M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal enters behind his companions, head on a swivel looking for any more surprises. "Everyone alright, then? That was not expected, sure enough." Moving to F7 and having a look around. Perception: 1d20 + 8 ⇒ (17) + 8 = 25
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal leans against the wall, supporting his weight with his staff, as he looks down at Rusco. "That was well done, my little friend." he says, giving the fox a bit of jerky from a pouch. "I'm in pain somethin' fierce, s'truth." He gestures and murmurs, and casts a spell. CLW: 1d8 + 2 ⇒ (7) + 2 = 9
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
I should've said, but Rusco would be with Fergal. Anytime he can't make it on his own, Fergal will carry him in his pack or in a sling. Fergal rushes forward to help Khaz, staff at the ready. He swings it at the elemental, shouting, "Back, ya bastard!" but gets the timing wrong and swings wide. Staff: 1d20 + 3 ⇒ (6) + 3 = 9
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal says, "I can create water as needed, and should be able to get that fire out, right as rain." before setting off to do just that. Fergal and Rusco will move with Brunner to the backdoor of the smithy, with the intention of going in to help people and get the fire out.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
"I've the wand, but it doesn't have that many charges, methinks. But we'll use what we have, sure enough." I'm pretty sure the wand only had three charges when we got it. Fergal steps over to Bahram, since he appears to be worse off, and touches him with the wand, chanting softly. CLW, CL1: 1d8 + 1 ⇒ (1) + 1 = 2 Seeing that his first attempt didn't wake the man, he tries again. CLW, CL1: 1d8 + 1 ⇒ (3) + 1 = 4 Seeing that Bahram now appears to be conscious, or close to it, he moves over to Aubrin. "Move easy now, s'right. Let's see if we can make it a bit better." CLW, CL1: 1d8 + 1 ⇒ (5) + 1 = 6
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Introduction for Arun, Khaz, Fergal, and JP Fergal smiles at the sheriff and shakes his hand. "Happy to help, s'truth. I'm glad your people seem to be feelin' better, too, I am. As for your caravan, we'll keep it as safe as we can, sure enough. Isn't that right, Rusco?" Fergal rubs the fox between his ears and gives him a small bit of jerky.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal is mostly quiet as the group heads back to town, but he smiles brightly even as he blushes when they greet Laurel with word of their success. When they return to the inn and settle at the bar, he looks around and says, "I feel like it was some kind of divine providence or fate that I met you when I did, s'truth. Not only have I made new friends and found new purpose, but I helped save lives and I can't begin to say how good that feels. Plus... I found Rusco here..." He pauses for a moment, cuddling the fox, before he goes on. "I'd be honored to continue travelin' with you, and help with Khaz's duty, or whatever else comes, sure enough." He looks down, still stroking Rusco's fur gently.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
"Aye. I'd not be at my ease wanderin' these halls knowin' that people were dyin' waitin' on us to get back, s'truth. I'm with all of you. We need to go back to Falcon's Hollow." He looks down the tunnel Khaz took for a moment, then turns back to the group. "Let's go save some folks."
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Taking 20 on the Nature check since we aren't rushed right now. "It looks like these are the ones we need, lads. I'll gather some an' put 'em in my ruck." Fergal sets about retrieving some of the non-munched mushrooms.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
"Yeah, let's be doin' that." Fergal says, falling in next to the bigger man, Rusco at his heels. Assuming we make it that far, pausing for Perception at the cave mouth. Perception: 1d20 + 7 ⇒ (17) + 7 = 24
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Quarterstaff: 1d20 + 4 ⇒ (18) + 4 = 22 Fergal steps into his next swing, cracking the worg again with his staff. dmg: 2d6 + 3 ⇒ (2, 2) + 3 = 7 Attack for Rusco bite: 1d20 + 6 ⇒ (9) + 6 = 15 Rusco leaps forward to bite at the worg! dmg: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 Trip: 1d20 + 1 ⇒ (19) + 1 = 20
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Quarterstaff: 1d20 + 4 ⇒ (12) + 4 = 16 Fergal, seeing the damage done to Arun by the worg, yells out, "Not on my watch, you don't!" and swings, his staff whistling through the air and crunching as it connects. dmg: 2d6 + 3 ⇒ (2, 4) + 3 = 9
So, I'd considered possibly making Fergal into a hunter, but I am not sure. I think I might just remain as a plain old Druid and see how it goes. I like his personality and what I want to do with that, but I am less tied to the mechanics. That said, I do want to make sure he's properly able to contribute to the group, so if anyone has any suggestions or feelings on the matter, I am open to them.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
My sincerest apologies for being away for a few days. I should've posted, but I was laid up with some flu or something. No food, very little fluid, high fever, etc. I'm back in business, and will resume my normal posting rate. Oh, and while I considered making Fergal a Hunter if we opened classes, I think I might actually remain a straight druid, unless anyone has any thoughts on the matter. I'm tied to his personality and where I want him to go, but not as much to the mechanical side of it. Treasure: 1d10 ⇒ 8
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal looks around. "I agree with Arun, s'truth. Better to camp for the night and go durin' the day. I don't need to tell a ranger that there are some creatures who prefer to hunt by night that would have the advantage over us. Some of us, includin' myself, are not very sneaky."
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
[ooc]Survival to skin the dragons?[/ooc} Survival: 1d20 + 9 ⇒ (15) + 9 = 24
After murmuring a blessing for the dead to return to the earth from whence they came, Fergal moves over to the bodies of the dragons and pulls out a small, sharp skinning knife. He attempts to carefully remove their skins while treating the bodies with the respect due to all creatures, even the ones that try to eat him.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal rushes over to Avogadro and Arun, Rusco close at his heels. "I've used up me healin' boons for now, but I've some skill at carin' for wounds the old fashioned way. Let's see now..." Heal: 1d20 + 7 ⇒ (2) + 7 = 9 Looks healthy to me. I'd swear this man has never been sick a day in his life. :D "Bah, I'm about as useful as a chocolate teapot... if there's somethin' wrong, it's beyond me, for sure. Mayhap Khaz can help more." he says, stepping back. "I'm goin' to poke about. Mayhap those dragon things attacked us here because they made their home nearabouts. Could be more of 'em." Perception: 1d20 + 7 ⇒ (14) + 7 = 21
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal shouts out, "Attackers, make ready!" Surprise round - cast Shillelagh (Standard), then move to C13 Quarterstaff: 1d20 + 2 + 1 + 1 ⇒ (15) + 2 + 1 + 1 = 19 He rushes up to the closer beast, seeing it near Rusco, and swings his staff, putting his hips into the blow to drive it home. dmg: 2d6 + 3 + 1 ⇒ (1, 4) + 3 + 1 = 9
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Oh, and Mason, I wasn't sure if you saw this, but I was wondering how to handle Rusco's tricks. Given his intelligence, he should know 10 (three per point of Int, plus 1 as a first level AC). Do you want me to just choose those and send them to you, do you want to RP out teaching them to him when we camp, or... what's your preference? Thanks!
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal's druidic side is too great a part of who he is, so if I did look at rerolling, the only other class I would choose is maybe Hunter for some extra offense. But if we're going to stay core-only, which I am fine with, Druid it is. As Arun said, I am more interested in good interplay between us and telling a good story than I am in making some sort of uber-character.
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
"Now that's impressive, sure enough. I've some gifts of healin' and the like from nature, but nothin' as fancy as that. " Fergal surreptitiously looks around, then lowers his voice. "Should you ever meet my mentor, don't tell her I said that. She'd crease me."
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal looks at Arun. "I see what you meant." He smiles at Avogadro and strokes the fox held to his chest. "As I was tellin' your friends, I'm happy to assist however I can. I've no interest in bein' a hero, but you're doin' a worthy thing, and any sort of help I can bring to that, I will. So... are you a mage like Arun, here? Two mages, two swordsmen, and what I'm guessin' is a man of the cloth due to the big hammer and the holy symbol, though I don't recognize that particular symbol. And me. Is this everyone, then?"
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
Fergal grins at Arun. "Well met to you too, Arun. I'm glad to have some company too, eclectic or not, especially if there are more of them hereabouts." he says, nodding towards the body the large swordsman is searching. Take 10 on Knowledge: Nature to see what I know about hobs, for a 17
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
"Yep, that I am. You say that you're searchin' for plants to save people from a sickness? Well, then of course I'll do whatever I can to help. I couldn't face myself, or Erastil, if I didn't, for sure. So whatever aid I can offer is yours." He bends and scoops the fox into his arms, taking care not to put pressure on the wounded leg. "I don't suppose you mind if this little one comes along, too? I'm wantin' to keep an eye on his leg until it's fully healed, sure enough."
M Human Druid 2 | HP 15/19 | AC 16, T 12, FF 14 | F+4, R+3, W+6 | CMB +3, CMD 16 | Init +2 | Perc. +8 | Spd 30
The link to the story trumps all for me. I had a wolf (my usual choice for flavor) all statted up, but this is even better. He's fine as-is. As for tricks, the usual is three per point of intelligence, plus one bonus trick at first level. So that's ten tricks. How do you want to handle training for those? Normally, a first level AC is considered to know their starting tricks as play begins, but since Rusco and I are just meeting, what's your preference? I can make checks to teach him tricks in the evenings, or just provide you with the ten I want or... whatever works. :) Thanks for this. Working him into the story is extra cool, and the frost fox is not something I'd have looked at.
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