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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() I got cure blindness, cure disease, but nothing for poison. And I don't have anything to handle Rakesh's anger against puppets. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot, maybe a little more familiar with shadows than most of the rest, is quick to be friendly to the slave. "Why have they shackled you here? Did you do something to bring on this punishment? Or were your captors really just that cruel?" If needed, Fuzzfoot will pick the locks to let him free. Disable Device: 1d20 + 16 ⇒ (9) + 16 = 25 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Player Name (optional): PJP
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Just checking in - yah, just buried in RL issues, nothing serious but zero free time at the moment. As it looks, Fuzzfoot can't do much to help with this wall either. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot continues to climb to the top. Climb: 1d20 + 8 ⇒ (11) + 8 = 19 At 1/4 speed x 2 move actions, this would put him 10' from the floor. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Looking up at the climb, Fuzzfoot sighs. "Quite a climb, are you all up to it?" Before starting, the halfling downs 3 vials. "OK, better get started. I'll go first and check that it's safe." Drinking a Dex mutagen, a Protection for Arrows extract, and also Heightened Awareness. Since he also has Boots of the Cat to safeguard against falling. At quarter speed, Fuzzfoot can take 10 and reach the top in 12 rounds. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Thank you all! I am still not feeling my normal self, so resting a night would be nice." Save vs Neg Level: 1d20 + 6 ⇒ (14) + 6 = 20 "Plus, that will give me a change to re-evaluate my formulas and try to pick something a little more useful when we get into an inevitable scrape." I will revise my readied extracts sometime today. And I have my own wand of healing that Fuzzfoot would have insisted on using, so Rakesh, you can hold on to your charges. I also had 3 open slots for extracts that I can use for CLW to help heal me the rest of the way. 3 CLW: 1d8 + 5 + 1d8 + 3 + 1d8 + 3 ⇒ (1) + 5 + (2) + 3 + (4) + 3 = 18 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Yes, a wrist sheath. But I won't do anything that gives the creature a free attack, so if I just need to lie here, that is fine too. Was just excited to have a reason to post!
Fuzzfoot lies there, quietly breathing in and out. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot breathes shallowly. I hope! I think FF has -5 hp extra due to the negative level, unless you factored that in. If so, I think he is still 1 hp from death, though, so don't think it changes much. Was there any sort of save vs the negative level? ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot also looks for a non-fire based option. Using slightly different chemicals, he thinks he has achieved just the right mixture! Shock bomb, ranged touch attack: 1d20 + 11 ⇒ (19) + 11 = 30
Target Dazzled: 1d4 ⇒ 3 rounds. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot lobs a bomb over at the purple hued one. Ranged Touch Attack: 1d20 + 11 ⇒ (18) + 11 = 29
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot watches where Ansha goes, and then tries to lead the way. "Can't be too careful these days," he says, as he starts poking around looking for any traps. Perception: 1d20 + 19 ⇒ (18) + 19 = 37 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Perception, initial: 1d20 + 18 ⇒ (14) + 18 = 32
"Someone's been graver-robbing... was that you?" Seeing the creature rise up, he asks "I think he noticed your comedy was a little too special." ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() I was torn between force and sonic, and chose sonic. Based on this scenario, looks like I went the wrong way! ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Sorry - this week just killed me between work and family crisis. All is calming down now, but it looks like I lost about 4 days of my small remaining sanity. Day Job, craft alchemy: 1d20 + 18 ⇒ (12) + 18 = 30 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Does the resist fire help with (or avoid) the burn? If not, he will move to put the flames out this round. If he can safely ignore it, though, then he will load and fire his hand crossbow after rising another 10’ In the air to stay out of reach.. Fuzzfoot flails about, trying to put out the flames. Reflex save: 1d20 + 12 ⇒ (11) + 12 = 23 and if allowed Ranged Attack: 1d20 + 10 ⇒ (7) + 10 = 17
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() The flying halfling drops another bomb on the monster, hoping it as least partially effective. Ranged Touch Attack: 1d20 + 11 ⇒ (6) + 11 = 17
Using precise bombs to avoid splashing on Rakesh. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Thanks for botting me! That was exactly my plan. Crazy week this week. Looking down from above, Fuzzfoot considers his options and how to best help the group. Seeing the two scorpions looking up at him, he figures I better just keep these two occupied. Pulling out another elixir, he drinks it an immediately starts making a gagging noise. Looking at the yellow scorpion, he clears his throat and spits a huge, icky goober out which seems to grow as it lands on the scorpion. Adhesive spittle - No attack roll, but it gets a Reflex save vs DC 16 or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Knowledge Planes: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18 Fuzzfoot digs out his Fly potion, and uses an extract of alchemical allocation. Unfortunately, the drinking will need to come next round. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Maybe we should see if someone wants to consecrate the land?" Is there any way to tell if the skeleton is Shoanti? Also, I am happy to wait for next morning before the dig starts. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot, being a helpful halfling, will aid in the digging. Once the skeleton is discovered, he muses out loud, "Think pulling out that spear might bring back the dead?" ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Hard to add to that, but why note - Fuzzfoot is a helpful halfling, so will add +4 to that roll. "I know you are wary of outsiders, and I suspect you should be. But we would like to be friends, and are willing to assist you in return for this favor, if there is anything you suggest." Diplomacy aid: 1d20 + 11 ⇒ (1) + 11 = 12 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Thanks folks, those were a handful! But look at what treasures they seem to contain!" Fuzzfoot gathers and identifies the magical items as best he can, before realizing he has a broken arm and cuts and scrapes all over him. Seeing the others healing their wounds, he nods. "Right! Who's hurt?" CLW Wand: 7d8 ⇒ (2, 2, 2, 4, 3, 2, 2) = 17 Seven charges for himself, he looks to see if anyone else needs his healing. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Try not to damage the vegetables, they look rather tasty!" Despite the low quality of impact from his bombs, the halfling doesn't like what else he has to offer here either. Then he remembers a iron pellet grenade on his belt. Pulling it off and lighting the fuse, he tosses it into the center of the beast. Ranged Touch Attack: 1d20 + 11 ⇒ (19) + 11 = 30
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Sorry - MIA there for a bit. Fuzzfoot steps back, and tosses another bomb. Ranged Touch: 1d20 + 11 ⇒ (15) + 11 = 26
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Aha! I didn't even see the tree on the map. I thought the veggie monster was the tree, and the man was the veggie monster. My target would have been the veggie monster and I would have used selective bombs to exclude the red man. The tree is too far away to enter into the mix. Sorry about that. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() I am probably misreading the map - too many things in red. The red man he wanted to heal. The red veggie monster, he wanted to target. And I thought that was next to the red tree. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Yikes! Plants attacking all around!" The halfling moves out, and throws a bomb behind him, aiming for red (and hoping to splash some damage on to the tree). Ranged Touch Attack, PBR but 2nd range incr: 1d20 + 11 + 1 - 2 ⇒ (6) + 11 + 1 - 2 = 16
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Not my turn yet, but which icon, if any, represents the dying man? Fuzzfoot still intends to stabilize/heal him if possible when he acts. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot puts away his crossbow and tries to save the burning man. Violence is fine when warranted, but this got outta control quick! Fuzzfoot will use his wand of CLW to heal the man quickly. UMD: 1d20 + 16 ⇒ (13) + 16 = 29 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Dang! What was that! I mean, I love a good controlled explosion or two, but that was insane!" Thinking too many explosions might be bad for business, Fuzzfoot pulls out a small crossbow and loads it. Two move actions, I believe, plus a 5' step back. ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Oops! I was reading the shock bomb description (first time I used it), and confused the 1d4 rounds for dazzle as also being the damage roll, I guess? But you are correct, it should be 3d6 damage. Also, though I don't think it matters here, he will exclude 5 squares closest to any allies from splash damage. Damage re-try: 3d6 + 5 ⇒ (4, 1, 2) + 5 = 12 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Going to blow?!?" The invisible source of the voice clasps a hand over his mouth, and then moves to a different location. Then he pops back into view as he throws a shock bomb at Red. Ranged Attack: 1d20 + 11 ⇒ (15) + 11 = 26
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CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() The halfling shouts out "Gotta spell caster here... er... where'd he go?" Then Fuzzfoot grabs his Alchemical allocation elixir, swallows it (std action), pours the potion in his hand into his mouth (move action), does a quick swish as he turns invisible, and then spits it back into the flask it came from (free action). ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Curses? Nah, I bet this guy just got sick and didn't want to tell his wife where he got it." Now concentrating on their host, the halfling bows and says "We are happy to help, miss Zeeva. Sounds like a basic shakedown. Surely this will just be a case where we have to make it more attractive to leave the Green Market alone. Just got to find the right pressure point. Yes, a tour would be lovely, and then if we can drop our excess gear, we can start a patrol looking for these Aspis agents." ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() Fuzzfoot concentrates on the market itself, watching as people come and go, looking for anyone who seems interested in something other than buying goods. Perception: 1d20 + 18 ⇒ (3) + 18 = 21 ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() The halfling inspects the gnome closely. "You're not a goblin in disguise, are you?" Then back to the matter at hand. "Does Zeeva know we are coming?" ![]()
CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
![]() "Well, let me see if I can rustle that up. You know, I have had to play the part of servant in more than one mission, and it isn't such a bad gig. Sure beats being a slave! The perks are few there." Fuzzfoot checks his supplies, and not finding any tea, walks into the hall to see where the closest kitchen might be.
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