Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Casting Mage Armor (from my bonded item) and Shield before entering. I'll say maybe 3 rounds down when combat starts? Will: 1d20 + 2 ⇒ (17) + 2 = 19 Finn shrugs off the spell, and summons deep wells of anger to fuel his attack as he rushes forward to strike at Ouidda. Rage, move, draw flail, and attack. Attack: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
"I'm no fan of slavery. I have no problems handing him over to be executed if he's of no further use to us. Unless you have something else to add?" Intimidate: 1d20 - 2 ⇒ (14) - 2 = 12
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Hey, I apologize for going AWOL there. I had this confused with another game that just finished, so I forgot I still had a game going on and stopped checking over Christmas vacation! But I'm back now.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Finn steps back and takes a swing at the pink-clad thug. Raging. Attack: 1d20 + 8 ⇒ (20) + 8 = 28 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Finn draws a wand and casts a protective spell, in case other attackers appear. Shield -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Aid Diplomacy: 1d20 - 2 ⇒ (16) - 2 = 14 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
"We couldn't find the Sailswift. Are we sure it's a ship?" Finn again tries to help Jarlaxle find information. Diplomacy Aid: 1d20 - 2 ⇒ (4) - 2 = 2 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
"I'm afraid my talents aren't much use here. But I can protect the rest of you while you investigate." -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Player Name: Joseph Kellogg
Finn is still level 2 right now.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Yeah, I meant a withdraw action then drop out of rage. Sorry, should have been more clear. Once the fighting is over, Finn waits for someone to come heal him before exploring the room.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Whoops, nevermind the healing if we're done!
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Even his rage cannot blind him to the severity of his wounds. Finn makes a tactical retreat from the elemental, and slumps against a wall. On phone. Can someone move me away from the fight please? I'm at 0 hp after dropping out of rage. I'll draw my CLW wand as I go. If someone can heal me with it, I'll join back in with some Magic Missiles.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Boon: 1d20 ⇒ 6 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Finn takes another swing at the elemental. Attack: 1d20 + 8 ⇒ (15) + 8 = 23 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Finn takes a swing at the elemental, his eyes still red with rage. I think the elemental has partial cover from attacking through allies. Attack: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Reflex: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Finn takes another pummeling from the whirlwind, and the anger takes over. He flies into a rage and lunges at the elemental with his glaive. Attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Reflex: 1d20 + 2 ⇒ (7) + 2 = 9 If I'm reading the map right, the elemental is currently on the other end of the cathedral from us? Finn weathers the whirlwind, and chooses to rely on magic rather than chase the elemental around the room. Magic Missile wand: 1d4 + 1 ⇒ (3) + 1 = 4 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Planes: 1d20 + 7 ⇒ (20) + 7 = 27 Finn rushes in, casts a defensive spell on himself, and draws his glaive to shield his allies as they come into the cathedral. Cast Shield, move and draw glaive (so I have reach).
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Finn rushes in to rescue the hanging hostages. Drawing his glaive as he moves, he takes a swing at the rope holding up the first one. Going into rage for this. Attack: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
"Thank you for the spell, Malakiah. The towers are a more difficult climb, but that likely means they won't be expecting an attack from there. If someone can get a grappling hook up there, I could make the climb."
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Boon: 1d20 ⇒ 10 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Stymied by the catwalk and the elf's immunity to his magic, Finn approaches and draws a javelin, hurling it at the elf in a fit of rage. Attack: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20 Finn manages to keep his balance, but doesn't want to risk falling from the catwalk. He casts Shield, then climbs back down, intending to rely instead on ranged attacks. -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Climb: 1d20 + 8 ⇒ (19) + 8 = 27 Finn rushes forward and scales the ladder. Double move. I should have just enough movement to get to the top of the ladder.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Uncertain of his ability to jump the chasm under pressure, Finn opts to simply attack the creature with a wand. Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3 It looks like the island is connected by a chain. Would it be possible to make a Climb check to pull myself across next round instead? Nature: 1d20 + 7 ⇒ (15) + 7 = 22
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Do we have to make the same kind of check, or can I use Arcana to assist the Perception? -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Finn examines the door as well. Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22 -Posted with Wayfinder
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
"Minotaurs do not simply get lost in mazes. There is either some magical trickery at work, or he fell victim to a trap or some villainous resident of the labyrinth. We should be prepared for danger."
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
A hulking man with ebony skin enters the lodge, wearing sleeveless wizard robes that display the thick ropes of muscle up and down his arms. The wands and scrolls in his belt are dwarfed by the glaive and flail sheathed on his back. He speaks in a thick Mwangi accent. "Well met, allies. You can call me Finn. Hopefully this mission turns out to be worth the trouble." |
