[Private Game] DJ Way of the Wicked PBP [Private Game]

Game Master Xzaral

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Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn growls in frustration after taking the guards hit.
Die!

Tinn stabs the guard again.

1d20 + 4 ⇒ (6) + 4 = 10
1d4 + 2 ⇒ (3) + 2 = 5


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Stats:

HP 14/14
AC 10 Touch 10 Flat-Footed 10 CMD 13
F/R/W 4/0/2
Arcane Pool
4/4 points
Spells
0th- Read Magic, Detect magic, Acid splash
1st- Color spray, Shield
Effects

Stepping to the right 5' ft, Null again summons his acid orb and launches into a guards face.

Cast acid splash

Ranged touch: 1d20 + 0 ⇒ (10) + 0 = 10

Acid Damage: 1d3 ⇒ 2


Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus

Stats:

HP 10/10
AC 15 T15 FF11 CMD 12
F/R/W 4/4/5
Fire Bolt 4/6
Copycat 6/6
Spells
0th - Bleed, Guidance, Spark
1st - Bless, Cure Light Wounds (Cast), Disguise Self
Effects
None

Firetongue unleashes a blast of flame directly into a guard's face, melting some of his skin off. "BURN!!!"

Firebolt: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21; 1d6 + 1 ⇒ (4) + 1 = 5
Firebolt: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19; 1d6 + 1 ⇒ (1) + 1 = 2


King of Talingarde

Both guards step up to Grumblejack, but miss the ogre. A mistake as he has a clear shot to quickly wrap the chain around his fist and bring it down upon one of the guards, smashing him good.

Dice Dice Baby!:

1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7; 1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4; 1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16; 1d8 + 6 ⇒ (3) + 6 = 9


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Seeing an opening, Fantomos moves in to satiate his hunger for human flesh.

"Die you pathetic human scum!" Chomp

Power Chomp: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 9 ⇒ (4) + 9 = 13


King of Talingarde

The guard attempts to impale the tiefling with the nasty bite, but hits only aire. His compatriot in the guardroom follows suit as his bludgeon swings wide against the dhampir.

Grumblejack brings his wrapped chained fist down again, but the chain catches in the cage and misses the guard.

Party up.

(╯°□°)╯︵ ┻━┻:

GvF1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7;1d8 + 2 ⇒ (4) + 2 = 6
GvT1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11;1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9; 1d8 + 6 ⇒ (5) + 6 = 11


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Fantomos moves up to rescue the vamp before he dies in a poof of sparkles. Although typically he isn't a fan of the weak, he realizes that in this instance there is safety in numbers.

Move up so Tinn can 5 ft into flanking. Sadly it's 35 feet so I have to double move...


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

With the death of the two puny human guards, Null sees an opportunity. He moves forward out of the cell, and picks up one of the dropped long swords.

Null moves 30' to a dropped long sword (move action), then picks the sword up off the ground (move action)


Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn sees his opportunity and knifes the guard again.
Die!!!!

1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d4 + 2 ⇒ (1) + 2 = 3
sneak: 1d6 ⇒ 4


King of Talingarde

The guard suddenly seizes up, realizing exactly what all that noise was about as Fantomos comes up behind him. "By the goddess, what's happening!" Crazed, he turns and attempts to strike at the newcomer, hoping to reopen his escape route. The club connects solidly. 8 subdual, Fantomos. And wow.

Firetongue moves up and sends a bolt of flame flying towards the guard, over Fantomos's shoulder, striking the guard in the shoulder and arm and sending searing pain through his body.

Grumblejack moves up and, trying to get through the melee. "Who are you?" Seeming to finally realize the others are there, he asks about them.

(╯°□°)╯︵ ┻━┻:

1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20; 1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15; 1d6 + 1 ⇒ (4) + 1 = 5


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Ouch, I think he bruised our spleen! That rat bastard...

Fantomos retaliates, "You'll burn in Hell for striking me!"

Flanking Power Chomp: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 9 ⇒ (5) + 9 = 14

Well apparently I suck too.

To the ogre, "We are your friends, together we will crush the puny guards and free ourselves of this place!"


Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn futilely stabs again while his resolve as a badass is faultering.
Die?!?

attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4
sneak: 1d6 ⇒ 6

stat:
HP 5/10 (subdual)
AC 14 T10 FF14
F 1 R 6 W -1


King of Talingarde

The guard attempts to beat upon the Tiefling once more, but fails to strike against his skull, the swing striking the table.

:):

1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6; 1d6 + 2 ⇒ (2) + 2 = 4


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Null steps forward, awaiting his chance to attack.


Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus

Firetongue moves up and belches flame at the guard, dropping him.

Dice:

1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16; 1d6 + 1 ⇒ (6) + 1 = 7


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

With the immediate area clear of guards, Fantomos quickly begins to relieve the nearest guard of his gear.

"We must move quickly, before more guards arrive. Ogre, watch the stairs and smash any guards that come in. The rest of us need to arm ourselves, unless we want to die to the lucky strike of some pansy human."

Noticing the brand of Asmodeus upon the goblin, Fantomos adds,"You have served the Master well today, little one. But we are not out of here yet. We still have much to prove to Him if we are to free ourselves."

Unless something changes this, ie guards start marching in or other characters decide to say f#@! it, let's all kill each other, I take 2 minutes to remove/put on the guard's chain shirt, a round to pick up a longbow with a quiver of 20 arrows, and a round to pick up a heavy steel shield and a longsword. I will be modifying accordingly.

I assume the longbow is a regular longbow?


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

As the last human falls, Null also moves to the nearest guard-removing a chain shirt, longbow, and arrows.


Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn nods to the other prisoners and grabs the closet guard with leather armor.

if there is leather armor


King of Talingarde

Sorry Tinn, no leather armor here at this point.

Three dropped guards, all the same loot.

Guards:

Longsword
Heavy Steel Shield
Chain Shirt
Longbow (Normal)
20 arrows.
Padded club

The Veil:

2 daggers
Bullseye lantern (full, lit and shuttered)
Hempen rope (50-foot coil)
Sack full of needed spell components (worth less than a 1 gp) and common clothes in the PCs sizes
4 stealth cloaks (grant a +2 to stealth checks in Talingarde)
Thieves Tools, Masterwork
Window (2 ft. by 4 ft., up to 2 ft. deep)
Wand of CLW (CL1, 10 charges)
100 gold pieces
Unholy Symbol of Asmodeus (silver)

Note that the window patch will create a window (and therefore a hole) in a nearby wall. If there are no nearby walls, it simply turns into a common wooden window frame. It cannot be placed on a living creature however. Once removed, a patch cannot be replaced.


King of Talingarde

Two minutes pass by without incident, the guards seemingly not coming up to disturb your slumber at this point. How do you wish to proceed?


Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn dons his armor. Frustrated that it's so heavy, Tinn snarls to the party in undead.

undead:
I hate this place. Why can't everyone just die!

Shaking his head, Tinn realizes no one can understand him. He decides to use the vile common tongue.

I'll take these thieves tools. We should leave. Does anyone know the way?


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

"Down the stairs seems to be the only way."


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Fantomos moves to the stairway, longsword in hand. He looks behind, to see if the rest follow suit.


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Null, now donned in his armor and with longsword in hand, raises his eyebrow at the pretty tiefling, but is happy that someone else is taking the lead.

Null steps forward, following Fantomos to the stairs.


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Healing rolls from Firetongue. Going to cap myself and Tinn, then a few charges for the ogre.

CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7

Fantomos is now at 1 nonlethal damage

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2

Tinn is now at 2 nonlethal damage. The dice hate you.

CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4

How does Grumblejack look after 16 heals? That's a total of 6 charges used.

Maybe someone with perception first? Idk about the order, my 14 AC is dick for tanking.


King of Talingarde

Our villains come down the stairs to find a long hallway, empty of guards. At the far end sits two doors closed, leading out. Along the way are three other doors, one on the right and two on the left.

Where to now?


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Upon seeing the arrangement of doors, Null makes a suggestion to the party:

"I believe that if we are to be attacked in here, the greatest number of reinforcements would likely come from the large double door. Perhaps we should find a way to bar it quickly."

"Then we can work through these interior doors- slaying all we meet."


Male Dhampir (Jiang-shi) Ninja lvl 1

Nodding to null, Tinn searches for an item to bar the door.
perception: 1d20 + 3 ⇒ (8) + 3 = 11


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

"A guard corpse maybe? Or one of their longswords?"

Depends on the double doors really.


King of Talingarde

As our villains make their way towards the door, Tinn notices that the door is opened a crack and realizes it's a trap. As the doors are kicked in, a pack of dogs are sent in towards Grumblejack, the two guards standing in the back with bows at the ready to fire as the dogs go about their work.

Tinn, you can act in the surprise round (standard action only). The other two guards get their arrows off after you.

Surprise Round
Firetongue
Fantomos
Guard Dog (Move up to GJ)
Null
Grumblejack
Tinn
Guards
??????

<_<:

Perception]
Fantomos 1d20 - 1 ⇒ (5) - 1 = 4
Firetongue 1d20 + 8 ⇒ (3) + 8 = 11
Null 1d20 + 1 ⇒ (10) + 1 = 11
Tinn 1d20 + 3 ⇒ (17) + 3 = 20
Grumblejack 1d20 + 2 ⇒ (2) + 2 = 4

Inish
Fantomos 1d20 + 2 ⇒ (16) + 2 = 18
Firetongue 1d20 + 4 ⇒ (18) + 4 = 22
Null 1d20 ⇒ 18
Tinn 1d20 + 5 ⇒ (8) + 5 = 13
GJ 1d20 - 1 ⇒ (17) - 1 = 16
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 2 ⇒ (16) + 2 = 18
1d2 ⇒ 2 Dogs 1, Fantomos 2


Male Dhampir (Jiang-shi) Ninja lvl 1

Tinn seizes the opportunity to hide before the guards notice him. He dives to the side.

stealth: 1d20 + 8 + 2 - 2 ⇒ (9) + 8 + 2 - 2 = 17

stat:
HP 8/10 (subdual)
AC 18 T14 FF14
F 1 R 6 W -1


King of Talingarde

The two guards in front fire their arrows at Grumblejack but miss the ogre. Suddenly behind you the two doors open and more guards come out from behind, flanking you all.

Firetongue casts a blessing for everyone. "Goblin song, goblin allies rise to fight, make them bleed and burn, and let's end this right!"

Fantomos up

Surprise Round
Firetongue
Fantomos
Guard Dog (Move up to GJ)
Null
Grumblejack
Tinn
Guards (Fire Arrows)
Moar Guards (Open Doors, 5' step)

Round 1
Firetongue (Cast Bless)
Fantomos
Guard Dog
Null
Grumblejack
Tinn
Guards
Moar Guards

DM Stuff:

1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0; 1d8 ⇒ 8
1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7; 1d8 ⇒ 2
1d20 + 9 ⇒ (19) + 9 = 28


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Delay, people in the way.


King of Talingarde

Quick post. GJ took 14 points of damage from the dogs, but wasn't tripped. All PCs and GJ are up.

Dice:

1d20 + 3 ⇒ (14) + 3 = 17; 1d6 + 3 ⇒ (2) + 3 = 5; 1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (16) + 3 = 19; 1d6 + 3 ⇒ (6) + 3 = 9; 1d20 + 3 ⇒ (13) + 3 = 16


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

"Well, so much for that idea!"

Null drops the longsword to the ground, and draws the longbow. He takes aim at the guard behind Tinn, but before loosing the arrow whispers some strange words to the bow in an arcane language.

An odd bluish purple energy crackles through the bow as Null releases the string.

Free action to drop the longsword. Move action to draw the longbow. Swift action to use 1 arcane pool point to give the bow a +1 enhancement bonus for 1 min. Standard action to fire the bow at the guard behind Tinn. I will account for the -4 for cover in my roll.

longbow attack: 1d20 + 1 + 1 - 4 ⇒ (16) + 1 + 1 - 4 = 14

longbow dmg: 1d8 + 1 ⇒ (3) + 1 = 4


Male Dhampir (Jiang-shi) Ninja lvl 1

Seeing his opportunity, Tinn stabs the unsuspecting guard.

attack: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d4 + 2 ⇒ (1) + 2 = 3
sneak: 1d6 ⇒ 4

stat:
HP 8/10 (subdual) AC 18 T14 FF14 F 1 R 6 W -1


Male Dhampir (Jiang-shi) Ninja lvl 1

Uh-oh. Nat 20.

confirm crit: 1d20 + 5 ⇒ (15) + 5 = 20
crit damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male Dhampir (Jiang-shi) Ninja lvl 1

I'm pretty sure a 20 hits. So that's a total of 13 points of damage. Sorry 15. I get an extra 2 points of damage from my killer trait.


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Continuing to delay, looking for an opening. But perfectly content to let you all do the dirty work.


King of Talingarde

Tinn manages to bring his knife around as one of the guards comes around the corner, replacing his heart with a gaping hole. And in the front Grumblejack shows his detestment for man's best friend, turning a dog into paste.

Fantomos, still delaying?

Round 1
Firetongue (Cast Bless)
Fantomos (Delay)
Guard Dog (Attack)
Null (Bow, miss)
Grumblejack (Hit and kill)
Tinn (Attak, crit and kill)
Guards
Moar Guards

Dice:

1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19; 1d8 + 6 ⇒ (8) + 6 = 14


King of Talingarde

The guards begin to move and strike. Three take their shots at the ogre, two shafts sinking into the ogre, nearly dropping him. From behind, the two guards take attacks with their drawn weapons at the prisoners, both missing.

Firetongue casts a spell and causes wounds to form upon the guard in front of him from his touch.

The dogs charge once again at the ogre, finally bringing the massive creature down.

GJ took 17 damage and is bleeding out. Party up.

Dice:

1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18; 1d8 ⇒ 3
1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2; 1d8 ⇒ 6
1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13; 1d8 ⇒ 8
F 1d20 + 5 ⇒ (4) + 5 = 9; 1d8 + 2 ⇒ (5) + 2 = 7
T 1d20 + 5 ⇒ (7) + 5 = 12; 1d8 + 2 ⇒ (1) + 2 = 3
F 1d20 + 9 ⇒ (8) + 9 = 17; 1d20 + 6 ⇒ (7) + 6 = 13; 1d8 + 1 ⇒ (4) + 1 = 5
G W 1d20 - 1 ⇒ (4) - 1 = 3
1d20 + 3 ⇒ (8) + 3 = 11; 1d6 + 3 ⇒ (6) + 3 = 9; 1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (15) + 3 = 18; 1d6 + 3 ⇒ (3) + 3 = 6; 1d20 + 3 ⇒ (9) + 3 = 12


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Stats:

HP 12/12
AC 14 T10 FF14 CMD 15
F/R/W 4/0/1
Smite 1/1
Corruption 0/0
Fiendish Boon 0/0
Spells
1st - 0/0
Effects
1 nonlethal damage
bless

Fantomos finally has room to act, and moves past the fallen ogre to attack a dog. Which will likely have him shot full of arrows and eaten by the other dog soon.

Attacking the dog on the right, since the other will still provide me cover from the guards shooting at me.

Power Chop: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 9 ⇒ (2) + 9 = 11

Wtf ever


Male Dhampir (Jiang-shi) Ninja lvl 1

Turning on the guard adjacent to him, Tinn yells Kill this one next and stabs.

attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 2 ⇒ (1) + 2 = 3


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

With the fall of the ogre, Null is starting to get a little worried.

In Undercommon,

"Curse these nerves, let them be my resolve!"

Null takes aim at the dog in front of him and looses an arrow. Then, Null drops the longbow, and retrieves the longsword from the ground-ready to do work.

Standard action to make 1 attack with the bow. Free action to drop the longbow. Move action to recover the sword at my feet.

Longbow attack: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21

Longbow dmg: 1d8 + 1 ⇒ (7) + 1 = 8


Lucky Bastard {HP 10/10 | AC15 T15 FF11 CMD12 | F/R/W 4/4/5 | Init +4 Per +8 SM +7} Male Goblin Cleric of Admodeus

Null kills one of the dogs while Tinn injures a guard upon him. Things begin to look grim until a door opens and Seargent Blackerly comes out towards the guards. "What are you doing!? Take those prisoners alive, darn you! We have to make a showing of them, and that's worth more than the lot of you. Get that animal restrained too before it kills someone. Yer soldiers, not murderers like them, you hear me?"

The sudden appearance causes the guards to look around in confusion for a moment before following his orders. One guard comes up and pulls back the attack dog while the other two stow their bows and draw padded clubs, moving up to engage the tieflings. In the back, the guards do the same.

Firetongue steps back and belches fire, but misses the guard near him.

Party is up.

Round 3
Firetongue (Fire bolt, miss.)
Fantomos ()
Guard Dog (Restrained)
Null ()
Grumblejack ()
Tinn ()
Blackerly ()
Guards ()

1d20 + 6 ⇒ (2) + 6 = 8
1d6 + 1 ⇒ (2) + 1 = 3


{HP 12/12 | AC16 T10 FF16 CMD15 | F/R/W 4/0/1 | Init +2 Per -1 SM +3} Male Demon-Spawn Tiefling Lord of Darkness Antipaladin

Stats:

HP 12/12
AC 14 T10 FF14 CMD 15
F/R/W 4/0/1
Smite 1/1
Corruption 0/0
Fiendish Boon 0/0
Spells
1st - 0/0
Effects
1 nonlethal damage
bless

Seizing the opportunity made by Blackerly, Fantomos cackles maniacally and presses his attack.

"Come and get me Blackerly!"

Power Chop: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 9 ⇒ (6) + 9 = 15
Power Chomp: 1d20 ⇒ 191d6 + 3 ⇒ (5) + 3 = 8

I will attack starting with the guard on the right first. If I kill him with the longsword the bite goes to the guard on the left.


King of Talingarde

Fantomos's strike drops one of the club-wielding guards, a look of regret on his face for listening to his commander. The other feels the tiefling's teeth sink in, glancing over his shoulder. "Sir, they're out for blood!"

one dropped, bitten one is still up.


Male Dhampir (Jiang-shi) Ninja lvl 1

Silently, Tinn stabs again.

attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 2 ⇒ (4) + 2 = 6

stat:
HP 8/10 (subdual) AC 18 T14 FF14 F 1 R 6 W -1

It will be the same guard I'm attacking.


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Null grabs his longsword in both hands and steps forward, ready to fell another human slave.

5 ft step toward the guard to Null's south. Free action to grip the longsword with both hands. Attack guard in front of Null.

Longsword attack: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25

Longsword dmg: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11


{HP 14/14 | AC14 T10 FF14 CMD13 | F/R/W 4/0/2 | Init +0 Per +1 SM +0} Male Duergar Bladebound Hexcrafter Magus

Confirming the nat 20 on the longsword attack

Crit confirm: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25

If confirmed then 22 pts of dmg to the guard

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