Shoanti Fighter

Ferdinand Salatic's page

265 posts. Alias of Davi The Eccentric.


RSS

1 to 50 of 265 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Human Artificer/Battle Engineer 11
Xabulba wrote:
Flint hit the Golem with a ranged attack.

He did? I only see him attack A1 with a ranged basic attack between me hitting with Positive Energy Infusion and now.


Human Artificer/Battle Engineer 11

And since no one attacked the golem like I expected, my Positive Energy Infusion has gone to waste. Great.

Magic Weapon vs Arbelest 1(Only one I have LOS to)(You know what Magic Weapon does by now, I use it every turn): 1d20 + 18 ⇒ (20) + 18 = 381d8 + 8 ⇒ (4) + 8 = 12

Crit, 2d6 + 16 ⇒ (6, 5) + 16 = 27 damage. Also, saving throw: 1d20 + 1 ⇒ (18) + 1 = 19


Human Artificer/Battle Engineer 11

1d20 ⇒ 3


Human Artificer/Battle Engineer 11

I took 2d10 + 4 ⇒ (8, 10) + 4 = 22 damage from that last attack and am now bloodied.

"I'm getting sick of these constructs. Let's finish this fight already." Ferdinand charges his spear with positive energy before hurling it once more at the golem.

Use my last Healing Infusion to get myself unbloodied and Positive Energy Infusion(each ally who hits it until the end of my next turn can spend a HS and gains back 3 extra HP.): 1d20 + 18 ⇒ (9) + 18 = 272d8 + 8 ⇒ (1, 7) + 8 = 16


Human Artificer/Battle Engineer 11

Standard, throw Magic Weapon at A1(Lightning damage, on a hit, adjacent allies get +1 attack, +3 damage until my next turn): 1d20 + 18 ⇒ (15) + 18 = 331d8 + 8 ⇒ (8) + 8 = 16


Human Artificer/Battle Engineer 11

Move to P10 and throw Magic Weapon at A1(adjacent allies get +1 attack, +3 damage): 1d20 + 18 ⇒ (4) + 18 = 221d8 + 8 ⇒ (2) + 8 = 10


Human Artificer/Battle Engineer 11

"That's the problem wit people these days. No common decency." Ferdinand runs his hand over Ragna's blade, which begins to pulse with light, before hurling his tratnyr at the golem in front of them.

Radiant Sigil on Ragna's weapon(She heals 3HP with each successful attack and always does Radiant damage, she can end this with a successful attack to daze(save ends) the target and spend a healing surge), then attack the golem with Magic Weapon(on a hit, each ally adjacent to me gains +1 attack and +3 damage, weapons gain Brutal 1): 1d20 + 18 ⇒ (17) + 18 = 351d8 + 8 ⇒ (4) + 8 = 12

Also, Arcana, what can I tell about the golem? 1d20 + 16 ⇒ (3) + 16 = 19


Human Artificer/Battle Engineer 11

"Animated arbelests? I applaud you, one artificer to another! Just a shame they're pointed at us..."

Initiative: 1d20 + 7 ⇒ (17) + 7 = 24

Does this count as a different encounter from the last one? I want to know if my/Flint's temp HP has worn off.


Human Artificer/Battle Engineer 11
Malick wrote:

Malick and Ragna in the front line, maybe. Followed by Flint and Rennick, Typhus and Flint bringing up the rear, because they both scare the horses.

And Ferdinand will also be in the middle, I assume replacing the spare Flint we apparently have.


Human Artificer/Battle Engineer 11

Perception: 1d20 + 13 ⇒ (2) + 13 = 15 This isn't the time to be rolling twos.


Human Artificer/Battle Engineer 11

"Come on, just two more!" Ferdinand steps to the side and stabs at the skeletons.

Shift to M14 and attack S1 with Repulsion Strike(vs Reflex, Lightning damage and -3 to melee attack rolls until EOMNT): 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 252d8 + 8 ⇒ (3, 8) + 8 = 19


Human Artificer/Battle Engineer 11

"Come on, only three more to go!" Ferdinand lunges at the skeletons as he reinforces Flint's armor.

Minor, end Resistive Formula to give myself and Flint 26 temp HP. Standard, attack S1 with Magic Weapon(adjacent allies get +1 attack, +3 damage, weapons count as Brutal 1): 1d20 + 18 ⇒ (5) + 18 = 231d8 + 7 ⇒ (1) + 7 = 8


Human Artificer/Battle Engineer 11

"Don't need to tell me twice." Ferdinand quickly reinforces his armor before stabbing viciously at the skeletons.

Resistive Formula on myself(+1 AC, can end as minor action to give HS+6 temp HP to myself and one ally within 5 squares), then Greater Magic Weapon against S2(Lightning damage, +3 attack and damage to allies adjacent to me, weapons gain Brutal 1 until my next turn): 1d20 + 20 ⇒ (18) + 20 = 382d8 + 8 ⇒ (1, 4) + 8 = 13


Human Artificer/Battle Engineer 11

Initiative: 1d20 + 7 ⇒ (3) + 7 = 10

I'll take N14. At least I'll be able to buff everyone at once in these hallways.


Human Artificer/Battle Engineer 11

Ferdinand simply stands to the side with his spear. Not particularly threatening, but his presence is noticeable.

Not aiding another, because it's high enough already.


Human Artificer/Battle Engineer 11

So, Ragna is going to infiltrate the guards, Flint and Rennik are going to sneak in, and me, Typhus and Malick are either going to try sneaking in or just do a Bavarian fire drill and hope no one calls our bluff until we reach the airship. Sounds good to me.


Human Artificer/Battle Engineer 11

Well, this was unexpected. Welcome back.


Human Artificer/Battle Engineer 11
Ragna wrote:
I would much prefer a chinchilla ranch

"And I prefer to work with sane people. I guess both of us don't get what we want." (Yeah, I'm still here.)


Human Artificer/Battle Engineer 11
Malick wrote:

@ Ferdinand, very quietly ** spoiler omitted **

"Care to tell us a little more?" Malick looks simple and open and idiotic.

I guess he hasn't picked up that ranged weapon yet.

To Malick:
"How should I know? I haven't been keeping track either?"

Ferdinand looks between Rennik and the other gnomes. "Well? Just give them the stone already! We got places to be."


Human Artificer/Battle Engineer 11
Malick wrote:
Malick's all for just letting them catch up and then saying a friendly "hi there!" His current position is just fine for that.

Likewise. I for one am not going to start stabbing gnomes in the middle of Karrnath for no good reason.


Human Artificer/Battle Engineer 11
Malick wrote:

When he catches up with Rennick and Ferdinand

"You know you're being followed, right?"

"The gnomes? Yeah, they stopped being a coincidence two turns ago. Let's just wait in an alley and ask them a few questions."


Human Artificer/Battle Engineer 11

Perception: 1d20 + 13 ⇒ (7) + 13 = 201d20 + 13 ⇒ (13) + 13 = 26

"Alright, I think I know the way to the market."


Human Artificer/Battle Engineer 11

"I'll tag along with Rennik. Might be able to find out what's been invented since we left."


Human Artificer/Battle Engineer 11

"So, we just head up to Karrnath and steal your airship back? Sounds easy enough."


Human Artificer/Battle Engineer 11

History: 1d20 + 16 ⇒ (20) + 16 = 36

"You know, I think I do remember who that was..."


Human Artificer/Battle Engineer 11

Init: 1d20 + 7 ⇒ (14) + 7 = 21 I'll stay back with Malick/the rest of the party.

"Diplomacy might work. Who knows, maybe they won't try to kill us on sight."


Human Artificer/Battle Engineer 11
Xabulba wrote:

"Typhus you didn't tell me you brought friends, are you trying to hide something?"

"It is only a small bottle but there should be enough if there aren’t any more hidden surprises."

@ Ferdinand: He seems to be honest in his actions.

"Relax, we're not going to steal your ship. Just ask a few questions and maybe get a ride back to Breland. That's not too much to ask, is it?"


Human Artificer/Battle Engineer 11
Xabulba wrote:

“Come, come aboard the amenities are slim but I have been saving a bottle of Aundair wine. Let us sit and discuss were you have been for the last 5 years.

“Men let him pass he will not break the peace of our family reunion.”

"Say, does that invitation apply for the rest of us? Because I could use a- wait did you say five years? Let me rephrase that, I need a drink."

Insight, does he seem trustworthy: 1d20 + 15 ⇒ (5) + 15 = 20


Human Artificer/Battle Engineer 11
Typhus Aurelius wrote:

Typhus smiles.

"At last, family!" He walks boldly from the tunnel and into the line of sight of the Half-elf in command.

"Ho, cousin! What news of home?"

"You're a Lyrander? There's a surprise."


Human Artificer/Battle Engineer 11

"You don't make a secret passage for no reason. Let's see what's behind it."


Human Artificer/Battle Engineer 11
Malick wrote:
"High Inquisitor Jassolen will be traveling with us and that is classified information. We can call off that visit we planned to make to him and get right on with hunting down Blondie. Her debt just got a little larger by the way. Could have been me on a stick. Could have been any of us. She's got a nasty way with her, hasn't she?"

"That simplifies things, at least. So, is he any saner now that he's dead?"


Human Artificer/Battle Engineer 11
Xabulba wrote:
Ferdinand Salatic wrote:

"That's odd. No reason not to check." Ferdinand begins inspecting the table for any hidden switches or the like.

Perception: 1d20+13

Looking you can't see anything odd or out of place but give me a thievery check.

"Come on, I saw a vision about this, something has to be down here."

Thievery: 1d20 + 12 ⇒ (3) + 12 = 15


Human Artificer/Battle Engineer 11
Xabulba wrote:

Oops, I omitted the last sentiance.

** spoiler omitted **

Yeah, that would of been nice to know. Ignore my last post, folks.

"That's odd. No reason not to check." Ferdinand begins inspecting the table for any hidden switches or the like.

Perception: 1d20 + 13 ⇒ (1) + 13 = 14


Human Artificer/Battle Engineer 11
Xabulba wrote:
Look at the compendium to find the value of the the stuff you're breaking down to residuum.

Yeah, I was just being lazy. 3136 units of residuum.

Ferdinand looks at his surroundings, more annoyed at the apparent teleportation than confused at this point. "I swear, this better be a damn hallucination."

So, mind telling the rest of the party if I disappeared? Since you didn't mention it, I assume I'm still on/think I'm on an airship?


Human Artificer/Battle Engineer 11

Yeah, I'm taking the giant dragonshard that might have something in it, and also casting Disenchant Magic Item on the Dwarven Plate Armor +3, Boots of Adept Charging, my +1(I think) Cloak of Resistance and Horned Helm. (How much Residuum would I get from all those anyway? 1/5 of each's cost, but how much is that?) I'm just taking Malick's +3 Cloak for my own.


Human Artificer/Battle Engineer 11

"Alas, poor Uriel. I knew him well, Malick." Ferdinand looks over the bones in mourning for a moment before realizing he no longer had his gear.

"At least someone took care of our gear while we were out. Of course, who knows where they got the orb and skull from." Ferdinand takes a small carving knife from his gear and begins giving himself a rough shave and a haircut.

Leveling up now. Missed a feat the first time around and consolidated my Expertise feats into one Versatile Expertise, so I got a few more feats than before. Among other things, switched Flaming Weapons for Positive Energy Infusion.

Also, I'll take the fullblade, boots and helm and turn them into something useful if no one else wants them.


Human Artificer/Battle Engineer 11

I assume no one's bloodied?

Ferdinand throws his tratnyr again.

Magic Weapon, again: 1d20 + 18 - 4 ⇒ (8) + 18 - 4 = 221d8 + 8 ⇒ (5) + 8 = 13


Human Artificer/Battle Engineer 11

"I have an idea, how about we just kill this guy already? That'll cheer everyone up." Ferdinand once again tosses his tratnyr at their foe.

Magic Weapon, you know what it does by now. 1d20 + 18 - 4 ⇒ (16) + 18 - 4 = 301d8 + 8 ⇒ (2) + 8 = 10


Human Artificer/Battle Engineer 11

"I hate undead. Never know when to just give up."

Move to A4 (via B5 to not provoke an OA) and use Greater Magic Weapon (allies adjacent to me get +3 to attack and damage): 1d20 + 20 - 2 + 2 ⇒ (2) + 20 - 2 + 2 = 222d8 + 8 ⇒ (4, 2) + 8 = 14

Bruce Campbell says it better than I ever will.


Human Artificer/Battle Engineer 11

Shift to D4, throw Repulsion Strike at him(vs Reflex, lightning damage and -3 attack until EOMNT): 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 212d8 + 8 ⇒ (1, 1) + 8 = 10

Hey, anyone remember the last time I hit something? Me neither.


Human Artificer/Battle Engineer 11

"Weak to fire? In that case, let's heat things up a bit!" Ferdinand steps forward and stabs his tratnyr into it's flank, the point glowing red hot.

Move to D3, Resistive Formula on Ragna(+1 AC, she can end as a minor action to give HS+6 temp HP to herself and one ally within 5 squares of her) and use Fiery Weapons(Fire damage, allies within 2 squares do 3 extra fire damage on a hit with weapon attacks): 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 231d8 + 7 ⇒ (7) + 7 = 14


Human Artificer/Battle Engineer 11

"Hey, people! Less talking, more stabbing!" Ferdinand moves forward and throws his spear at the snake-man.

Move to D4 and use Magic Weapon on it(allies adjacent to be get +1 attack, +3 damage, weapons gain Brutal 1): 1d20 + 18 ⇒ (18) + 18 = 361d8 + 8 ⇒ (8) + 8 = 16


Human Artificer/Battle Engineer 11

"Depends, why do you want it?"

Dungeoneering, what can I tell about the yuan-ti? 1d20 + 13 ⇒ (5) + 13 = 18


Human Artificer/Battle Engineer 11

"I don't think this is legal tender."

Ferdinand continues as he kneels down before the lock. "So, let's take stock. We got magical goods the same as our old gear in every meaningful way, a dragonshard the size of my head containing Host-knows-what, a skull on a stick, and gold coins that make us look like vain counterfeiters if we tried to spend them. This better be a fever dream, or I'd call this a waste of our time."

Theivery: 1d20 + 12 ⇒ (8) + 12 = 20


Human Artificer/Battle Engineer 11

"Alright people, out of the way, let the artificer look at the who the hell would even own that?", says Ferdinand as he rounds the corner and finally sees the contents of the chest.

Arcana: 1d20 + 16 ⇒ (6) + 16 = 22


Human Artificer/Battle Engineer 11

Initiative: 1d20 + 7 ⇒ (18) + 7 = 25

I'll take D6.


Human Artificer/Battle Engineer 11
Malick wrote:

"Where'd you learn to do that? This is very pretty."

Malick experimentally holds the orb up to look into its depths.

"It's just a lock. Give me a box of scraps and a few hours, I could make you one."


Human Artificer/Battle Engineer 11

"Oh, for... Hold this, let me give this a shot." Ferdinand thrusts the orb into Malick's hands as he takes out a lockpick and sets to work.

Thievery, including +2 from thieves' tools: 1d20 + 14 ⇒ (17) + 14 = 31


Human Artificer/Battle Engineer 11
Rennik Ilzander wrote:
Can Malick give a benefit on a healing surge? I've only got 2 left, and I need to make them count.

If we want to wait here for two short rests I can just toss some Curative Admixtures at you and shift some surges around.


Human Artificer/Battle Engineer 11

Spending 2 surges to get back to full.

"We're going to have to go to the prison tower now, aren't we? It's how this sort of thing goes, right?"

Now, two surges anyone? Also, I'll have to do some major retooling to my character since I missed a feat and can now take Versatile Expertise.

1 to 50 of 265 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>