Lassiviren

Fendel, CSI: Absalom's page

1,119 posts. Organized Play character for TriShadow.


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Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Does a Sense Motive of 50 give any insight other than she seems comfortable here? Any subterfuge?

Fendel continues to study the crone as he ponders non-verbal clues.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel watches and listens with interest.

Perception: 1d20 + 28 + 1d6 + 2 ⇒ (4) + 28 + (4) + 2 = 38
Sense Motive: 1d20 + 30 + 1d6 + 2 ⇒ (14) + 30 + (4) + 2 = 50

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Realizing he has no need for such a weapon, Fendel allows the others to determine who it is best suited for.

That is a pretty nice weapon.Wish the DC were higher, as most likely the target you would use the ability on will have a great save. However, hit a spellcaster with it.....??? Just saying that might be a great way to take one out of a fight.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Sorry guys. Still struggling behind the keyboard. Thanks for the bot.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Arcana: 1d20 + 28 + 2 + 1d6 ⇒ (6) + 28 + 2 + (2) = 38

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

What would the KNOWLEDGE roll be?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

No worries. I have been struggling recently as well.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective looks to see if either of the belts look unsafe or in need of repair before the team hops on.

Engineering: 1d20 + 28 + 2 + 1d6 ⇒ (6) + 28 + 2 + (4) = 40

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel has 30 adamantine tipped arrows we can all use to penetrate the DR.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"Let's attempt to conceal ourselves whilst Renalus attempts to lure them away. Once they've passed, then block the chamber behind them after they have departed."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Can Fendel surmise if these golems might be lured away?

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Arcana: 1d20 + 30 + 1d6 + 2 ⇒ (8) + 30 + (2) + 2 = 42

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"More than likely we will have to dispatch them. Unless we have a way to facilitate taking control of them or divining the command protocols."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Sorry all. Busy week.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective takes aim across the cavern and lets fly a pair of arrows.

+1 Holy Longbow vs BLUE: 1d20 + 19 ⇒ (11) + 19 = 30
Damage (DA/Bane): 1d8 + 9 + 3 + 2d6 ⇒ (5) + 9 + 3 + (5, 2) = 24
If evil add: 2d6 ⇒ (5, 5) = 10

+1 Holy Longbow vs BLUE: 1d20 + 14 ⇒ (10) + 14 = 24
Damage (DA/Bane): 1d8 + 9 + 3 + 2d6 ⇒ (4) + 9 + 3 + (1, 5) = 22
If evil add: 2d6 ⇒ (6, 6) = 12

I believe the ogre is still flat-footed.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel will use Legacy Weapon to place Bane vs Monstrous Humanoid on his bow (or whatever is most appropriate).

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"I am curious to see what that route holds. Slash, if you wouldn't mind reconnoitering the path?"

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective watches with interest. Never dedicated any time to animal husbandry. Maybe I can pick up a useful technique or two.

Of all the skills Fendel excels at, he only has a +3 in Handle Animal.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

While the others attack, the detective takes a moment to study the ogre. Finding a potential weak spot, Fendel fires a pair of arrows.

Surprise Round = Study Target. Round 1, Full Attack

+1 Holy longbow: 1d20 + 19 ⇒ (18) + 19 = 37
Damage: 1d8 + 10 + 3 + 1 ⇒ (5) + 10 + 3 + 1 = 19 (...if EVIL, add HOLY: 2d6 ⇒ (5, 5) = 10)

+1 Holy longbow: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d8 + 10 + 3 + 1 ⇒ (1) + 10 + 3 + 1 = 15 (...if EVIL, add HOLY: 2d6 ⇒ (5, 3) = 8)

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"I cannot imagine he could withstand a targeted barrage from all of us simultaneously."

I think we could target him in a 'surprise' round with range. I think we could drop him then approach the goat people.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"While I am certain there are exceptions, I have yet to meet an ogre who was of high moral character. Additionally, this is not their mine. I say we eliminate him then see what transpires."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective attempts to puzzle out the purpose of the large machine.

Engineering: 1d20 + 28 + 1d6 + 2 ⇒ (8) + 28 + (5) + 2 = 43

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Just a reminder that Fendel has Trapspotter 10'

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective nods at the suggestion, not having a better plan at the moment.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Perception: 1d20 + 38 + 1d6 + 2 ⇒ (14) + 38 + (1) + 2 = 55
Dungeonerring: 1d20 + 28 + 1d6 + 2 ⇒ (16) + 28 + (1) + 2 = 47
Nature: 1d20 + 28 + 1d6 + 2 ⇒ (17) + 28 + (3) + 2 = 50
Craft Alchemy: 1d20 + 25 ⇒ (19) + 25 = 44

Trapspotter 10'
See Invisible (Constant)

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Leveled and Updated!

New and Improved:
Upgrade Belt of DEX/CON from +2 to +4
Bought Ring of Protection +3

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I am here. Can level tonight. Sorry for the absence. Life beat me on initiative in the latest round of combat.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Here

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (15) + 35 + (1) + 2 = 53
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (19) + 35 + (1) + 2 = 57
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (5) + 35 + (3) + 2 = 45
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (7) + 35 + (2) + 2 = 46

If more are needed...
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (3) + 35 + (3) + 2 = 43
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (6) + 35 + (4) + 2 = 47
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (1) + 35 + (3) + 2 = 41
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (15) + 35 + (3) + 2 = 55
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (20) + 35 + (3) + 2 = 60
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (13) + 35 + (2) + 2 = 52
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (19) + 35 + (6) + 2 = 62
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (12) + 35 + (2) + 2 = 51

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective studies the remaining gug for any weaknesses.
Studied Target

{DA/PB/Studied Combat}
+1 Holy Merciful Darkwood composite longbow: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 1d8 + 10 + 3 ⇒ (7) + 10 + 3 = 20
If EVIL, add...: 2d6 ⇒ (1, 5) = 6

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel pulls his wand, but listens to the Feysworn cleric. I would rather keep my reserves for an emergency. He nods his acceptance of the half-elf's offer. "By all means, proceed. I was not going to presume anything."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective takes a few moments to address the wounds. He then drinks an extract.

Three charges of Infernal Healing and then drinks False Life.
False Life: 1d10 + 6 ⇒ (10) + 6 = 16
That tops him off and add 16 temporary hit points.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel takes a moment to study the remaining gug before launching a single arrow.

+1 Holy Longbow {DA/PB/Studied Combat/BANE/PRONE} vs BLUE: 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (7) + 10 + 2 + (4, 5) = 28
If Evil, add..: 2d6 ⇒ (1, 3) = 4

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

So, for clarification, the yellow gug 5' stepped through the stone? It was in the Northwest corner before, and now it is in the southeast even though there is a wall in the way.

The detective is clearly caught off guard by the gug's speed. Never realized how fast they were. He takes a moment to study how this opponent moves as he takes a step back of his own, then fires an arrow.

+1 Holy Longbow {DA/PB/Studied Combat/BANE} vs YELLOW: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (8) + 10 + 2 + (6, 6) = 32
If Evil, add..: 2d6 ⇒ (1, 2) = 3

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective winces involuntarily as the dark energy washes over him.

Will vs DC 18: 1d20 + 10 ⇒ (10) + 10 = 20

6 points off of his False Life.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective takes a quick step back and snaps off a pair of arrows. Hoping to drop at least one of the gugs, he focuses his attention on the most wounded.

+1 Holy Longbow {DA/PB/Studied Combat/BANE} vs GREEN: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (8) + 10 + 2 + (2, 5) = 27
If Evil, add..: 2d6 ⇒ (1, 6) = 7

+1 Holy Longbow {DA/PB/Studied Combat/BANE} vs GREEN: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (5) + 10 + 2 + (2, 3) = 22
If Evil, add..: 2d6 ⇒ (2, 5) = 7

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel has a Spectral Shroud and probably has a good idea where the bad guy is. He will call out the location as it moves.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective takes careful aim and snaps off two arrows in rapid succession.

Longbow vs PINK {DA/PB/Studied Combat/BANE}: 1d20 + 16 ⇒ (3) + 16 = 19
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (2) + 10 + 2 + (2, 2) = 18

Longbow vs PINK {DA/PB/Studied Combat/BANE}: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 1d8 + 10 + 2 + 2d6 ⇒ (6) + 10 + 2 + (6, 3) = 27

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel concentrates on his bow, imbuing it with a fraction of his occult essence.

{BANE:Gug on his bow.}

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Fendel informs the team of the nature of the spoon.

I can just slide it in my Haversack for now unless anyone objects.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"Some silverware. Give me a moment to determine the properties of the magic laid upon them."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective muses, Curious. Perchance I can determine the use, though I may be able to guess.

Spellcraft: 1d20 + 21 + 1d6 + 2 ⇒ (9) + 21 + (5) + 2 = 37

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

After determining the area is clear of traps and other threats, the detective scans for magic auras before attempting to open the drawer.

Detect Magic
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (1) + 35 + (3) + 2 = 41

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective moves ahead while seeking out any magic auras as he proceeds, keeping an eye out for traps and other dangers.

Detect Magic

Perception (Trap Spotter 10'): 1d20 + 37 + 1d6 + 2 ⇒ (8) + 37 + (4) + 2 = 51
Stealth: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective pulls another bomb from his haversack and tosses it into the remaining swarm.

Alchemist Bomb: 1d20 + 14 ⇒ (13) + 14 = 27
Fire Damage: 1d6 + 9 ⇒ (3) + 9 = 12 {*1.5 for AoE=18}

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

The detective pulls an bomb from his haversack and tosses it into the mass.

Alchemist Bomb: 1d20 + 14 ⇒ (12) + 14 = 26
Fire Damage: 1d6 + 9 ⇒ (4) + 9 = 13 {*1.5 for AoE=19}

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Initiative: 1d20 + 11 ⇒ (20) + 11 = 31

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I posted for the trap and the lock earlier, but here are more.

Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (6) + 35 + (2) + 2 = 45

Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (16) + 35 + (5) + 2 = 58

Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (6) + 35 + (2) + 2 = 45

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Nodding at the kind words. "Thank you Arush. While others in The Society have worked hard at blade or spell, I have invested a great deal of time on some of the more mundane threats and dangers."

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

"Save your resources. I will take a look." The detective kneels at the safe and gets to work on the trap.

TRAP
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (8) + 35 + (4) + 2 = 49

LOCK
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (2) + 35 + (2) + 2 = 41
Disable Device: 1d20 + 35 + 1d6 + 2 ⇒ (16) + 35 + (6) + 2 = 59

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