Hey guys, I know I've been MIA for 10 days, things have just been ridiculous. My father had a heart attack last weekend, and I've been handling everything needed for him. In short he's just gotten out of the hospital this past weekend, and things are starting to get back to normal. I need a few days to finalize sorting everything out. Between work, sleep and hospital it's been a hectic little while. Wanted to touch base. I've not disappeared entirely.
Hemlock nods weighing the information "Very well, it's unfortunate the Amulet wasn't found, but it could have been in a myriad of places. In fact" He looks over to the elf woman "That is why Shalelu is in town. There have been a lot of Goblin activities in the area." Shalelu speaks in a very melodic and soothing voice, her eyes convey a sharpness matched by her elven beauty "Yes, particularly around Thistletop"
So I've sent PM's to both Kesni and Rogar. No response. How long would you like to wait? How are you three feeling? We would need to refill to continue. 4-player is how I was hoping to run everything. I could look to fill 3 spots and we get back up to 6? I certainly hope it wasn't the pacing, I'm certainly open to feedback as to how you're feeling, what you're thinking and such.
The two young militia men standing guard outside of the garrison almost looks startled as you ask for the Sheriff. One of them snaps out of it " Umm...oh, the Goblinslayers. Yes, of course. I'll take you to him. This way" he nods to his partner, and waves you with him, inside through the garrison. You follow him through what seems like an infinite number of intersecting pathways and stone cobbled walls. Eventually the room opens up into a larger what one would call 'War' room. The wooden floor creaks underfoot. Sheriff Hemlock is there speaking with an elven woman. He notices you and waves you over to the table they're both standing around. A map of the area is open on the table.
Gudada Diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26 He nods, inspecting the size of the bear once more, the very nice pelt catching his eye, and the relatively little damage to it. "I could surely arrange that" He enters his shop to return with a small sack of gold. "Thank you kindly" 127gp added to party wealth
He smiles briefly as the Elf and the Orc introduce themselves, the hesitation towards the Orc slowly diminishing as the clear spoken common comes through. Larz nods the startle ending as if Gudada's answer is clearly the obvious answer "Yes, absolutely." He looks at the beast inspecting it from a distance. "Holy seven hells. An impressive beastie in either case. I'm glad to see such a specimen" He walks over and begins inspecting it in various fashions. Moving along the body, opening it's mouth, checking the size of it's appendages. "You'd be willing to sell it to me?", he looks back at the group.
Larz visibly surprised by four people and a rather dead bear, see's a man pick up some buckets and starts moving them inside "Uh...bear you say..." he stands up wiping his hands on a rather stained leather apron. "Have we uh...met?" he asks, looking at the group, marginally intimidated by the orc's and vaguely recognizing the man in the bandanna. Larz is a rather short man, standing at just over 5'3, he's very lean. You would be surprised if he weighed 100 lbs soaking wet. The sinews of his wrists clearly visible as he rolls his shirt midway up forearm are very small one would almost say dainty, but what you take note of is a very strange star-like tattoo. Although surprised his eyes are sharp and he appears to be taking you all in very quickly.
Dragging the bear corpse back to town, you find yourself coming in through the north end of the town. The light of day has faded to early evening, and compared to the business of the morning, the activity seems rather muted. It's only a 15 minutes by foot to the Tannery where the bear can be properly taken care of and distributed. Knowedge Check - Tannery:
DC 12 - The Tannery is run by Larz Rovanky, known for relatively well made products. Known as a trustworthy fellow DC 18 - The Tannery is connected to the Scarnetti's. DC 22 - The Scarnetti's use this as a front for some of their more legitimate money, it's connected to the Lumber Mill. DC 24 - Ibor Thorn works double shifts at both the Mill and the Tannery.
You're recognized and hailed as you walk into town. One of the first people you see is an elderly woman approaching you. She waves and with a broad smile exclaims "Oh the Goblinslayers, wait a moment, I've made this for you....Just a second here" She reaches into her basket pulling out small loaves of bread, before you can refuse she literally forces one into each of your hands saying "It's my famous corn recipe, thank you so much for what you did the other day" she smiles and continues hobbling off. The bread does smell delicious and after a day out in the forest, the first smell of fresh food other than trail rations is appetizing.
Rogar listens as the conversation continues, his stoic demeanor unaffected. Just to clarify originally it was Hemlock's suggestion to investigate the Goblins and handle them before they could attack the city, the Amulet was seperate Our heroes realizing that the tracks trail off into the rest of the ravines and no longer able to track them find no sign of the seven pointed amulet. It's faint magical aura can be felt but for the time being it seems out of their grasp.
There were man sized footprints leaving the area to the north west of the hill circle. They were noticed by Rast prior to the Bear encounter. Either option is fine to pursue by me! The balance to the forest restored, the sounds of the forest are more noticeable. To Kesni things seem more level than prior to the hunt.
You see as you kneel beside the bear, that you would need the proper set up to harvest the meat. It's a 250 pound bear, and to drain it, skin it and have useful meat, you'd be better off dragging it into town. Your experience being mostly with Goblins and smaller creatures, you're confident that you could harvest approximately 20 lbs of non tainted meat, some of the organs, and some of the bones and a third of the hide for usage. If you took it into town and had access to a tannery you may be able to salvage more.
After Gudada strikes the bear with his Rapier, it turns to flee, grunting in pain as it moves. The arrow sent by Kesni hits its target true in the hindquarter, overwhelmed by the inflicted damage, the bear drops, and after a few short seconds of panting and grunting, it dies. Bear Dead The solitude of the forest returns, and a level of balance and peace returns. Small woodland creatures can be heard scurrying about, but the largest disturbance is now gone.
The energy smashes into the Bear the waves crashing before fading away. 3 DMG to the Bear The Bear facing Rast rends into Rast, one of the claws finding purchase. The bear starts to look around seeing multiple challengers and begins to look frightened. Claw 1: 1d20 + 7 ⇒ (3) + 7 = 10
Claw 2 Dmg: 1d6 + 3 ⇒ (2) + 3 = 5 5 Damage to Rast
The Bear feels the pain of the Morningstar in it's side, at the same time the Half-Orc bellows and slumps down. Bear Intelligence Check: 1d20 - 5 ⇒ (14) - 5 = 9 Instinct takes it from a meal to the immediate threat. It turns roars, and lunges with it's bite focusing it's attention on Rast. Bite: 1d20 + 5 ⇒ (5) + 5 = 10 Rast's readied armor a shield blocks the teeth from connecting.
You're right, I had a brain fart and equated the skill roll to a movement action. Clearly work took more of my concentration this afternoon The intuition hits you almost as hard as the strike Rast landed on the bear. Although this is a predatory bear and playing dead would be a bad choice, being the less threatening creature than the Half-Orc attacking it, may make you less of a priority especially now that you're injured and bleeding everywhere.
An arrow sails above the bear, as it takes no notice. Rast's Morningstar connects and crashes into the side of this large creature. It lets a howl of pain out followed by a roar. 5 DMG to the bear Demoralize VS DC 16 - Unsuccessful The bear roars back in Kesni's face as being challenged. I believe that's one of your two standard actions. For your second? As Kesni's mind starts to focus with the adrenaline of both combat, and the realization that this creature is in a frenzy, with the very real possibility of death starting to make itself known, she starts to feel the tinge of insight in the back of her mind. Free action - Knowledge (Nature) +2
As both subsequent attacks against bear miss. It takes this opportunity to tear into the half-orc salivating at the size of it's next meal. Claw 1: 1d20 + 7 ⇒ (16) + 7 = 23
Claw 1 Damage: 1d6 + 3 ⇒ (6) + 3 = 9 One Claw sinks into Kesni's shoulder piercing in through the cartilage and tearing through tendons, as the other is glanced by the armor Kesni wears. Le ouch. Ghetto crit - Kesni takes 9 HP damage You can feel the heat of it's breath as it's weight begins pulling you down. You can see the bits of Goblin flesh in it's mouth, as fresh blood is still dripping off it's teeth. Thematic - no change to Grappled condition on either of you
Edit - Kesni to take 6 HP of damage, not 12HP of damage, as identified in discussion thread The bear rages, as it partially strikes Kesni, goblin blood dripping from it's claws and teeth. It roars as it focuses on it's lunch. Gudada's arrow, and Rast's strike are ineffective.
Well you did attack a bear, and elected to do so. They do act viciously. It was able to move through difficult terrain with it's move speed, even with the half reduced in it's difficult terrain. It did not charge however. It was kind of a thing. You are right, I mistakenly took the first attack option, which is the full round, and should not have been taken. The damage will be reduced by half, rounding up, for this mistake. Thank you for pointing it out I do appreciate it when you do. Sometimes I take the 'GM liberty' and do the 'just cause' this however is not one of those times. You may see that in the big encounters and the story focused encounters where certain liberties are taken that make things a little more interesting to Gudada's point. I'm still of the mind to make a great memorable story with excellent characters. (To that effect there are still notes I've made from your original posts, your backstories will not be missed, just a little more featured in Chapter 2) It was a mistake. My apologies. Kesni - Please update your HP damage to reflect 6 and not 12. I will put that in the gameplay thread as well.
Kesni - You can very well fire from there, no problem. Just note the rocks are considered difficult terrain for movement. The arrow flies through the air, however misses it's intended target clattering against the rock. The Bear, aware of the noise looks up to see the orc attacking it. Group (average) Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
The snarling bear enrages and closes the distance towards Kesni, it doesn't charge as much as clambers towards the Half-Orc. As it starts climbing up the lower rocks it stands taller than you would imagine. Swiping at Kesni with two sharp claws, it tries to rend her apart. The look in its eyes becomes murderous as the animal attacks. Claw 1 VS AC: 1d20 + 7 ⇒ (14) + 7 = 21
Claw 1 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
CMB Grapple vs CMD 17: 1d20 + 13 ⇒ (16) + 13 = 29 12 Damage to Kesni and is now grappled by the bear. Party to act.
- Kesni -
You don't get the sense that it would travel much past this Ravine, as you haven't heard of any raids that the bears have on the township. - Rast - You don't see much more than what you originally saw coming into the forest. What you do notice however is that there are a set of larger footprints heading northwest from the group. It's plausible there was a larger humanoid that either a) left before the bear showed up or b) left after the bear showed up using the Goblins as a distraction.
From what I've heard it happens. Should we lose another (I very much hope not - as I've really enjoyed seeing your contributions) I will open recruitment for 2 replacements. As we approach the end of Chapter I (which is a ways off) I can always open the recruitment back up to 'top up' if you will. For now, onward to the remainder of Part II. Part III is just around the corner!
As of yet, I have not heard back from Wyndel. For the time being I will adjust the CR of the encounters to account for one less party member. I don't particularly feel the need to recruit for a replacement as we're still above standard party, and the overlap that Rast/Wyndel had was pretty good. I however put it to a vote. Would you like to replace the 6th spot? Keep it to 5 now and leave it open on the off chance he should return?
Kesni crouching in starts to move closer and closer towards where she assumed the goblins would be. Immediately she points back to the group and waves them not to move. Strong stealth check. Nicely done. A bead of cold sweat begins to run down the back of her neck as she sees not what was expected. The remains of half a dozen goblins are scattered around the western most part of the basin. They had been obscured by the rock facing. Sitting down, gnawing on half a goblin corpse is a very large Brown Bear. As of yet, Kesni is certain they are unnoticed by sight or scent (likely due to the kill being so close to the bears snout). Please place your tokens where you felt would be appropriate, due to Kesni's preception and stealh, if you would be in a place that would trigger an attack, I'll move you accordingly as she would've stopped you well before then
Rast Cobble wrote: Rast ducks low and moves as quietly as he can. Entirely fine not to move. Not a problem, the wording led me one direction. All is quiet in the forest, almost too quiet. Once a plan has been agreed upon, perception rolls will be required initiate the encounter
The silence of the forest is punctuated by the occasional bird chirp, or rustling in the forest/ravine as our heroes approach slowly. Kesni - The rocks are approximately 2-4 feet higher. It creates a slope, however you would be unable to see all of it from the external position of the forest you're currently at. What you do see is a track path, with the 'hills' on either side, and the river behind it. Just based on elevation. Gudada sees off to the left bigger tracks. Given the depression towards the center you can assume it's a basin like position between all the hills No Rogar, as you elected to investigate right away, your ressources have not been replendished. You gain whatever you gain from level up, but it does not affect any dailies, or already consumed spells Rast roll a stealth check as you're moving (or going to move) around as 'quietly as you can' in armor.
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