The Outcast King

Fearful Berry's page

128 posts. Organized Play character for Tyranius.


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Vigilant Seal

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Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Another well run game Farol :)

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry wriggles as he agrees. "Let's show them the tree skin. This isn't right." He squeals in excitement before going quiet once more, thinking over the many dead Pathfinders.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

1. I definitely mixed up their tokens. Thank you.
3. Oh dang thank you I completely missed that on risky surgery, thanks I'll correct that in future rolls. That would make that Battle medicine check just a normal success then without the +2 so you can get rid of the last 2 d8's.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry stumbles about to the middle of the room, his barbed vines swirl about. "My sap should help those sick burns." His barbs slice into their skin but in the end Zabu begins to feel much better while Othello feels nothing but pain as the strange blood mixes with theirs.

Zabu Risky Surgery Damage (Slashing): 1d8 ⇒ 2
Battle Medicine DC 20: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30
Healing: 4d8 + 10 ⇒ (4, 5, 8, 3) + 10 = 30

Othello Risky Surgery Damage (Slashing): 1d8 ⇒ 7
Battle Medicine DC 20: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

◆ Step
◆ Battle Medicine (Zabu)
◆ Battle Medicine (Othello)

Status:

AC 23
HP 62/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 2/3 | (3) 0/3
Battle Medicine: Zabu, Othello

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Reflex DC 25: 1d20 + 10 ⇒ (1) + 10 = 11
Hero Point: 1d20 + 10 ⇒ (19) + 10 = 29 5 fire resistance for 9 fire damage

Berry cringes as he gets slightly burned by the flames.

Vigilant Seal

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Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

@GM- Berry's HP should be 48 he had 11 Temp HP from his last Vampiric Touch spell last round.

As Berry begins to shake in fright he moves about the battlefield absorbing some of the fresher blood off of the ground.

Harm (2 action): 2d8 + 16 ⇒ (2, 5) + 16 = 23 71/80

◆ Shield
◆◆ Harm (Fearful Berry)

Status:

AC 23
HP 71/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 2/3 | (3) 0/3
Battle Medicine:

Vigilant Seal

1 person marked this as a favorite.
Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Will DC 25: 1d20 + 11 ⇒ (9) + 11 = 20
Mental Damage: 8d6 ⇒ (1, 1, 3, 6, 6, 4, 5, 6) = 32 + Frightened 2

Fearful Berry shakes in fright as everyone disappears around him. His body begins to feel warm, warmer than usual as the gem jammed into his stalk is gone. His rotting smell is gone and he seems to be a living, thriving plant once more. Though he no longer feels whole anymore. He no longer feels that pull, that connection to life and the death that keeps him in between worlds. It makes him feel empty inside.

Looking around the ground begins to crumble and break apart as the dead he once felt at one with reach out from the ground and yank him below with them where the ground snaps shut consuming him with it. Over the years small patches of mushrooms grow in its place as his body provides the nutrients for their continued existence.

Just as quick as the slight vision appeared it too disappears as Berry looks around in fright.

Status:

AC 23
HP 41/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 0/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry's vines dip back into the grounds as they swirl out menacingly grasping for anything nearby to feed on. "I smells the fleshy sap."

Vampiric Touch Damage (Neg): 6d6 ⇒ (2, 6, 3, 4, 2, 6) = 23 DC 22 Basic Fort Save. berry gains Temp Hp equal to half the damage dealt.

◆ Reach Spell
◆◆ Vampiric Touch (Green)

Status:

AC 23
HP 62/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 0/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Reflex DC 25: 1d20 + 10 ⇒ (17) + 10 = 27 Resist Fire 5.

Fearful Berry vine reaches out dragging him out of the worst of the flames, only to to feel the crushing blow of the magical missiles in his side.

Status:

AC 23
HP 62/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 1/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

@Zabu- Please accept my Campaign Coin to reroll that Fear save.

@GM- Berry had 10 Temp HP from False Life so 4 damage total to him after that.

Will DC 25: 1d20 + 11 ⇒ (1) + 11 = 12
Hero Point: 1d20 + 11 ⇒ (7) + 11 = 18 frightened 2.

A little shaken Berry reaches a vine deep into the ground. It comes out underneath Mother Forsythe and wraps around her leg.

Vampiric Touch Damage (Neg): 6d6 ⇒ (3, 2, 6, 6, 5, 2) = 24 DC 22 Basic Fort Save. berry gains Temp Hp equal to half the damage dealt.

◆ Reach Spell
◆◆ Vampiric Touch

Status:

AC 23
HP 76/80 | +0 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 1/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 1/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

The stone looks to be a Natural 1 with a total of 12. Does it still hit Berry?

Berry begins to waddle into the room as his vines leave a trail of blackened sludge that seems to rot the ground in his wake. Smal bit sof animal bones fall free as it creates a protective layer of armor all around him.

◆ Stride
◆ Stride
◆ Armor of Bones

Status:

AC 23
HP 80/80 | +10 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 1/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Once the brews are drank Berry slithers forth and begins opening doors to peek inside. "Hello...?"

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry follows behind after helping to toss the drug stash into the rivers below. His sticky slime slops and plops across the ground, in no way silent. "They know we are coming by now." He giggles.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Earn Income Abyssal Lore: 1d20 + 7 ⇒ (6) + 7 = 13

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry slithers forward. "Kiiruba?" He slithers a small black scroll from his pack and holds another tentacle to her hand. The scroll quickly turns to ash as it disintegrates. "Maybe this help."

Use Scroll of Restoration.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry is unable to use the scrolls due to being Divine

Berry smiles. "That is good. I am glad you were right. Keeping dragons in these man-made caves seems cruel." Hearing the blubbering speech he moves to open the door. "You okay in there?"

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Reflex DC 24: 1d20 + 10 ⇒ (20) + 10 = 30

Berry looks embarrassed as he pulls his energy back down into the ground. "Sorry, I just thought they were with them. The Daughters of Cocytus captured one remember." Though he wonders if his own mushroom brain remembers anything correctly.

Will end the sustainment on rouse skeletons next time Berry is up.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

The necromantic energy linked to the skeleton grows quite a bit stronger as the draconic victims of meals long past begin to claw and scrape at the dragon's soft underside.

Area on Template is difficult terrain.

Rouse Skeletons Damage Slashing): 2d6 ⇒ (6, 5) = 11 DC 22 Basic Reflex

◆ Stride
◆◆ Rouse Skeletons

Status:

AC 23
HP 80/80 | +10 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 2/3 | (2) 3/3 | (3) 1/3
Battle Medicine:

Vigilant Seal

1 person marked this as a favorite.
Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Fearful Berry dips his vine into the waters below, the necromantic energy seeps in causing the waters to ripple. Just a little at first but more and more as the seconds pass. A skeletal hand reaches from the waters and climbs from the waters behind the gang members. Its jaw hands loosely from the injury sustained in its death as the skeleton raises a bow and fires a broken arrow off at them.

Shortbow vs Red: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d6 ⇒ 4
Deadly: 1d10 ⇒ 7

◆◆◆ Animate Dead (Skeletal Guard)
◆ Skeletal Guard Draw Bow
◆Skeletal Guard Strike

Status:

AC 23
HP 80/80 | +10 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 3/3 | (2) 3/3 | (3) 2/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry slithers forward as several bones begin to protrude from his body, creating a makeshift armor across his mushroom frame. "Can everyone be redeemed?" He asks curiously, more concerned about himself than the other murderers.

◆ Armor of Bones
◆ Stride
◆ Stride

Status:

AC 23
HP 80/80 | +10 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 3/3 | (2) 3/3 | (3) 2/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Medicine DC 18: 1d20 + 11 ⇒ (14) + 11 = 25
Perception DC 22: 1d20 + 9 ⇒ (12) + 9 = 21

Berry runs his vines across the body. "Electrical burns here and here. Fits right in with brussel sprouts and how they kill." He looks over the man. "Tannos?"

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12

Using his sticky vines Berry climbs up onto the pipes as it seems much faster and offers a view of where everything is branching out to and from.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry pulls out one of the scrolls and uses it on Selia, preserving her corpse for later. "Help me slide her into one of these packs to carry."

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry holds out a shriveled vine as a dark blood-like sap drips from the end. "Rub this into your wound and it will feel better." The decayed vine breaks off as it dies a new dying one growing in its place.

Vigilant Seal

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Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry motions. "I know what the ball of light is that feeds on fear. I have seen their kind before. They are the worst of the worst. Vile, corrupt and will kill without a second thought. They go by the name Brussel Sprouts!" He cringes his face in disgust.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Occultism (Untrained) -1

"Do you know where we can find Mother Forsythe?"[b/] Berry chimes in happily. [b]"If not, we can just go to this cave." The mention of blood and fear has every fiber in his body set on edge.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

"Someone was in the Inn watching us?" Fearful is embarrassed as he was too engrossed in his card game.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry skitters around. It seems the bones within his body along with the red gen in his head seems to be attracting a bit of the unsavory presence. Misshapen skeletal forms erupt from a ground, clawing and grasping at two of the assailants.

Area on Template is difficult terrain.

Rouse Skeletons Damage Slashing): 2d6 ⇒ (2, 6) = 8 DC 22 Basic Reflex

◆ Stride
◆◆ Rouse Skeletons

Status:

AC 23
HP 80/80 | +10 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 3/3 | (2) 3/3 | (3) 2/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Fearful Berry is quite surprises as he leaps into the air at the surrounding attackers. As his soft body shudders several of the bones within protrude out creating a makeshift armor. He unintentionally fires off a pair of dark and vile seed pods from his body. The smell of death and decay permeates the air.

Minor Curse is now active. Non-magical effects that would restore your Hit Points only grant you half as many HP as normal.

+1 Striking Seedpod vs Blue: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d4 ⇒ (1, 1) = 2

+1 Striking Seedpod vs Blue: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
Damage: 2d4 ⇒ (1, 3) = 4

◆ Armor of Bones
◆ Seedpod
◆ Seedpod

Status:

AC 23
HP 80/80 | +10 Temp HP | Resist 3 Cold, Elec, Fire, Piercing, Slashing | Resist 5 Fire
Hero Points 3/3
Focus Points 2/2
Demon Mask 1/1
Curse Stage: Minor (Non-magical healing cut in half)
Spells (1) 3/3 | (2) 3/3 | (3) 3/3
Battle Medicine:

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Fearful Berry hops off his stool, the drink giving him some new lease on life.

Cast False Life for 10 Temp HP for 8 hours.

Sliding from his stool the vines smack onto the ground as they propel him forward with great speed. "I shall catch him, if you want?" He doesn't know why they are following this person.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry smiles at his near empty bag of coins and waves his new friends goodbye. He joins back up with some of the others at the bar for a drink of what looks like fetid swamp water.

"Those saplings were nice!" He smiles and bobbles in the swiveling bar chair. "Nicky was here last night too! She cheated though." He says with a frown, drinking his sludge through his vine dipped in the glass. "Soe Daughters of Cocytus captured a drake and use it to guard their drug dens. Mother Forsythe, their leader is followed by a ball of magical light that is alive and terrifies anyone who sees it."

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Is Fearful able to do a recall knowledge on the descriptions of the ball of light and drake?

Vigilant Seal

1 person marked this as a favorite.
Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Berry sits at the game for quite some time. His mushy brain unable to grasp some of the simplest concepts and rules. as he loose coin after coin after coin. He smiles with each one as the real reward for Berry is being able to play with other people. Even if they do only like him for his money.

Berry smiles at the end of the game as he slides the last bit of his money across the counter, the smell of his vine causes one of the women passing by to faint, though he hardly notices.

Berry will absolutely lose 4 GP to drop the DC to 0 if possible.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Fearful grows excited, bobbling all around. "I never played before!" He smiles and slides a gold piece across the bar. "Can you teach me?"

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Beery slumps. "I guess not." He says sadly. He was excited someone actually asked him for some entertainment instead of fleeing in terror. Maybe they were looking at someone behind him.

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

"I can try to entertain this evening." Fearful Berry lets out a terrifying smile that shows dozens of razor sharp teeth all along the ridge of his mushroom capped head.

He shoulders the heavy bag up the stairs as he looks to find his room. Once inside he crawls into all of the smaller hidey holes to take a look around under the dressers and in the cubbies.

Perception +9

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Fearful Berry's squeaky voice pips up breaking the silence. "How morose of an assignment." He shudders, shouldering the bag. "I am afraid, there is little subtle bout this group." He waves his vied tentacles around as a small dire rat skull rolls loose across the deck.

Diplomacy (Untrained +4)

Vigilant Seal

1 person marked this as a favorite.
Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

A small squat, mushroom topped leshy with several gray and decaying tendrils shudders. Dozens of eyes and sharp pointed teeth line its face like some sort of grotesque monster. He had not always been this way. In fact a small red corrupted Abyssal shard from Finadar lay embedded in his body that caused his body to decay slightly. His body jerks as he shudders for the calling of a story, his face full of shock and wonder as he gets caught with his vine dipped several inches into the keg of brew for a taste as it soaks up iot the vine into his body.

A shrill child-like voice shrieks that doesn't match the appearance. "I'm Berry!" He listens to Rhizzuk's story and bobbles with glee as he scuttles across the deck leaving behind a blackish tar-like substance. "Whoa, are you like a real star? Do you have one inside of you?" He bobbles up and down. "I don't have anything cool like that, my life has been pretty boring." A small femur bone protrudes from within his tangled vines as Berry subconsciously grabs it and shoves it back into his body in embarrassment as if he let out an innocent fart. "Sorry about that."

Vigilant Seal

Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

Haha Thanks!.

Fearful Berry is a corrupted Leshy from the Finadar Forest. The corruption has left his body in a state of constant decomposition and twisted into a horrific visage, Dhampir even though his voice and demeanor is the complete opposite. A small red abyssal shard lies embedded in his mushroom cap and he just wants to find a way to cure himself. He is a bit talkative, though others generally dismiss him due to his appearance and smell of death and decay. Nothing clears a room quicker than a foul smell.

Purchases:

  • Ring of Energy Resistance (Fire) 245 GP
  • Bracers of Missile Deflection (52 GP)
  • Backfire Mantle (45 GP)
  • Armor Potency Rune +1 (160 GP)

    Total 502 GP

    Adding these into the character sheet now, just a reminder for me what to add into the chronicle when we complete.

    Glyphs

  • 2 Glyphs and 1 Campaign Coin. Will pass the Glyphs to Rhizzuk and Othello, straight down the line.

  • Vigilant Seal

    Interested from the Finadar Forest

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Abyssal Lore: 1d20 + 6 ⇒ (20) + 6 = 26

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    "They will just continue to chase you until you stand up for yourselves." Fearful rips his vines out of the ground

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearful, drunk on blood begins to siphon off more and more as he drains the Boloko's. Fearful's body rots more than you have seen yet. Black blood begins to seep from his mushroom cap all along the rim. In addition to alf healing from non-magical effects Berry is now Drained 1 and gains Poison Resistance 1

    Reach Soul Siphon Damage (Negative): 3d6 ⇒ (4, 4, 2) = 10
    DC 21 Fort Save to negate the damage above. Fearful Berry gains Temp HP equal to the damage takena s well as the damage caused by drain.

    Soul Siphon Effects:

    Critical Success The creature is unaffected.
    Success The creature takes half damage.
    Failure The creature takes full damage and becomes drained 1.
    Critical Failure The creature takes double damage and becomes drained 2.

    ◆ Reach Spell
    ◆◆ Soul Siphon (White)

    Status:

    AC 21
    HP 63/63 | +19 Temp HP | Drained 1 (5 HP)
    Hero Points 3/3
    Focus Points 0/2
    Demon Mask 1/1
    Curse Stage: Moderate
    Spells (1) 3/3 | (2) 2/3 | (3) 0/2
    Battle Medicine:

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    A bit wounded and stunted by the destruction of his creation Fearful berry begins to sap the blood from the ground of all living creatures around him. Targeting Big Blue This causes Berry to begin rotten away as the smell permeates throughout the clearing. Minor Curse, non-magical healing only restores half the HP.

    Reach Soul Siphon Damage (Negative): 3d6 ⇒ (6, 6, 2) = 14
    DC 21 Fort Save to negate the damage above. Fearful Berry gains Temp HP equal to the damage takena s well as the damage caused by drain.

    Soul Siphon Effects:

    Critical Success The creature is unaffected.
    Success The creature takes half damage.
    Failure The creature takes full damage and becomes drained 1.
    Critical Failure The creature takes double damage and becomes drained 2.

    ◆ Reach Spell
    ◆◆ Soul Siphon (Big Blue)

    Status:

    AC 21
    HP 68/68 | +10 Temp HP
    Hero Points 3/3
    Focus Points 1/2
    Demon Mask 1/1
    Curse Stage: Minor
    Spells (1) 3/3 | (2) 2/3 | (3) 0/2
    Battle Medicine:

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearful Berry pulls down a demon mask over his face as he tries to strike fear into the nearest Biloko.

    @Blac Biloko needs a DC 20 Will save vs Fear spell from Demon Mask.

    As his zombie is torn to shreds Fearful Berry groans in fright as he feels each painful slice from the biloko's. He shoots a small seedpod in anger at the frightened biloko.

    +1 Striking Seedpod: 1d20 + 10 ⇒ (4) + 10 = 14

    ◆◆ Demon Mask Fear (Black)
    ◆ Strike

    Status:

    AC 21
    HP 68/68 | +10 Temp HP
    Hero Points 3/3
    Focus Points 2/2
    Demon Mask 1/1
    Curse Stage: Minor
    Spells (1) 3/3 | (2) 2/3 | (3) 0/2
    Battle Medicine:

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearful Berry ours as much of his blood into the zombie as he can muster. The undead flesh grinds back together as the arms and bones snap back into place. The zombie grabs out at one of the biloko's.

    Harm (3rd Level): 3d8 + 24 ⇒ (8, 3, 8) + 24 = 43

    Fist vs Red Biloko vs FF: 1d20 + 9 ⇒ (19) + 9 = 28 + Grab
    Damage: 1d8 + 4 ⇒ (3) + 4 = 7 + DC 18 Fort Save vs Zombie Rot

    ◆◆ Signature Spell Harm (3rd Level)
    ◆ Sustain Animate Dead
    ◆ Plague Zombie Strike
    ◆ Plague Zombie Grab

    Status:

    AC 21
    HP 68/68 | +10 Temp HP
    Hero Points 3/3
    Focus Points 2/2
    Curse Stage: Minor
    Spells (1) 3/3 | (2) 2/3 | (3) 0/2
    Battle Medicine:

    Plague Zombie
    AC 13
    HP 50/50

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearfull pulls among his powers as he drives his vies into the ground, looking to seep his black blood into a nearby body within. He finds one, though it is far away as a rotted out plague zombie bubbles up the earth and begins to claw its way to the surface.

    The zombie's jagged, boney fingers grab at the biloko's leg.

    Fist vs Red Biloko: 1d20 + 9 ⇒ (2) + 9 = 11

    ◆◆◆ Signature Spell Animate Dead (3rd level) (Plague Zombie)

    Status:

    AC 21
    HP 68/68 | +10 Temp HP
    Hero Points 3/3
    Focus Points 2/2
    Curse Stage: Minor
    Spells (1) 3/3 | (2) 2/3 | (3) 1/2
    Battle Medicine:

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearful licks at some of his black sap dripping from his vine. His long forked tongue caressing the drops as he almost seems to play with it. "You can ring it when ready."

    False Life for 10 Temp HP.

    Status:

    AC 21
    HP 68/68 | +10 Temp HP
    Hero Points 3/3
    Focus Points 2/2
    Curse Stage: Minor
    Spells (1) 3/3 | (2) 2/3 | (3) 2/2
    Battle Medicine:

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearful Berry smiles and nods. "We help." He nods in much enjoyment unsure that he is actually agreeing to a forced slaughter.

    Vigilant Seal

    Leshy| HP 80/80 | AC: 23 | F: +12 R: +10, W: +11 | Perception: +9 (T, Darkvision) | Default Exploration: Searching

    Fearful Berry continues his conversation with Irena, explaining how he was a once beautiful flower that wilted away and transformed into what he is now due to the environment around him. He explains in great detail how the forest floor changed seemingly over the course of weeks.

    Herbalism Lore (Influence): 1d20 + 6 ⇒ (10) + 6 = 16

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