Downtime Gnome Sorceror (draconic) 5
Furiel rounds up a few of his guard and goes 'house to house' of the more suspicious establishments. Furiel questions them, making as if he knows much more than he does to get those he questions to spill their guts. Each time his story is the same -- "Now is a good time to tell us about the cultists we know about!!" BLuff: 1d20 + 14 ⇒ (3) + 14 = 17
Downtime Gnome Sorceror (draconic) 5
Furiel gestures and a web engulfs the large threat and the pair of smaller foes. Web REF DC 19 centered on G11 web: School conjuration (creation); Level magus 2, sorcerer/wizard 2, witch 2; Elemental School wood 2
CASTING Casting Time 1 standard action Components V, S, M (spider web) EFFECT Range medium (100 ft. + 10 ft./level) Effect webs in a 20-ft.-radius spread Duration 10 min./level (D) Saving Throw Reflex negates; see text; Spell Resistance no DESCRIPTION
Downtime Gnome Sorceror (draconic) 5
"I don't know if they respond well to threats." -- Furiel whispers to the others. Furiel steps up and begins to speak to the giants, confident in his new titles and buoyed by the recent festival. "You are in luck. We have negotiated the new Unseely Accords, and giants are now granted favorable judgement under our new banner. We have the combined might of the fey empire, the kingdom of dreams and shadows, and the binding word of the master rune giant binding all of giantkind. Put down the innocents and we can work this out. You do not want to disgrace giantkind and become hunted by all giants." Bluff: 1d20 + 14 ⇒ (13) + 14 = 27 The words coming from the small gnome with the helmet seem to have an amazing amount of conviction. The gnome confidently strides forward, no weapons in hand, but a ball of fire is passed from hand to hand as he produces flame. "The largest of the flame giants taught me this trick. Do not cross me." The small air elemental shoots up from the ground and makes the gnomes cloak billow in the wind for few seconds as it sharply lifts up and drops down again.
Downtime Gnome Sorceror (draconic) 5
Furiel nods: "All judicial power is granted by the council. So it is no problem to appoint someone to serve its interests. As for trial by combat, with fey and kobolds, races with little physical prowess, it would be highly unfair. Kinsilvi and our black-hearted sorceress can be judged fairly at the festival. Dispensing justice and conferring amnesty should send a good message: crimes are punished, but redemption is possible. Green can have our two evil conspirators face their accusers and judge them both. Hopefully taking advice before doing so." Having sat on military tribunals, the process is less complicated than you would think.
Downtime Gnome Sorceror (draconic) 5
"Well, we have someone caught in banditry and unrepentant. Shall we make a law against banditry and conclude this matter. Many bandits have been repentant and were spared. As for Kinsilvi, we can just have him face his accusers and discover the facts. Once the facts are established, we should pass judgement. Both prisoners are a danger to any established government, so we should decide quickly. If we want to show our kobold allies they matter, Kinsilvi can be handed over to them if you don't want to make a tough choice." Furiel considers a thought, and gives it voice:
Downtime Gnome Sorceror (draconic) 5
Furiel decides he will take his new fey charge to talk to the children, hoping to convince them all fey are not bad. He carefully instruct his charge and new roommate on the ordeal the fey have been through, and tells him: "You are our liason. I trust you to put the children at ease and convince them that fey, like humans, come in many flavors." Five days tinkering in his magic shop appeal to the gnome.
Downtime Gnome Sorceror (draconic) 5
init: 1d20 + 2 ⇒ (19) + 2 = 21 Furiel looks up and fires a string of webbing that engulfs eleven of the faeries nearby. Center of web is U21--my count is 11 in the Area of Effect. Web DC 18 Reflex: School conjuration (creation); Level magus 2, sorcerer/wizard 2, witch 2; Elemental School wood 2 CASTING Casting Time 1 standard action
EFFECT Range medium (100 ft. + 10 ft./level)
DESCRIPTION Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled. Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter. If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames. Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes.
Downtime Gnome Sorceror (draconic) 5
Furiel seems uninterested in the older crone troll. After leaving the other trolls as smoking embers, he releases the fireballs from his hands and looks around. Unsure of the morality of leaving any being to be continually drained while they regenerate, living a life of imprisonment and suffering, Furiel tries to see if there is anything of value around. take 20 searching areas for 24 perception
Downtime Gnome Sorceror (draconic) 5
Furiel steps twenty feet closer, and fires at the troll again, targeting a part away from his friends.
Downtime Gnome Sorceror (draconic) 5
Furiel hurls another flame ball and his minions attack too.
slam elemental: 1d20 + 6 ⇒ (14) + 6 = 201d4 + 3 ⇒ (3) + 3 = 6
I think we need to skip Green and go. I was going to let him get the final shot.
Downtime Gnome Sorceror (draconic) 5
Unentangled, Furiel's dog rips at the fighting troll. He disengages after the magic missiles, Furiel's fire ball, and the burning web give the last troll more than enough to think about. As the dog bite down, he moves 40' to engage the creature fighting Norton and the horse.
As the trolls burn up, Furiel nods his approval. The air elemental circle to get the armored troll from the north (may draw AoO). Closing with five feet the small elemental slams at the armored troll.
Furiel to M 24, dog to K15, air elemental to I16
Downtime Gnome Sorceror (draconic) 5
Furiel's air elemental changes to a whirlwind and encompasses the least injured troll. Reflex Save DC 12 or takeslam: 1d4 + 3 ⇒ (3) + 3 = 6 And second Reflex Save DC 12 or cannot move (can still attack) Furiel's dog attacks again his foe missing badly.
Then Furiel moves twenty feet towards the conflict (O28) and casts, a series of webs engulfs the trolls, sticking them between the structure to Furiel's left and the opposing trees and structure to the right. The dog and air elemental are encased in the web as well as the two trolls, but Green is just outside the mass of webs. Std = Web Centered at J9 Web REF DC 19 for trolls or grappled:
School conjuration (creation); Level magus 2, sorcerer/wizard 2, witch 2; Elemental School wood 2 CASTING Casting Time 1 standard action
EFFECT Range medium (100 ft. + 10 ft./level)
DESCRIPTION Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn't cause you to become grappled. Anyone in the effect's area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell's DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter. If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover. The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames. Web can be made permanent with a permanency spell. A permanent web that is damaged (but not destroyed) regrows in 10 minutes. Dog Reflex: 1d20 ⇒ 18 Furiel's dog avoids being webbed!
Downtime Gnome Sorceror (draconic) 5
Furiel creates an earth elemental, and it moves next to Norton and his horse. He begins to bring an air elemental into the fray.
smite vs troll dog flank: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 3 ⇒ (2) + 3 = 5
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