Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Forfax and Scout will attack the goblin that attacked Forfax, unless he dies before Scout attacks and if that is the case Scout will attack the next nearest opponent.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Perception check: 1d20 + 10 ⇒ (10) + 10 = 20
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Looking to Nathaniel Forfax replies "Splitting their party is all fine and good, but we still have that heavy bolt tower to deal with and the goblins using the spy glasses will spot us much before we are within range to take any of them out."
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
"Elenzar, there is a slight problem with your plan, and it's of the four legged persuasion. Moving a house stealthily is more than a chore for even the best trainers and I can't speak for Nathan, but I have only minimal experience in that field."
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
I just updated Forfax's profile, which apparently hadn't been done since 2nd level thank god for paper copies.
Scout
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Ok, I've been back a couple of days now and keeping up with the posts, but my wife and baby girl came down with hand, foot, and mouth, for those who don't know this disease gives you painful blisters on at least two of those body parts in some combination and this time it's hands and feet, so I've been taking off of work playing Mr. Mom and Dr. Dad so I really haven't had the chance to post on my games so I'm trying to catch up now and my posts might be a little short.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Posting this on all of my games. I am leaving tonight to go camping for the weekend. I'm not sure what kind of service I will have so I may not be able to post. I'll be back Monday evening so I'll try and get everything caught up then.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Upon being awoken by Taliesin, Forfax jumps up and takes a look in the direction to which Taliesin indicates he hears the movement.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Scout, seeing Forfax go down, bucks up in a fit of rage kicking at the goblin in front of him in an attempt to keep his master's body from being looted.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Forfax yells back to the others "SOMEBODY SHOOT THAT GOBLIN BEFORE HE GETS AWAY AND TELLS THE OTHERS!" Then charges off after the warriors.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Spurring Scout Forfax will charge the closest goblin who isn't the spearman.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
I post in the morning, do some stuff with my kids look again and what do you know 23 post have shot in. Forfax will position Scout so that he has a straight line shot at the goblins along to road, preparing for a charge next turn.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Forfax proclaims to Crag, through gritted teeth (he is still being challenged by me right now) "He is right we are amazingly out matched and the fact that you haven't even broken a swet while taking out two of my companions shows just how boring this whole thing is for you. We would humbly request a gracious retreat before we are all just lumps in the dirt."
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
As I would love to take this sucker down, the reality is I'm just not powerful enough, not to mention the fact that I've been rolling like shit lately. Thus diplomacy is the only way to go, but what do you say to the guy who can decapitate you with a blunt object whom you started a fight with?
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Lets see if I can do more than buff a dead guy. Attacking Crag.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Don't worry Taliesin I'm here to help you.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
When it comes down to it would you rather see this guy alone or with a whole band of goblins at his side. And for the argument with the cyclops I would like to remind everyone that he was also not alone, there were (don't quote me on this number) like 4 goblins with him taking some of our damage away from him and hurting us which would have raised the CR of that encounter to one that would be higher then this one barbarian, who may have a lot of strength but not much else.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Ye Old Storyteller wrote:
When I read your post my mind must have skipped over the "not" and and saw "You can take 10 or 20 on this one." So lets try it. Survival check: 1d20 + 1 ⇒ (4) + 1 = 5Well I'm lost.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
If I put Scout into a full run will I be able to cut off the fleeing goblin?
If not:
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Charging the goblin fleeing north-west.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Forfax and Scout will attack the next closest goblin.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Scout and Forfax will continue their assault on the goblins before them.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
I've been debating how to go about this, I have archers between me and the leader so the debate is do I attack the archers and their defenders before going after the leader or charge through giving them all AoO so I can get the leader. Then there's declaring the leader my challenge and giving everyone a +1 to attaks against him and a -2 to my AC against everyone else. I guess the best option would be this:
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
I don't mind taking out the rider, but I don't want to get caught charging out of my range again leaving Scout and I open for a charge against us in return. That being said, do we have a ruff guess on the distance of the rider to the party?
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
I thought a 5' step didn't provoke AoO, but I could be wrong. Either way Forfax and Scout are going to take him down.
Male Aasimar Warrior 1/Cavalier 4, HP 36/39, AC 18, T 13, FF 15, Init +9, Perc +10, Fort +7, Ref +5, Will +3
Forfax spurs Scout into a charge yelling "DIE YOU LITTLE RAT BASTERDS"
|
