Kob-Kog

Gôlgast's page

287 posts. Alias of Xunal.


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@ GM_DBH: it are I, Xunal!
Okay, I done it. Numbers and backstory both.
It was a tough assignment!

The backstory is probably a bit longish. But I wanted to tie together why he's a pirate and some of the game mechanics bits as well.

The spoiler below is a bit long-winded.
It's a summary of why I chose the stuff I did for my character.
Just so you can have a look at what I might have to alter.

Let me know if there's anything I should change, alter, or not use.

Thanks in advance!

Some Notes & STUFF:

I used some material from the [u]Bastards of Golarian[/u] player companion. Namely:
• Frostkin half-orc heritage
• Unflinching Valour; the racial trait for Frostkin that replaces Intimidating

I've tried building Gôlgast as dexterity based for combat.

I took his first two levels as a Corsair fighter archetype from [u]Pirates of
the Inner Sea[/u]. It's thematic and gives him better BAB and a much better
fortitude save than a level 10 magus would normally have. The deck fighting
ability of that archetype is also pretty cool; getting cleave without its AC
penalty.

Magus is the favoured class for Gôlgast, of course. And each level of Magus, I
took the Favoured class bonus of +¼ Arcane Pool. Which gives him 9 uses per day
of that limited resource, instead of 7.

Eight levels of magus also gives Gôlgast two important abilities:
• Ability to use spellstrike at any time, not just while in Mystic Focus
• Use of an 8d6 breath weapon once per day.

I also made his Craft (carpentry) in the double digits. That way he will be a
valuable asset to a ship's crew for repair work. And gave him a decent Use Magic
Device skill, mostly for being able to use cure spell wands easily.

For his gear, I was focusing on lightweight.

As for the weapons Gôlgast has:
• +1 composite longbow (Trebus); for decent ranged firepower
• +1 keen cutlass (Halespet); good crit range is a boon for Spellstrike!
• +1 corrosive boarding axe (Pongel); extra damage because of the low crit chance
• +1 spell storing brass knuckles (Jek); with Shocking Grasp, small weapon that can make for a nasty surprise!
• Because of Gôlgast's eldritch pool ability, these can all be beefed up as needed
• Gôlgast's arcane abilities should provide most of his devastating combat 'oomph'
• I also named the weapons just because I could (for fun)


Male Half-Orc Magus (inactive)

Following behind the monk, Gôlgast will address anyone he can see.
Or anyone he can't see, for that matter.

"Well? Come on then! We know you're in here."
"And anyway, we don't have any time for chit-chat."
"Just tell us what happened here."
"Then we'll be on our merry way!"


Male Half-Orc Magus (inactive)

It's the bold approach used by Asterix and Obelix.
Granted, it's a rather different context! :D


Male Half-Orc Magus (inactive)

WIS check: 1d20 - 1 ⇒ (4) - 1 = 3 . . Caution? That's for sissies! :P

Gôlgast doesn't bother whispering:
"Probably both, from the looks of it."
"If there's anyone about, they aren't showing themselves."

Gôlgast then throws caution to the four winds and hollers out:
"Come out and talk to us. NOW!"
intimidate: 1d20 + 5 ⇒ (3) + 5 = 8
… but gets something stuck in his throat as he shouts out


Male Half-Orc Magus (inactive)

"Won't be convenient for us if there aren't any survivors of … whatever it was that happened here."

Gôlgast tries to keep his eyes open for any sign of life in the village:
perception: 1d20 ⇒ 18


Male Half-Orc Magus (inactive)

Earlier, at the short-lived fight:
"Well done, Kamashiro!"

--------------------

Later, at the broken down village
"Looks like they had visitors before we could get here."
"And not very friendly ones at that."

climb: 1d20 + 1 ⇒ (15) + 1 = 16


Male Half-Orc Magus (inactive)

Slings make a good low-level weapon!
They're such a cheap way to add your STR bonus to ranged attacks!


Male Half-Orc Magus (inactive)

Round 1
Gôlgast calls out to the monster…
« Hei! Ruma! Maista yksi näistä! »

orcish:
"Hey! Ugly! Taste one of these!"

… and fires a sling bullet at the Sinspawn
sling: 1d20 + 4 ⇒ (10) + 4 = 14 . . meh
damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Half-Orc Magus (inactive)

The occasional thread does seem to just vanish. It's happened to me a couple of times.
A lot more often, though, I hit the 'preview' button and then promptly forget about the 'post' button.


Male Half-Orc Magus (inactive)

I'll go along with what the others want to do.


Male Half-Orc Magus (inactive)

I've got no objection to Alara taking the cloak.

While everyone else is exchanging pleasantries with the real Walthus,
Gôlgast will set about disposing of the dead impersonator
… I might as well do my bit …

"We might as well spend the night here."
"This will probably be the most comfortable part of our journey."
"Maybe Walthus can give us a nudge in the right direction to that cave."
"I'm sure he knows this area better than any of us could."

diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18 . . Flattery! Doesn't hurt to try.


Male Half-Orc Magus (inactive)

Gôlgast stays where he is and calls out down the hall:

"Hullo! We were just passing by. Some thing tried to kill us just now."

Then, after a pause, Gôlgast snaps his fingers.

"Sorry! Manners. My name is Gôlgast. My friends here are Kamishiro, Riggs, and Alara."


Male Half-Orc Magus (inactive)

… sorry for the delay, everyone - I was chronically stunned from from a lack of sleep the last two days …

"Hmmm, that didn't last long. Maybe we should search the rest of this house."
"Just to be sure there aren't any more surprises."

With that, Gôlgast will set about checking the house as best he can
perception: 1d20 ⇒ 13 . . meh


Male Half-Orc Magus (inactive)

"This is rather out of the way. No doubt about that."


Male Half-Orc Magus (inactive)

Gôlgast is a bit surprised that they're met by a tetchy halfling.
sense motive: 1d20 - 1 ⇒ (15) - 1 = 14


Male Half-Orc Magus (inactive)

"We should probably pop by that house."
"Someone might be there who knows these lands."


Male Half-Orc Magus (inactive)

Round 1
Not wanting to either collapse the bridge nor get stuck in mire, Gôlgast casts a spell at the giant leech:
« Haponkestävyys » . . "acid splash", in orcish
acid splash: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d3 ⇒ 3 (ranged touch, no save)


Male Half-Orc Magus (inactive)

I couldn't sign on either when I was home yesterday.
Seems to be working now.


Male Half-Orc Magus (inactive)

@ The_Devilish_DM: Gôlgast is a city boy who couldn't be bothered with rouging it (a.k.a. Survival skills). Yet. :P

@ Riggs: That marching order sounds good enough to me

perception: 1d20 ⇒ 16 . . to see if he's clueless or not.

Gôlgast will draw his kukri and prepare to move across the bridge.
"We should probably go across it one at a time."


Male Half-Orc Magus (inactive)

Looking at Kamashiro's blade, Gôlgast comments:
"Interesting blade, that. Me, I prefer my rapier and kukri."


Male Half-Orc Magus (inactive)

"You'd think we're all going for a pint in a pub!"
"Then again, we have a chance to kill goblins."

… Gôlgast thinks to himself with a bit of a grin.


Male Half-Orc Magus (inactive)

Gôlgast will also take 2 CLW & 1 Lesser Restoration.

"Annoying those Goblins; they always come in numbers."
"I've got all my gear with me, so I'm ready any time."


Male Half-Orc Magus (inactive)

"I guess I'm as ready as I can be."
"I've been wanting to put my fencing and magic skills to the test."
"How far is this swamp?"


Male Half-Orc Magus (inactive)

"Yes. Not yet sure what it's about, though."


Male Half-Orc Magus (inactive)

It could be a room for tasting sacramental wine.


Male Half-Orc Magus (inactive)

Signing in …

A lightly armed and armoured half-orc walks in.
He walks in and sits down casually, as if he had just entered a pub.
While slim, for a half-orc, he has oddly coloured slate-grey skin.

"Hello. My name is Gôlgast, from Magnimar."
"I couldn't turn down this invite from Master Leng."
"He was one of the few to to pay proper respects for my Mum's passing."
"Does anyone know what he needs of us?"
"Myself, I like both fencing and magic."


Male Half-Orc Magus (inactive)

Hi, All!

Thanks for letting me join in, Lucendar!

This should be fun.


Wooo! Thanks for that!


@ Lucendar:

Hi! Gôlgast here again!

Got the profile all done, including backstory.

I included background skills as well.

Let me know if anything should be changed.

Thanks!

background:
Gôlgast was raised in the slums of Magnimar by his mother, Shardoca, a hardened mercenary. Audacious and brash, she fled slavery while carrying Gôlgast. The only work Shardoca found in Magnimar was being a criminal enforcer. Ironically, she took ill and died suddenly, leaving Gôlgast on his own.

Gôlgast is less sturdy and robust than his half-orc mother was. Although he has a much stronger ego. While he lacks the ferocity typical of other half-orcs, he does have better than normal darkvision. He also inherited his mother's audacity, which borders on recklessness at times. His mother's death also made him prone to angry outbursts if pestered.

Not long after Shardoca died, Gôlgast had an encounter with an odd fellow visiting Magnimar. Introducing himself as ‘Leng’, it seemed he had known Gôlgast's mother and had come to pay his respects, having heard of her sudden passing. Gôlgast was moved that Leng would do this, and promised he would help Leng in future, should he need Gôlgast's aid.

He worked in the Magnimar underworld for a time recently. He only did so to earn enough to pay for tutoring in both fencing and magic.

Gôlgast was getting bored and apathetic with his role as a small-time criminal enforcer when he received a surprise. His mother's friend, Leng, was actually asking for his aid near the town of Sandpoint. With no real reason to remain in Magnimar, he set out immediately.

He's hoping that perhaps now he will have a chance to put his magics and fencing to the test.

stats and stuff:
Gôlgast

Male half-orc (arena-bred) magus (eldritch scion) 1 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Magic 9)
CN Medium humanoid (human, orc)
Init +5; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armour, +4 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +1
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +4 (1d6+2/18-20) or
. . kukri +4 (1d4+2/18-20)
Ranged sling +4 (1d4+2)
Special Attacks eldritch pool (+1, 3 points), spell combat
Magus (Eldritch Scion) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—shocking grasp, true strike
. . 0 (at will)—acid splash, detect magic, disrupt undead, read magic
. . Bloodline Aberrant
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 13, Int 12, Wis 8, Cha 15
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse
Traits arcane temper, brute (apg)
Skills Intimidate +5, Knowledge (dungeoneering) +5, Perception +0, Perform (dance) +3, Profession (soldier) +3, Spellcraft +5, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orc
SQ bloodrager bloodline (aberrant[ACG]), orc blood
Other Gear studded leather, kukri, rapier, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, 156 gp, 8 sp
--------------------
Tracked Resources
--------------------
Eldritch Pool +1 (3/day) (Su) - 0/3
Sling bullets - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Eldritch Pool +1 (3/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
--------------------

Physical Description
Age, Height, and Weight: 25 years old, 5 ft.11 in. (180 cm), 245 lb. (111 kg)
Skin: Slate-Grey
Build: Solid
Hair: Black
Eyes: Red

Traits:
• Brute (racial) . . +1 trait bonus to Intimidate checks
• Arcane Temper (magic) . . +1 trait bonus to Initiative and Concentrate

Racial Traits:
• +2 to Dexterity ability score
• Acute Darkvision (90 ft) . . replaces Orc Ferocity
• Arena Bred sub-type (City-Raised & Skilled) . . replaces Weapon Familiarity and Darkvision
• City Raised (proficient whips and longswords, +2 Kn (local) . . for Arena Bred sub-type
• Intimidating (+2 to Intimidate checks)
• Orc Blood (counts as both human and orc)
• Skilled (+1 skill point per level) . . for Arena Bred sub-type

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Lucendar wrote:
Golgast: magus is acceptable

Got it, thanks!

I'll try to update/tweak this alias, then.


I ran this magus character through the Brinewall Legacy before the GM had to bow out.

It's been a while.

Would he be acceptable?

I'd have to tweak him a bit, if so.


I'd still be interested.
Did the first module with this magus, before the GM had to bow out.

Don't want this character to go to waste either.

Didn't get far enough to try the caravan thing.
But I thought it looked interesting, anyway.


Male Half-Orc Magus (inactive)

For sure!
Keep in touch.


Male Half-Orc Magus (inactive)

Likewise!


Male Half-Orc Magus (inactive)

Shame.

It has been fun, though.

Thanks for all your efforts.

Hope things work out for you!


Male Half-Orc Magus (inactive)

@ Kandor: that sounds about right.
I have 1 potion of CLW for Gôlgast in my HL file.


Male Half-Orc Magus (inactive)

"An interesting detour, from the sounds of it."
"Should we go and retrieve that warding box before the caravan sets out?"


Male Half-Orc Magus (inactive)

Definitely I'd like to keep the Whispering Shrike!
Especially since Gôlgast's main fighting stat is DEX, not STR
And it's a totally cool weapon besides.

I wonder if those other wakizashi we found would be worth more as trade items for the caravan later?

How many cure potions do we have, all told?


Male Half-Orc Magus (inactive)

Fair enough; I missed that
Need more coffee when I look through the posts.
That's my standard, kinda feeble, excuse for missing details.
:o


Male Half-Orc Magus (inactive)

I tried, again, and came up short. :P

Samiya Takajitsu wrote:
Haven't I already made a check?

I guess we can try once a day until someone gets it right.

One of us should get it soon enough.


Male Half-Orc Magus (inactive)

spellcraft, identify boots: 1d20 + 5 ⇒ (6) + 5 = 11
(Anyone else want to give it a go?)

After hearing Ameiko read the letter, Gôlgast stands and then speaks solemnly to Ameiko:
"Your grandfather's note was hidden in the pommel of this damaged sword."
(He shows Ameiko the damaged wakizashi and the compartment in its pommel.)
"It was used against us by the strongest skeleton we fought."
"That skeleton may once have been your grandfather, or Tsutamu, I reckon."

knowledge (local): 1d20 + 4 ⇒ (3) + 4 = 7

Scratching his head, Gôlgast then asks Ameiko:
"Where is this Brinewall Castle, anyway?
Is it around here or the near swamp?"


Male Half-Orc Magus (inactive)

Gôlgast doesn't say anything, but rolls his eyes at the goblins' antics.

"We better make sure these little titches don't have any more fireworks after this!"


Male Half-Orc Magus (inactive)

"Licktoads stay in the swamp."
"Longshanks stay out of swamp."
"Very simple."


Male Half-Orc Magus (inactive)

« Pusti Točkopeska sam, in ti bodo varni. »
« Napad Točkopeska še enkrat, in to bo slabo za vas. »
« Enostavno! »

Goblin:
"Leave Sandpoint alone, and you will be safe."
"Attack Sandpoint again, and things will be bad for you."
"Simple!"

Bordering on intimidation; but these are Goblins, after all!

diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
(Woo!)


Male Half-Orc Magus (inactive)

"Licktoad village will be safe."
"Just so long as you remember to stay away from Sandpoint."


Male Half-Orc Magus (inactive)

Giant spider meat!
(As if that would become a delicacy!)


Male Half-Orc Magus (inactive)

Hi All!

I'll be out of town for about a week.
Visiting family and all that.

I should be able to keep up with the posts with my laptop, though.

Just a head's up in case I'm a little slow posting the next few days.

Thanks!


Male Half-Orc Magus (inactive)

Is the Amoeba dead, then?
(since that was a summary, etc)


Male Half-Orc Magus (inactive)

"Just as well none of us tried to get at those crystals!"

Gôlgast follows Kandor to the spider's lair.


Male Half-Orc Magus (inactive)

Forget giant sharks! Zambezi sharks are the dangerous ones!

I was going to go for a dip in the Indian Ocean while I was in South Africa.
But the lifeguards warned me it was the season of Zambezi sharks following seals.

So I gave the swim a miss. :P

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