@ GM_DBH: it are I, Xunal!
Okay, I done it. Numbers and backstory both.
It was a tough assignment!
The backstory is probably a bit longish. But I wanted to tie together why he's a pirate and some of the game mechanics bits as well.
The spoiler below is a bit long-winded.
It's a summary of why I chose the stuff I did for my character.
Just so you can have a look at what I might have to alter.
Let me know if there's anything I should change, alter, or not use.
Thanks in advance!
Some Notes & STUFF:
I used some material from the [u]Bastards of Golarian[/u] player companion. Namely:
• Frostkin half-orc heritage
• Unflinching Valour; the racial trait for Frostkin that replaces Intimidating
I've tried building Gôlgast as dexterity based for combat.
I took his first two levels as a Corsair fighter archetype from [u]Pirates of
the Inner Sea[/u]. It's thematic and gives him better BAB and a much better
fortitude save than a level 10 magus would normally have. The deck fighting
ability of that archetype is also pretty cool; getting cleave without its AC
penalty.
Magus is the favoured class for Gôlgast, of course. And each level of Magus, I
took the Favoured class bonus of +¼ Arcane Pool. Which gives him 9 uses per day
of that limited resource, instead of 7.
Eight levels of magus also gives Gôlgast two important abilities:
• Ability to use spellstrike at any time, not just while in Mystic Focus
• Use of an 8d6 breath weapon once per day.
I also made his Craft (carpentry) in the double digits. That way he will be a
valuable asset to a ship's crew for repair work. And gave him a decent Use Magic
Device skill, mostly for being able to use cure spell wands easily.
For his gear, I was focusing on lightweight.
As for the weapons Gôlgast has:
• +1 composite longbow (Trebus); for decent ranged firepower
• +1 keen cutlass (Halespet); good crit range is a boon for Spellstrike!
• +1 corrosive boarding axe (Pongel); extra damage because of the low crit chance
• +1 spell storing brass knuckles (Jek); with Shocking Grasp, small weapon that can make for a nasty surprise!
• Because of Gôlgast's eldritch pool ability, these can all be beefed up as needed
• Gôlgast's arcane abilities should provide most of his devastating combat 'oomph'
• I also named the weapons just because I could (for fun)
Following behind the monk, Gôlgast will address anyone he can see.
Or anyone he can't see, for that matter.
"Well? Come on then! We know you're in here."
"And anyway, we don't have any time for chit-chat."
"Just tell us what happened here."
"Then we'll be on our merry way!"
WIS check:1d20 - 1 ⇒ (4) - 1 = 3 . . Caution? That's for sissies! :P
Gôlgast doesn't bother whispering:
"Probably both, from the looks of it."
"If there's anyone about, they aren't showing themselves."
Gôlgast then throws caution to the four winds and hollers out:
"Come out and talk to us. NOW!" intimidate:1d20 + 5 ⇒ (3) + 5 = 8
… but gets something stuck in his throat as he shouts out
The occasional thread does seem to just vanish. It's happened to me a couple of times.
A lot more often, though, I hit the 'preview' button and then promptly forget about the 'post' button.
While everyone else is exchanging pleasantries with the real Walthus,
Gôlgast will set about disposing of the dead impersonator
… I might as well do my bit …
"We might as well spend the night here."
"This will probably be the most comfortable part of our journey."
"Maybe Walthus can give us a nudge in the right direction to that cave."
"I'm sure he knows this area better than any of us could."
Round 1
Not wanting to either collapse the bridge nor get stuck in mire, Gôlgast casts a spell at the giant leech:
« Haponkestävyys » . . "acid splash", in orcish acid splash:1d20 + 4 ⇒ (5) + 4 = 9 damage:1d3 ⇒ 3(ranged touch, no save)
A lightly armed and armoured half-orc walks in.
He walks in and sits down casually, as if he had just entered a pub.
While slim, for a half-orc, he has oddly coloured slate-grey skin.
"Hello. My name is Gôlgast, from Magnimar."
"I couldn't turn down this invite from Master Leng."
"He was one of the few to to pay proper respects for my Mum's passing."
"Does anyone know what he needs of us?"
"Myself, I like both fencing and magic."
Gôlgast was raised in the slums of Magnimar by his mother, Shardoca, a hardened mercenary. Audacious and brash, she fled slavery while carrying Gôlgast. The only work Shardoca found in Magnimar was being a criminal enforcer. Ironically, she took ill and died suddenly, leaving Gôlgast on his own.
Gôlgast is less sturdy and robust than his half-orc mother was. Although he has a much stronger ego. While he lacks the ferocity typical of other half-orcs, he does have better than normal darkvision. He also inherited his mother's audacity, which borders on recklessness at times. His mother's death also made him prone to angry outbursts if pestered.
Not long after Shardoca died, Gôlgast had an encounter with an odd fellow visiting Magnimar. Introducing himself as ‘Leng’, it seemed he had known Gôlgast's mother and had come to pay his respects, having heard of her sudden passing. Gôlgast was moved that Leng would do this, and promised he would help Leng in future, should he need Gôlgast's aid.
He worked in the Magnimar underworld for a time recently. He only did so to earn enough to pay for tutoring in both fencing and magic.
Gôlgast was getting bored and apathetic with his role as a small-time criminal enforcer when he received a surprise. His mother's friend, Leng, was actually asking for his aid near the town of Sandpoint. With no real reason to remain in Magnimar, he set out immediately.
He's hoping that perhaps now he will have a chance to put his magics and fencing to the test.
stats and stuff:
Gôlgast
Male half-orc (arena-bred) magus (eldritch scion) 1 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Magic 9)
CN Medium humanoid (human, orc)
Init +5; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armour, +4 Dex)
hp 10 (1d8+2)
Fort +3, Ref +4, Will +1
--------------------
Offence
--------------------
Speed 30 ft.
Melee rapier +4 (1d6+2/18-20) or
. . kukri +4 (1d4+2/18-20)
Ranged sling +4 (1d4+2)
Special Attacks eldritch pool (+1, 3 points), spell combat
Magus (Eldritch Scion) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—shocking grasp, true strike
. . 0 (at will)—acid splash, detect magic, disrupt undead, read magic
. . Bloodline Aberrant
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 13, Int 12, Wis 8, Cha 15
Base Atk +0; CMB +2; CMD 16
Feats Weapon Finesse
Traits arcane temper, brute (apg)
Skills Intimidate +5, Knowledge (dungeoneering) +5, Perception +0, Perform (dance) +3, Profession (soldier) +3, Spellcraft +5, Use Magic Device +6; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orc
SQ bloodrager bloodline (aberrant[ACG]), orc blood
Other Gear studded leather, kukri, rapier, sling, sling bullets (10), backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, 156 gp, 8 sp
--------------------
Tracked Resources
--------------------
Eldritch Pool +1 (3/day) (Su) - 0/3
Sling bullets - 0/10
Trail rations - 0/5
--------------------
Special Abilities
--------------------
Eldritch Pool +1 (3/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
--------------------
Physical Description
Age, Height, and Weight: 25 years old, 5 ft.11 in. (180 cm), 245 lb. (111 kg)
Skin: Slate-Grey
Build: Solid
Hair: Black
Eyes: Red
Traits:
• Brute (racial) . . +1 trait bonus to Intimidate checks
• Arcane Temper (magic) . . +1 trait bonus to Initiative and Concentrate
Racial Traits:
• +2 to Dexterity ability score
• Acute Darkvision (90 ft) . . replaces Orc Ferocity
• Arena Bred sub-type (City-Raised & Skilled) . . replaces Weapon Familiarity and Darkvision
• City Raised (proficient whips and longswords, +2 Kn (local) . . for Arena Bred sub-type
• Intimidating (+2 to Intimidate checks)
• Orc Blood (counts as both human and orc)
• Skilled (+1 skill point per level) . . for Arena Bred sub-type
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Definitely I'd like to keep the Whispering Shrike!
Especially since Gôlgast's main fighting stat is DEX, not STR
And it's a totally cool weapon besides.
I wonder if those other wakizashi we found would be worth more as trade items for the caravan later?
spellcraft, identify boots:1d20 + 5 ⇒ (6) + 5 = 11 (Anyone else want to give it a go?)
⋮
After hearing Ameiko read the letter, Gôlgast stands and then speaks solemnly to Ameiko:
"Your grandfather's note was hidden in the pommel of this damaged sword." (He shows Ameiko the damaged wakizashi and the compartment in its pommel.) "It was used against us by the strongest skeleton we fought."
"That skeleton may once have been your grandfather, or Tsutamu, I reckon."
knowledge (local):1d20 + 4 ⇒ (3) + 4 = 7
Scratching his head, Gôlgast then asks Ameiko:
"Where is this Brinewall Castle, anyway?
Is it around here or the near swamp?"
« Pusti Točkopeska sam, in ti bodo varni. »
« Napad Točkopeska še enkrat, in to bo slabo za vas. »
« Enostavno! »
Goblin:
"Leave Sandpoint alone, and you will be safe."
"Attack Sandpoint again, and things will be bad for you."
"Simple!" Bordering on intimidation; but these are Goblins, after all!
Forget giant sharks! Zambezi sharks are the dangerous ones!
I was going to go for a dip in the Indian Ocean while I was in South Africa.
But the lifeguards warned me it was the season of Zambezi sharks following seals.