Human Artificer/Battle Engineer 11
And since no one attacked the golem like I expected, my Positive Energy Infusion has gone to waste. Great. Magic Weapon vs Arbelest 1(Only one I have LOS to)(You know what Magic Weapon does by now, I use it every turn): 1d20 + 18 ⇒ (20) + 18 = 381d8 + 8 ⇒ (4) + 8 = 12 Crit, 2d6 + 16 ⇒ (6, 5) + 16 = 27 damage. Also, saving throw: 1d20 + 1 ⇒ (18) + 1 = 19
Human Artificer/Battle Engineer 11
I took 2d10 + 4 ⇒ (8, 10) + 4 = 22 damage from that last attack and am now bloodied. "I'm getting sick of these constructs. Let's finish this fight already." Ferdinand charges his spear with positive energy before hurling it once more at the golem. Use my last Healing Infusion to get myself unbloodied and Positive Energy Infusion(each ally who hits it until the end of my next turn can spend a HS and gains back 3 extra HP.): 1d20 + 18 ⇒ (9) + 18 = 272d8 + 8 ⇒ (1, 7) + 8 = 16
Human Artificer/Battle Engineer 11
"That's the problem wit people these days. No common decency." Ferdinand runs his hand over Ragna's blade, which begins to pulse with light, before hurling his tratnyr at the golem in front of them. Radiant Sigil on Ragna's weapon(She heals 3HP with each successful attack and always does Radiant damage, she can end this with a successful attack to daze(save ends) the target and spend a healing surge), then attack the golem with Magic Weapon(on a hit, each ally adjacent to me gains +1 attack and +3 damage, weapons gain Brutal 1): 1d20 + 18 ⇒ (17) + 18 = 351d8 + 8 ⇒ (4) + 8 = 12 Also, Arcana, what can I tell about the golem? 1d20 + 16 ⇒ (3) + 16 = 19
Human Artificer/Battle Engineer 11
"Come on, only three more to go!" Ferdinand lunges at the skeletons as he reinforces Flint's armor. Minor, end Resistive Formula to give myself and Flint 26 temp HP. Standard, attack S1 with Magic Weapon(adjacent allies get +1 attack, +3 damage, weapons count as Brutal 1): 1d20 + 18 ⇒ (5) + 18 = 231d8 + 7 ⇒ (1) + 7 = 8
Human Artificer/Battle Engineer 11
"Don't need to tell me twice." Ferdinand quickly reinforces his armor before stabbing viciously at the skeletons. Resistive Formula on myself(+1 AC, can end as minor action to give HS+6 temp HP to myself and one ally within 5 squares), then Greater Magic Weapon against S2(Lightning damage, +3 attack and damage to allies adjacent to me, weapons gain Brutal 1 until my next turn): 1d20 + 20 ⇒ (18) + 20 = 382d8 + 8 ⇒ (1, 4) + 8 = 13
Human Artificer/Battle Engineer 11
So, Ragna is going to infiltrate the guards, Flint and Rennik are going to sneak in, and me, Typhus and Malick are either going to try sneaking in or just do a Bavarian fire drill and hope no one calls our bluff until we reach the airship. Sounds good to me.
Human Artificer/Battle Engineer 11
Malick wrote:
To Malick:
"How should I know? I haven't been keeping track either?" Ferdinand looks between Rennik and the other gnomes. "Well? Just give them the stone already! We got places to be."
Human Artificer/Battle Engineer 11
Xabulba wrote:
"Relax, we're not going to steal your ship. Just ask a few questions and maybe get a ride back to Breland. That's not too much to ask, is it?"
Human Artificer/Battle Engineer 11
Xabulba wrote:
"Say, does that invitation apply for the rest of us? Because I could use a- wait did you say five years? Let me rephrase that, I need a drink." Insight, does he seem trustworthy: 1d20 + 15 ⇒ (5) + 15 = 20
Human Artificer/Battle Engineer 11
Malick wrote: "High Inquisitor Jassolen will be traveling with us and that is classified information. We can call off that visit we planned to make to him and get right on with hunting down Blondie. Her debt just got a little larger by the way. Could have been me on a stick. Could have been any of us. She's got a nasty way with her, hasn't she?" "That simplifies things, at least. So, is he any saner now that he's dead?"
Human Artificer/Battle Engineer 11
Xabulba wrote:
"Come on, I saw a vision about this, something has to be down here." Thievery: 1d20 + 12 ⇒ (3) + 12 = 15
Human Artificer/Battle Engineer 11
Xabulba wrote:
Yeah, that would of been nice to know. Ignore my last post, folks. "That's odd. No reason not to check." Ferdinand begins inspecting the table for any hidden switches or the like. Perception: 1d20 + 13 ⇒ (1) + 13 = 14
Human Artificer/Battle Engineer 11
Xabulba wrote: Look at the compendium to find the value of the the stuff you're breaking down to residuum. Yeah, I was just being lazy. 3136 units of residuum. Ferdinand looks at his surroundings, more annoyed at the apparent teleportation than confused at this point. "I swear, this better be a damn hallucination." So, mind telling the rest of the party if I disappeared? Since you didn't mention it, I assume I'm still on/think I'm on an airship?
Human Artificer/Battle Engineer 11
Yeah, I'm taking the giant dragonshard that might have something in it, and also casting Disenchant Magic Item on the Dwarven Plate Armor +3, Boots of Adept Charging, my +1(I think) Cloak of Resistance and Horned Helm. (How much Residuum would I get from all those anyway? 1/5 of each's cost, but how much is that?) I'm just taking Malick's +3 Cloak for my own.
Human Artificer/Battle Engineer 11
"Alas, poor Uriel. I knew him well, Malick." Ferdinand looks over the bones in mourning for a moment before realizing he no longer had his gear. "At least someone took care of our gear while we were out. Of course, who knows where they got the orb and skull from." Ferdinand takes a small carving knife from his gear and begins giving himself a rough shave and a haircut. Leveling up now. Missed a feat the first time around and consolidated my Expertise feats into one Versatile Expertise, so I got a few more feats than before. Among other things, switched Flaming Weapons for Positive Energy Infusion. Also, I'll take the fullblade, boots and helm and turn them into something useful if no one else wants them.
Human Artificer/Battle Engineer 11
"Weak to fire? In that case, let's heat things up a bit!" Ferdinand steps forward and stabs his tratnyr into it's flank, the point glowing red hot. Move to D3, Resistive Formula on Ragna(+1 AC, she can end as a minor action to give HS+6 temp HP to herself and one ally within 5 squares of her) and use Fiery Weapons(Fire damage, allies within 2 squares do 3 extra fire damage on a hit with weapon attacks): 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 231d8 + 7 ⇒ (7) + 7 = 14
Human Artificer/Battle Engineer 11
"Hey, people! Less talking, more stabbing!" Ferdinand moves forward and throws his spear at the snake-man. Move to D4 and use Magic Weapon on it(allies adjacent to be get +1 attack, +3 damage, weapons gain Brutal 1): 1d20 + 18 ⇒ (18) + 18 = 361d8 + 8 ⇒ (8) + 8 = 16
Human Artificer/Battle Engineer 11
"I don't think this is legal tender." Ferdinand continues as he kneels down before the lock. "So, let's take stock. We got magical goods the same as our old gear in every meaningful way, a dragonshard the size of my head containing Host-knows-what, a skull on a stick, and gold coins that make us look like vain counterfeiters if we tried to spend them. This better be a fever dream, or I'd call this a waste of our time." Theivery: 1d20 + 12 ⇒ (8) + 12 = 20
Human Artificer/Battle Engineer 11
Spending 2 surges to get back to full. "We're going to have to go to the prison tower now, aren't we? It's how this sort of thing goes, right?" Now, two surges anyone? Also, I'll have to do some major retooling to my character since I missed a feat and can now take Versatile Expertise.
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