Angvar Thestlecrit

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1,426 posts. Alias of Michael Hallet.


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Dark Archive

You have green and purple keys, no red.

Using a green key they have on them, the Devilish Dealers enter a portal to the winding hallway for earlier.

As Manny opens the door, the smell of wet vegetation immediately fills the room. Hero Point for Manny

GM Screen:
Kaitlyn Deathsbane's Will Save (E): 1d20 + 15 ⇒ (13) + 15 = 28
Emmanuel Holysmith's Will Save (M): 1d20 + 16 ⇒ (16) + 16 = 32 (Performer's Heart (Success -> Critical Success))
Fin-thir's Will Save (E): 1d20 + 15 ⇒ (19) + 15 = 34
Charlies's Will Save (E): 1d20 + 15 ⇒ (19) + 15 = 34
Teja Khellekdottir's Will Save (E): 1d20 + 15 ⇒ (19) + 15 = 34
Hirondelle's Will Save (M): 1d20 + 17 ⇒ (17) + 17 = 34

Stepping in, you see two large masses rise out of a pool and approach!

GM Screen:
Kaitlyn Deathsbane's Initiative using Scout: 1d20 + 16 ⇒ (13) + 16 = 29
Emmanuel Holysmith's Initiative using Scout: 1d20 + 14 ⇒ (2) + 14 = 16
Fin-thir's Initiative using Search: 1d20 + 17 ⇒ (20) + 17 = 37
Charlies's Initiative using Defend: 1d20 + 16 ⇒ (12) + 16 = 28
Teja Khellekdottir's Initiative using Avoid Notice: 1d20 + 19 ⇒ (12) + 19 = 31
Hirondelle 's Initiative using Search: 1d20 + 15 ⇒ (11) + 15 = 26 Cyan, Green: 1d20 ⇒ 181d20 ⇒ 3

⬤ Seaweed Overgrowth Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
➤ Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Cyan Plant (HP -) |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 0☘️ |
Charlies (AC 26) (HP 112/112) | 1☘️ |
⠀⠀⠀Estes (AC 26) (HP 112/112) |
Hirondelle (AC 27) (HP 132/132) | 2☘️ |
Green Plant (HP -) |
Emmanuel Holysmith (AC 27) (HP 107/107) | 2☘️ |

Dark Archive

Anyone?

Dark Archive

"Through the door on your right (revealed on map) has a special teleporter. I've only seen Yollen and his lieurtenants use it, so we suspect it is important. So important, in fact, that you have to use three of those colored shards, one of each to activate the orbs."

"Though, I have theorized," another Devilish Dealer speaks up, "that you might be able to force the orb to accept a key of a different color. They work off of magical resonance, which could be altered if you had the right skills."

Dark Archive

The Devilish Dealers relax when they recognize old rivals.

"We've been supplying the facility with warshards since Godsrain produced them. In gratitude, a man named Yollen asked if they would like to be the part of the experiments here without disclosing the risks involved. Let's just say that the experiment didn’t go well, and the we lost a few members. For those that survived, the concoction we took gave us a rush of unparalleled power... then left us drained and exhausted for days after. Consequently, we've become rather skeptical of what’s going on in the facility."

"So how about we make a deal. We're too exhausted to investigate on our own, but we have information that could be helpful to you. We'll trade our information now. In exchange you tell us what you find out about this place."

Dark Archive

Once healed, you use the newly acquired purple crystal key. You end up in a short, wide hallway with red, green, and purple domes. Beyond the hallway is a grand room where a statue in ancient Azlanti garments, though featureless, towers menacingly in this domed room.

Four humans stand around the statue. You think they were in the middle of a discussion that stopped the moment a portal into this area opened. Their hands are on their weapons, but they eye you suspiciously.

If your PC played #6- 07: A God Falls Where Magic Fails:
You recognize these Chelaxians as The Devilish Dealers. They recognize you, foiling any chance that your disguises will work.

Dark Archive

Sorry for the delay. In addition to my busy weekend, I had to do some digging through the rules.

My interpretation of what I read is that just as with the pre-remaster rules, attack roll modifiers like courageous anthem, do not apply to skill actions like grapple.

This was explicitly mentioned in the Core Rulebook FAQ, but I could not find anything definitive in the Player Core or FAQ. What I based my decision on was the rules section of attacks in Player Core 302-203, specifically on the last part of that section, "Compare to AC" suggests that if it doesn't target AC, then it is not an attack roll, but a skill check with the attach trait (meaning MAP applies). There are items that make exceptions such as the Shadow Signet, but they explicitly spell out that the check is still an attack roll.

It mattered in this case as a phistophilus has a Fortitude DC of 28.

If someone has seen something definitive from a rules source that says this has changed, please point it out to me.

Dark Archive

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Estes misses completely. Emmanuel tries to grab the devils, but she just wriggles out of his grasp.

Manny slices at the devil as she moves away, but it does little damage.

Hirondelle RS: 1d20 + 18 ⇒ (9) + 18 = 27

The goblin, narrowly misses as well.

Actually that would have hit due to courageous anthem, but even rolling max damage on a normal hit would not do enough to take out the devil.

Once out of reach of the Pathfinders, the devil teleports away.

There are domes of each color in this room, purple, red and green. What remains of the one devil that did not escape is a purple crystal key.

It is quiet here, with few ways to access these rooms, you figure it is safe to rest until you are healed.

Hero point for Hirondelle.

Dark Archive

Was Manny taking any other actions?

Dark Archive

Kaitlyn heals her allies while Hirondelle continues to be wracked by poison.

Poison: 3d6 ⇒ (1, 6, 2) = 9

The goblin and Teja banish the devil with their combined attacks Teja has one action remaining while Fin-thir wounds the last of the devils with an arrow.

⬤ Bonded Devils Round 4 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -103) | bleed 12 |
Hirondelle (AC 27) (HP 73/132) | Infernal Wound (50 hp; DC 29), Sarglagon Venom (Stage 2, Round 3), clumsy 2, wounded 1 | 1☘️ |
Sarglagon (blue) (HP -110) | bleed 6 |
➤ Teja Khellekdottir (AC 28) (HP 109/118) | One action remaining | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 90/107) | 0☘️ |
Fin-thir (AC 27) (HP 94/114) | 2☘️ |
Sarglagon (white) (HP -120) | bleed 1d6 |
➤ Charlies (AC 26) (HP 88/112) | 1☘️ |
➤⠀⠀⠀Estes (AC 26) (HP 88/112) | Boosted 3 |
➤ Emmanuel Holysmith (AC 27) (HP 105/107) | OG to Phistophius until EoNT | 1☘️ |

Dark Archive

Despite a heroic second effort, Manny is unable to grab hold of the contract devil.

"You shall regret trying to put your hands on me."

The phistophilus tries to cut Manny down with one of her contracts.

◆ Strike

Binding Contract: 1d20 + 23 ⇒ (2) + 23 = 25

Dodging her first attack, the devil feigns frightened surprise.

◆ Feint

Deception: 1d20 + 23 ⇒ (13) + 23 = 36
Critical Success

Then follows up with another slash.

◆ Strike

Binding Contract: 1d20 + 23 - 4 ⇒ (5) + 23 - 4 = 24

But he is able to duck out of the way again.

⬤ Bonded Devils Round 4 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗
❗ Teja Khellekdottir: DC 23 Fortitude vs 29 bludgeoning ❗
❗ Fin-thir: DC 23 Fortitude vs 29 bludgeoning ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -43) |
➤ Hirondelle (AC 27) (HP 58/132) | Infernal Wound (70 hp; DC 29), Sarglagon Venom (Stage 2, Round 2), clumsy 2, wounded 1 | 1☘️ |
Sarglagon (blue) (HP -110) | bleed 6 |
➤ Teja Khellekdottir (AC 28) (HP 109/118) | 2☘️ |
➤ Kaitlyn Deathsbane (AC 27) (HP 90/107) | 0☘️ |
➤ Fin-thir (AC 27) (HP 94/114) | 2☘️ |
Sarglagon (white) (HP -82) | bleed 1d6 |
Charlies (AC 26) (HP 62/112) | 1☘️ |
⠀⠀⠀Estes (AC 26) (HP 62/112) | Boosted 3 |
Emmanuel Holysmith (AC 27) (HP 105/107) | OG to Phistophius until EoNT | 1☘️ |

Dark Archive

Fin-thir's first shot is off target, but he adjusts his name for the second.

Immune fire, resist physical 5

The Sarglagon bites at Teja.

◆ Strike
Fangs: 1d20 + 20 ⇒ (12) + 20 = 32
Piercing: 2d12 + 9 ⇒ (6, 5) + 9 = 20

He then exhales a torrent of water through some of the Pathfinders.

◆◆ Cast a Spell (Hydraulic Torrent) Targets: Teja, Fin-thir, Charlies
Bludgeoning: 8d6 ⇒ (5, 3, 6, 5, 5, 2, 2, 1) = 29 DC 23 basic Fortitude

Bleed: 1d6 ⇒ 3
Flat: 1d20 ⇒ 13

⬤ Bonded Devils Round 3 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗
❗ Teja Khellekdottir: DC 23 Fortitude vs 29 bludgeoning ❗
❗ Fin-thir: DC 23 Fortitude vs 29 bludgeoning ❗
❗ Charlies: DC 23 Fortitude vs 29 bludgeoning ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -43) |
Hirondelle (AC 27) (HP 21/132) | Infernal Wound (70 hp; DC 29), Sarglagon Venom (Stage 2, Round 2), clumsy 2 wounded 1 | 1☘️ |
Sarglagon (blue) (HP -110) | bleed 6 |
Teja Khellekdottir (AC 28) (HP 98/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 79/107) | 0☘️ |
Fin-thir (AC 27) (HP 83/114) | 2☘️ |
Sarglagon (white) (HP -63) | bleed 1d6 |
➤ Charlies (AC 26) (HP 57/112) | 2☘️ |
➤⠀⠀⠀Estes (AC 26) (HP 57/112) | Boosted 3 |
➤ Emmanuel Holysmith (AC 27) (HP 94/107) | 2☘️ |

Dark Archive

The problem here is the map is a series of disconnected rooms with portals.

Dark Archive

I can move us along tomorrow. I won't be home most of the day today.

Dark Archive

It is Fin-thir's turn.

FYI. This scenario runs long. At our pace we definitely won't be even close to done by the end of the gameday. We'll lucky to be done before the new year.

Dark Archive

Poison: 3d6 ⇒ (4, 5, 5) = 14

Breath of Life not needed

The poison makes Hirondelle even clumsier and teetering on the brink of consciousness.

The Sarglagon in the back takes a bite out of Fin-thir

Fangs: 1d20 + 20 ⇒ (16) + 20 = 36
Piercing: 2d12 + 9 ⇒ (11, 6) + 9 = 26

It then teleports away.

Teja advances on the devil and strikes once.

Kaitlyn focuses on healing.

⬤ Bonded Devils Round 3 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -43) |
Hirondelle (AC 27) (HP 21/132) | Infernal Wound (70 hp; DC 29), Sarglagon Venom (Stage 2, Round 2), clumsy 2) wounded 1 | 1☘️ |
Sarglagon (blue) (HP -110) | bleed 6 |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 79/107) | 0☘️ |
➤ Fin-thir (AC 27) (HP 83/114) | 2☘️ |
Sarglagon (white) (HP -54) | bleed 1d6 |
Charlies (AC 26) (HP 57/112) | 2☘️ |
⠀⠀⠀Estes (AC 26) (HP 57/112) | Boosted 4 |
Emmanuel Holysmith (AC 27) (HP 94/107) | 2☘️ |

Dark Archive

Reflex: 1d20 ⇒ 151d20 ⇒ 13
Both succeed, the Sarlagon only due to the bonus to save against magic. 13 + 13 + 1 = 27

The angel punches the Sarglagon. If only there were time for bardic music that would have been a crit (AC 27).

The phisophilus leaves the storm of debris and throws a bolt of lightning through the Pathfinders.

◆ Stride
◆◆ Cast a Spell (Lightning Bolt rank 5)
Targets: Hirondelle, Teja, Kaitlyn, Charlies
Electricity: 6d12 ⇒ (1, 2, 7, 12, 6, 12) = 40 DC 31 basic Reflex

Hirondelle is in danger of going down again. It's his action assuming he is still able to take one.

⬤ Bonded Devils Round 3 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison, DC 31 Reflex vs 40 lightning (clumsy 1) ❗
❗ Teja Khellekdottir: DC 31 Reflex vs 40 lightning ❗
❗ Kaitlyn Deathsbane: DC 31 Reflex vs 40 lightning ❗
❗ Charlies: DC 31 Reflex vs 40 lightning ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -43) |
➤ Hirondelle (AC 27) (HP 28/132) | Infernal Wound (70 hp; DC 29), Sarglagon Venom (Stage 1, Round 1), clumsy 1, wounded 1, prone, weapon dropped. | 1☘️ |
Sarglagon (blue) (HP -110) | bleed 6 |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 104/107) | 1☘️ |
Fin-thir (AC 27) (HP 102/114) | 2☘️ |
Sarglagon (white) (HP -30) |
Charlies (AC 26) (HP 77/112) | 2☘️ |
⠀⠀⠀Estes (AC 26) (HP 77/112) | Boosted 4 |
Emmanuel Holysmith (AC 27) (HP 87/107) | 2☘️ |

Dark Archive

Infernal wound only blocks magical healing. Natural/Alchemical healing works fine, but the way I run it is that magical healing will be applied to infernal wounds first, but natural/alchemical healing is applied to infernal wounds last, only touching infernal wounds if that is the only damage remaining. Essentially I run it that way to make infernal wounds as difficult to deal with as possible.

Dark Archive

Counteract: 1d20 + 14 ⇒ (14) + 14 = 28

Failure = Counteract Rank = Spell Rank - 1 = 4.
Rank 4 Counteract vs Rank 5 Effect (Fails)

Charlies reads the scroll, pushing the healing magic into the diabolical cuts. Just when it looks like the magic is going to push through, the power fizzles without effect.

Seeing Hirondelle fall, Teja rushes in and rouses the exemplar.

Kat heals the summoner and then launches an arrow at the contract devil. The arrow strikes, but the wound is minimal. Resist 10 physical

Fin-thir hits the devil blocking the escape who remains standing despite looking very ragged. The flames have no effect. Immune fire

The other sarglagon interposes himself in front of the Phistophilus and then bites and slaps at Estes.

◆ Step
◆ Strike
Fangs: 1d20 + 20 ⇒ (8) + 20 = 28
Piercing/Unholy: 2d12 + 9 ⇒ (2, 4) + 9 = 15
◆ Strike
Tentacle Arm: 1d20 + 20 - 4 ⇒ (1) + 20 - 4 = 17

⬤ Bonded Devils Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -36) |
Hirondelle (AC 27) (HP 28/132) | Infernal Wound (70 hp; DC 29), Sarglagon Venom (Stage 1, Round 1), clumsy 1, wounded 1, prone, weapon dropped. | 1☘️ |
Sarglagon (blue) (HP -110) | bleed 6 |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 104/107) | 1☘️ |
Fin-thir (AC 27) (HP 102/114) | 2☘️ |
Sarglagon (white) (HP -23) |
➤ Charlies (AC 26) (HP 77/112) | 2☘️ |
➤⠀⠀⠀Estes (AC 26) (HP 77/112) |
➤ Emmanuel Holysmith (AC 27) (HP 87/107) | 2☘️ |

Dark Archive

Yes

Dark Archive

Poison: 2d6 ⇒ (5, 6) = 11 The poison starts to slow Hirondelle down as his body becomes bloated.

The Sarglagon bites once at a weakened Hirondelle.

◆ Strike
Fangs: 1d20 + 20 ⇒ (15) + 20 = 35
piercing: 2d12 + 9 ⇒ (4, 2) + 9 = 15

Does Hirondelle have any resistance to piercing? He's dying if not.

It then disappears only to reappear behind the group, blocking escape!

◆◆ Cast a Spell = Translocate Rank 4

Bleed: 1d6 ⇒ 3
Flat: 1d20 ⇒ 19

The bleeding stops.

⬤ Bonded Devils Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -28) |
Hirondelle (AC 27) (HP 0/132) | Infernal Wound (70 hp; DC 29), Sarglagon Venom (Stage 1, Round 1), clumsy 1, dying 1, prone, weapon dropped. | 1☘️ |
Sarglagon (blue) (HP -76) |
➤ Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
➤ Kaitlyn Deathsbane (AC 27) (HP 104/107) | 1☘️ |
➤ Fin-thir (AC 27) (HP 102/114) | 2☘️ |
Sarglagon (white) (HP -23) | reaction used |
Charlies (AC 26) (HP 67/112) | 2☘️ |
⠀⠀⠀Estes (AC 26) (HP 67/112) |
Emmanuel Holysmith (AC 27) (HP 87/107) | 2☘️ |

Dark Archive

As Estes lines up his holy punch, the other Sarglagon bats the angel's arm away with one of his tentacle arms.

Stygian Guardian ↺ - Trigger A creature or object within the sarglagon’s reach is targeted by an attack; Effect The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.

Miss due to cover.

The Phistophilus whips one of its contracts around Hirondelle

◆ Strike
Binding Contract: 1d20 + 23 ⇒ (15) + 23 = 38
Slashing (doubled): 3d6 + 11 ⇒ (3, 6, 3) + 11 = 23 + Grab and Infernal Wound

◆ Grab
Athletics: 1d20 + 19 ⇒ (3) + 19 = 22 Fail

◆ Strike
Binding Contract (agile): 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29
Slashing (doubled): 3d6 + 11 ⇒ (2, 5, 6) + 11 = 24 + Infernal Wound

Two massive gashes leave Hirondelle on the brink of falling.

⬤ Bonded Devils Round 2 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -28) |
➤ Hirondelle (AC 27) (HP 21/132) | Infernal Wound (70 hp; DC 29) | 2☘️ |
Sarglagon (blue) (HP -55) | bleed d6 |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 104/107) | 1☘️ |
Fin-thir (AC 27) (HP 102/114) | 2☘️ |
Sarglagon (white) (HP -23) | reaction used |
Charlies (AC 26) (HP 67/112) | 2☘️ |
⠀⠀⠀Estes (AC 26) (HP 67/112) |
Emmanuel Holysmith (AC 27) (HP 87/107) | 2☘️ |

Dark Archive

Manny easily makes it through.

It's a critical success. No additional effect, but you now know that its Reflex is +13 or lower.

Dark Archive

Fin-Thir is able to withstand most of the magical assault, but his shots likewise are just a little bit off.

Teja manages to strike a vital blow. 32 damage and bleed

The sarglagon still inside the room bites at Hirondelle.

◆ Strike
fangs: 1d20 + 20 ⇒ (2) + 20 = 22

The swings masses of dripping tentacles.

◆ Strike
tentacle arm: 1d20 + 20 - 4 ⇒ (12) + 20 - 4 = 28
bludgeoning: 2d8 + 9 ⇒ (8, 8) + 9 = 25

Hirondelle need to save against Sarglagon Venom.

◆ Strike
tentacle arm: 1d20 + 20 - 8 ⇒ (6) + 20 - 8 = 18

⬤ Bonded Devils Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 26 Fortitude vs poison ❗
❗ Charlies: DC 23 Fortitude vs 25 bludgeoning ❗
❗ Estes: DC 23 Fortitude vs 25 bludgeoning ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -28) |
Hirondelle (AC 27) (HP 91/132) | 2☘️ |
Sarglagon (blue) (HP -55) | bleed d6 |
Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 104/107) | 1☘️ |
Fin-thir (AC 27) (HP 102/114) | 2☘️ |
Sarglagon (white) (HP -23) |
➤ Charlies (AC 26) (HP 92/112) | 2☘️ |
➤⠀⠀⠀Estes (AC 26) (HP 92/112) |
➤ Emmanuel Holysmith (AC 27) (HP 87/107) | 2☘️ |

Dark Archive

Fort, B, W, O: 1d20 ⇒ 71d20 ⇒ 21d20 ⇒ 5
All Fail

Holy power engulfs the devils, burning their flesh

Sarglagon - Weakness 5 holy
Phistophilus - Weakness 10 holy

Hirondelle Will: 1d20 + 17 ⇒ (9) + 17 = 261d20 + 17 ⇒ (17) + 17 = 34

As Hirondelle moves by the Srglagon's he feels as though he is trying to walk against the tide. It is tiring, but he pushes through.

Heavy Aura (aura, divine, incapacitation) 10 feet. A creature that enters the heavy aura must attempt a DC 23 Will save. It is then temporarily immune for 10 minutes.

Success The creature is unaffected.
Failure The creature is encumbered while it remains in the
area. If the creature is already encumbered, it is immobilized
while it remains within the aura.
Critical Failure As failure, but the effect persists for 3 rounds
after leaving the aura.

The sarglagon in the corner unleashes a torrent of water that hits Estes, Charlies and Fin-thir.

◆◆ Cast a Spell (Hydraulic Torrent)

Bludgeoning: 8d6 ⇒ (5, 1, 3, 2, 3, 2, 6, 3) = 25 DC 23 Fortitude

He then moves to cut off entrance into the room, leaving Hirondelle isolated.

◆ Stride

Kaitlyn provides much-needed burn relief to Emmanuael, but her shot narrowly misses due to having to shoot around him.

AC = 27. Missed due to lesser cover.

⬤ Bonded Devils Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 31 basic Reflex vs 27 fire. ❗
❗ Fin-thir: DC 31 basic Reflex vs 27 fire; DC 23 Fortitude vs 25 bludgeoning ❗
❗ Charlies: DC 23 Fortitude vs 25 bludgeoning ❗
❗ Estes: DC 23 Fortitude vs 25 bludgeoning ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -28) |
Hirondelle (AC 27) (HP 116/132) | 2☘️ |
Sarglagon (blue) (HP -23) |
➤ Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Kaitlyn Deathsbane (AC 27) (HP 80/107) | 1☘️ |
➤ Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Sarglagon (white) (HP -23) |
Charlies (AC 26) (HP 92/112) | 2☘️ |
⠀⠀⠀Estes (AC 26) (HP 92/112) |
Emmanuel Holysmith (AC 27) (HP 87/107) | 2☘️ |

Dark Archive

Charlies and Estes aren't up yet. It was Teja who delayed and Hirondelle who hasn't acted yet.

Dark Archive

Teja Khellekdottir wrote:


Can I confirm I have successfully used RK against both types of creatures? This is important, as it is a requirement for use of analyse weakness.

Yes, you succeeded on both.

Dark Archive

The devils roar and attack.

Spoiler:
Kaitlyn Deathsbane's Initiative using Scout: 1d20 + 16 ⇒ (9) + 16 = 25
Emmanuel Holysmith's Initiative using Scout: 1d20 + 14 ⇒ (1) + 14 = 15
Fin-thir's Initiative using Search: 1d20 + 17 ⇒ (8) + 17 = 25
Charlies's Initiative using Defend: 1d20 + 16 ⇒ (8) + 16 = 24
Teja Khellekdottir's Initiative using Avoid Notice: 1d20 + 19 ⇒ (8) + 19 = 27
Hirondelle's Initiative using Search: 1d20 + 15 ⇒ (14) + 15 = 29
Blue: 1d20 + 18 ⇒ (8) + 18 = 26
White: 1d20 + 18 ⇒ (6) + 18 = 24
Orange: 1d20 + 21 ⇒ (14) + 21 = 35

"Fools. Let me give you a taste of the hellfire that awaits."

Suddenly the hallway is engulfed in flames.

◆Demoralize Emanuel Intimidation: 1d20 + 21 ⇒ (3) + 21 = 24
Failure
◆◆ Cast a Spell (Fireball rank 5)
Fire: 10d6 ⇒ (5, 3, 1, 2, 1, 1, 5, 4, 3, 2) = 27

⬤ Bonded Devils Round 1 ⬤
Map Link: ENCOUNTER MAP
Note(s): ☘️: Hero Point, OG: Off-Guard

BEFORE YOUR TURN
❗ Hirondelle : DC 31 basic Reflex vs 27 fire. ❗
❗ Teja Khellekdottir: DC 31 basic Reflex vs 27 fire. ❗
❗ Kaitlyn Deathsbane: DC 31 basic Reflex vs 27 fire. ❗
❗ Fin-thir: DC 31 basic Reflex vs 27 fire. ❗
❗ Charlies: DC 31 basic Reflex vs 27 fire. ❗
❗ Estes: DC 31 basic Reflex vs 27 fire. ❗
❗ Emmanuel Holysmith: DC 31 basic Reflex vs 27 fire. ❗

CHARACTER IN ➤ BOLD TYPEFACE CAN ACT! STRIKETHROUGH NAMES ARE ELIMINATED.
Phistophilus (HP -) |
➤ Hirondelle (AC 27) (HP 132/132) | 2☘️ |
➤ Teja Khellekdottir (AC 28) (HP 118/118) | 2☘️ |
Sarglagon (blue) (HP -) |
Kaitlyn Deathsbane (AC 27) (HP 107/107) | 2☘️ |
Fin-thir (AC 27) (HP 114/114) | 2☘️ |
Sarglagon (white) (HP -) |
Charlies (AC 26) (HP 112/112) | 3☘️ |
⠀⠀⠀Estes (AC 26) (HP 112/112) |
Emmanuel Holysmith (AC 27) (HP 107/107) | 2☘️ |

Dark Archive

"Oh, no. You don't just walk away from us! If you want to leave, you need to barter for your freedom. If you can reveal some secrets to us, then we will allow you to leave."

Dark Archive

GM Screen:
Emmanuel Holysmith's Religion (E): 1d20 + 13 ⇒ (20) + 13 = 33
Charlies's Religion (M): 1d20 + 17 ⇒ (12) + 17 = 29 (Dubious Knowledge)
Teja Khellekdottir's Religion (T): 1d20 + 12 ⇒ (18) + 12 = 30
Hirondelle 's Religion (E): 1d20 + 14 ⇒ (7) + 14 = 21

Emmanuel Holysmith's Religion (E): 1d20 + 13 ⇒ (16) + 13 = 29
Charlies's Religion (M): 1d20 + 17 ⇒ (16) + 17 = 33 (Dubious Knowledge)
Teja Khellekdottir's Religion (T): 1d20 + 12 ⇒ (18) + 12 = 30
Hirondelle 's Religion (E): 1d20 + 14 ⇒ (20) + 14 = 34

The scaly amalgamations are the sarglagon that you heard of earlier.

Sarglagon - Creature 8

Worst Save: Reflex
Immune Fire, Resists Poison and physical (except silver)
Special Attack - Drown - The sarglagon conjures murky water to fill the lungs of a creature within 30 feet of it that can’t breathe water. The target must attempt a DC 26 Fortitude save.
Special Ability - Stygian Guardian [reaction] Trigger A creature or object within the sarglagon’s reach is targeted by an attack; Effect The sarglagon interposes themself, giving the creature or object standard cover against the attack (+2 circumstance bonus to AC), or greater cover (+4 circumstance bonus to AC) if the sarglagon was already granting it lesser cover.

The devil that is humanoid in appearance is a phistophilus, also known as a contract devil.

Phistophilus - Creature 10

Best Save: Will
Immune Fire, Resists Poison and physical (except silver)
Special Attack - Infernal Wound The wounds from a contract devil’s Strikes resist healing. A spellcaster or item attempting to use healing magic on a creature suffering first attempts to counteract infernal wound (DC 29). If it is not counteracted, the healing has no effect.

Dark Archive

Having inspected the items as best you can, you venture into the hallway. It's quickly apparent that the lion heads were some sort of defensive mechanism, but they are inoperable.

At the end of the hall is a more immediate concern. Three fiendish creatures occupy the room at the end. Two are large creatures with blue scales and find, claws, and wings that suggest they are equally at him in land, sea, or sky. The third is more humanoid in appearance save for the orange skin and many horns over which long scrolls are draped.

They eye you suspiciously.

GM Screen:
Teja Khellekdottir's Deception (M): 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30

The smallest one speaks up raising palms towards the larger fiends as if to keep them at bay.

"The devil-grovelers send their lowly ones to us? Have you come to kneel at my feet?"

Dark Archive

Teja Khellekdottir wrote:
[dice=crafting(T)]1d20+16 Yeap, Teja is trained in every skill, and has bardic knowledge. She is her fathers daughter in many ways, which reminds me..

I don't see an alchemist's toolkit on your sheet, which is required to use identify alchemy.

Dark Archive

It's Crafting (trained) to identify the elixir which requires an alchemist's toolkit. I'll use that roll for the beads.

The three beads are frozen lava of Pale Mountain

The wand is a rank 4 wand of widened fireball

Dark Archive

With Teja investigating the cards, Charlies check the cabinet. A single vial labeled "hangover cure" and a wand that feels warm to the touch are found inside.

Beyond the stairs you see a winding corridor with lights that flicker, giving the lion head reliefs on the wall the illusion of blinking. They certainly look menacing.

You are pretty confident that the vial contains some sort of antidote, but learning the strength would require an Identify Alchemy activity.

You have two magical items that can be identified.

The wand (Arcana or Nature)
The beads (Arcana or Nature)

Dark Archive

Are you doing anything in the new room or moving to the stairs?

Other than a greenish portal and a set of doors, this room contains only two tables, a cabinet, and some chairs.

Dark Archive

Upon inserting the crystal a green hued window appears in the air. Beyond is a room with 2 tables, one with cards strewn about, chairs and a single cabinet.

You only have a few moments to decide what to do before the portal starts to close again. You might want to grab the key before you go.

Map is updated.

Dark Archive

anticipation building...

Dark Archive

Emmanuel Holysmith wrote:

I'm good for making only Perception checks.

Manny does have the >Rainment< rune on his armor- would he be able to make it look like the Chilexian armor? If not no big deal.

Yes, that would work.

The group had initially been working on Emmanuel's theory that the domes were wards and the best chance of finding intact crystals was further away, but in a few moments you discern that the blast originated from the entryway and spread inward. Looks like someone botched their Society check.

Searching closer to the domes you manage to find some broken pieces. Only near the far side does your effort pay off. You find a pair of intact green crystals that appear as though they would fit in the dome of the same color as well as a pouch containing three glass beads flickering with light.

You feel your invisibility begin to wane...

Dark Archive

You haven't found any crystals yet, just dust. That's the whole point of this section. If I was running this in person, you would be in rounds, using Seek actions to try to find the crystals. So far you have had 1 success (the DC is 28). You need a certain number of successes before your potions wear off and bad stuff happens. The potions give you rank 4 invisibility which lasts 1 minute.

It took you 3 rounds to get here and you've searched and did other things for a round.

If you want to take and wear the disguises, you need a total of 10 actions over 5 rounds (the text says that activity makes you slowed 2 for 5 rounds.)

At this point you have 2 courses of action.

Forgo the disguises and everyone can roll 15 Perception checks. (You'll probably need at least a round to get through the portal.)

Wear the disguises and make 5 checks each.

Dark Archive

Just more dust, but nothing else of worth or interest.

Would you like to keep searching or do something else?

In case you need a reminder.

Dark Archive

Anyone else want to try Perception? If not we can use another round of searching from those that do.

Dark Archive

Fin-thir finds some strange green dust on one of the Chelaxians. Looks like green glass or crystal that was ground to powder.

Dark Archive

GM Screen:
Emmanuel Holysmith's Society (T): 1d20 + 11 ⇒ (3) + 11 = 14

Emmanuel suspects the domes might be some sort of Azlanti security system, hopefully the Chelaxians disabled them all.

Teja realizes the surcoats could come in handy as a disguise, but it would takes some time to get them from the soldiers and put them on.

I'll take a Perception check (visual) from Teja. Others can also try searching as well.

Dark Archive

As you drink the potions, all your allies disappear from view. It only takes a moment to realize you are all still present, just invisible.

Eras himself leaps out the hole and into the thickest part of the enemy forces, directly into a confrontation with the facility’s leader, Yollen Frivetti. Seeing their captain surrounded, the crew of the Grinning Pixie surge forward and down onto the docks, making quite a scene.

The distraction they provide gives you an opportunity to sneak into the Azlanti ruins.

Furthest away from the fray is a short tunnel with three glass domes—green, purple, and red. A dozen Chelaxian troops lie unconscious, knocked out a few minutes ago by a blast of magic.

Rooms are, on average, about 25 feet in height with walls that are very smooth and would be difficult to climb. magical lighting keeps the interior generally bright. The inside of the facility has a perpetually fishy smell that incurs a –1 circumstance penalty on Perception checks that uses scent.

Area Map

You suspect you have a very short time to sneak in while your invisibility lasts. I'm not going to put us into rounds, but don't count on being able to finish anything long before it wears off.

Dark Archive

Kaitlyn Deathsbane wrote:

Kat takes a drink.

btw, ok for Kat to buy a rune and have in inscribed on her bow (or does she need to be in downtime mode for that?

You can make purchases. It's transferring that takes time as far as I know.

Here it is

Applying and Transferring Runes
The Pathfinder Society has a specialist at the Grand Lodge who can apply or swap out runes for agents in good standing. This service is free, and requires no check, but is only available before the adventure briefing or once the adventure is complete, unless stated in the adventure. Only the service of transferring the rune is free, however. Characters must still pay the 10% materials cost and provide any required runestones.

So adding a rune also has to be done after the adventure. Otherwise you have to purchase a new one with all the runes you want and sell the old one for half.

Dark Archive

GM Screen:
Emmanuel Holysmoth's Religion (E): 1d20 + 13 ⇒ (5) + 13 = 18
Hirondelle's Religion (E): 1d20 + 14 ⇒ (11) + 14 = 25

Hirondelle recalls Sarglagon are also called drowning devils due to their ability to conjure the murky water of Hell directly into the lungs of their victims.

After the questions, the poor Pixie takes a spell portside, which blows a hole wide enough for most people to jump out. Through the hole, Eras points out a portal just opened. More specifically, he points out the cavern beyond that briefly appeared until the portal closed.

“That cavern is the only place that I’ve actually seen show up through the portal so far. I say that makes it special, so try and find it.” Eras digs into his pouch, produce several glass flasks. He swipes at their necks with his blade. The bottles uncork with a hiss. “Take one each, quickly. Don’t drink until I say so. Too early and you’ll be drinking acid, too late and it’ll just be water. On my command, drink that potion, then out the hole for the portals furthest from us. Do not stay back to help, understand? We’ll keep their attention away while you get inside. You’re our best hope of getting out of here. Now, on my mark… Go!”

So, what do you do? Do you drink as directed or no?

Dark Archive

GM Screen:
Teja Khellekdottir's Religion (T): 1d20 + 12 ⇒ (5) + 12 = 17

Teja is about to say something, but then their mind goes blank.

Dark Archive

Hand wraps can have ghost-touch runes.

Swapping runes requires you to be in downtime mode.

You could just buy and invest another set of hand wraps with ghost touch.

+1 Ghost Touch = 80 gp.
+1 Striking Ghost Touch = 175 gp.

Dark Archive

GM Screen:
Emmanuel Holysmith's Religion (E): 1d20 + 13 ⇒ (8) + 13 = 21
Charlies's Religion (M): 1d20 + 17 ⇒ (7) + 17 = 24 (Dubious Knowledge)
Teja Khellekdottir's Religion (T): 1d20 + 12 ⇒ (19) + 12 = 31

Emmanuel Holysmith's Bardic Lore(T): 1d20 + 11 ⇒ (2) + 11 = 13
Fin-thir's Society (T): 1d20 + 12 ⇒ (9) + 12 = 21
Teja Khellekdottir's Society (M): 1d20 + 20 ⇒ (8) + 20 = 28 (Cognative crossover with Occultism)

What you know.

Charlies:
Recently, some Society agents nearly destroyed Ambrus Valsin’s (stern male human chamberlain) office with a reckless warshard experiment. Sorrina Westyr (studious female oread priest), the Master of Spells, teleported the mishap into the air, but the explosion still shattered windows across campus. Due to this and other near-catastrophes, the Society learned that there is about a minute of delay from warshard-based explosive emanations. Strict restrictions were places on warshard research going forward.

Ethereal manifestations called Ghosts of Gorum have been rising from warshards. The relentless fighting spirits can’t be reasoned with.

Teja Khellekdottir:
Recently, some Society agents nearly destroyed Ambrus Valsin’s (stern male human chamberlain) office with a reckless warshard experiment. Sorrina Westyr (studious female oread priest), the Master of Spells, teleported the mishap into the air, but the explosion still shattered windows across campus. Due to this and other near-catastrophes, the Society learned that there is about a minute of delay from warshard-based explosive emanations. Strict restrictions were places on warshard research going forward.

The types of devils Cheliaxians summon are often related to where they expect the devil to serve or what function. The PC can choose to immediately Recall Knowledge on one of the following devils: Coarti, Sarglagon, Phistophilus, or Levaloch

Last call for preparations before we move on.

Dark Archive

I have sent a PM to the remaining player giving them 24 hours to join the table. I will be moving on to the first encounter tomorrow.

Dark Archive

Charlies wrote:
"Are there devils with these soldiers? And where were we supposed to be before we were transported here?"

“Warshard hunting, I suppose. Given their numbers, most of this ruin must be underwater. I would not be surprised, then, if they’ve hired some thugs who can breathe beneath the waves. Also, were clearly dealing with Cheliax, so expect devils. Oh, and there’d better be warshards, otherwise—” He pulls his mask back on— “I’ve another uncomfortable conversation back at the Grand Lodge.”

Classes/Levels

HP 46 | AC/T/FF 26/16/21 | CMD 19 | F/R/W +6/+9/+11 | Init +3; PER +10|

About Pyewacket

Pyewacket
Male imp consular Almost always in Raven form
LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3; Senses darkvision 60 ft., detect good, detect magic; Perception +19

--------------------
Defense
--------------------
Imp AC 25, Touch 16, FF 21 (+3 Dex, +1 dodge, +9 natural, +2 size)
Bird AC 26
HP 46 (3d10); fast healing 2

Fort +6, Ref +9, Will +11

DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 20

--------------------
Offense
--------------------
Imp Speed 20 ft., fly 50 ft. (perfect)
Bird Speed 10 ft., fly 40 ft. (average)

Imp Melee sting +12 1d4 (plus poison)
Bird Melee Beak +12 1d3

Space 2½ ft.; Reach 0 ft.

Spell-Like Abilities (CL 6th; concentration +8)
. . Constant—detect good, detect magic
. . At will—invisibility (self only)
. . 1/day—augury, suggestion (DC 15)
. . 1/week—commune (6 questions, CL 12th)

--------------------
Statistics
--------------------
Str 10, Dex 17, Con 10, Int 16, Wis 12, Cha 14

BAB +7; CMB +8; CMD 19

Feats Dodge, Weapon Finesse

Skills
Acrobatics +9 (+5 to jump)
Appraise +4
Bluff +9
Climb +4
Diplomacy +5
Disguise +12
Fly +33
Heal +13
Intimidate +17
Knowledge (arcana) +18
Knowledge (dungeoneering) +15
Knowledge (nature) +15
Knowledge (planes) +18
Knowledge (religion) +13
Linguistics +4
Perception +19
Ride +8
Sense Motive +19
Spellcraft +21
Stealth +29
Survival +2
Swim +8
Use Magic Device +4

Languages Auran, Azlanti, Common, Infernal, Shadowtongue; telepathy 50 ft.

SQ change shape (Small or Tiny animal; beast shape II), gatefinder (perception), gatekeeper (knowledge [planes]), improved evasion

Special Abilities:

Damage Reduction (5/good or silver) You have Damage Reduction against all except Good or Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Fast Healing 2 (Ex) Heal damage every round unless you are killed.
Fly (50 feet, Perfect) You can fly!
Gatefinder (Perception) DC 20 Perception to find soulgates whose alignment is compatable with your own.
Gatekeeper (Knowledge [Planes]) Once you are aware of a soulgate, DC 30 Knowledge (planes) check to open it.
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (DC 13) (Ex) Sting—injury; save Fort DC 13; onset 1; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Pye Raven Form (Su) You can change your form.
Spell Resistance (20) You have Spell Resistance.
Telepathy (50 feet) (Su) Communicate telepathically if the target has a language.

Spells Held:

9th - [none]
8th - Cure Serious Wounds (Mass), Destruction, Discern Location, Maze, Power Word: Stun, Stormbolts
7th - Chain Lightning, Control Weather, Cure Moderate Wounds (Mass), Fairy Ring Retreat, Harm, Heal,
. . . . Ice Body, Plane Shift, Umbral Strike, Vortex
6th - Animate Objects, Banshee Blast, Cone of Cold, Eyebite, Freezing Sphere, Guards & Wards,
. . . . Heroism (Greater), Legend Lore, Raise Dead, True Seeing
5th - Cloudkill, Cure Critical Wounds, Curse (Major), Damnation Stride, Draconic Suppression, Feeblemind,
. . . . Flame Strike, Hold Monster, Overland Flight, Reincarnate, Secret Chest, Summon Monster V,
. . . . Teleport, Village Veil
4th - Aggressive Thundercloud (Greater), Anti-Incorporeal Shell, Black Tentacles^, Celestial Healing (Greater),
. . . . Charm Monster, Confusion^, Cure Serious Wounds^, Deathless^, Detect Scrying, Dimension Door^,
. . . . Divination, Enervation^, Familiar Melding, Fear, Neutralize Poison, Purge Spirit, Scrying,
. . . . Solid Fog^, Wall of Blindness/Deafness, Wall of Ice
3rd - Arcane Sight, Burrow, Cackling Skull, Clairaudience/Clairvoyance, Deep Slumber^, Dispel Magic^,
. . . . Erode Defenses, Fireball^, Fly^, Glyph of Warding^, Ice Spears, Lightning Bolt^, Locate Object,
. . . . Pocketful of Vipers, Remove Curse, Remove Disease, Speak with Dead, Stinking Cloud^,
. . . . Thorny Entanglement, Tongues, Twilight Knife, Vampiric Touch
2nd - Aggressive Thundercloud, Alter Self, Boneshaker, Brittle Portal, Cure Moderate Wounds^, Daze Monster,
. . . . Detect Thoughts, Enshroud Thoughts, Flaming Sphere, Glitterdust, Hidden Presence, Investigative Mind,
. . . . See Invisibility, Vomit Swarm, Web^, Web Shelter
1st - Adhesive Spittle, Air Bubble, Chill Touch, Comprehend Languages, Cure Light Wounds^, Ear-Piercing Scream^,
. . . . Fumbletongue, Identify, Mage Armor^, Obscuring Mist^, Ray of Enfeeblement^, Read Weather, Sanctify Corpse,
. . . . Shocking Grasp, Snowball, Sow Thoughts, Unprepared Combatant, Whispering Lore
Cnt - Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending,
. . . . Message, Read Magic, Resistance, Stabilize, Touch of Fatigue