Wild Elf

Finnrick's page

449 posts. Alias of Uthraed.


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Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Fort: 1d20 + 7 ⇒ (15) + 7 = 22

Finnrick takes a savage bite and then slams him 2 quick times.

slam: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

slam: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Crit Confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

41/50 hp


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

that's fine I'll try and see and if it doesn't seem to be working out I'll full withdraw back and let him get away

The strength that he stole from the tigerman flows through him and Finnrick Flys forward and slams into him.

perception: 1d20 + 24 ⇒ (6) + 24 = 30

slam: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

[ooc] New AC as an elemental is 19]


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick keeps his distance (60 feet kinda of in front of him) away and casts siphon might on the tiger man.

Strength Damage: 1d6 + 4 ⇒ (3) + 4 = 7 DC 21 Fort save for half.

Perception: 1d20 + 24 ⇒ (1) + 24 = 25 How banged up his he looking?

I plan to keep him engaged for maybe a couple rounds If I can. If its possible to get a big blank map just so that we can keep track if its needed


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Thanks for the bot, that's exactly what I was going to do.

As a move action Finnrick guides the sphere to Ascend to end on the tigerman again. He spends his turn transforming into an air elemental to give him more maneuverability.

Fire Damage: 6d6 ⇒ (3, 3, 1, 1, 4, 5) = 17 DC 22 Reflex negates

All out of 4th level spells


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I think this got all kinds of convoluted especially with no map so I don't see the wolf really helping out with the scent ability, because as you said he only has 3 rounds left. If we wanted to track down the tiger man and follow him we can do is have Finnrick wild shape and or use Millsy's scent to follow the trail by scent and while we would be loosing ground to the creature we could follow it the DC is 10 to track him and goes up by 2 every hour unless for some reason the tiger has a scent blocker or something. its a thought

I guess Finnrick will fly 100 ft NE, then 100 ft straight W Perception: 1d20 + 24 ⇒ (14) + 24 = 38

Millsy can scent for the group Survival: 1d20 + 2 ⇒ (3) + 2 = 5

And the wolf will move 30 ft W and scent Survival: 1d20 + 5 ⇒ (2) + 5 = 7


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Sorry weekend took a turn. But I'm back and will post frequently this week. I planned to have the wolf head him off as I come down and do a flyby of the area with my speed right now I can cover a lot of ground. If I find him I wanted to either change wildshapes or SNL again depending on the distance and how much time I have. If we want to just move on that's fine, I didn't mean to hold up the game I just figured that that's what I would do, chase after him and try to take him out before he gets away.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

DM:
they will make full round tracking scents, since the wolves have a bonus to it. Millsy will not since she needs to continue moving. Does Finnrick get the sense that either of the noises could be the Tiger??

Wolf Track Survival: 1d20 + 5 ⇒ (6) + 5 = 11


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

DM:
wolves: 1d3 ⇒ 1appear 60 ft. Away from Finnrick back in the direction that he had come from and begin to search for the tigerman using their keen sense of smell (scent ability) Perception: 1d20 + 8 ⇒ (8) + 8 = 16

Finnrick peers into the darkness, searching for any sign of the tiger.
Perception: 1d20 + 24 ⇒ (18) + 24 = 42

Not yet posting an action until I know if I can locate him.

Millsy will also search using her scentPerception: 1d20 + 5 ⇒ (4) + 5 = 9

yuck on that wolf roll, pretty good perception


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

DM:
Finnrick spends a round casting SNA

Millsy takes off with Carrakas double moving 50 ft.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

DM:
yep I'll fly past him, loosing sight of him
And see if he continues in a straight path.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

DM:
Actually I was not going to take any healing and instead bolt of transforming from mammoth to elemental in the standard action. At the end of that round I would be 10 ft behind the tiger. My next turn would be to shoot off 200ft which would put him 120 feet past the tiger on his 80 ft move.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Let's see what I can do. Nothing will really happen for 2 rounds.

Finnrick morphs into an air elemental and bursts forward 100 ft. Almost catching up to the tigerman.

With my location being where it is and the tiger having moved 40 feet I should be 10 feet in the air and 10 ft behind him/her after this round.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I want to take off after this guy, but I don't want to hold everything up. What would y'all have me do? Let him go?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

so I do move to non entangled ground

Now that the earth isn't trying to constrain them Finnrick lowers is head and crouches down. His trunk goes up to his back and as gently as possible nudges Lily.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I should have had a +4 to those rolls, but it's not as if it would have mattered with those rolls

Finnrick tries to break free of the vines.

Strength: 1d20 + 10 ⇒ (16) + 10 = 26

What effect would it have on Lilly if I moved, that is if I am able to. [/ooc]


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Reflex Save Last round: 1d20 + 2 ⇒ (2) + 2 = 4
This Round: 1d20 + 2 ⇒ (1) + 2 = 3

Well, those weren't great


1 person marked this as a favorite.
Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

The range on SNL is 65 ft so I think I can have my creature appear adjacent to the tiger man, and if he can be flanking with Carrakas that's what he will do.

From the darkness appears a tiger to fight the tiger man.

He claws and bites him attempting to grab on and pin his foe.

3 primary attacks of any hit he gets a free grab attempt. Not sure if he for goes the rest of the attacks on a grab?

Claw 1: 1d20 + 12 ⇒ (16) + 12 = 28 +2 Flank
Claw 2: 1d20 + 12 ⇒ (2) + 12 = 14 +2 Flank
Bite: 1d20 + 11 ⇒ (8) + 11 = 19 +2 Flank

Claw 1 Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Claw 2 Damage: 1d8 + 8 ⇒ (4) + 8 = 12
Bite Damage: 2d6 + 8 ⇒ (2, 2) + 8 = 12

Grab: 1d20 + 17 ⇒ (15) + 17 = 32 +2 Flank?

AC 14 HP 57/57

Finnian the Mammoth stays put to not jostle his rider and casts Cat's Grace on Lily

+4 Dex

Millsy protects Marzela, ready action to bite anyone who comes within range.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick begins to cast a spell.

Millsy makes her way to Marzela.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Hearing her voice, but having no way to communicate himself Finnian quickly casts Liberating Command [ooc]Immediate action to cast and Lily makes an escape artist check with a +16[ooc]

He then lets out a soft trumpet and lowers his trunk toward her.

Yeah what you did is what I would likely do and then as fast as he can across the entangled earth. 40 ft double move at half speed in the difficult terrain.

Now that he is a bit more awake Finnrick wonders what could have caused this and his mind immediately goes to a fellow druid. Could that tiger really be one of us? Or perhaps a friend, like Millsy

Millsy too leaps into action, but she heads around the back, away from the comotion and uses her keen nose to try to identify if others may be laying in wait.

Reflex: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
STR: 1d20 + 1 + 6 ⇒ (18) + 1 + 6 = 25

[ooc]Huge takes a -4 DEX, +6 STR, also I have resists natures lure which gives a +4 against Entangle

Link

RNL:
Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

All of a sudden the structure is destroyed as a huge mastodon bursts fourth. Rising to its full height it lifts the roof up with it.

Doot Doot doo he trumpets.

Elephantish? [/spoiler:
Have no fear we can fend off these invaders. Protect your human at all costs. Is there a leader amongst you who can assist us in this battle

Now being able to see Finnrick moves towards the origin of the attack[/dice]


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

As the grass begins to wrap itself around them Finnian awakes with a start. His brain goes into panic mode and he instinctively moves out of the hut to make room to transform. Wait he has to break free

Is it possible for me to become huge.

[ooc]Finnrick has plenty of money, I'll donate 1000gp for the first level. Now many levels is it.[/ooc


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Her hand that was moments ago cold and lifeless now warms his skin with it's touch. "I like you too" he says softly clasping her hand and holding it against his cheek. For a moment their eyes meet and a smile swells across Finnricks face. "I really do. " As the moment passes he releases her hand and laughs "I nearly resurrected you myself, but my magics aren't nearly as accurate as those of a no proper cleric. You could easily have returned as a bug ear and then where would we be. Never the matter you are back and as lovely as the day you left. Lovelyer if that is possible," it is obvious that the return of Lilly has brought some of the cheer back into his life and he spends much of the day skipping from place to place.

At camp Finnrick pulls out an old cloth wrapped mirror that he bought in dusty shop in town. Gingerly he takes the mirror out and runs a hand along it. "Could my powers really have grown this much?" he asks himself. Millsy slinks over and curls up next to him in anticipation. Sitting on the ground in the clearing, legs crossed and mirror payed out in front of him he stares into the mirror, through the mirror and attempts to scry on the Garuda.

If we have anything of its from the nest I should get a bonus, but I'm not sure. DC 22 Will negates

Spell Resistance: 1d20 + 8 ⇒ (2) + 8 = 10


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Jaed, do you remember the wolves on our first night on our own? It feels like a lifetime ago. Perhaps we could set up traps as we did back then. I would love to bed down with the animals close in one of the larger clearings." Finnrick speaks with almost a saddens in his voice.

As he observes the area he looks for places to possible set traps.

Survival: 1d20 + 14 ⇒ (14) + 14 = 28

This is assuming that we agree to sleep. In a clearing, which is my vote. Also I have something that I'd. Like to do before bed when we've decided. I can take a first or last watch or one of the auxiliary watches (2nd or 2nd to last) . Does Carrakas need time to prepare? Can our guide take a watch?

That is an incorrect use of the word auxiliary, but I'll leave it in anyway


2 people marked this as a favorite.
Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Of course we brought you back," Finnrick remarks joyously through tears. "There is already too much darkness in the world and you are a ray of sunlight, shining on us all. Saranrae be praised the hells cannot have you yet." Finnrick is overcome with emotion and temporarily forgets that the worst my still be ahead of them.

On the Trail

Once they set out Finnrick and Millsy occasionally range out searching for trails or tracks and keep an eye out for potential places to camp. He looks for a place that has protection from the elements and can over look the path that they are taking without being seen. If he is able to spot such a place he will point it out to the others, but suggest that they continue walking and loop back around to approach from the other side.
"This way if anyone is following us we will see them pass before they find where we have bed down," He explains.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

None Taken, I just knew that it was possible for me to do


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

By the time the reach Raheem Finnrick has had sometime to reconcile with the loss of Lilly and thinks that he may have a solution, but doesn't bring it up to the group quite yet.

"Is it what she would want," he thinks to himself as he gets ready for their audience with Raheem. He says little in the interim taking the loss hard.

So Druids have Reincarnate which is an interesting spell, but I don't know how you would feel about it.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

An arrow buries itself into Finnricks shoulder as another arrow sticks into the ground near him. He picks up Lilly's lifeless body and runs back to safety.

"I've got her and here, she has a bow"


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Then as much as I don't want to for story purposes I guess scratch the spell Finnrick will just unwildshape


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Will do, and thanks, I didn't realize that the door was closed, and seeing as he is a diminutive bird, I doubt I could have opened it on my own. I just got to location, so I'll move in 20 minutes or so.


1 person marked this as a favorite.
Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"I'll get her" Finnrick thinks as a medium air elemtal appears outside. The windy creature appears over Lilly and shoots up at the Guarda, closing the gap in a blink. Pythagoras says he can do it in a double move

Hoping that the flying elemental can discourage the Guarda from attacking him Finnrick flutters out and lands next to Lilly's body he casts a spell on himself. Alternatively can Finnrick put his little wings under her back so if he wildshapes out of being a tiny bird he will pick her up without needing to use a standard action next round?

It's a 3rd level spell. Not sure what the check is.

Spell:
Barkskin

His other summoned creatures come out and stand in front of Lilly.

found my laptop charger so I should be able to update map when I get to a place with Wi-Fi


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

That seems like a fine move, and sorry. As all of the animals are inside Finnrick begins casting a spell.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick and his horde of animals enter the room. The wolverine burrows under the ground behind Carrakas while the two cats take up positions to strike.

Wolverine AOO: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Leopard AOO: 1d20 + 8 ⇒ (5) + 8 = 13
Bite: 1d6 + 5 ⇒ (5) + 5 = 10

Confirm: 1d20 + 8 ⇒ (1) + 8 = 9
Crit Damage: 1d6 + 6 ⇒ (5) + 6 = 11

We all double moved

I'll forgo the Grab attempt if it hits, Also had I been on top of it I likely could have tried to ID where the naga was via scent


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Everytime I try to do anything it messes up, sorry for this terrible post of tried 3 times now

A leopard appears behind Lilly and heads into the room. It has a climb speed, so If it can get on top of the shelf in front on it it will.

Millsy Runs into the room and takes a place behind Finnrick.

Finnrick flutters into the room and makes his way up into to ceiling.

Wolverine scurries in too.

All my characters double moved.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick has not seen the Naga, but was the Guarda wearing armor that Finnrick could see? Metal or leather?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Um the wolverine who is still raging and has proven to be vastly uneffective tries to break free.

Strength: 1d20 + 6 ⇒ (3) + 6 = 9 +2 if it's a CMB check...
Does not matter


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Hover: 1d20 + 13 ⇒ (13) + 13 = 26

Finnian begins to cast a spell

Thanks for the reminder on the Hover check, I'm summoning

Millsy, who's been confused throughout the fight follows Jaed.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

As a thrush can I fly over the tentacles? And what are the rounf blue things in the next room. Also I am starting from just North of Carrakas. I will install slides on this phone So I can edit from here.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Rules a written you are totally right it's interesting that he rages on his next turn but it doesn't say what happened if he takes damage on his turn? Either way I was wrong and thank you for correcting me.

No longer threatened by the man Finnrick wildshapes into a diminutive bird and takes flight over Marzela.

Millsy gets closer to the group and the wild wolverine thrashers.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Missed the edit by 2 min
Failed that one pretty good, lost masters escape

Seeing a man nearing the person who summoned him Wilbert the wolverine passes around some allies at tries to claw at the man.

wolverine just west of Lilly, that may be in black tentical land...

Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Meanwhile Millsy sniffs the air and catches a wiff of a cowering human. Not wanting to leave anyone behind them she tracks him down and tries to rip into his flesh with her teeth.

Attack Green: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 10 + 1d4 ⇒ (6) + 10 + (3) = 19
Trip: 1d20 + 8 ⇒ (2) + 8 = 10


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick attempts to cast a spell defensively.
DC 23 Concentration: 1d20 + 16 ⇒ (1) + 16 = 17


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I'm an idiot, I must not of read that last line correctly, I thought the man fighting Millsy dropped, but he actually dropped his daggers. Ok, well I guess Millsy moves back and bites him.

Unsure as to why she left a clearly dangerous man Millsy heads back and bites him.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 10 + 1d4 ⇒ (3) + 10 + (2) = 15
Trip: 1d20 + 8 ⇒ (12) + 8 = 20

The wolverine continues to rage and lashes out at the man
Bite: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Claw 1: 1d20 + 3 ⇒ (4) + 3 = 7
Attack: 1d6 + 3 ⇒ (4) + 3 = 7
Claw 2: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Finnrick looks at his hand that Lilly kissed and with a smile says thank you and holds it up to his mouth and blows. A dart flies at the man not entangled and hits him square in the neck.

Damage: 1d2 ⇒ 1
DC 18 Fortitude or nauseated for 1 round


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Not clear if the Guarda has fully escaped and I apologize for missing my posts the other day[ooc]

Millsy pads back to the group in the cave. Next to Marzela appears a rapid wolverine it snarls at the aasimar but Finnrick points to the wall of bone and the wild animal prepares to attack if they break through.

Readied Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

AC 12 HP 18/18

Last Round - Finnrick casts CMW on Lilly and steps away so that she can stand.

"I am so sorry but we will get you back, no matter the cost. If that is what you wish, but first we must all get through this" he says in a soft voice touching her shoulder and healing her Heal: 2d8 + 8 ⇒ (4, 6) + 8 = 18

He then prepares another lightning bolt for the next combatant he sees, or the guy Carrakas is fighting if he's not dead, though it seems he is.

Lightning: 3d6 ⇒ (4, 5, 4) = 13[ooc]DC 19 Reflex for half


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick begins to cast a spell and Millsy moves to attack the final combatant on the ground.

Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 10 + 1d4 ⇒ (5) + 10 + (2) = 17
Trip: 1d20 + 8 ⇒ (11) + 8 = 19

Is there a way for Millsy to get up into the rafters?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

It is from acid maw, on a successful hit Millsy deals 1d4 acid damage and it persists for 2 rounds. Every successful hit after resets the timer, and I guess it would be the next closest enemy on the ground level. Green, if not then blue


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Ongoing Acid damage: 1d4 ⇒ 2

Fort: 1d20 + 7 ⇒ (1) + 7 = 8
Another arrow hits Finnrick, and even though it doesn't drive deep, a familiar poison enters his blood stream.

Seeing that his lightning bolts are continuing to be at least somewhat effective, Finnrick calls down another one.

SR: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 3d6 ⇒ (2, 5, 6) = 13

I keep getting that SR, but that Wis damage is killing my DCs, DC19 Reflex for half

Meanwhile Millsy continues to persue her prey.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 10 + 1d4 ⇒ (4) + 10 + (1) = 15
Trip: 1d20 + 8 ⇒ (14) + 8 = 22

Shoot Lilly sorry about that, that's rough


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Fort: 1d20 + 7 ⇒ (5) + 7 = 12
Do I need to roll spell resistance on each bolt even though it is the same spell?

SR: 1d20 + 8 ⇒ (17) + 8 = 25

He feels the poison take hold atlnd let's fly a bolt of lightning again.

Damage: 3d6 ⇒ (4, 6, 6) = 16
DC 20 Reflex for half.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Millsy AOO: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 10 + 1d4 ⇒ (5) + 10 + (4) = 19
Trip: 1d20 + 8 ⇒ (8) + 8 = 16

Finnrick, seeing the threat that the bird creature posses calls forth a lightning storm and send a bolt of lightning hurling at the creature.

Spell Resistance: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 3d6 ⇒ (3, 3, 6) = 12

DC 21 Reflex for half


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnian casts acid maw on Millsy and sends her into the fray with venom dripping from her mouth. She takes a bite at the first enemy she sees.

Attack: 1d20 + 8 ⇒ (2) + 8 = 10 Power Attack
Damage: 1d6 + 10 + 1d4 ⇒ (5) + 10 + (4) = 19
Trip: 1d20 + 8 ⇒ (4) + 8 = 12

Millsy AC 21

Which map is ground level?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

My apologies, I was so excited that I actually had time to post that I didn't look at the map.

Finnrick snaps out of his daydream of creatures in the rafters and falling looms and instead takes a look around outside.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Perception: 1d20 + 24 ⇒ (13) + 24 = 37

Is this save/damage for all of us? Just incase...

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Finnrick skips out of the way and points to the ceiling, [/b]"They're in the rafters, " [/b] he announces.

Millsy Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

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