[PFS, CORE] #2-23: Shadow's Last Stand (GM Andrew) (Inactive)

Game Master Yiroep

MAP
CHRONICLES

Initiative:

[dice=Finn]1d20+4[/dice]
[dice=Garn]1d20+4[/dice]
[dice=Snowball]1d20+5[/dice]
[dice=Jarlaxle]1d20+3[/dice]
[dice=Malakiah]1d20+8[/dice]
[dice=Rogar]1d20+8[/dice]


1 to 50 of 182 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Dot here.

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Rogar is burly and very ugly dwarf. He spends a ridiculous amount of time training and working out to compensate for his "worship" of Cayden Cailean. He works hard and he plays hard.

In combat he goes early and most of the time he will just rush to grab and pin the enemy. He is strength based since Agile doesn't exist in Core. And for reasons that may be related to the aforementioned "worship" he bought a Ghost Touch AoMF instead of a regular one.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Dot.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

.

Scarab Sages

Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)

Dot

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Redotting with my level 4 druid instead. Profile and status line to be updated.


The hills ringing Almas, capital of Andoran, slope gently toward the harbor cradling the Hornet’s Nest, the red sun rising behind them. This morning the ship’s activity rivals its namesake as Pathfinders and their agents bustle here and there inside the ship’s hastily constructed command post.

After a short wait, Venture-Captain Dennel Hamshanks rolls into the ship’s galley, his face scowling and dark eyes bloodshot. "You lot again? The Decemvirate promised better, but I suppose we have no time to waste. You have likely heard the rumors - which, unfortunately, underestimate our danger."

"The Society’s lodge in the former Cathedral of Aroden here has thrived of late - they say thanks to Venture-Captain Brackett’s grand parties, which seduce the weak-willed leaders of this so-called ‘democracy’ into permitting the Pathfinder Society unfettered access to the resources in the nation’s interior. Not likely you lot were ever invited, though. Needed to be of the presentable sort, after all."

"Last night, Brackett threw one of his most extravagant fetes yet to celebrate the recent return of a team of Pathfinders up near Falcon’s Hollow on a diplomatic mission to the region’s fey. Fillian over there claims that all the sparkling light made the Cathedral’s windows a stunning sight. Everyone was having a grand time until the trouble started. At the stroke of midnight, a dozen guests drew their swords and methodically massacred the others - poor, drunk fools. A moment later the lights went out. Fillian had been admiring the windows from the dome’s walkway and ran upward, to the belfry. Says he hid there until daylight and then crawled out to my ship here. He heard many others flee underground, followed by screams of agony."

"Shortly before dawn, several bands of what looked to be hulking, cloaked hobgoblins left the Cathedral, taking off in different directions into the city. Not only do we need to retake our lodge and rescue any survivors, but whatever those monsters plan to do in Almas, it’s got something to do with the Cathedral. I imagine even you understand how that might look for the Society if something bad were to happen to the city at large, centered on our local headquarters."

"You can probably guess who’s behind this - the Shadow Lodge, source of endless trouble this past year. We need that Lodge back, and we need Brackett alive. Time is not on our side here, and I fear it may already be too late for whatever those monstrous brutes left the Cathedral to do."

"According to Fillian’s tale, the best way in is the belfry. So your job is to get in there, kick the Shadow Lodge out, and keep Brackett alive. And put a stop to whatever ongoing plot you manage to uncover."

"Good luck. You’ll need it."

Both Venture-Captain Hamshanks and the-boy-who-escaped-the-party Fillian are here to answer questions.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

A mysterious thin man with dark skin, sharp cheekbones, broad shoulders and bald head enters the place. He has many tattoos spread throughout the body, and a face painted in the eyes line. Under a black robe, he wears a long and colorful robe, ornated with sashes at the waist. "Good evening", he greets those who are there.

Scarab Sages

Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)

"Is there a way to the belfry besides scaling the wall to the cathedral? Some of my colleagues may not be adept climbers."

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

A Half-Elf with dusky skin and brilliant white hair dips his hat in Finn's direction, and smirks, with a definite twinkle in his eye.

"We could always tie them to the end of the rope, and haul them up like a piece of luggage..."


Finn Olthaleen wrote:
"Is there a way to the belfry besides scaling the wall to the cathedral? Some of my colleagues may not be adept climbers."

Hamshanks: "Fillian told me that is the best way to get in. I believe they may have other areas of entry boarded up, if they're smart." Hamshanks starts looking on the ship for something.

Fillian: "There’s lots of ways to approach without being seen from any of those narrow grimy windows. I’d scurry across the plaza from the northwest. It’s easy to climb up to the roof, and there’s a loose grate partway up the belfry - should be easy to slip inside there, even for big folks like yourselves"

Hamshanks: Hamshanks comes back with several hundred feet of rope and climbing spikes. He throws it on the ground in front of him. "This should help."

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Rogar starts knotting the rope if it isn't already.

"Anyone got a grappling hook?"

to Fillian "Did you see Brackett survive the slaughter?"


Rogar Cordan wrote:
to Fillian "Did you see Brackett survive the slaughter?"

Fillian: "I'm not even sure what he looks like, so don't know. I’m just an apprentice."

Sense Motive DC 20:
He had some discomfort in answering that question. You don't sense he is lying; just not giving the whole story.

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

"Why were you there if you didn't even know what your host looked like? I don't care if you were crashing the party, Just tell us everything you know about that night."

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Garn is a young human man, with distinctive features of a Kellid. Although he is quite short, standing about 5' 5", he is quite compact and well-built. His short black hair is quite untidily cut, and he deeply tanned brown skin is faintly covered with scars. Standing next to him is what you would recognise is a snow leopard.

He glances briefly at Snowball, his snow leopard companion, wondering if he might have to take up Jarlaxle's suggestion. He trusts in Snowballs climbing abilities, though, and hope it would work out later.

Garn stays silent for now, paying attention to the discussion.

Grand Lodge

Companion Cat, Medium (Snow Leopard) L5 | 17/42 | AC:18+6 T:15 FF:13+6 | CMB:+6 (+8 w weapon finesse) CMD:21 (25 vs trip) | Saves F:7 R:9 (evasion) W:4 | Init:+5 | Per:+5 | Spd: 50 | Conditions: greater magic fang (5h); mage armor (1h); endure elements (1h); barkskin (50m)

Snowball lazes at the feet of his master. He yawns widely, and places his head on his master's feet, quite content to just lay there for the rest of the day.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Sense Motive: 1d20 + 1 ⇒ (13) + 1 = 14

Malakiah thinks that he got the info needed to start the investigation, letting his companions ask their questions.


Fillian: Fillian looks bashful at Rogar's words. "Uh, well, you see, I wasn’t exactly invited myself. One of the door guards was pretty drunk and was letting lots of people in, so I followed."

"After all the light, it seemed so dark - I couldn’t see much. There was a lot of noise at first. I think they were barricading the main entrance, and then it got real quiet once the invaders dragged the captives off upstairs, yelling in a coarse, monster language the entire time. All I heard after that was wind blowing all around the main chamber, and sometimes cackling - Master Telfyr’s homunculi, I’ll wager; they’re always laughing and jesting."

Wisdom Check DC 15:
You recall that the previous night was unusually still, with very little wind.

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Wis check: 1d20 + 4 ⇒ (8) + 4 = 12

"Who is Master Telfyr?"


Rogar Cordan wrote:
"Who is Master Telfyr?"

Fillian: "Oh, I'm sorry, I'm his apprentice. He creates homunculi there and manages the library."

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"Alright I think we are ready. You coming with us Fillian?"

Anyone got any more questions or want to buy any gear? I'll buy a grappling hook if no one has one. Also I have played this so I leave decisions up to the rest of you.

Scarab Sages

Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)

Wisdom: 1d20 + 0 ⇒ (14) + 0 = 14

I think I'm good on gear


Rogar Cordan wrote:
"Alright I think we are ready. You coming with us Fillian?"

Hamshanks: Hamshanks responds to Rogar. "I have told him that he should not be joining you. He can give you what information you require now, but I will not allow an untrained child to come with you."

Fillian: Fillian tugs on Hamshanks's shirt. "Oh come on! I wanna go!"

Hamshanks: Hamshacks looks visibly frustrated. "No means no! The Shadow Lodge is dangerous and these Pathfinders don't need another body to slow them down."

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"Fair enough. Fillian if you want to be a Pathfinder then ask to join when the lodge gets back up and running. Let's go save Brackett or avenge him. I'm happy either way."

I'll buy a grappling hook. If anyone has questions we can retcon it a bit. Any knowledge checks or gather info checks?

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Knowledge checks sounds interesting to me. If allowed, of course.


@Rogar: Hamshanks has a grappling hook along with the rope. Of course, if you want to buy one anyway, you're welcome to.

@Rogar & Malakiah: There are no "beginning knowledge checks" in this scenario, unfortunately.

Any purchases you want are fine. Almas is a huge city.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

wisdom: 1d20 + 2 ⇒ (19) + 2 = 21

"Wind?" Garn suddenly speaks up. "But the previous night was a windless one. Seems some weather magic or air creatures might be involved."

He settles back after this statement, pondering.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"I'm ready to go", Malakiah warns them.


Seems to be a consensus to move on.

The Cathedral of Aroden is a massive stone structure overlooking central Almas. Two solid towers flanking a pair of enormous bronze doors dominate the facade. The doors, with their glittering bronze carvings of Aroden’s ascension to godhood, welcomed the faithful in times past. Above the doors stands a roughly circular stained-glass window with delicate looping stonework, a style known as a rose window.

As Fillian suggested, the Northwestern side of the building is strangely devoid of windows. The building has numerous carvings on all sides, actually making it not too difficult of a climb. Climb DC 10, can take 10, so one person can easily scale without the aid of a grappling hook to lower a rope down for the others.

What would you like to do? Climb or check the front doors?

REFER TO SLIDE 2 FOR MAP

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

Before climb, Malakiah will burn 2 charges of his wand of mage armor, one for him and another for @Finn.

"So, who goes first?", Malakiah glances at the more robust agents there.

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Garn passes a wand to Malakiah. In a rather gruff voice, he makes a request. "A Pathfinder gifted me this wand. Said it would provide magical protection, but needed an arcane spellcaster to activate. Could you use it on Snowball and myself?" He pauses for a while when he realises Malakiah glancing at the dragonhide breastplate he's wearing. "Yes, he did tell me the protection is weaker than my armor. But should I need to change, it would protect my new form."

So if Malakiah doesn't mind, Garn seeks your help to activate his wand of mage armor on himself (should he need to wildshape later), and Snowball.

Looking up at building, Garn states simply, "I'll go first. While I climb, someone can listen in the front door." With that, he carries the rope, gestures to Snowball to stay, and starts ascending the building.

Garn has 17 strength, so can help to haul up people. He has climb +5 so taking ten. Question for GM: Snowball has climb +7, so can it climb up later, too? If not, Garn will just pull him up on the rope.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"For sure", Malakiah responds, "it will be a pleasure to help you with the wand, Garn."

Consider it done, @Garn. :)

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Rogar pulls his own wand of Mage Armor.

"Me as well if you don't mind."

After climbing up me and Garn can easily pull up anyone who needs it.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

After help Rogar, Malakiah asks: "anyone else?"

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Rogar hands you a couple of wands of CLW as well.

"I get hurt a lot. Use these when needed. And someone can use these Lesser Restoration scrolls right?"

I presume Garn can hang on to them. Barring interruptions it looks like we can all reach the upper floor without issue.

"Let's leave the rope tied up but tucked away."


Many wands are used, and Garn climbs up to let others climb up with ease.

A flat gray stone ledge runs along the edge of the cathedral’s roof, crisscrossed with rain gutters feeding the leering grotesques that ring the building. Toward the south side, the ledge surrounds a gently peaked roof above the long rectangular nave. Two solid towers jut upward at the south end, their severe stone sides broken only occasionally by narrow, barred stainedglass windows.

At the north end a lofty dome covered with deep red copper shingles dominates the structure. The graceful edifice peaks in a twisting stone tower with a golden turret, from which the Pathfinder Society’s Glyph of the Open Road banner hangs limply in the still air. The tower has four large windows arranged vertically on each side, all protected by corroded iron grates. Through the grates hang several bells, ranging in size from large to gigantic.

You have a couple choices here.

1) You could go up to the Belfry, which looks like a relatively easy climb.

2) You could climb up one of the two towers at the south side. The walls are pretty smooth there (DC 20 Climb) and it would 40 ft. of climbing to get up to the towers... or a grappling hook.

Scarab Sages

Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)

"Thank you for the spell, Malakiah. The towers are a more difficult climb, but that likely means they won't be expecting an attack from there. If someone can get a grappling hook up there, I could make the climb."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"The hard way. It will always be my choice too", Malakiah nods to Finn.

"Rogar, can you climb there too?", he asked the monk.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
GM Andrew wrote:
Finn Olthaleen wrote:
"Is there a way to the belfry besides scaling the wall to the cathedral? Some of my colleagues may not be adept climbers."

Hamshanks: "Fillian told me that is the best way to get in. I believe they may have other areas of entry boarded up, if they're smart." Hamshanks starts looking on the ship for something.

Fillian: "There’s lots of ways to approach without being seen from any of those narrow grimy windows. I’d scurry across the plaza from the northwest. It’s easy to climb up to the roof, and there’s a loose grate partway up the belfry - should be easy to slip inside there, even for big folks like yourselves"

Hamshanks: Hamshanks comes back with several hundred feet of rope and climbing spikes. He throws it on the ground in front of him. "This should help."

Malakiah tries to find this "loose grate" that Fillian had commented about.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5 NICE.


You actually find the loose grate. It's to the east of the Belfry. (It is literally a DC 5 Perception if he told you where it is)


If you are going up a tower... east (top of the map) or west (bottom of the map)?

Grand Lodge

Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)

Nice catch, Malakiah! I missed that.

"I don't trust that grate. If Fillian knows about it, others might, too." Garn points to the east tower. "I say we go that way. If there is an ambush laid out where the grate leads, we might spring it from behind."

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

"With the grappling hook and rope I will have no problem climbing."

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8

"In this case, let's go by... there", Malakiah points to the west tower. "Right?"


One person has said east and the other west. XD

Grand Lodge

Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8

Since I've played this before I'll only chime in if it is 2 to 2.

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
GM Andrew wrote:
One person has said east and the other west. XD

Ha ha ha! I didn't see the east choice. So, forget my post and we can go by east. :)


Rogar climbs up the east tower using the grappling hook.

The tower’s roof is edged by a low crenellated wall and contains several pieces of meteorological equipment: a brass wind vane shaped like a bird in flight, a water-filled glass chamber containing a number of colorful glass bulbs (three of which float on top, one on the bottom), a rainwater gauge, and a spyglass mounted on a tripod.

There is a wooden trap door on the floor, and it is locked.

Grand Lodge

Male Half-Elf Bard 7 (HP 45/45) (AC 20/11/19) (CMD 20) (Fort +3, Ref +6, Will +3) (Init +3) (Perception +13)

Jarlaxle continues to wait patiently for the ingress point to be confirmed, so that he can begin the laborious process of climbing the wall.

Just posting to show that I *am* watching the thread; there's just not a lot for me to do at present, since I am effectively waiting for the 'all clear' ;-)

Scarab Sages

Wands:
Burning Hands (CL 3rd) 3; CLW 50; Magic Missile 33; Mage Armor 38
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
GM Andrew wrote:
There is a wooden trap door on the floor, and it is locked.

I think that nobody here has Disable Device... Will try to push/pull the trapdoor or break the lock?

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