Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
Initiative: 1d20 + 2 ⇒ (19) + 2 = 21 Quick as a wink, Fester assumes a combat-ready stance. "Hah!" he says, his mouth continuing to move after the words have been spoken (in the manner of a poorly-dubbed Japanese movie). "You should have run while you had the chance! Now, you will all die!" He raises his arms into a martial arts pose and begins drawing in breath while intoning a low droning noise.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Ooh," Fester says, holding his hand out. "After all, we did rescue you from that horrible, two-headed giant." Regardless of the response (or lack thereof), Fester moves to check out Legrande, poking him with a stick.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
Putting his copy of the adventure back into his pack, Fester grins evilly, looking very much like a certain Batman villain for a moment. "You might want to rephrase that..."
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Hey, BJ! A guy your size shouldn't wear a dress! Whooo!" Fester taunts, pretending to look up the giant's loincloth. PRD wrote:
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Okay, BJ... may I call you BJ? It's so much less tiring than Burt and Jimmy. Anyway, how did Burt get top billing? I mean, why isn't it Jimmy and Burt? Is that because Burt is smarter than you, Jimmy?" The gnome continues prattling on.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
A Reminder: I am going on vacation starting Sunday until the next Sunday (the 27th). I most likely will not have the ability to check in during this time, much less post. Please GMPC me during this time, as required.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
Having collected a share of the money, Fester wanders inside to find his companions. "Now where would they get off to?" he wonders aloud. Reading back a few posts, he snaps his fingers. "Of course! The tavern!" Armed with this new knowledge, he proceeds there with all due haste. On his arrival in the tavern, Fester locates the grippli and Darius and joins them at their table (regardless of whether he is invited or wanted). "Trivia, eh?" he says, noticing the chalkboard. "I must say that I'm pretty good at it. Mayhap we could win some of these strange letters."
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
Fester begins to sing, much better than he had previously. In fact, the tune is rather pleasing and inspires his allies. "Slice, slice, slice the thug, stab him in the spleen,
Using bardic performance to inspire courage (+1 to saves, attacks, and damage). Perform (sing) check (if needed): 1d20 + 7 ⇒ (15) + 7 = 22
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9 "There once was a bandit named Slice, who was offering free muggings tonight. But he tried with a gnome, who beat on his dome, and cut his throat with his own knife." The jester grins evilly and his eyes flash dangerously. For just a second, he appears startlingly lucid and serious.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
Snowball touch attack!: 1d20 + 2 ⇒ (10) + 2 = 12 Fester wads a handful of snow, carefully molding it into a vaguely ball-like shape and hurls it at Darius. It misses the rogue by mere inches as Fester acts nonchalant and innocent.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Maybe they need tickets," Fester says boldly, "But surely you can tell that a gnome of my talent and caliber is on the staff!" Bluff check: 1d20 + 9 ⇒ (1) + 9 = 10 Or, maybe not.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Ack! Who put these iron bars in my way?" Frustrated, he tries squeezing between the bars. Acrobatics check: 1d20 + 3 ⇒ (7) + 3 = 10 When that fails, he slips off his heavy backpack and tries again. Acrobatics check: 1d20 + 6 ⇒ (3) + 6 = 9 Still meeting with failure, the gnome puts his pack back on and stops to think for a moment.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Ah, what a ballad this will make! The story of the handsome and clever gnome, the grumpy human, the brave ogre, the wily goblin, and the...uh..." He stops and stares hard at Legrande. "What are you, anyway?"
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Look, as a show of good faith, we'll even share a good joke with you. There were these two goblins, see? They were sitting in the middle of a field in a boat trying to catch some fish for dinner. Two other goblins come walking along a nearby road. One of the newcomers looks to the other and says, 'Should we tells 'em they ain't going to catch nothin' here?' The other one says, 'Maybe, but neither of us can swim!'" Perform (comedy): 1d20 + 7 ⇒ (12) + 7 = 19 From somewhere in the ether, a ghostly rimshot sounds.
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"Geddit?" Fester prompts his companions. "The first man is worried that he'll get halfway across and the second will shutter the lantern, breaking the beam of light and causing him to fall."
Gnome Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision
"So, two men have just escaped from the asylum and are on the run. One of them has a bullseye lantern and they are judging the distance between the asylum wall and a nearby city wall. 'Too far to jump,' says the first. 'No problem,' says the second. 'I'll shine the light across and you can just walk on the beam. Once you're across, I'll toss you the light and then you can do the same for me.'" "The first man thinks for a moment, then says, 'Are you mad? How do I know that I won't get halfway across and you'll shutter the lantern?'"
About Tippy FullbottleCONSUMABLES:
Ammunition
Potions Special Abilities TIPPY FULLBOTTLE Male Halfling Unchained Rogue (Knife Master, Scout) 1
DEFENSE
OFFENSE
STATISTICS
Feats
Rogue Talents Traits
Skills
Background Skills
SQ
SPECIAL ABILITIES
FAVOURED CLASS
COINS
EQUIPMENT
Weapons – 8 x dagger (16 gp, 4 lbs), 2 x cold-iron daggers (8 gp, 1 lb)
BACKGROUND
There weren't a lot of options for a six-year-old halfling orphan living in the streets of Daggermark, at least not good nor legal ones. Bouncing from one bad situation to worse, Tippy ran the criminal gamut from pickpocket to cat burglar, finding himself being shoved through tiny windows and into other places too small for his human "friends". Through his teen years, Tippy graduated to pirate, first working the Dagger River, then out to the West Sellen, harassing Razmiran traders. Among the pirates of the River Kingdoms, Tippy ran another gamut: lookout, barge cutter, decoy--whichever odd jobs his small size, innocent looks, or nimble fingers could help him do. As his criminal past built up, he sunk further and further towards the lure of evil. Slipping aboard the small river skiff of a group of Starstone Brewers one night changed his life forever. Rather than tossing him overboard, the Caileanites took the 15-year-old halfling under their collective wing, like the best-intentioned but worst-executed gaggle of uncles a halfling could ever have. Finally having found some semblance of a family who didn't want him around simply to help them get into stuff that didn't belong to them quickly began to undo the years of fear and bad choices. Tippy started to smile again, to laugh again, especially at the comical antics of his uncles. The Brewers were a performing troupe, traveling the Inner Sea to any place where fighting men and women needed courage, entertainment, and a good brew, picking up war orphans along the way, though they had their hands full with Tippy. They stopped at every little village along the river to ply their trade, earn a few coins, and make a few friends. Their skiff had just approached the Ustalav border when the halfling learned of their next objective: joining the Fifth Crusade to bolster the spirits of the men and women fighting the forces of the Abyss at the Worldwound, and they wanted Tippy to come with them. Fighting demons: are they nuts!? When the ship made port in Karcau, Tippy would have been off that boat so fast and into the crowd, but those rascally uncles had bolted the door and tiny window of his little cabin from the outside, beyond even his skill to escape. With no other stops between Karcau and Kenabres, Tippy hatched a desperate plan. The Brewers were very careful to keep their prodigious supply of alcohol from the ship's small crew, save for a generous ration for off-duty use, of course. After Tippy managed to swipe a small cask of fine brandy, he made his way under cover of darkness to the tiller and bribed the cold and tired riverman (who had no more desire to get any closer to the Worldwound than Tippy) to steer the ship over to the east bank and let the halfling off. Unfortunately, his plan went awry when the tillerman insisted on drinking his payment first, and in his altered state, managed to crash the ship on the west bank. Not in a position to be too picky, Tippy grabbed his gear and leapt over the side, wading up onto the shore of the demon-infested Worldwound. Tippy managed one entire day before he ran from his first demon. He raided a camp of some human cultists, picking up a nice pair of cold iron daggers in the process, but they gave chase. They would have caught him, save for the strange Desnan woman, all alone behind enemy lines, who found him, hid him, and led him to the safety of his uncles, who had been frantically searching for him. With his uncles for cover, Tippy made his way to Kenabres after all, and when they insisted he sign up for the Crusade, he didn't argue. Though none of the Brewers believed his story of a Desnan woman all alone in the Worldwound, he knew she was out there, and he wanted to return the favour. DESCRIPTION
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