Archive

We are almost done. I need BakBat to fill out RPG Chronicles.

Dark Archive

Will: 1d20 ⇒ 5
failure

The cultist begins to bleed.

Bleed: 2d6 ⇒ (4, 2) = 6
Flat: 1d20 ⇒ 5

Bulak still cannot hit the other cultist with her weapon.

⬤ Ritual Room Round 4 ⬤
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sparkin Spellrig (AC 18) (HP 51/58) |
Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -60) |
➤ Olnik Shadowstone (AC 21) (HP 11/64) |
White Demon (HP -21) | inside Shayla |
Red Fanatic (HP -11) |
Shayla Quickfingers (AC 24) (HP 64/74) |
Charlies (AC 24) (HP 66/86) |
⠀⠀⠀Estes (AC 24) (HP 66/86) | fast healing 6 (3 rounds), shield up |
Yellow Fanatic (HP -36) | bleeding 2d6 |
Purple Fanatic (HP -60) | bleeding 1d4, dazzled (bleeding) |

Dark Archive

The ray strikes Wanikkaw and he burns to ash. The remaining excorion, freed from the power of the malevolent spirit gives up his hold onto undeath.

About an hour after the fight with Wanikkawi, the sun rises and the citizens of Niishan come out to greet the PCs and congratulate them on making it through the night. Mayor Deyahi asks the PCs how the Fire Watch went.

Dark Archive

Reflex (WB): 1d20 ⇒ 161d20 ⇒ 3
Success, Failure

The dagger and lightning strike leaving both gravely injured, but still fighting.

PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Green corpse (-140 HP) | clumsy 1, frightened 1
Brekovi (AC 25, +1 w Shield cantrip) (34/69 HP) | wounded 1
Wanikkawi (-127 HP) | clumsy 2, d6 acid
BakBat (AC 24) (32/62 HP) | wounded 1
Luna (AC 21, +1 w Shield Cantrip) (57/57 HP) | wounded 1, prone
⠀⠀Flutterbat (AC 21) (35/35 HP)
Kidron Quintus (AC 25) (31/92 HP) | sickened 1, shield broken, reaction used, quickened (stride or strike), wounded 1, prone, weapon dropped.
Blue corpse (-135 HP) | clumsy 2
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (62/62 HP)
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
Yellow Corpse (-140 HP) | clumsy 1
Xun Saburo (AC 26) (58/78 HP) | sickened 1

EFFECTS & CONDITIONS REFERENCE

Child's Play :
You gain a +2 circumstance bonus to recall knowledge checks regarding spirits and the DC increase for rarity is lowered by 2.

Building the Bonfire :
The noise from burning thunderbrush startles spirits, causing those in the ceremonial fire’s light to become clumsy (2 in the bright light, 1 in the dim light).

Spring Renewal :
You gain a +1 status bonus to checks to Aid each other for the next 24 hours.

Dark Archive

The cultist hits the ground and does not get back up.

⬤ Ritual Room Round 4 ⬤
Party Condition(s): Courageous Anthem (Not for Olnik)
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sparkin Spellrig (AC 18) (HP 26/58) |
Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
➤ Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -60) |
➤ Olnik Shadowstone (AC 21) (HP 11/64) |
White Demon (HP -21) | inside Shayla |
Red Fanatic (HP -11) |
Shayla Quickfingers (AC 24) (HP 64/74) |
Charlies (AC 24) (HP 66/86) |
⠀⠀⠀Estes (AC 24) (HP 66/86) | fast healing 6 (3 rounds), shield up |
Yellow Fanatic (HP -30) |
Purple Fanatic (HP -60) | bleeding 1d4, dazzled (bleeding) |

Dark Archive

Kidron moves quickly thanks to Luna and BakBat burn Wanikkawi. The last excorion tries to down the champion.

◆ Strike
Fist; OG: 1d20 + 18 ⇒ (5) + 18 = 23
Bludgeoning: 2d8 + 8 ⇒ (3, 8) + 8 = 19

Kidron, broken shield, battered body, drops to the ground.

The creature then steps into the light and pummels Xun
◆ Step

◆ Strike
Fist: 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 19

PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Green corpse (-140 HP) | clumsy 1, frightened 1
➤ Brekovi (AC 25, +1 w Shield cantrip) (34/69 HP) | wounded 1
Wanikkawi (-121 HP) | clumsy 2, d6 acid
BakBat (AC 24) (32/62 HP) | wounded 1
Luna (AC 21, +1 w Shield Cantrip) (57/57 HP) | wounded 1, prone
⠀⠀Flutterbat (AC 21) (35/35 HP)
Kidron Quintus (AC 25) (0/92 HP) | sickened 1, shield broken, reaction used, quickened (stride or strike), dying 1, prone, weapon dropped.
Blue corpse (-115 HP) | clumsy 2
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (62/62 HP)
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
Yellow Corpse (-140 HP) | clumsy 1
➤ Xun Saburo (AC 26) (58/78 HP) | sickened 1

EFFECTS & CONDITIONS REFERENCE

Child's Play :
You gain a +2 circumstance bonus to recall knowledge checks regarding spirits and the DC increase for rarity is lowered by 2.

Building the Bonfire :
The noise from burning thunderbrush startles spirits, causing those in the ceremonial fire’s light to become clumsy (2 in the bright light, 1 in the dim light).

Spring Renewal :
You gain a +1 status bonus to checks to Aid each other for the next 24 hours.

Dark Archive

Charlies and Estes both manage to miss with their respective attacks.

The cultist in yellow goes after Sparkin.

◆◆◆ Frenzied Assault

Dagger: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Piercing: 2d4 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11

Dagger: 1d20 + 12 + 1 - 4 ⇒ (2) + 12 + 1 - 4 = 11

Dagger: 1d20 + 12 + 1 - 8 ⇒ (4) + 12 + 1 - 8 = 9

The purple one goes for Olnik.

◆◆◆ Frenzied Assault

Dagger OG: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Piercing: 2d4 + 7 + 2 ⇒ (3, 1) + 7 + 2 = 13

Dagger OG: 1d20 + 12 + 1 - 4 ⇒ (12) + 12 + 1 - 4 = 21

Dagger OG: 1d20 + 12 + 1 - 8 ⇒ (5) + 12 + 1 - 8 = 10

Concealment: 1d20 ⇒ 51d20 ⇒ 3

Bleed: 1d4 ⇒ 2
Flat: 1d20 ⇒ 10

⬤ Ritual Room Round 4 ⬤
Party Condition(s): Courageous Anthem (Not for Olnik)
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sparkin Spellrig (AC 18) (HP 26/58) |
➤ Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
➤ Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -60) |
➤ Olnik Shadowstone (AC 21) (HP 11/64) |
White Demon (HP -21) | inside Shayla |
Red Fanatic (HP -11) |
Shayla Quickfingers (AC 24) (HP 64/74) |
Charlies (AC 24) (HP 66/86) |
⠀⠀⠀Estes (AC 24) (HP 66/86) | fast healing 6 (3 rounds), shield up |
Yellow Fanatic (HP -30) |
Purple Fanatic (HP -56) | bleeding 1d4, dazzled (bleeding) |

Dark Archive

Reflex (WB): 1d20 ⇒ 91d20 ⇒ 4
Success (yes, even with clumsy 2), failure

Restoring someone to full hp only removes wounded after resting for 10 minutes

Wanikkawi decides it is best to try to take down the champion with the shiny sword.

◆ Strike
Horns: 1d20 + 21 ⇒ (20) + 21 = 41
Piercing: 3d10 + 8 ⇒ (6, 2, 6) + 8 = 22 -> 44

◆ Strike
Horns: 1d20 + 21 - 5 ⇒ (2) + 21 - 5 = 18

◆ Strike
Horns: 1d20 + 21 - 10 ⇒ (17) + 21 - 10 = 28
Piercing: 3d10 + 8 ⇒ (9, 8, 1) + 8 = 26

Kidron tries to interpose his shield, but Wanikkawi punches through it and gores him viciously. He is able to dodge a follow-up, but not another that leaves him on the verge of a mortal wound.

Acid: 1d6 ⇒ 6
Flat Check: 1d20 ⇒ 14

PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Kidron Quintus (AC 25) (11/92 HP) | sickened 1, shield broken, reaction used
Green corpse (-140 HP) | clumsy 1, frightened 1
Brekovi (AC 25, +1 w Shield cantrip) (34/69 HP) | wounded 1
Wanikkawi (-83 HP) | clumsy 2, d6 acid
➤ BakBat (AC 24) (32/62 HP) | wounded 1
➤ Luna (AC 21, +1 w Shield Cantrip) (57/57 HP) | wounded 1, prone
⠀⠀Flutterbat (AC 21) (35/35 HP)
Blue corpse (-115 HP) | clumsy 1
Tess of Tosof (AC 25, +1 w Shield cantrip) (62/62 HP)
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
Yellow Corpse (-140 HP) | clumsy 1
Xun Saburo (AC 26) (58/78 HP) | sickened 1

EFFECTS & CONDITIONS REFERENCE

Child's Play :
You gain a +2 circumstance bonus to recall knowledge checks regarding spirits and the DC increase for rarity is lowered by 2.

Building the Bonfire :
The noise from burning thunderbrush startles spirits, causing those in the ceremonial fire’s light to become clumsy (2 in the bright light, 1 in the dim light).

Spring Renewal :
You gain a +1 status bonus to checks to Aid each other for the next 24 hours.

Dark Archive

Yeah, it's higher level than you, so higher AC. Statuses fixed in the next update. Are we able to get a post for Tess or should someone bot her?

Dark Archive

Wanikkawi is struck by the acid. Kidron moves, interposing his shield before striking the excorion.

◆ Raise Shield
◆ Stride
◆ Strike Sword: 1d20 + 15 ⇒ (12) + 15 = 27
Slashing/vitality: 2d8 + 4 + 1d6 ⇒ (3, 8) + 4 + (4) = 19 34 damage total with weaknesses

PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Kidron Quintus (AC 25) (76/92 HP) | sickened 1
Green corpse (-140 HP) | clumsy 1, frightened 1
Brekovi (AC 25, +1 w Shield cantrip) (34/69 HP) | sickened 1 (1 round), wounded 1, shield up
Wanikkawi (-70 HP) | clumsy 2, d6 acid
BakBat (AC 24) (32/62 HP) | 1ounded 1
Luna (AC 21, +1 w Shield Cantrip) (39/57 HP) | wounded 1, prone
⠀⠀Flutterbat (AC 21) (35/35 HP)
Blue corpse (-101 HP) | clumsy 1
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (62/62 HP)
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
Yellow Corpse (-140 HP) | clumsy 1
Xun Saburo (AC 26) (58/78 HP) | sickened 1

EFFECTS & CONDITIONS REFERENCE

Child's Play :
You gain a +2 circumstance bonus to recall knowledge checks regarding spirits and the DC increase for rarity is lowered by 2.

Building the Bonfire :
The noise from burning thunderbrush startles spirits, causing those in the ceremonial fire’s light to become clumsy (2 in the bright light, 1 in the dim light).

Spring Renewal :
You gain a +1 status bonus to checks to Aid each other for the next 24 hours.

Dark Archive

Sparkin heals Olnik.
Meadow hits the cultist once but Silence misses. The cultist has not yet fallen.

Two wild swings from Bulak decorate a relatively weak strike.

The force hammer hits the fanatic.

Shayla drinks the holy water. Did it have any effect? It's hard to tell without being able to see the demon.

Since you can't target it directly, I'm going to say it takes the splash damage plus its weakness to holy, so 6 total

The cultist in red slips away to attack Olnik.

◆◆◆ Frenzied Assault.

Dagger: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Piercing: 2d4 + 7 + 2 ⇒ (1, 2) + 7 + 2 = 12
Dagger: 1d20 + 12 + 1 - 4 ⇒ (20) + 12 + 1 - 4 = 29
Piercing: 2d4 + 7 + 2 ⇒ (3, 2) + 7 + 2 = 14
Dagger: 1d20 + 12 + 1 - 8 ⇒ (2) + 12 + 1 - 8 = 7

He is stabbed, twice, once hitting a vital area. 40 damage

What is that demon doing now, Sparkin wonders. He ponders for moment until he realizes they are faced with an invidiak, also known as a shadow demon. For them possessing a target is like donning new clothing.

They have typical demon weaknesses (cold iron, holy) but their possession ability could pose a problem for Shayla.

Favored Host Each invidiak has a particular type of creature they prefer possessing, chosen from the following list: aberration, animal, beast, or any humanoid (such as dwarf)—in most cases, the favored type of target is human. When an invidiak uses possession against a favored host, the duration of possession increases to unlimited, and the effect lasts until dispelled or until the invidiak dismisses it.

⬤ Ritual Room Round 3 ⬤
Party Condition(s): Courageous Anthem Round 3 of 3
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sparkin Spellrig (AC 18) (HP 37/58) |
Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -60) |
Olnik Shadowstone (AC 21) (HP 24/64) |
White Demon (HP -21) | inside Shayla |
Red Fanatic (HP -11) |
Shayla Quickfingers (AC 24) (HP 64/74) |
➤ Charlies (AC 24) (HP 66/86) |
➤⠀⠀⠀Estes (AC 24) (HP 66/86) | fast healing 6 (3 rounds), shield up |
Yellow Fanatic (HP -30) |
Purple Fanatic (HP -54) | bleeding 1d4, dazzled (bleeding) |

Dark Archive

Olnik Shadowstone wrote:

↺ Recognize Spell

Can I tell the duration of the spell?

Secret Check... Nope, not a nat 20.

Rank 7 uncommon spell = DC 33.

Dark Archive

Shayla's first strike fells the cultist and then she moves to flank yellow, but her follow-up misses. Then Estes moves to flank as well and punches once.

The minion in yellow doesn't like being ganged up on and moves to attack the dwarven bard.

◆◆◆ Frenzied Assault

Stab: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Stab: 1d20 + 12 + 1 - 4 ⇒ (12) + 12 + 1 - 4 = 21
Piercing: 2d4 + 7 + 2 ⇒ (2, 4) + 7 + 2 = 15
Stab: 1d20 + 12 + 1 - 8 ⇒ (5) + 12 + 1 - 8 = 10

He's stabbed once.

The other does the same, but flanks Estes.

◆◆◆ Frenzied Assault

Stab;OG: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Piercing: 2d4 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11
Stab;OG: 1d20 + 12 + 1 - 4 ⇒ (1) + 12 + 1 - 4 = 10
Stab;OG: 1d20 + 12 + 1 - 8 ⇒ (8) + 12 + 1 - 8 = 13

Concealment: 1d20 ⇒ 19
Bleed: 1d4 ⇒ 1
Flat Check: 1d20 ⇒ 13

He is also hit once.

⬤ Ritual Room Round 3 ⬤
Party Condition(s): Courageous Anthem Round 2 of 3
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sparkin Spellrig (AC 18) (HP 37/58) |
➤ Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
➤ Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -60) |
Olnik Shadowstone (AC 21) (HP 28/64) |
White Demon (HP -15) | inside Shayla |
Red Fanatic (HP -) |
Shayla Quickfingers (AC 24) (HP 64/74) |
Charlies (AC 24) (HP 66/86) |
⠀⠀⠀Estes (AC 24) (HP 66/86) | fast healing 6 (3 rounds), shield up |
Yellow Fanatic (HP -22) |
Purple Fanatic (HP -40) | bleeding 1d4, dazzled (bleeding), OG (Meadow) |

Dark Archive

Oops, forgot to put this in the last post:

Unbodied Possession <REDACTED> leaves no body behind when using possession.

Though she retains control, Shayla realizes the only way to stab the demon out of her body would kill her.

Dark Archive

The demon evades the strike of the hammer and then swipes at Olnik with a claw.

◆ Strike
Claw: 1d20 + 13 ⇒ (10) + 13 = 23
Cold: 2d8 ⇒ (6, 6) = 12

◆◆ Cast a Spell (Possession)
After chilling the bard, it attempts to flee into Shayla!

The fanatic continues to stab at Bulak.

◆ Strike
Dagger: 1d20 + 12 ⇒ (7) + 12 = 19

◆ Strike
Dagger: 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20

◆ Strike
Dagger: 1d20 + 12 - 8 ⇒ (19) + 12 - 8 = 23
Piercing: 2d4 + 7 ⇒ (3, 3) + 7 = 13

⬤ Ritual Room Round 2 ⬤
Party Condition(s): Courageous Anthem Round 2 of 3
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Shayla Quickfingers: DC 26 Will vs divine, mental, possession ❗

Critical Success The target is unaffected.
Success You possess the target but can't control it. You ride along in the body while the spell lasts.
Failure You possess the target and take partial control of it. You no longer have a separate turn; instead, you might control the target. At the start of each of the target's turns, it attempts another Will save. If it fails, it's controlled by you on that turn; if it succeeds, it chooses its own actions; and if it critically succeeds, it forces you out and the spell ends.
Critical Failure You possess the target fully, and it can only watch as you manipulate it like a puppet. The target is controlled by you.

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sparkin Spellrig (AC 18) (HP 37/58) |
Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
Bulak the Wanderer (AC 23) (HP 57/82) |
Green Fanatic (HP -53) |
Olnik Shadowstone (AC 21) (HP 43/64) |
White Demon (HP -15) |
Red Fanatic (HP -) |
➤ Shayla Quickfingers (AC 24) (HP 64/74) |
➤ Charlies (AC 24) (HP 77/86) |
➤⠀⠀⠀Estes (AC 24) (HP 77/86) | fast healing 6 (3 rounds), shield up |
Yellow Fanatic (HP -) |
Purple Fanatic (HP -39) | bleeding 1d4, dazzled (bleeding), OG (Meadow) |

Dark Archive

Sparkin hits his targets, but finds it has little effect on the demon due to it's lack of substance.

Incorporeal Resist all 5 (except force, ghost touch, and vitality)

Bulak is unable to connect with her strikes but provides enough of a distraction for Meadow to strike a critical blow.

Very wounded, the cultist in green goes after Meadow!

◆◆◆ Frenzied Assault.

Dagger OG: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Piercing: 2d4 + 7 + 2 ⇒ (1, 3) + 7 + 2 = 13

Dagger OG: 1d20 + 12 + 1 - 4 ⇒ (8) + 12 + 1 - 4 = 17

Dagger OG: 1d20 + 12 + 1 - 8 ⇒ (10) + 12 + 1 - 8 = 15

Meadow is stabbed once.

⬤ Ritual Room Round 2 ⬤
Party Condition(s): Courageous Anthem Round 2 of 3
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Sparkin Spellrig (AC 18) (HP 37/58) |
Meadow (AC 24) (HP 61/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
Bulak the Wanderer (AC 23) (HP 70/82) |
Green Fanatic (HP -53) |
➤ Olnik Shadowstone (AC 21) (HP 43/64) |
White Demon (HP -15) |
Red Fanatic (HP -) |
Shayla Quickfingers (AC 24) (HP 64/74) |
Charlies (AC 24) (HP 52/86) |
⠀⠀⠀Estes (AC 24) (HP 52/86) | fast healing 6 (4 rounds), shield up |
Yellow Fanatic (HP -) |
Purple Fanatic (HP -39) | bleeding 1d4, dazzled (bleeding) |

Dark Archive

As Xun tries to bring Luna into the fight, Wanikkawi tries to take a bite.

↺ Reactive Strike jaws only
Attack: 1d20 + 21 ⇒ (1) + 21 = 22

Fortune smiles upon Xun as the clumsy spirit stumbles.

PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Kidron Quintus (AC 25) (76/92 HP) | sickened 1
Green corpse (-140 HP) | clumsy 1, frightened 1
➤ Brekovi (AC 25, +1 w Shield cantrip) (34/69 HP) | sickened 1 (1 round), wounded 1, shield up
Wanikkawi (-55 HP) | clumsy 2
BakBat (AC 24) (32/62 HP) | 1ounded 1
Luna (AC 21, +1 w Shield Cantrip) (39/57 HP) | wounded 1, prone
⠀⠀Flutterbat (AC 21) (35/35 HP)
Blue corpse (-67 HP) | clumsy 1
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (62/62 HP)
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
Yellow Corpse (-140 HP) | clumsy 1
Xun Saburo (AC 26) (58/78 HP) | sickened 1

EFFECTS & CONDITIONS REFERENCE

Child's Play :
You gain a +2 circumstance bonus to recall knowledge checks regarding spirits and the DC increase for rarity is lowered by 2.

Building the Bonfire :
The noise from burning thunderbrush startles spirits, causing those in the ceremonial fire’s light to become clumsy (2 in the bright light, 1 in the dim light).

Spring Renewal :
You gain a +1 status bonus to checks to Aid each other for the next 24 hours.

Dark Archive

The green-stoled fanatic is punched but continues ranting madly.

The fanatics dressed in violet and yellow join the fight. They both move up to Bulak to pin her in the corner.

◆ Stride
◆ Stride
◆ Strike
Dagger: 1d20 + 12 ⇒ (19) + 12 = 31
Piercing: 2d4 + 7 ⇒ (1, 4) + 7 = 12

◆◆◆ Frenzied Assault
Dagger: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Piercing: 2d4 + 7 + 2 ⇒ (1, 4) + 7 + 2 = 14
Dagger: 1d20 + 12 + 1 - 4 ⇒ (9) + 12 + 1 - 4 = 18
Dagger: 1d20 + 12 + 1 - 8 ⇒ (8) + 12 + 1 - 8 = 13

Concealment: 1d20 ⇒ 4
Bleed;Flat Check: 1d4 ⇒ 41d20 ⇒ 15

⬤ Ritual Room Round 2 ⬤
Party Condition(s): Courageous Anthem Round 1 of 3
Terrain Feature(s): Stairs and benches are difficult terrain.
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Sparkin Spellrig: DC 26 Reflex or Will vs 21 spirit damage. ❗
❗ Meadow: DC 26 Reflex or Will vs 21 spirit damage. ❗
❗ Olnik Shadowstone: DC 26 Reflex or Will vs 21 spirit damage. ❗
❗ Shayla Quickfingers: DC 26 Reflex or Will vs 21 spirit damage. ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Sparkin Spellrig (AC 18) (HP 58/58) |
➤ Meadow (AC 24) (HP 74/74) |
⠀⠀⠀Silence (AC 23) (HP 52/52) |
➤ Bulak the Wanderer (AC 23) (HP 70/82) |
Green Fanatic (HP -44) |
Olnik Shadowstone (AC 21) (HP 64/64) |
White Demon (HP -11) |
Red Fanatic (HP -) |
Shayla Quickfingers (AC 24) (HP 74/74) |
Charlies (AC 24) (HP 52/86) |
⠀⠀⠀Estes (AC 24) (HP 52/86) | fast healing 6 (4 rounds), shield up |
Yellow Fanatic (HP -) |
Purple Fanatic (HP -17) |

Dark Archive

Wanikkawi is pierced by the needles.

The remaining exorcion moves to attack Luna.

◆ Stride
◆ Strike
Fist: 1d20 + 18 - 1 ⇒ (14) + 18 - 1 = 31
Bludgeoning: 2d8 + 8 ⇒ (7, 6) + 8 = 21 crit for 42

One punch and Luna crumples to the ground. Kidron's reaction won't save her, so I won't have him use it.

It then spits at Tessa.

◆ Strike
Bloody Spew: 1d20 + 18 - 1 - 5 ⇒ (8) + 18 - 1 - 5 = 20

But misses.

PARTY CONDITIONS: ---
TERRAIN FEATURES: Green spaces are difficult terrain
MAP LINK: ENCOUNTER MAP
OTHER NOTES: ---

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Kidron Quintus (AC 25) (76/92 HP) | sickened 1
Green corpse (-140 HP) | clumsy 1, frightened 1
➤ Brekovi (AC 25, +1 w Shield cantrip) (34/69 HP) | sickened 1 (1 round), wounded 1, shield up
Wanikkawi (-55 HP) | clumsy 2, frightened 1, grabbing Xun (jaws)
BakBat (AC 24) (32/62 HP) | Wounded 1
Luna (AC 21, +1 w Shield Cantrip) (0/57 HP) | dying 2, prone
⠀⠀Flutterbat (AC 21) (35/35 HP)
Blue corpse (-67 HP) | clumsy 1, frightened 1
➤ Tess of Tosof (AC 25, +1 w Shield cantrip) (62/62 HP)
⠀⠀Humphrey (Spider Familiar) (AC 25) (35/35 HP)
Yellow Corpse (-140 HP) | clumsy 1
➤ Xun Saburo (AC 26) (58/78 HP) | sickened 1, restrained (Escape DC 29)

EFFECTS & CONDITIONS REFERENCE

Child's Play :
You gain a +2 circumstance bonus to recall knowledge checks regarding spirits and the DC increase for rarity is lowered by 2.

Building the Bonfire :
The noise from burning thunderbrush startles spirits, causing those in the ceremonial fire’s light to become clumsy (2 in the bright light, 1 in the dim light).

Spring Renewal :
You gain a +1 status bonus to checks to Aid each other for the next 24 hours.

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