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Fester the Jester's page

70 posts. Alias of WhtKnt.


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Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester produces a cane (seemingly from nowhere) and a straw hat and begins a tap-dance routine, ending up off screen. Blackness closes in from the edges of the screen into a small circle of light from which Fester emerges, saying, "Th-th-th-that's all, folks!"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Preferably behind someone of Medium or larger size.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Quick as a wink, Fester assumes a combat-ready stance. "Hah!" he says, his mouth continuing to move after the words have been spoken (in the manner of a poorly-dubbed Japanese movie). "You should have run while you had the chance! Now, you will all die!" He raises his arms into a martial arts pose and begins drawing in breath while intoning a low droning noise.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Yes, we should bear left," Fester says, laughing at his own joke.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Congratulations!!! I am in my 25th year and we still haven't run out of things to discuss.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester sighs. "Yeah, I guess."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Unharmed?" Fester repeats uncertainly. "Five percent after a year? I dunno. Empty promises and 200 gp will buy me a wagon out of town."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Ooh," Fester says, holding his hand out. "After all, we did rescue you from that horrible, two-headed giant."

Regardless of the response (or lack thereof), Fester moves to check out Legrande, poking him with a stick.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Putting his copy of the adventure back into his pack, Fester grins evilly, looking very much like a certain Batman villain for a moment. "You might want to rephrase that..."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Happy Thanksgiving to my American friends! Bountiful harvest to the rest of you! And of course, Happy Hanukkah if it applies.


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Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Heh heh. I can see Darius stopping just before his strikes hit home and shouting offstage, "Line!"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester is snoring blissfully.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Hey, BJ! A guy your size shouldn't wear a dress! Whooo!" Fester taunts, pretending to look up the giant's loincloth.

PRD wrote:

Mock (Su): At 1st level, the prankster can use his performance to cause one or more creatures to become furious with him. Each creature to be mocked must be within 90 feet, able to see, hear, and understand the prankster, and capable of paying attention to him. The prankster must also be able to see the creatures affected. For every three levels the prankster has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the prankster's level + the prankster's Charisma modifier) to negate the effect. If a creature's saving throw succeeds, the prankster cannot successfully mock that creature for 24 hours. If its saving throw fails, the creature is angered by the performance and seeks to harm the prankster. While the prankster maintains the mocking, the target takes a –2 penalty on all attack rolls and skill checks until it has successfully attacked the prankster with a melee or ranged attack, or has harmed the creature with a spell that deals damage.

Mock is an enchantment (compulsion) mind-affecting ability. Mock relies on audible and visual components in order to function. This ability replaces fascinate.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Okay, BJ... may I call you BJ? It's so much less tiring than Burt and Jimmy. Anyway, how did Burt get top billing? I mean, why isn't it Jimmy and Burt? Is that because Burt is smarter than you, Jimmy?" The gnome continues prattling on.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester whistles once, a piercing sound that cuts through the murmur of combat like a knife through butter. "Hey Jimmy! Would you say that you're smarter than Bert?"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Hey, Bert! Who's on first?" the jester asks coyingly.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

A Reminder: I am going on vacation starting Sunday until the next Sunday (the 27th). I most likely will not have the ability to check in during this time, much less post. Please GMPC me during this time, as required.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Well. That was disappointing." Fester snorts.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Ooooh! Jester-sense tingling!" Fester says, cautiously entering the curtain.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Are you joking!?! It's of Gigantic Proportions(TM)!"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester, seeing that he is missing out on seeing the Terrible Monster of Gigantic Proportions(TM), he quickly follows Grubby down the corridor.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

I will be unavailable from October 19 through the 27th. I am celebrating 25 years of wedded bliss in Disneyworld!


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester peers down the west passage. [b]"Oooh! We should go this way,"[b] he says, pointing.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester pauses in his pursuit long enough to read the sign.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"An unlocked door is an invitation to adventure!" Fester says, tugging to open the trapdoor (and seemingly not realizing that he is standing atop it).


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

If Fester notices anything, he decides to keep it to himself.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"That's not a giant!" Fester exclaims. "It's just Dunc-a-Lunk!"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"We're going to see a giant, a giant, a giant!" Fester sings happily.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Where is the giant?" Fester shouts excitedly. "I'd really love to meet one!"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Wait, we have a hill giant in our midst? I've never actually seen a hill giant!" Fester looks about excitedly.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Sideburns? They talking about you?" Fester offers inquisitively to Darius.

Sorry, guys. Was attending a con all weekend.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Having collected a share of the money, Fester wanders inside to find his companions. "Now where would they get off to?" he wonders aloud. Reading back a few posts, he snaps his fingers. "Of course! The tavern!" Armed with this new knowledge, he proceeds there with all due haste.

On his arrival in the tavern, Fester locates the grippli and Darius and joins them at their table (regardless of whether he is invited or wanted). "Trivia, eh?" he says, noticing the chalkboard. "I must say that I'm pretty good at it. Mayhap we could win some of these strange letters."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"He's giving away money?!" Fester shouts. "I could use some!" He steps up to get his fair share.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester thinks for a moment, then sings, "I took your heart, in Castle Greyhawk." He chuckles to himself. "Yep, that works."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Sense Motive: 1d20 ⇒ 20

In a remarkable moment of clarity, Fester says, "He's not dead! Not yet! I saw his eye open!"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

It is. Trust me, you haven't begun to see weird, yet.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Fester begins to sing, much better than he had previously. In fact, the tune is rather pleasing and inspires his allies.

"Slice, slice, slice the thug, stab him in the spleen,
Merrily, merrily, merrily, merrily, helps keep life serene."

Using bardic performance to inspire courage (+1 to saves, attacks, and damage).

Perform (sing) check (if needed): 1d20 + 7 ⇒ (15) + 7 = 22


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9

"There once was a bandit named Slice, who was offering free muggings tonight. But he tried with a gnome, who beat on his dome, and cut his throat with his own knife." The jester grins evilly and his eyes flash dangerously. For just a second, he appears startlingly lucid and serious.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Oooh, oooh!" Fester shouts, prancing about. "The hard way, please! Oh please, oh please."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

Snowball touch attack!: 1d20 + 2 ⇒ (10) + 2 = 12

Fester wads a handful of snow, carefully molding it into a vaguely ball-like shape and hurls it at Darius. It misses the rogue by mere inches as Fester acts nonchalant and innocent.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Maybe they need tickets," Fester says boldly, "But surely you can tell that a gnome of my talent and caliber is on the staff!"

Bluff check: 1d20 + 9 ⇒ (1) + 9 = 10

Or, maybe not.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Ack! Who put these iron bars in my way?" Frustrated, he tries squeezing between the bars.

Acrobatics check: 1d20 + 3 ⇒ (7) + 3 = 10

When that fails, he slips off his heavy backpack and tries again.

Acrobatics check: 1d20 + 6 ⇒ (3) + 6 = 9

Still meeting with failure, the gnome puts his pack back on and stops to think for a moment.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Oops!" Fester says, somewhat sheepishly. "I forgot our quiet, but certainly no less important, halfling cleric!" With that, he slips inside the door in the confusion.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Ah, what a ballad this will make! The story of the handsome and clever gnome, the grumpy human, the brave ogre, the wily goblin, and the...uh..." He stops and stares hard at Legrande. "What are you, anyway?"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Look, as a show of good faith, we'll even share a good joke with you. There were these two goblins, see? They were sitting in the middle of a field in a boat trying to catch some fish for dinner. Two other goblins come walking along a nearby road. One of the newcomers looks to the other and says, 'Should we tells 'em they ain't going to catch nothin' here?' The other one says, 'Maybe, but neither of us can swim!'"

Perform (comedy): 1d20 + 7 ⇒ (12) + 7 = 19

From somewhere in the ether, a ghostly rimshot sounds.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Well, you looked like it was confusing you a little, so I thought I would help out," the gnome replies, without missing a beat.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Geddit?" Fester prompts his companions. "The first man is worried that he'll get halfway across and the second will shutter the lantern, breaking the beam of light and causing him to fall."


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"So, two men have just escaped from the asylum and are on the run. One of them has a bullseye lantern and they are judging the distance between the asylum wall and a nearby city wall. 'Too far to jump,' says the first. 'No problem,' says the second. 'I'll shine the light across and you can just walk on the beam. Once you're across, I'll toss you the light and then you can do the same for me.'"

"The first man thinks for a moment, then says, 'Are you mad? How do I know that I won't get halfway across and you'll shutter the lantern?'"


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"Knock, shmock. I'm sure that we're expected,", Fester replies, moving down the path towards the drawbridge.


Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

"It's only a model," Fester says snidely.

Race

F/R/W: +2/+8/+1;

Classes/Levels

Perc: +6, SM: +4; Max HP: 9, Current HP: 9

Gender

AC 17/16/12 (+2 vs crit confirms); CMD: 12; Init: +5;

About Tippy Fullbottle

CONSUMABLES:

Ammunition
daggers (8) X X X X X X X X
cold iron daggers (in wrist sheathes)(2) X X
caltrops 1

Potions

Special Abilities


TIPPY FULLBOTTLE

Male Halfling Unchained Rogue (Knife Master, Scout) 1
N Small humanoid (halfling)
Init +5; Senses Perception +6, Sense Motive +4; Languages Common, Dwarven, Elven, Halfling

DEFENSE
AC 17 (armour +1, size +1, Dex +5), touch 16, flat-footed 12 (+2 vs crit confirms)
CMD 12
HP 9 (1d8+1)
Fort (0) +2, Ref (2) +8, Will (0) +1
Defensive Abilities None
Immunities None
Resistances None

OFFENSE
Speed 30 ft
Melee
dagger +6 (1d3-1; 19-20/x2)
dagger TWF +4/+4 (1d3-1/1d3-1; 19-20/x2)
Ranged
dagger +6 (1d3-1; 19-20/x2; 10 feet)
Special Actions
Sneak Attack: +1d8 damage when target is denied Dex bonus to AC (with daggers; +1d4 with other weapons).
Two-Weapon Fighting: extra attack as full attack; -2 penalty to all attacks that round; half Strength damage on off-hand attack

STATISTICS
Abilities Str 7 (-2), Dex 20 (+5), Con 12 (+1), Int 14 (+2), Wis 10 (+0), Cha 14 (+2)
Base Attack +0; Melee Touch -1; Ranged Touch +6
CMB -2

Feats
Weapon Finesse (UR1)
Two-Weapon Fighting (1)

Rogue Talents

Traits
Chance Encounter
River Rat

Skills
Acrobatics (1) +9-1
Bluff (1) +6
Diplomacy (1) +6
Disable Device (1) +11-1
Disguise (1) +6
Escape Artist (1) +9-1
Knowledge - Local (1) +6
Perception (1) +6
Sense Motive (1) +4
Stealth (1) +13-1
Swim (1) +3-1

Background Skills
Perform - woodwinds (1) +6
Sleight of Hand (1) +9-1

SQ
fleet of foot, halfling luck, keen senses, skulker

SPECIAL ABILITIES
Chance Encounter (Trait) Once per day, if you fail an Acrobatics, Bluff, Disguise, Sleight of Hand, or Stealth check, you may immediately reroll that check as a free action. You must take the second result, even if it is worse.
Fleet of Foot (Racial) Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.
Halfling Luck Halflings receive a +1 racial bonus on all saving throws.
Keen Senses Halflings receive a +2 racial bonus on Perception checks.
River Rat (Trait) You gain a +1 trait bonus on damage rolls with a dagger and a +1 trait bonus on Swim checks. Swim is always a class skill for you.
Skulker (Racial) Oppressed halflings train from a young age to take advantage of times when their oppressors ignore them. Such halflings gain a +1 racial bonus on attacks against foes who are denied their Dexterity bonus to AC.

FAVOURED CLASS
1: Rogue (+1 SP)

COINS
PP – 0
GP – 22
SP – 7
CP – 5

EQUIPMENT
Carrying Capacity: Light – 20 lbs; Medium – 40 lbs; Heavy = 60 lbs; Current – 18.5 lbs (Light)

Weapons – 8 x dagger (16 gp, 4 lbs), 2 x cold-iron daggers (8 gp, 1 lb)
Armour – reinforced tunic (1 gp, 2.5 lbs), barbed vest (10 gp, 2 lbs)
Alchemical
Other Combat Gear
Scrolls
Potions
Wands
Other Magic Items
Mundane Gear – 2 x spring-loaded wrist sheathes (10 gp, 1 lbs), waterproof sack (0.5 gp, 0.5 lbs), ear plugs (0.03 gp), 5 candles (0.05 gp), flask of oil (0.1 gp, 1 lb), MW thieves’ tools (100 gp, 1 lbs), MW backpack (50 gp, 1 lb), whetstone (0.02 gp, 1 lb), steel mirror (10 gp, 0.5 lbs), cold weather outfit (0 gp, 2 lbs), belt pouch (1 gp), waterskin (1 gp, 1 lb), gemshorn (5 gp), glass cutter (5 gp)

BACKGROUND
Tippy Fullbottle should never have had a chance. Practically born an orphan (his mother some unnamed halfling prostitute who died giving birth to him), Tippy survived by the mercies of the old mid-wife who had caught him. Tippy had a lot of bad influences on his young life, but old mother Haga did her best to keep the lad on the straight and narrow, and he grew to become a happy and sweet boy. When she passed on just after his sixth birthday, however, he was on his own.

There weren't a lot of options for a six-year-old halfling orphan living in the streets of Daggermark, at least not good nor legal ones. Bouncing from one bad situation to worse, Tippy ran the criminal gamut from pickpocket to cat burglar, finding himself being shoved through tiny windows and into other places too small for his human "friends". Through his teen years, Tippy graduated to pirate, first working the Dagger River, then out to the West Sellen, harassing Razmiran traders. Among the pirates of the River Kingdoms, Tippy ran another gamut: lookout, barge cutter, decoy--whichever odd jobs his small size, innocent looks, or nimble fingers could help him do. As his criminal past built up, he sunk further and further towards the lure of evil.

Slipping aboard the small river skiff of a group of Starstone Brewers one night changed his life forever. Rather than tossing him overboard, the Caileanites took the 15-year-old halfling under their collective wing, like the best-intentioned but worst-executed gaggle of uncles a halfling could ever have. Finally having found some semblance of a family who didn't want him around simply to help them get into stuff that didn't belong to them quickly began to undo the years of fear and bad choices. Tippy started to smile again, to laugh again, especially at the comical antics of his uncles.

The Brewers were a performing troupe, traveling the Inner Sea to any place where fighting men and women needed courage, entertainment, and a good brew, picking up war orphans along the way, though they had their hands full with Tippy. They stopped at every little village along the river to ply their trade, earn a few coins, and make a few friends. Their skiff had just approached the Ustalav border when the halfling learned of their next objective: joining the Fifth Crusade to bolster the spirits of the men and women fighting the forces of the Abyss at the Worldwound, and they wanted Tippy to come with them.

Fighting demons: are they nuts!?

When the ship made port in Karcau, Tippy would have been off that boat so fast and into the crowd, but those rascally uncles had bolted the door and tiny window of his little cabin from the outside, beyond even his skill to escape. With no other stops between Karcau and Kenabres, Tippy hatched a desperate plan.

The Brewers were very careful to keep their prodigious supply of alcohol from the ship's small crew, save for a generous ration for off-duty use, of course. After Tippy managed to swipe a small cask of fine brandy, he made his way under cover of darkness to the tiller and bribed the cold and tired riverman (who had no more desire to get any closer to the Worldwound than Tippy) to steer the ship over to the east bank and let the halfling off. Unfortunately, his plan went awry when the tillerman insisted on drinking his payment first, and in his altered state, managed to crash the ship on the west bank. Not in a position to be too picky, Tippy grabbed his gear and leapt over the side, wading up onto the shore of the demon-infested Worldwound.

Tippy managed one entire day before he ran from his first demon. He raided a camp of some human cultists, picking up a nice pair of cold iron daggers in the process, but they gave chase. They would have caught him, save for the strange Desnan woman, all alone behind enemy lines, who found him, hid him, and led him to the safety of his uncles, who had been frantically searching for him. With his uncles for cover, Tippy made his way to Kenabres after all, and when they insisted he sign up for the Crusade, he didn't argue. Though none of the Brewers believed his story of a Desnan woman all alone in the Worldwound, he knew she was out there, and he wanted to return the favour.

DESCRIPTION
Tippy Fullbottle manages an unimpressive three feet in height, even with stretching. His weathered face, hand, and curly brown hair usually have a few dirty smudges, like he hasn’t bathed in a week (which he usually hasn’t) and has just been crawling through some dusty shack (which he usually has). Daggers rest in sheathes on his belt and calves, with another on a leather strap across his chest. Bulges at the sleeves of his shabby coat betray the presence of two more.