Cutlass wrote:
Hi Cutlass, your questions aren't silly at all. Both of your assumptions are correct. We'll be using standard wealth and a 20 point buy for ability scores.
flykiller wrote:
flykiller, I think both of those ideas sound solid, so I'd really like to see you fully submit either one...or, even both, if you like!
ciretose wrote:
No prior experience doesn't rule you out at all. A well-written, solid character idea is really what I'm looking for here. For lack of any other established deities for this game, you can use Abadar if you like...or a renamed god who stands in as an Abadar replacement. You have a lot of creative license here. I'd love to see your outline (expressed as answers to the above questions). We'll be using a 20 point buy for ability stats.
Mark Sweetman wrote:
I think it would work well! I'm interested, and we did just confirm the departure of one player. I'd be pleased to have you, so please do go ahead and work this up if you want in.
loimprevisto wrote:
Totally improvising here... Drinking in public is legal, although clearly intoxicated individuals can be hauled in to sober up in a cell. On a day of public celebration such as this, there are likely many people drinking, and so the constabulary is probably forced to show some leniency on public intoxication, so long as people aren't causing trouble.
mangalore wrote:
I'm sorry to see you go, but I do appreciate the head's up. Maybe our paths will cross again in the future. Best wishes!
Robert Barret wrote:
As the men continue to converse, one of them notices Robert watching them, and quickly stops talking, nudging his companion to do the same. Now, they stand silently, glancing over to glare suspiciously at Robert from time to time. Not the most inconspicuous fellow, our gunslinger. ;)
Greeting intrepid adventurers! I am looking for six players to take part in a short pbp adventure, The Jungle Ruins of Madaro-Shanti, by Frog God Games. This is an adventure that combines a dangerous dungeon crawl with a bit of jungle exploration. As with most of the stuff from Necromacer/Frog God, the adventure is also rather challenging, and could prove deadly to those who charge into every situation heedlessly. At this time, I am seeking concepts only, for 6th level PCs. Please read the player background info below, then take some time to think through your answers to the questions that follow (with thanks to GMT, from whom I swiped the idea). This selection process will not be first-come, first-served. I will hold positions open for three days, then select the six players I like the most. I'll be looking particularly for interesting personalities, thematically-appropriate concepts, well-written ideas, and to a lesser extent, party balance. Material from the Pathfinder core rulebook, Advanced Player's Guide, and Ultimate Magic is available for character creation. Other sources may be approved also, please ask me first. The campaign world is a generic homebrew, not Golarion, so you may invent details as you see fit. Play by post experience is helpful, but not strictly required. Interested? Read on! Player Background:
The port city of Chologadi lies in the tropical southern lands,
on the perilous coastline of a dark, jungle-shrouded continent. It is a town of explorers, trappers, and traders, making tenuous alliances with the civilized tribes of the region, but also forced to battle off raids by savages and cannibals, who inhabit the region in hordes. In recent weeks, a new threat has appeared to endanger the town’s precarious existence on these dangerous coasts. Within the jungle, trappers and hunters have encountered a spreading pall of black clouds and roiling fog, a terrible phenomenon that causes death and rot as it slowly expands. The dark clouds are now only thirty miles from the town itself, and advancing at a rate of perhaps two miles in a day. The town’s livelihood has been brought to its knees; trading has virtually stopped, and there are no living animals left to hunt, for all are fleeing. The town leaders have offered great rewards to anyone who can discover the source of this threat and end it, for it is terribly clear what will happen to the town itself if the cloud should reach its walls. Thus far, however, no one who has taken up the challenge has returned from the tangled depths of the jungle. In a final attempt to combat the threat at its source, the town has outfitted everything that is needed for a full-scale expedition – all that is needed is a brave party of adventurers to lead it. Player Questions: 1. Do you have previous pbp experience as player and/or DM? If so, on Paizo's boards, or elsewhere? 2. Where do you live (specifically, in what time zone)? 3. How often can you expect to post (barring illness, vacation, etc.)? Character Questions: 1. Who are you, and why are you in Chologadi? 2. What do you look like? 3. How would you describe your personality? 4. Why will you join the expedition into the jungle, and what skills do you offer to help ensure its success?
Merle Adaire wrote:
The crowd-goers give way easily to Merle, recognizing him as a member of the RHC. The old druid's rantings are easy enough to hear as Merle draws closer. With his hands raised above his head, the man is shouting, "Can you not see that this course is wrong? Ships of iron and black smoke filling the skies! The old ways, the old traditions, they must be respected! Wake up, you brainless cattle! Industry is the path to ruin!" He continues his tirade, seemingly heedless of Merle's approach.
Jerrold Delmar wrote:
Jerrold, his perception mystically augmented, gazes more intently at the woman... Jerrold:
The woman's posture and demeanor certainly don't seem unusual or threatening. Upon closer scrutiny you realize that the object tucked into the woman's sash is actually some sort of elaborate-looking spyglass, and not a weapon at all. No doubt, this woman just wants to get a closer look at her monarch and the other dignitaries. Furthermore, there are no magical auras to be seen amongst the crowd. Frustrated at this false alarm, Jerrold continues to look over the crowd, aware that the time to discover and weed out any potential security threats is rapidly ticking down. Jerrold: A squat man, dressed in the colorful but utilitarian garb of a Docker drinks from a flask next to a tree with a purple ribbon tied around it. Something about this man jogs a memory...
Elan Smokestick wrote:
Elan excuses himself, then easily wends his way through the crowd to get closer to the pair of grizzled men. They don't appear to notice his small frame lurking nearby. Elan: Even this close, it's difficult to hear what the men are saying, though, as they are muttering to one another in low voices, and the crowd is quite noisy. However, you can pick out a few snippets: "dirty Danorans" and "damned tieflings" for sure.
Jobo, how would your Vekeshi Mystic function as a member of the Royal Homeland Constabulary, specifically as a member of a 5-6 person squad (i.e., the adventuring party)? I'm a little concerned, because it sounds like you want your character to embrace the 'elves are terrorists' stereotype that many Risuri citizens espouse. Oh, and what class did you have in mind for this hypothetical character?
Merle's sharp eyes scan the crowd, his war-tested savvy put to the test... Merle: A minor disturbance catches the soldier's eye, as many of the crowd-goers seem to be giving wide berth to someone. A closer look reveals an unkempt older man with his hair done up in dirty braids. If that weren't enough, his green robes and sandaled feet give him away as an adherent of the old druidic traditions. He seems to be ranting about something, although his words are lost to Merle in the noisy buzz of the crowd.
After listening to Merle's briefing, Jerrold steps away from the others (as much as possible in this crowd) and perches himself upon an old crate against a wall. He launches into his arcane intonation, then gazes out upon the assembled throng. Jerrold: None of the faces visible to Jerrold jog any memories from wanted posters, and there doesn't seem to be anything amiss with the weather. However, Jerrold does notice a woman with something tucked into the sash of her garment...it looks like it might be the haft of a knife, but it's hard to be certain without close inspection.
Elan, standing a bit apart from the other members of the squad, keeps a close eye on those nearby, looking for anyone who may be acting unusually... Elan: You see a pair of lean, muscular men, who look a little out of place. They are maybe in their mid-fifties, grizzled-looking, and sharp-eyed. They lean close together, whispering softly, and seem to lack the obvious enthusiasm of most of the others in the crowd.
Well, looks like we might be down two players. Anyway, my plan is to go ahead and accelerate my posting rate now, to get the game truly rolling. If we have only four players right now, that's enough to get the game off the ground. Maybe mangalore or Lass will catch up. If not, we'll recruit one or two more to join us in the near future. New IC post will be up a little later today.
Merle: Drawing on his military experience, Merle quickly makes a mental checklist of various factions which might cause trouble at the day's proceedings.
1) Dockers, angry because of how the city treats them (usually burly working men with an eclectic fashion sense) 2) Primalists—i.e., believers in the old druidic faith—angry at all the
3) Agents of the fey terrorist known as “Gale,” who might try to sabotage the ship (typically elves or half-elves with impeccable grooming from their rituals, though they often try to hide this by dressing in soot-stained clothes) 4) Finally, and hitting closest to home for Merle: War veterans, who might target the ship’s tiefling designer (usually
Jerrold Delmar wrote: ((A couple of quick questions... Does Flint's police force routinely wear armor? Would any weaponry be allowed... The police force does wear armor, mostly studded leather and the like. The citizenry is not permitted to bring weapons to this sort of event, but that's not to say someone might not have one that is concealed.
Just an fyi, I was mostly just wanting a little group interaction in your first posts, with everyone comparing notes, making intros, and so forth. This is not to take anything away from the first posts, just to say that you're maybe getting a little ahead of me. Elan and Jerrold, your actions can stand for when we get a little further into things.
The Gears of Revolution Start Turning It is spring of the year 500 A.O.V. (After Our Victory). Seven years after the end of the Fourth Yerasol War, the shipyards in Flint have completed the first Risuri warship powered solely by steam engine, not sail. Your monarch, King Aodhan, has come to Flint to witness the official launch of this mighty vessel. Woodenhulled but with a heart and skin of iron, the Royal Naval Ship Coaltongue will act as a deterrent against future aggression from Risur’s enemy across the sea, the nation of Danor. The Royal Homeland Constabulary has been called upon to provide security, and you have spent the past several weeks working to make sure this event goes off without a hitch—canvassing the docks, performing background checks on the guest list, coordinating with the local police to set up a perimeter around the royal docks, and following various directives of your superiors. Now, as a warm breeze off the sea mingles the scents of elaborate floral decorations with the pervasive coal soot that always hovers over Flint, you’re at the first of two checkpoints, working with Flint police to let in a crowd of local citizens who just want to line the streets and cheer their king. There are thousands of residents now assembled in the Royal Square, hoping to witness the momentous arrival of their monarch. Police officers will soon count off exactly 700 citizens who will be allowed access to the bridge that connects Royal Square to the Royal Shipyards. From there, they will be allowed into Fleet Square on the shipyard island so they can cheer as the carriages of the king and other dignitaries arrive. With only a half hour to go before the check point is to be opened, you recall the simple instruction of your direct superior, Assistant Chief Inspector Stover Delft...no one dangerous gets through! Jerrold:
You are somewhat distracted today, due to vivid memories of a vision you had the night before. You clearly remember seeing a crowd, a purple ribbon, the Beran city of Seobriga, an empty bed, a broken tin whistle, and a girl with a lisp singing the Risuri royal anthem. First things first, make some introductions (this is the first time the six of you have been assigned to work together) and compare notes to see what you may know about the kind of Flinters who would be undesirable to allow through the checkpoint. Suggested skill checks include Kn: History, Kn: Local, or Profession: Soldier.
Everyone, as we head toward the launch of the campaign, I wanted to go over a few house rules and expectations. 1. Skill checks are a very important part of this game, so please do roll dice for skill checks often. I will call for specific rolls at times, of course, but a timely roll when chatting up an NPC or looking around a room is very likely to have a meaningful impact. You all have these wonderful skills (social, knowledge, profession, etc.)...put them to use! 2. Please use the die rolling code on this website for all of your rolls. 3. When rolling dice, please separate out all modifiers individually, and apply them all separately to the base roll. After the roll, please include the reason for each modifier. This makes it a lot easier for me to make sure that nothing has been overlooked. For example: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22 (Flanking) is much preferable to simply 1d20 + 6 ⇒ (8) + 6 = 14 4. I will roll for each PC's initiative whenever combat occurs, to help speed things along. I will also roll for passive skill checks (e.g., Perception) when needed. 5. In combat, we'll use 'initiative blocks' to help streamline things. For instance, if the init order looked something like this: 18: Robert
I'd first call for actions from Robert, Merle, and Elan, and resolve them in the order of their posting. This makes it easier for each player to build off of the actions of those who post first, especially if a particular die roll is pretty obviously a success or failure. Following the resolution of actions for those three characters, I would resolve actions for the two thugs, and then call for actions from Tok and Jerrold. After those two resolutions (again, in the order they get posted), the Merc Captain goes. Then, I'd need Crispin's action, end the round, rinse and repeat. Hopefully, by using this method, combats can get completed in a relatively timely fashion. 6. If 24 hours have elapsed since one of my posts without response from a player, I will reserve the right to advance the game. In combat, I will either have the PC delay action or have the character perform some basic action such as a routine melee attack. Out of combat, it will be assumed the PC simply goes along with the flow suggested by the other characters. That's all for now. Please feel free to ask questions or make comments.
Robert Barret wrote:
Nothing springs immediately to mind. I'd say you could certainly stick to your original plan, or go with something shared with Jerrold. In the meantime, I remain on track to start the game tomorrow morning. Looking forward to it!
Thanks, AlanM! That should be enough to get started on. All, I've decided to set a firm launch date for the game thread...Friday morning. Merle, Elan and Jerrold look ready to start. Crispin is essentially ready, although I would like to see a brief background (even a few bullet points would be fine). Robert is essentially ready as well. I would like to see an avatar pic assigned to his profile, though! Lass, we just need you to post an alias for Tok and Wrench. Let me know if you have any trouble with that.
AlanM wrote: Another question, this time regarding gear and the Gunsmithing feat: Is it alright if I purchase firearm-related items, as if I had made them with Gunsmithing? (I'm mainly asking for ammunition, as purchasing it as if it was from a merchant will cost 55 gp for just 20 rounds and powder). Sure, you can go ahead and do that.
DM, just sent Agrimar's character sheet to you. I'm eager to get in on the fun! Is Agrimar's sister, Ysabot also part of the adventuring party? I don't remember seeing an IC post from her yet... edit: I'll be able to post pretty much as usual during the holidays, so no need to bring things to a halt on my account.
DM Deevor wrote: I've got nowhere with being given this thread, I'll start up a new discussion and recruitment thread to add to the gameplay thread, if that's OK with you guys? DM Deevor, I'm not sure how you wanted to handle the search for additional players, but I'd like to volunteer for the role of Agrimar Vaskel, if you'd have me. I've been following the game thread so far, and I like what I see. Also, I own the pregen characters PDF from Legendary Games, so no worries there.
AlanM wrote: The sheet is almost done, the background needs a little more work (I may end up writing it in general terms to start with and filling in some blanks as I get the time). Quick question about the The Man with Two Guns is God theme feat: 1) How does this feat interact with having a melee weapon in one hand (say a shortsword) and a pistol in the other? Do I get the benefits of the TWF feat with the pistol, but not the sword? and 2) Is it just TWF with firearms, or is it the TWF tree with firearms? My interpretation of the feat: 1) You can draw one or two guns using Quick Draw, but the Two Weapon Fighting benefit only applies when wielding two firearms. So, when you have a sword in one hand and a gun in the other, no TWF bonus occurs. 2) I'd say just the TWF feat, not the whole tree.
Merle Adaire wrote: Merle's history posted in profile. I will add more as the campaign develops, but this should be enough to get his point accross. Great, I'm happy that things are progressing nicely. Question: Will Merle be using Display of Heroism, the Yelesco Veteran theme feat? edit: I appears that I might ask the same of Jerrold and the Skyseer theme feat. What say you, loimprevisto?
|