Man in the Mwangi Expanse

Forfax's page

252 posts. Organized Play character for Iron Killer.


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Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I've never really been a fan of cliff hangers, but you have to do what you have to do.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Hey we're always ready to give a hand, at least when the dice roller is working with us that is.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

[ooc]Hey we're always ready to give a hand, at least when the dice roller is working with us that is.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax and Scout will attack the goblin that attacked Forfax, unless he dies before Scout attacks and if that is the case Scout will attack the next nearest opponent.
Forfax attack: 1d20 + 9 ⇒ (18) + 9 = 27
Forfax damage: 1d8 + 6 ⇒ (2) + 6 = 8
Scout hoof 1: 1d20 + 7 ⇒ (18) + 7 = 25
Scout hoof 2: 1d20 + 7 ⇒ (12) + 7 = 19
Scout damage 1: 1d6 + 4 ⇒ (2) + 4 = 6
Scout damage 2: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Perception check: 1d20 + 10 ⇒ (10) + 10 = 20
Forfax will lower his bill and charge at the nearest goblin.
Attack roll: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Damage roll: 1d8 + 6 ⇒ (7) + 6 = 13
At the same time Scout will bite at the same goblin, if he's still living, otherwise he attack an adjacent goblin.
Attack roll: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage roll: 1d4 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax will heel Scout into a run which if I'm not mistaken should put my at about 50 ft.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Since our cover is now blown Forfax will give Scout a little kick doing a double move ending my turn about 100 ft away, hopefully with Nathaniel and Nathan on my tail.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Looking to Nathaniel Forfax replies "Splitting their party is all fine and good, but we still have that heavy bolt tower to deal with and the goblins using the spy glasses will spot us much before we are within range to take any of them out."

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Perception check: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Storyteller, can we see a path just inside the tree line that could give the horses cover and still give us a closer look at the caves?

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

"Elenzar, there is a slight problem with your plan, and it's of the four legged persuasion. Moving a house stealthily is more than a chore for even the best trainers and I can't speak for Nathan, but I have only minimal experience in that field."

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I just updated Forfax's profile, which apparently hadn't been done since 2nd level thank god for paper copies.
I dropped the Beast Rider archetype because it would have just been to difficult to work it into the story how Scout disappeared and a dinosaur or lion took his place.
HP 39 (31+5 for new level+2 for con+1 for favored class)
+1 Str
+1 Fort
+1 BAB
+1 Handle Animals
+1 Intimidate
+1 Knowledge (Dungeoneering)
+1 Perception
+1 Ride
Expert Trainer
Favored Class Bonus-+1 to damage of my challenge

Scout
HP 28 (22+4 for new level+2 for con)
+1 Str
+1 Fort
+1 Ref
+1 BAB
+1 Intimidate
+2 Perception
+1 Survival

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax puts on the goggles and looks around in amazement at how much clearer he can see. He then turns to Nathan and asks "Do you have any that would fit Scout?"

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Ok, I've been back a couple of days now and keeping up with the posts, but my wife and baby girl came down with hand, foot, and mouth, for those who don't know this disease gives you painful blisters on at least two of those body parts in some combination and this time it's hands and feet, so I've been taking off of work playing Mr. Mom and Dr. Dad so I really haven't had the chance to post on my games so I'm trying to catch up now and my posts might be a little short.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Posting this on all of my games. I am leaving tonight to go camping for the weekend. I'm not sure what kind of service I will have so I may not be able to post. I'll be back Monday evening so I'll try and get everything caught up then.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Pulling out his Bill, Forfax looks questionably at his friends sanity about approaching the stranger alone.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Don't worry David I can't crawl around on horseback so you have a nice horse to protect you.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Upon being awoken by Taliesin, Forfax jumps up and takes a look in the direction to which Taliesin indicates he hears the movement.
60 ft of darkvision
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Well that was a pretty pathetic roll.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Not being the sneakiest of the party, Forfax will stay back and wait for the information from Nathaniel.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Scout, seeing Forfax go down, bucks up in a fit of rage kicking at the goblin in front of him in an attempt to keep his master's body from being looted.
1st hoof attack: 1d20 + 5 ⇒ (6) + 5 = 11
2nd hoof attack: 1d20 + 5 ⇒ (13) + 5 = 18
2nd hoof damage: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax yells back to the others "SOMEBODY SHOOT THAT GOBLIN BEFORE HE GETS AWAY AND TELLS THE OTHERS!" Then charges off after the warriors.
Forfax attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Scout bite attack: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Scout bite damage: 1d4 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

That was the last roll I made. I forgot to add 2 for his charge, but if I'm not mistaken, rolling a national 1 is an auto miss.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Spurring Scout Forfax will charge the closest goblin who isn't the spearman.
Forfax attack: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Forfax damage: 1d8 + 4 ⇒ (6) + 4 = 10
Scout bite attack: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I post in the morning, do some stuff with my kids look again and what do you know 23 post have shot in.

Forfax will position Scout so that he has a straight line shot at the goblins along to road, preparing for a charge next turn.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

"Well if some of our sneakier members can sneak around to the back of the goblins we can do a simultaneous charge on two fronts both trapping and flanking at the same time."

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax proclaims to Crag, through gritted teeth (he is still being challenged by me right now) "He is right we are amazingly out matched and the fact that you haven't even broken a swet while taking out two of my companions shows just how boring this whole thing is for you. We would humbly request a gracious retreat before we are all just lumps in the dirt."
Diplomacy check: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Of course, this I crit, but if it was an attack roll I would have gotten like a 5.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

As I would love to take this sucker down, the reality is I'm just not powerful enough, not to mention the fact that I've been rolling like shit lately. Thus diplomacy is the only way to go, but what do you say to the guy who can decapitate you with a blunt object whom you started a fight with?

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Damn this guy is like a god isn't he.

Now if I roll an Aid Another would it go towards his last diplomacy check or the next one?

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Lets see if I can do more than buff a dead guy. Attacking Crag.
Forfax attack: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Oh come on.
Scout attack 1st hoof: 1d20 + 5 ⇒ (7) + 5 = 12
Scout attack 2nd hoof: 1d20 + 5 ⇒ (3) + 5 = 8
Well that stunk.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Ah, but the +1 was from my challenge not the flanking so he gets it as long as I stand.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

But the real question is does a 20 hit do to the bonus you just got from my challege.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Don't worry Taliesin I'm here to help you.
Round 1
Forfax will position Scout so he is flanking with Taliesin, make a proclamation "Crag, by my honor as a member of the Order of the Dragon, shall not allow you to join the goblins against my fellow countrymen" (Challenge against Crag, my allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever I am threatening the target), he will grant Taliesin Precise Strike as a bonus feet for the next 4 rounds (while you and I flank Crag we get to add an additional 1d6 damage that cannot be multiplied by a crit) Since I was first in the Init you should be able to add that 1d6 to your first round attack. That will end Forfax's turn, but Scout would like to get his 2 hooves in. He will kick Crag with both of his hooves.
1st hoof: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
2nd hoof: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Well that didn't work so well.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

When it comes down to it would you rather see this guy alone or with a whole band of goblins at his side. And for the argument with the cyclops I would like to remind everyone that he was also not alone, there were (don't quote me on this number) like 4 goblins with him taking some of our damage away from him and hurting us which would have raised the CR of that encounter to one that would be higher then this one barbarian, who may have a lot of strength but not much else.
"Scout and I are ready when you are."
Init: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Ye Old Storyteller wrote:

lol Forfax, I just said you couldn't take 10 or 20 on that Survival roll.

If the majority thinks it's the right direction you'll go the right way or if the one that knows the right way manages to convince the others that's good too.

When I read your post my mind must have skipped over the "not" and and saw "You can take 10 or 20 on this one." So lets try it.

Survival check: 1d20 + 1 ⇒ (4) + 1 = 5
Well I'm lost.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Taking 10 Survival check: 10 + 1 = 11
Perception check: 1d20 + 8 ⇒ (10) + 8 = 18
I can't hear anything.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Might as well stop him from giving the enemy anymore information about us, so Scout and I will chase him down.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

If I put Scout into a full run will I be able to cut off the fleeing goblin?
If so:
Forfax kicks Scout into a full run the fleeing goblin.

If not:
Forfax and Scout will charge one of the goblins attacking Nathaniel.
Forfax attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Forfax crit check: 1d20 + 6 ⇒ (2) + 6 = 8+2 if charge is added in crit checks.
Forfax damage: 1d8 + 4 ⇒ (3) + 4 = 7+
Crit damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12
Scout hoof attack 1: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Scout hoof damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
Scout hoof attack 2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Scout hoof damage 2: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Ah, but this time he's not getting back up to try again.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Charging the goblin fleeing north-west.
Forfax attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Forfax damage: 1d8 + 4 ⇒ (2) + 4 = 6
Scout hoof attack 1: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Scout crit chance: 1d20 + 5 ⇒ (15) + 5 = 20+2 if charge gets added to crit chance.
Scout hoof damage 1: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Scout hoof attack 2: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Scout crit chance: 1d20 + 5 ⇒ (6) + 5 = 11+2 if charge gets added to crit chance.
Scout hoof damage 2: 1d6 + 3 ⇒ (2) + 3 = 5
I don't think he's getting away.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax and Scout will attack the next closest goblin.
Forfax attack: 1d20 + 6 ⇒ (14) + 6 = 20
Forfax damage: 1d8 + 4 ⇒ (4) + 4 = 8
Scout hoof attack 1: 1d20 + 5 ⇒ (12) + 5 = 17
Scout hoof damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
Scout hoof attack 2: 1d20 + 5 ⇒ (16) + 5 = 21
Scout hoof damage 2: 1d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Scout and Forfax will continue their assault on the goblins before them.
Forfax attack: 1d20 + 6 ⇒ (9) + 6 = 15
Forfax damage: 1d8 + 4 ⇒ (6) + 4 = 10
Scout hoof attack 1: 1d20 + 5 ⇒ (16) + 5 = 21
Scout hoof damage 1: 1d6 + 3 ⇒ (1) + 3 = 4
Scout hoof attack 2: 1d20 + 5 ⇒ (8) + 5 = 13
Scout hoof damage 2: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I've been debating how to go about this, I have archers between me and the leader so the debate is do I attack the archers and their defenders before going after the leader or charge through giving them all AoO so I can get the leader. Then there's declaring the leader my challenge and giving everyone a +1 to attaks against him and a -2 to my AC against everyone else. I guess the best option would be this:
Forfax charges the nearest goblin and attacks, Forfax with his bill and Scout will both hooves.
Forfax attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Forfax damage: 1d8 + 4 ⇒ (2) + 4 = 6
Scout attack 1: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Scout damage 1: 1d6 + 3 ⇒ (3) + 3 = 6
Scout attack 2: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Scout damage 2: 1d6 + 3 ⇒ (2) + 3 = 5

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax will turn Scout a bit to the right and double move placing himself in a direct path to charge the riders rear flank.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

So we're thinking I double move on a diagonal positioning myself to charge around the goblins at the rider and avoiding AoO.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Well what I'm asking Storyteller is if I could make it to the rider on a charge or if I would have to spend a turn moving before charging forward to meet him in battle.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I don't mind taking out the rider, but I don't want to get caught charging out of my range again leaving Scout and I open for a charge against us in return. That being said, do we have a ruff guess on the distance of the rider to the party?

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

I thought a 5' step didn't provoke AoO, but I could be wrong. Either way Forfax and Scout are going to take him down.
Forfax attack: 1d20 + 6 ⇒ (13) + 6 = 19
Forfax damage: 1d8 + 4 ⇒ (1) + 4 = 5
Scout attack: 1d20 + 5 ⇒ (11) + 5 = 16
Scout damage: 1d4 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax and Scout will charge the remaining 20' and attack with the previous rolls.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Sorry, didn't realize they were so far away. I guess it's just a double move and charge next round.

Grand Lodge

Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3

Forfax spurs Scout into a charge yelling "DIE YOU LITTLE RAT BASTERDS"
Forfax attack: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Forfax damage: 1d8 + 4 ⇒ (2) + 4 = 6
Scout bite attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Scout bite damage: 1d4 + 3 ⇒ (1) + 3 = 4

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