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408 posts. Alias of michaelane.


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Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Would you be ok with crafting a masterwork dwarven longhammer at 1st level? Cost would be 125 gp, plus the cost of masterwork artisan's tools at 55 gp. I'm planning on picking up the heirloom weapon proficiency in it, so the story would be that the character repaired an ancestor's weapon that had long been in the family (presumably since the days of Dammerhall). Will plan to enhance it at higher levels.

If ok, equipment will look like
- Masterwork dwarven longhammer at 125 gp
- Artisan's tools (craft weapon) at 55 gp
- Kikko armor at 30 gp
- Cleric's kit at 16 gp
- Remainder of 14 gp

Edit: I will be planning on taking that Anvil Heart Trait


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

At higher levels, I should be good at summoning, but more of a melee combatant with buffing help at lower levels.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Cavalier with hunting badgers will be awesome :)


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I'm in for a dwarf, but might change to a new character. If Torag would be appropriate (or an equivalent), I have a Forgemaster reach cleric that I'd love to play.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Hey, I'll take that as great news too!


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Looking forward to it once its here for sure :)


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Just in case everything comes together this week, a heads up that I will be at GenCon and unavailable Thursday through Sunday. I suspect we're at least a few weeks at least from getting this one underway though.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Razor Coast was pretty much done when they did the KS. A lot of these others hadn't started. I think the thing that really delays a lot of these is all of the extra goodies that get added by the KS. I'd probably feel differently about things if I was really pacing my consumption of RPG materials, but I get so many things through subscriptions, PFS scenarios, 3rd party purchases, and the 1-2 KS a month I seem to join that I don't really notice the late ones.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Yeah, we're very patient, maybe we can reassure him. I'm sure they want to get it out asap and some people are pressuring them, but I'd rather have them take their time and bring out another awesome AP. We'll be below the earth again soon enough.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Have a great time VoV! We're quite enjoying this much colder island right now. I haven't been to Hawaii since 1989 so I'm afraid all of my advice will be long, long out of date :)


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Heads-up in case the new adventure gets off the ground while I'm on vacation that I am very interested. Will keep an eye on things as best I can while I'm gone.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

No problem. Will be fun to dive in, but don't mind the little break. Should have the creative juices flowing by the time we create characters.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Highly recommended!


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I'm pretty sure I can find a new dwarf concept unless Feigr's concept winds up working well for this. Should also probably talk about what other "deep" races would be appropriate. Svrifeblin have some issues at 24 RP versus Dwarves at 11 RP, but would seem to fit in well. That deep bomber alchemist is interesting. Might be time to consider that stonelord paladin too.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Yep, pretty sure I'll wait to see what ToN holds. Still 14 days till the Kickstarter closes and not sure what the schedule is after that. I'm sure those who have been following it closely know, but I wouldn't be surprised if they have the first installment already ready to go.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Cool, I think we're ready for the profit phase!


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I may still wind up backing it too, though I have to watch my Kickstarters a bit. I went for one of the higher levels for Freeport and Kobold Press is overdue for another one.

I'd say see what you think of the first adventure and you can decide how to best handle it. There are some new options since we started this one too.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

I am very interested in that one. Definitely game for that!


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"All right. Face to face it is." Feigr moves away from the door and readies an action to cast spiritual hammer as soon as the door is opened.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Rat? I thought the rats hadn't been in here. Should we kill it and see if we can find a clue? I can probably summon a weapon in there to attack it so we don't have to let it out."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"What is it Love? What do you see?"


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Its been a little more disjointed since we went with the rats. I've been uncertain how to deal with them since we don't want everyone in here to be an enemy, but we're eventually going to have to boot them out. I think we should finish this bit out and go take out the stalkers and their pets.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Not sure if the rats are our biggest concern or the next suit of armor. If your arm tires Khepri, I'll give you a respite."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Think I'm clear of that 10 ft. radius.

The ghostly hammer crashes toward the suit of armor once more, but misses again. Feigr moves up behind Khepri and draws his own hammer, ready to move in and attack. Move to E9
Attack 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Damage 1d8 + 1 ⇒ (5) + 1 = 6


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

As everyone moves to attack the armor, Feigr concentrates on the dwarven spirits in the black halls, drawing one forth to slam against the armor with the memory of an ancient hammer. Casts spiritual weapon Attack 1d20 + 3 - 1 ⇒ (16) + 3 - 1 = 18 Damage 1d8 + 1 ⇒ (1) + 1 = 2


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr will cast the spell as soon as either side engages.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

No worries VoV, us dwarves (and elves) live a long time...sorry Khepri :)

(good luck with the little one!)


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr moves in behind Khepri and readies an action to case spiritual weapon if the armor attacks.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Left:

Feigr casts shield of faith on himself and makes his way with the others, trying to remain as stealthy as possible.
Stealth 1d20 - 4 ⇒ (6) - 4 = 2


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr nods at Love's suggestion and joins the others slipping to the left.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Aye and it sounds like we've got all the advance knowledge we're going to get. I guess we'll see what we're up against soon enough." Feigr gets his hammer ready and trails behind Love, happy for once not to be concerned with the need for quiet.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"No tales I recall Cynara. Best I can hazard a guess, something has happened in the armory since the fall of Tar-Urkatha. We may need both your ability and mine to put some spirits to rest...or it may be something else entirely." Feigr turns to regard the rat-man, "Anything else you can tell us about it? No one has ever returned? Not even gotten a look at what's there?"


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr searches his memory for anything that meets the description of the sound he hears.
Knowledge (Arcana) in case of golem or other construct tales 1d20 + 5 ⇒ (7) + 5 = 12
Knowledge (Engineering) in case of mechanical items 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge (History) in case of tales of the mine 1d20 + 8 ⇒ (20) + 8 = 28 +2 if it relates to the dwarves ...and no need to roll Knowledge (Local) because that History should get anything I would get with local


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Yeah, times wasting. Let's see what's out there."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"How do you feel about the dog men and stalkers being your current neighbors pal? Because if you like 'em, we probably don't have much to talk about.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr glances at Khepri as he goes to aid the rat-man, then adds to Padrym's comment, "And we're seeking to learn more about the gnolls and dark ones."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"No doubt, but I'll wager our lives are longer than theirs if they play out the game too long."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"C'mon Dolgrym, some of us have a little talent for this." says Feigr with a grin. "Whatever we discuss, let's remember our guidelines from Sangvit."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Hey, don't forget you've got another oracle. A grumpy one who drinks too much perhaps, but he does have some skill in Diplomacy.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Yeah, big milestone! I had to take a pass on RoW too. I'm going to be running it for my family and just haven't had time to put together any concepts for it yet. I was thinking along the same lines as Khepri and was going to retool Black Ulfarr, possibly using that new Mad Dog archetype rather than the Houndmaster since that's been replaced by the Huntmaster (which I don't think fits him as well). I'm definitely in for the WoW game though if that one gets going.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr stops in the chamber indicated by the rat-man. He murmurs, "Well assuming we made the right choice in coming, I'm sure we're going to get asked again about our intentions."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

"Yes, lovely." Wonder what the devil is going on over there...oh well, mystery for another day. Feigr keeps after the rat-man.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr continues to follow the rat man. In for a copper... His head swivels to see if he can determine the source of the metal on stone.
Perception 1d20 - 1 ⇒ (12) - 1 = 11


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr mutters, "Next time you might want to explain a little better what you need us to do and why before we start." He shakes his head and continues to follow the rat man as he moves ahead.


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr grumbles, [smaller]"Bout time. Hey, what's he screwing around with Love?" As soon as the rat heads into the tunnel, Feigr follows.
Not way for him to make Perception, but... 1d20 - 1 ⇒ (6) - 1 = 5


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr turns to the rat-man before entering the tunnel. "I'm sorry, but I thought you were leading us. Why are we now going first?"
Sense Motive 1d20 + 3 ⇒ (16) + 3 = 19


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr has to hustle to keep up with the rat, but tries to watch the surroundings as the group zips past. He pays particular attention to the rats, trying to get a general idea of their numbers. When the rat leads the way into the tunnel, he follows.
Perception 1d20 - 1 ⇒ (13) - 1 = 12


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr puts his flask away, "All right, let's go see the rats. But I hope we can get back after the stalkers after that."


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Works for me


Stats:
AC 20/10/20, HP 35/35, F+3 R+1 W+3, Init +0, Per -1

Feigr opens a flask of whiskey and has a drink while waiting to see what happens with the stalker. Also just checking in.

Full Name

Mbando

Classes/Levels

Paladin

Gender

Human

Size

Large

Age

47

Alignment

Lawful Good

Deity

Peace Through Vigilance