| -Null- |
HP 14/14
AC 10 Touch 10 Flat-Footed 10 CMD 13
F/R/W 4/0/2
Arcane Pool
4/4 points
Spells
0th- Read Magic, Detect magic, Acid splash
1st- Color spray, Shield
Effects
Stepping to the right 5' ft, Null again summons his acid orb and launches into a guards face.
Cast acid splash
Ranged touch: 1d20 + 0 ⇒ (10) + 0 = 10
Acid Damage: 1d3 ⇒ 2
| Firetongue |
HP 10/10
AC 15 T15 FF11 CMD 12
F/R/W 4/4/5
Fire Bolt 4/6
Copycat 6/6
Spells
0th - Bleed, Guidance, Spark
1st - Bless, Cure Light Wounds (Cast), Disguise Self
Effects
None
Firetongue unleashes a blast of flame directly into a guard's face, melting some of his skin off. "BURN!!!"
Firebolt: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21; 1d6 + 1 ⇒ (4) + 1 = 5
Firebolt: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 19; 1d6 + 1 ⇒ (1) + 1 = 2
| King Markadian V |
Both guards step up to Grumblejack, but miss the ogre. A mistake as he has a clear shot to quickly wrap the chain around his fist and bring it down upon one of the guards, smashing him good.
1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7; 1d8 + 2 ⇒ (2) + 2 = 4
1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4; 1d8 + 2 ⇒ (4) + 2 = 6
1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16; 1d8 + 6 ⇒ (3) + 6 = 9
| King Markadian V |
The guard attempts to impale the tiefling with the nasty bite, but hits only aire. His compatriot in the guardroom follows suit as his bludgeon swings wide against the dhampir.
Grumblejack brings his wrapped chained fist down again, but the chain catches in the cage and misses the guard.
Party up.
GvF1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7;1d8 + 2 ⇒ (4) + 2 = 6
GvT1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11;1d6 + 2 ⇒ (3) + 2 = 5
1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9; 1d8 + 6 ⇒ (5) + 6 = 11
| Fantomos |
Fantomos moves up to rescue the vamp before he dies in a poof of sparkles. Although typically he isn't a fan of the weak, he realizes that in this instance there is safety in numbers.
Move up so Tinn can 5 ft into flanking. Sadly it's 35 feet so I have to double move...
| -Null- |
With the death of the two puny human guards, Null sees an opportunity. He moves forward out of the cell, and picks up one of the dropped long swords.
Null moves 30' to a dropped long sword (move action), then picks the sword up off the ground (move action)
| King Markadian V |
The guard suddenly seizes up, realizing exactly what all that noise was about as Fantomos comes up behind him. "By the goddess, what's happening!" Crazed, he turns and attempts to strike at the newcomer, hoping to reopen his escape route. The club connects solidly. 8 subdual, Fantomos. And wow.
Firetongue moves up and sends a bolt of flame flying towards the guard, over Fantomos's shoulder, striking the guard in the shoulder and arm and sending searing pain through his body.
Grumblejack moves up and, trying to get through the melee. "Who are you?" Seeming to finally realize the others are there, he asks about them.
1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20; 1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15; 1d6 + 1 ⇒ (4) + 1 = 5
| Fantomos |
Ouch, I think he bruised our spleen! That rat bastard...
Fantomos retaliates, "You'll burn in Hell for striking me!"
Flanking Power Chomp: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 9 ⇒ (5) + 9 = 14
Well apparently I suck too.
To the ogre, "We are your friends, together we will crush the puny guards and free ourselves of this place!"
| Fantomos |
With the immediate area clear of guards, Fantomos quickly begins to relieve the nearest guard of his gear.
"We must move quickly, before more guards arrive. Ogre, watch the stairs and smash any guards that come in. The rest of us need to arm ourselves, unless we want to die to the lucky strike of some pansy human."
Noticing the brand of Asmodeus upon the goblin, Fantomos adds,"You have served the Master well today, little one. But we are not out of here yet. We still have much to prove to Him if we are to free ourselves."
Unless something changes this, ie guards start marching in or other characters decide to say f#@! it, let's all kill each other, I take 2 minutes to remove/put on the guard's chain shirt, a round to pick up a longbow with a quiver of 20 arrows, and a round to pick up a heavy steel shield and a longsword. I will be modifying accordingly.
I assume the longbow is a regular longbow?
| King Markadian V |
Sorry Tinn, no leather armor here at this point.
Three dropped guards, all the same loot.
Longsword
Heavy Steel Shield
Chain Shirt
Longbow (Normal)
20 arrows.
Padded club
2 daggers
Bullseye lantern (full, lit and shuttered)
Hempen rope (50-foot coil)
Sack full of needed spell components (worth less than a 1 gp) and common clothes in the PCs sizes
4 stealth cloaks (grant a +2 to stealth checks in Talingarde)
Thieves Tools, Masterwork
Window (2 ft. by 4 ft., up to 2 ft. deep)
Wand of CLW (CL1, 10 charges)
100 gold pieces
Unholy Symbol of Asmodeus (silver)
Note that the window patch will create a window (and therefore a hole) in a nearby wall. If there are no nearby walls, it simply turns into a common wooden window frame. It cannot be placed on a living creature however. Once removed, a patch cannot be replaced.
| Tinn Elder Cavendish |
Tinn dons his armor. Frustrated that it's so heavy, Tinn snarls to the party in undead.
Shaking his head, Tinn realizes no one can understand him. He decides to use the vile common tongue.
I'll take these thieves tools. We should leave. Does anyone know the way?
| -Null- |
Null, now donned in his armor and with longsword in hand, raises his eyebrow at the pretty tiefling, but is happy that someone else is taking the lead.
Null steps forward, following Fantomos to the stairs.
| Fantomos |
Healing rolls from Firetongue. Going to cap myself and Tinn, then a few charges for the ogre.
CLW wand: 1d8 + 1 ⇒ (6) + 1 = 7
Fantomos is now at 1 nonlethal damage
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
Tinn is now at 2 nonlethal damage. The dice hate you.
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
How does Grumblejack look after 16 heals? That's a total of 6 charges used.
Maybe someone with perception first? Idk about the order, my 14 AC is dick for tanking.
| -Null- |
Upon seeing the arrangement of doors, Null makes a suggestion to the party:
"I believe that if we are to be attacked in here, the greatest number of reinforcements would likely come from the large double door. Perhaps we should find a way to bar it quickly."
"Then we can work through these interior doors- slaying all we meet."
| King Markadian V |
As our villains make their way towards the door, Tinn notices that the door is opened a crack and realizes it's a trap. As the doors are kicked in, a pack of dogs are sent in towards Grumblejack, the two guards standing in the back with bows at the ready to fire as the dogs go about their work.
Tinn, you can act in the surprise round (standard action only). The other two guards get their arrows off after you.
Surprise Round
Firetongue
Fantomos
Guard Dog (Move up to GJ)
Null
Grumblejack
Tinn
Guards
??????
Perception]
Fantomos 1d20 - 1 ⇒ (5) - 1 = 4
Firetongue 1d20 + 8 ⇒ (3) + 8 = 11
Null 1d20 + 1 ⇒ (10) + 1 = 11
Tinn 1d20 + 3 ⇒ (17) + 3 = 20
Grumblejack 1d20 + 2 ⇒ (2) + 2 = 4
Inish
Fantomos 1d20 + 2 ⇒ (16) + 2 = 18
Firetongue 1d20 + 4 ⇒ (18) + 4 = 22
Null 1d20 ⇒ 18
Tinn 1d20 + 5 ⇒ (8) + 5 = 13
GJ 1d20 - 1 ⇒ (17) - 1 = 16
1d20 + 1 ⇒ (12) + 1 = 13
1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 2 ⇒ (16) + 2 = 18
1d2 ⇒ 2 Dogs 1, Fantomos 2
| King Markadian V |
The two guards in front fire their arrows at Grumblejack but miss the ogre. Suddenly behind you the two doors open and more guards come out from behind, flanking you all.
Firetongue casts a blessing for everyone. "Goblin song, goblin allies rise to fight, make them bleed and burn, and let's end this right!"
Fantomos up
Surprise Round
Firetongue
Fantomos
Guard Dog (Move up to GJ)
Null
Grumblejack
Tinn
Guards (Fire Arrows)
Moar Guards (Open Doors, 5' step)
Round 1
Firetongue (Cast Bless)
Fantomos
Guard Dog
Null
Grumblejack
Tinn
Guards
Moar Guards
1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0; 1d8 ⇒ 8
1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7; 1d8 ⇒ 2
1d20 + 9 ⇒ (19) + 9 = 28
| -Null- |
"Well, so much for that idea!"
Null drops the longsword to the ground, and draws the longbow. He takes aim at the guard behind Tinn, but before loosing the arrow whispers some strange words to the bow in an arcane language.
An odd bluish purple energy crackles through the bow as Null releases the string.
Free action to drop the longsword. Move action to draw the longbow. Swift action to use 1 arcane pool point to give the bow a +1 enhancement bonus for 1 min. Standard action to fire the bow at the guard behind Tinn. I will account for the -4 for cover in my roll.
longbow attack: 1d20 + 1 + 1 - 4 ⇒ (16) + 1 + 1 - 4 = 14
longbow dmg: 1d8 + 1 ⇒ (3) + 1 = 4
| King Markadian V |
Tinn manages to bring his knife around as one of the guards comes around the corner, replacing his heart with a gaping hole. And in the front Grumblejack shows his detestment for man's best friend, turning a dog into paste.
Fantomos, still delaying?
Round 1
Firetongue (Cast Bless)
Fantomos (Delay)
Guard Dog (Attack)
Null (Bow, miss)
Grumblejack (Hit and kill)
Tinn (Attak, crit and kill)
Guards
Moar Guards
1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19; 1d8 + 6 ⇒ (8) + 6 = 14
| King Markadian V |
The guards begin to move and strike. Three take their shots at the ogre, two shafts sinking into the ogre, nearly dropping him. From behind, the two guards take attacks with their drawn weapons at the prisoners, both missing.
Firetongue casts a spell and causes wounds to form upon the guard in front of him from his touch.
The dogs charge once again at the ogre, finally bringing the massive creature down.
GJ took 17 damage and is bleeding out. Party up.
1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18; 1d8 ⇒ 3
1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2; 1d8 ⇒ 6
1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13; 1d8 ⇒ 8
F 1d20 + 5 ⇒ (4) + 5 = 9; 1d8 + 2 ⇒ (5) + 2 = 7
T 1d20 + 5 ⇒ (7) + 5 = 12; 1d8 + 2 ⇒ (1) + 2 = 3
F 1d20 + 9 ⇒ (8) + 9 = 17; 1d20 + 6 ⇒ (7) + 6 = 13; 1d8 + 1 ⇒ (4) + 1 = 5
G W 1d20 - 1 ⇒ (4) - 1 = 3
1d20 + 3 ⇒ (8) + 3 = 11; 1d6 + 3 ⇒ (6) + 3 = 9; 1d20 + 3 ⇒ (20) + 3 = 23
1d20 + 3 ⇒ (15) + 3 = 18; 1d6 + 3 ⇒ (3) + 3 = 6; 1d20 + 3 ⇒ (9) + 3 = 12
| Fantomos |
HP 12/12
AC 14 T10 FF14 CMD 15
F/R/W 4/0/1
Smite 1/1
Corruption 0/0
Fiendish Boon 0/0
Spells
1st - 0/0
Effects
1 nonlethal damage
bless
Fantomos finally has room to act, and moves past the fallen ogre to attack a dog. Which will likely have him shot full of arrows and eaten by the other dog soon.
Attacking the dog on the right, since the other will still provide me cover from the guards shooting at me.
Power Chop: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 9 ⇒ (2) + 9 = 11
Wtf ever
| -Null- |
With the fall of the ogre, Null is starting to get a little worried.
In Undercommon,
"Curse these nerves, let them be my resolve!"
Null takes aim at the dog in front of him and looses an arrow. Then, Null drops the longbow, and retrieves the longsword from the ground-ready to do work.
Standard action to make 1 attack with the bow. Free action to drop the longbow. Move action to recover the sword at my feet.
Longbow attack: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Longbow dmg: 1d8 + 1 ⇒ (7) + 1 = 8
| Firetongue |
Null kills one of the dogs while Tinn injures a guard upon him. Things begin to look grim until a door opens and Seargent Blackerly comes out towards the guards. "What are you doing!? Take those prisoners alive, darn you! We have to make a showing of them, and that's worth more than the lot of you. Get that animal restrained too before it kills someone. Yer soldiers, not murderers like them, you hear me?"
The sudden appearance causes the guards to look around in confusion for a moment before following his orders. One guard comes up and pulls back the attack dog while the other two stow their bows and draw padded clubs, moving up to engage the tieflings. In the back, the guards do the same.
Firetongue steps back and belches fire, but misses the guard near him.
Party is up.
Round 3
Firetongue (Fire bolt, miss.)
Fantomos ()
Guard Dog (Restrained)
Null ()
Grumblejack ()
Tinn ()
Blackerly ()
Guards ()
1d20 + 6 ⇒ (2) + 6 = 8
1d6 + 1 ⇒ (2) + 1 = 3
| Fantomos |
HP 12/12
AC 14 T10 FF14 CMD 15
F/R/W 4/0/1
Smite 1/1
Corruption 0/0
Fiendish Boon 0/0
Spells
1st - 0/0
Effects
1 nonlethal damage
bless
Seizing the opportunity made by Blackerly, Fantomos cackles maniacally and presses his attack.
"Come and get me Blackerly!"
Power Chop: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 9 ⇒ (6) + 9 = 15
Power Chomp: 1d20 ⇒ 191d6 + 3 ⇒ (5) + 3 = 8
I will attack starting with the guard on the right first. If I kill him with the longsword the bite goes to the guard on the left.
| -Null- |
Null grabs his longsword in both hands and steps forward, ready to fell another human slave.
5 ft step toward the guard to Null's south. Free action to grip the longsword with both hands. Attack guard in front of Null.
Longsword attack: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25
Longsword dmg: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11