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Filtune Gracefoot's page
38 posts. Organized Play character for Jib916.
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CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune returns to the lodge with the other Pathfinders and is proud and excited to finish her first mission.
She heads to the tavern and enjoys the celebration. She has a lively time telling silly jokes and playing pranks on the pathfinders and various patrons. She tells Ornaculus and Dorian goodbye with a warm hug.
Before she leaves the tavern she will cheer on Redd's performance and at the end she says she has a tip for her. She smiles and pulls out a Shortsword with three notches (very similar to her own) and gives it to the halfling. She also pulls a button out of her coat and places it in Redds hand. Shall the Luck of Chaldria follow you my friend she whispers, before gathering her things and exiting.
The next days she spends at the Temple of Desna, taking care of any scribbling needs that come up.
Bought Shortsword 9sp
Scribbing Lore: 1d20 + 4 ⇒ (9) + 4 = 13
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune Says a quick prayer to Chaldira as she focuses on Ornaculus and he is surrounded by warm energy. She then strikes the creature with her sword. Cursing at it.
Cast Spell 2 actions: Heal 1d8 + 8 ⇒ (7) + 8 = 15
1 Action Attack with sword Shortsword: 1d20 + 5 ⇒ (12) + 5 = 17 Slashing Damage: 1d8 ⇒ 4
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune dodges out of the way of the creatures attack. She moves down and carefully hugs the walls as she tells Dorian Ill get the flank. Lets take out this thing quickly! She says a few words to herself, a battle prayer to Chaldira, and strikes out.
1 Action - Stride (No special movement, just added that for flavor)
1 Action Strike Shortsword: 1d20 + 5 ⇒ (19) + 5 = 24 slashing damage: 1d8 ⇒ 2
1 Action Strike Shortsword: 1d20 + 1 ⇒ (16) + 1 = 17 slashing damage: 1d8 ⇒ 1
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune takes notice of the boards and grabs her swords as she follows down.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune is very pleased in Redd's conversations and enthusiasm, and will help guide her if she wishes to seek that path. When asked about the goddess watching over she responds Wherever there is luck, there is Chaldira as she gives a Redd a wink and a toothy big smile.
When they arrive with the group, Filtune shows off some "knots" to Oranculus, but they all end up being playful tricks (One instantly comes undone, while another wraps the knot tie'rs hands up together.)

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CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune is glad to be back in the Lodge after a night in the haunted house. She is warmed by Calisro's praise and shares the horrors they found of the house's past.
Before heading to the docks, Filtune will pull Redd aside and ask if she would like to visit the local shrine to the halfling demigodess (Chaldira) with her and perhaps, say a prayer of luck. If she agrees (If she does not agree, Filtune goes by herself) Filtune will take Redd to the shrine to Chaldira, tucked into a corner of the Desna temple in the Ascendant Court district.
She kneels before the simple shrine of notched short swords, buttons and coins and recaps her time so far in Absalom outloud to the shrine (If Redd is present she will "introduce" her to the shrine as part of this conversation). Filtune then says a prayer for luck in her final mission and as part of the prayer gives one of the shortswords a polish (and hands one of the swords to Redd to polish for "Good Luck" if she is willing). Filtune then puts back the swords and pulls a button off her coat and adds it to the pile. She gathers her things and when Redd is ready, she heads for the Docks.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune will peak in and see if she can put the animated hands to rest.
Religion: 1d20 + 6 ⇒ (1) + 6 = 7
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune confirms the strange voices as she quickly exists the room and draws her shortsword.
The spirits of the victims of the slavers do seem to be upset and lingering. Their energy is overwhelming and they were speaking to me in every language I speak, plus countless others I could not recognize.
Filtune would like to use Religion to see if she can understand anything further about the spirits.
Religion(T): 1d20 + 6 ⇒ (2) + 6 = 8
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune whispers to Redd as she hands over the papers Looks like filthy slave traders once did business here. She grunts as she says a quick prayer to Chaldira.
She notices the bookshelf Area C4 and she goes into the overgrown study to see if there is anything of value left discarded.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune would like further explore the drawing room.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune follows Redd up to the old mansion. Ill keep watch here at the stairs As soon as Redd turns away towards the building however, Filtune quickly puts her hands on the other halfling shoulders and quietly says BOOO! , trying to hold in her laughter, to not make too much noise.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune brushes off her armor as she blushes and stutters her words. Ohhh Thhaat, that waas nnnothing! She quickly pulls out a healing potion and mumbles as she drinks it down mmmm Yes quickly mmmmm sounds good before more mmmmm trouble arrives
Healing Potion (Minor) : 1d8 ⇒ 4
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune gasps in pain as the tiny fiend takes a bite out of her. She tries to shake the voices in her head as she concentrates on Chaldira's blessings. She steps to the side of the daemon, and swings at the creature with her shortsword as she babbles No snack for you today!
Shortsword: 1d20 + 6 ⇒ (9) + 6 = 15 slashing damage: 1d8 ⇒ 7
1 action to concentrate on bless, it is now a 10ft emanation.
1 action - Step into flank with Dorian
1 action - attack creature with shortsword
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune keeps quiet during the arguments with locals, resisting the urge to play pranks and goofing around, that could escalate the situation. When the creatures appear, she sighs, and she moves up towards the fountain.
If it is a battle you want, a battle you shall get! Filtune shouts. She then quickly says a prayer as warm energy and confidence surrounds the halfling
One Action - Move
Two Actions - Cast Bless (currently in a 5-foot emanation around Filtune)
Bless gives +1 status bonus to attack rolls, if in radius.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune will get up early in the morning, and buy some healers tools in the Ascendant Court district, returning to the lodge by the time the group is ready for breakfast.
What could we have done better? Filtune looks at Ornaculus with a crooked smile Perhaps we could of burnt down that troublesome museum while we had a chance. She chuckles.
She seems to be opening up a bit today, and in a goofy mood, playing little pranks such as pulling chairs from behind pathfinders in the lodge as they sit down for breakfast and switching bowls of gruel around on the table, before finishing up and heading to Westgate.
Filtune will gather information around the lodge during breakfast. Diplomacy +1
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
After the ritual has ended Filtune will make her way to the the nearest assistant and try to revive them and/or cure their wounds, then taking here time to work around the room towards the other assistants.
Medicine: 1d20 + 6 ⇒ (13) + 6 = 19
Medicine: 1d20 + 6 ⇒ (10) + 6 = 16
Medicine: 1d20 + 6 ⇒ (14) + 6 = 20
Medicine: 1d20 + 6 ⇒ (19) + 6 = 25
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune gets desperate as she moves up trying to calm down Tavvar to get this crazy ritual under control. She moves in and says to Tavvar. Don't worry my friend, this is all normal coarse for this type of ritual, you got this! she pauses and adds another thought, Things are fine! she adds with a not so sure smile as she fiddles with some of the shadowy energy
Deception: 1d20 + 4 ⇒ (7) + 4 = 11
Deception: 1d20 + 4 ⇒ (4) + 4 = 8
1 Action Move
2 Action - Deception to try and Calm Tavvar (2 attempts)
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
As Filtune looks around the room at the newly created wisps, and utter chaos she shouts Its getting worse, we need to get this ritual under control, before it gets the worse of us! She pauses and frantically searches her pockets. Dorian don't give up just yet! she yells as she draws the scroll of heal from one of the pockets and says yet another prayer to her halfling patron, and the scroll disappears as the warm energy again surrounds Dorian.
Heal Spell: 1d8 + 8 ⇒ (3) + 8 = 11
1 Action - Interact - To Draw Scroll of Heal
2 Actions - Cast Heal 2 Action Version
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Ouch! Was hoping for a good roll for the healing. xD
I had 2 (healing spells) prepared, that's the last one :S
Yeah I agree, this got intense quick!
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune's eyes widen at the increasing dire situation unfolding around her. Oh Chaldira, we need your luck now then ever! She yells, as she again waves her notched short sword in the air, the familiar warm energy this time filling the room.
Cast Heal (3 Action Variation)
Heal Spell Healing: 1d8 ⇒ 3
Everyone (Including Tavvar) Heals 3 HP
DC 16 Basic Fort Save (If Shadow Wisps are Undead) - 3 Positive Energy Damage
Any Other effects the Positive energy might have on the Ritual
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune finally makes it to the top of the stairs, as she quickly assess the situation. She sees the creature in Dorian's shadow and how it and the ritual have worn the dwarf down.
She replies loudly to Oranculus Looks like Dorian needs the aiding at the moment!
She raises her sword in the air as she shouts Chaldira's name and a warm glow starts to surround Dorian.
1 Action - Stride
2 Actions - Cast Heal Spell (2 Action Version)
Heal Spell: 1d8 + 8 ⇒ (6) + 8 = 14
14HP back to Dorian
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune looks around wided eyed at all of the artifacts and museum treasures and sees the shadows of beasts at the end of the hall and relays that to the others.
Filtune will also switch exploration to Detect Magic
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune will follow and Search.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Society: 1d20 + 1 ⇒ (10) + 1 = 11
Nature: 1d20 + 3 ⇒ (10) + 3 = 13
Filtune greets Gorm with a big smile and wink as she approaches Urwal.
Well perhaps, The bird in question Gorm is speaking of, is a Desert owl, or another owl species? Charts can't catalog every one of Golarion's beautiful creatures!
Survival: 1d20 + 3 ⇒ (4) + 3 = 7
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Society: 1d20 + 1 ⇒ (19) + 1 = 20
Perception;Sense Motive : 1d20 + 6 ⇒ (20) + 6 = 26
Yes I saw the chair was put together poorly as well! Filtune says nervously. But the important thing is that she got back up! Sometimes that can be the best work ethics in itself, get back up and try again. She smiles.
She moves closer to Valsin with a bit of confidence. I may be small but my years of hunting back home have made me pretty toned.
Filtune Flexes.
Athletics: 1d20 + 3 ⇒ (4) + 3 = 7
Ha! Thought I was gonna get some more of the Chaldira luck like the first two rolls and got greedy xD
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
A beverage sounds nice!
Filtune walks over to Calisro with Orncaulus.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune takes the flask and puts it in her pocket.
Society: 1d20 + 1 ⇒ (7) + 1 = 8
I have heard so much about you in my training Valais! I am quite interested in your ways of using medicine and healing as a tool for convincing enemies to consider mercy during battle, that is, if these stories are true!
Medicine: 1d20 + 6 ⇒ (9) + 6 = 15

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CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune skips up to Fola Fola lovely to see you as well! Filtune listens to Orcaculus and Filtunes eyes widen with excitement.
Filtune listens to Redds story and puts a hand on Redd's shoulder as a big smile and tears roll down Filtune's eyes Ah! one of the brave halflings I have heard about in my travels! Bless Chaldira! Filtune gives Redd's shoulder a tight squeeze of approval and redirects the attention back to the group. I come from the Barrier wall Mountains in Northern Garund, where I use to live in a large community of halflings like myself. We use to travel in bands called bill-bands together and play pranks and have a jolly good time as we hunted and gathered. Oh the fun we would have Filtune pauses and stares into space for a while with a big smile Oh where was I! Oh How I came to join the society!
Filtune grips one of the short swords that is attached to their cloth armor . The sword has two notches in the blade. One day my goddess Chaldira Zuraristan spoke to me and enlighten me that my skills , healing power and luck were to be spread around the world. I have known Pathfinders to be travelers and have met a few that have came through the village after the years and decided that would be the best route to see what was out there and spread Chaldira's luck. I packed my things and left my village for the lodge here in Absalom . The journey has been a blast so far, but I do already miss my people
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune gets excited when they here Fola's name. Why yes, I'd love to see what the wonderful Fola is up to! Filtune awkwardly bows to both of the officials before leaving to speak with Fola.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune will keep being in the background/silent by the party side and does not choose to interact with Zarta
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune listens in continuing to be quite.
Society - ZartaLore: 1d20 + 1 ⇒ (19) + 1 = 20
Society - ZartaConvo: 1d20 + 1 ⇒ (9) + 1 = 10
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune sees the very official looking human Pathfinder leaders and remembers in training, and with Fola's guidance, that it is probably a bad idea to play pranks and goof off with such high officials. Filtune straightens up their posture and walks next to the dwarf listening into the conversation (of Zarta and Eando) as Filtune approaches closer.

CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Filtune giggles with Redd. You bet! My tribe back home could devour a boar and all the fixings in one night! Filtune then notices Janira and give a good smile as Filtune admires the snacks, drinks, and general atmosphere of the celebration. Like one big family Filtune mention's to Janira The Pathfinders really do take care of their people! Filtune excitedly adds.
Filtune sees Fola as well, and the dwarf and halfling making their way over to the taldan man, Filtune knows as Eando. Filtune addressees Ornaculus My first adventuring party with the Pathfinders! Filtune pauses Though back at home in the Barrier Wall mountains you could say my tribe was quite the adventuring party as well! Filtune sighs to themselves as they think of how they miss their family back home as they follow the others.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Over in the corner is a halfling with long black hair with a dirty padded coat with many shortswords tied on, and a crooked smile. Moving through the party they are playing little tricks and minor pranks on some of the initiatives, while they smile and laugh to themselves. They make it over to the rest of the group and grabs a blintzes from Redd.
MMMM Delicious Indeed, thank you sweety
They sit down and listen into the conversation, laughing to themselves at various moments.
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Sorry, I have my character built, but will transfer to formats above and with Pips Suggestions ;)
CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
Also what do I put under spells? Spells slots remaining or spells prepared?
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1 person marked this as a favorite.
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CG Hillock Halfling Cleric of Chaldira 1| HP 15/16 | AC 16 | F +7 R +5 W +8 | Perc +6 | Stealth +5 speed 25ft | Spells (1) Bless, Fleet Step, Heal (x2) (C) Daze, Detect Magic, Guidance. Light, Stablize
I have found it helpful. Dotting in Character
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