Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
"Spleen and heart and guts and liver, die he will not nor will his lips quiver." Firetongue treats Blackerly, and sedates him enough so he won't be a problem for another hour. Heal Take 10: 10 + 3 + 2 = 15
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Firetongue moves up to Blackerly and attempts to stabilize the man. "Now you live, not time to die, but if you do, I'll eat your face like a pie!" Heal: 1d20 + 3 ⇒ (6) + 3 = 9
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Null kills one of the dogs while Tinn injures a guard upon him. Things begin to look grim until a door opens and Seargent Blackerly comes out towards the guards. "What are you doing!? Take those prisoners alive, darn you! We have to make a showing of them, and that's worth more than the lot of you. Get that animal restrained too before it kills someone. Yer soldiers, not murderers like them, you hear me?" The sudden appearance causes the guards to look around in confusion for a moment before following his orders. One guard comes up and pulls back the attack dog while the other two stow their bows and draw padded clubs, moving up to engage the tieflings. In the back, the guards do the same. Firetongue steps back and belches fire, but misses the guard near him. Party is up. Round 3
1d20 + 6 ⇒ (2) + 6 = 8
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Fire Bolt 4/6 Copycat 6/6 Spells 0th - Bleed, Guidance, Spark 1st - Bless, Cure Light Wounds (Cast), Disguise Self Effects None Firetongue unleashes a blast of flame directly into a guard's face, melting some of his skin off. "BURN!!!" Firebolt: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21; 1d6 + 1 ⇒ (4) + 1 = 5
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Fire Bolt 5/6 Copycat 6/6 Spells 0th - Bleed, Guidance, Spark 1st - Bless, Cure Light Wounds (Cast), Disguise Self Effects None Firetongue sees the others wait, and does the same.
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Round 2
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Fire Bolt 5/6 Copycat 6/6 Spells 0th - Bleed, Guidance, Spark 1st - Bless, Cure Light Wounds (Cast), Disguise Self Effects None Firetongue looks up at the duergar, the only one of these freaky tall things he recognizes, and asks in undercommon... Undercommon:
"What is little 'uns? And do they taste good?" Delay
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Round 1
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Fire Bolt 5/6 Copycat 6/6 Spells 0th - Bleed, Guidance, Spark 1st - Bless, Cure Light Wounds (Cast), Disguise Self Effects None Seeing the others trying to kick open the door. Firetongue takes a different approach. Moving up he sings a little song, "Goblin sees, goblin burp, look at me, I watch you burn!" Suddenly he erupts a ball of flame towards one of the guards, though it strikes the bars, the guard recoiling back slightly. Firebolt - Cover: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
The goblin turns to look at Null, and replies to him in the same language, though more sing song. Undercommon: "We come in chains, we leave them in pain, the stones will burn, for the tables will have turned!"
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Firetongue belches a blast of flame at the male, along with the others, hitting him on and igniting him. Iymiira and Null miss the target. Target?: 1d2 ⇒ 2 Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Round 1
Dice:
Firetongue 1d20 + 4 ⇒ (12) + 4 = 16 Iymiira 1d20 + 4 ⇒ (9) + 4 = 13 Null 1d20 ⇒ 9 Servants 1d20 ⇒ 7 And another at the woman next round, the blast striking her like a blown kiss on the mouth as she's about to scream, burning up the air in her lungs before she can exhale the shout for aid. Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Firetongue breaks off, this an expected part of his duties, "As the king, I must protect my servants, yes. Now where to go? And what's a warden? Probably pointy and spiky, knowing mistress." The goblin is gone for a few moments before returning, responding in undercommon, "At the bottom of the stairs is a door. It's open enough for me to have fit through. A guard is on the other side sleeping in the corner. In the hallway there are four doors, two to the left, one to the right, and one at the far end. I didn't go further, but listened to each. I heard nothing. I did claim a trophy from the guard though!" At this he holds up a set of bootlaces. Dice: 1d20 ⇒ 18 1d20 ⇒ 7 1d20 ⇒ 9
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Round 2
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Fire Bolt 5/6 Copycat 6/6 Spells 0th - Bleed, Guidance, Spark 1st - Bless, Cure Light Wounds (Cast), Disguise Self Effects None Firetongue lays his hands upon his mistress, restoring her wounds. "Why do drow get jealous when I do this?" CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Round 1
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Fire Bolt 5/6 Copycat 6/6 Spells 0th - Bleed, Guidance, Spark 1st - Bless, Cure Light Wounds, Disguise Self Effects None Firetongue sends a belch of flame outward from his throat hurtling towards the guard. Firebolt - in melee: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
The check to break the new manacles is a 22 Strength check. Every check gives the guards a chance to hear you though. Firetongue examines the semi-clear cloth. "Powerful magic it has. It makes you clean when you rub it over your body, takes away snot! Keep it away, it's evil magic indeed!" Dice: G P 1d20 + 2 ⇒ (13) + 2 = 15
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Firetongue looks at Null, "How you want me do that? My hands no free, see?" He shakes his freed hand at Null before realizing it wasn't in the shackle. He pulls his other hand free to rub his sore wrist, "Ah, the human servants have made sure their king is free." He turns to the drow, attempting to quietly stand up, "Mistress, what you have me do now?" "She no sneaky like goblin, too loud."
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Iymiira:
Yes, the veil is magic. Moderate Transmutation. Firetongue pulls against the shackles quietly, "No, Firetongue cannot sneak out of the shackles. Not at all." As he relaxes his hands, he then brings one out of it's shackle to wipe his nose with before setting it on his lap. "What does dwarf think I am, magic goblin?" Escape Artist: 1d20 + 4 ⇒ (17) + 4 = 21
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
"Mistress, goblins do not good they taste. Better to feast on human guards, much more fit and preserved." Firetongue looks about as the duergar begins to break the chains, quietly clapping at the show.
Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus
Round 1
Stats:
HP 10/10 AC 15 T15 FF11 CMD 12 F/R/W 4/4/5 Spells 0th - 1st - Effects None Firetongue sneaks up behind the guard and punches him in the kneecap. "For Asmodeus!!" Move action sneak behind guard, standard to punch guard. Stealth: 1d20 + 16 ⇒ (7) + 16 = 23
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I thought I dedicate a whole thread to the class that worries me most. Maybe we can gather all small and big suggestions here.
The short version:
-Regarding overall ability distribution I would suggest granting some bonuses to the fighter in combat, exploration and downtime based on Intelligence. - Increase Skills gained by the class drastically. Fighters need to be able to contribute in Exploration and downtime. I'd suggest 5 + int at least. -Add Finesse Striker to the Fighter chassis. Allows Fighters to keep Strength at 10 and Dex is already a key ability.This would free up ability points to spend on Mental stats. Does not invalidate the Rogue as he still has Sneak attack and loads of different rogue feats.
Dear wise, people of this forum, I stumbled upon this rule conundrum. Maybe you can falsify (or verify) my interpretation and offer the correct sequence. The following is happening:
- Caster B moves and uses Ready (Standard Action): When Enemy A is starting to cast a spell, I want to cast Telekinetic Charge targeting Melee C.
Is this sequence correct? Where am I horribly wrong? The ones marked with 3 question marks is the point, I can't wrap my head around. What I am sure is that my original thought: Melee C readies an attack when next to Enemy A, is not possible because the immediate action attack used by Melee C clashes with the readied action rule that you cannot take any action before your ready action. |