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Fester the Jester's page

70 posts. Alias of WhtKnt.


Race

Gnome

Classes/Levels

Bard (Prankster) 1 || HP 9/9 || AC 15/Tch 13/FF 13 || F +1 R +4 W +1 || CMB -2 CMD 10 || Init +2 || Per +1, Low-Light Vision

About Fester the Jester

Fester the Jester
Male Gnome Bard (Prankster) 1
CN Small Humanoid (gnome)
Init +2; Senses low-light vision; Perception +1
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Defense
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AC 15, touch 13, flat-footed 13 (+2 armor, +2 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +1; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 15 ft.
Melee Club +0 (1d4-1/x2) and
. . Club +0 (1d4-1/x2) and
. . Club +0 (1d4-1/x2)
Special Attacks bardic performance (standard action) (7 rounds/day, bardic performance: countersong, bardic performance: distraction, bardic performance: inspire courage +1, bardic performance: mock (1 creature) (dc 13), hatred
Spell-Like Abilities Dancing Lights (1/day), Ghost Sound (1/day), Prestidigitation (1/day), Speak with Animals (1/day)
Bard (Prankster) Spells Known (CL 1):
1 (2/day) Hideous Laughter (DC 14), Solid Note
0 (at will) Daze (DC 13), Mage Hand, Ghost Sound (DC 14), Unwitting Ally (DC 13)
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Statistics
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Str 8, Dex 14, Con 12, Int 14, Wis 8, Cha 17
Base Atk +0; CMB -2; CMD 10
Feats Casual Illusionist
Traits Stage Magic, Trickster
Skills Acrobatics +3 (-5 jump), Bluff +9, Climb -4, Disguise +5, Escape Artist -1, Fly +1, Linguistics +6, Perception +1, Perform (comedy) +7 (+8 to checks involving juggling), Perform (sing) +7, Perform (string instruments) +7, Profession (jester) +5, Ride -1, Sleight of Hand +5, Stealth +3, Swim -4, Use Magic Device +7; Racial Modifiers +2 Bluff, +2 Disguise, +2 Perception, +2 Sleight of Hand
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ bardic knowledge, illusion resistance
Other Gear Leather armor, Club, Club, Club, Backpack (9 @ 6.25 lbs), Bedroll, Belt pouch (1 @ 1.7 lbs), Blanket, Juggler's kit, Trail rations (5), Waterskin, 75 GP, 9 SP, 1 CP
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Mock (1 creature) (DC 13) (Su) Target has -2 to attack and skill checks until it attacks you.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) With Charisma 11+, cast Speak with Animals once per day.
Trickster +1 trait bon to CL for duration, range, and area of illusion spells.
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As a lad, Fester was always playing pranks on others, a talent that he felt was under-appreciated. After a particularly amusing prank on the elder of the village in which he lived (involving a mule), Fester was "encouraged" to go out into the world to seek his fortune. It turns out that earning coin in a tavern is harder than one might think, and so Fester turned to the sure-fire money-making venture of adventuring. After all, he will make a valuable addition to any group.