Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Sorry for your troubles GM.
LAWLS I just looked at the map. I have no idea who I'm shooting at. Is he in melee? I'm thinking about dropping down and rushing him lol
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Farin, frothing at the mouth with fury spins the winch on his massive crossbow once more. Raaaahhhh! he roars thunderously. Letting fly once more.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Farin blows into the whistle, his cheeks puffing comically as he does. With that he takes aim at the familiar leader of the bandit crew. Ye won't be getting away this time Attack:1d20 + 4 ⇒ (18) + 4 = 221d10 ⇒ 1 Wow, really? This crap again?!
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Farin takes the whistle, keeping it safe in pocket under his heavy poncho. When everyone settles in for the night he takes the first watch. Creeping around the compound looking for any signs of the unusual.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Farin nods his head in agreement with Hella. Agreed. turning to Ravboom Not a bad idea. If'n we can attack 'em from behind perhaps we can force 'em into the compound. Then our other people will be on them. We'll have them in a meat grinder that way. Hella may be right. An ambush farther out is dangerous. Lots o' variables. The dwarf scratches his beard in thought. Ere now Rav, whadda he think o' hiding in one o' them holes? That'd be a gruesome surprise!
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Rav, Hella: The tracks're recent. This mornin' I'm thinkin'. We need to be tacking back a ways and layin' in wait. Maybe even within hearing of the outpost. We know where they be most likely comin' through. Let's use it. Humans are lazy. They'll come that way I bet.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Farin comes riding into the yard at a gallop. Ravboom, Hella! He yells loudly staying on his horse.
Rav, Hella: I found plenty o' tracks out there. Sure signs this place's been scouted recently. I'm thinkin we should take a group an' ambush 'em on their way back. Leave the rest here to defend the outpost if you want. Now's the time to be takin' the fight to them.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Ravboom wrote: Sorry Farin, I missed your post yesterday. :( No worries. I'm a bit sad we didn't hack the bandits into coyote bait tho. Thieving and banditry is not something that has historically been taken lightly. Just being horse thieves in the US at one time would get you hung no questions asked.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Thoroughly enfuriated at being completely ignored Farin pulls a large antler handled knife and goes to work removing scalps of the dead bandits. For the rest of the trip to the trading post he remains well ahead of the group alone and watchful. Upon reaching the outpost, rather than head inside with the rest, the fowl spirited dwarf scouts around the perimeter of the compound. Then a bit farther out. Perception (immediate perimeter):1d20 + 6 ⇒ (16) + 6 = 22 Perception (Surrounding area):1d20 + 6 ⇒ (20) + 6 = 26
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Who said anything about hiring on criminals that prey on good folks? Farin pushes his way through. I came to help stop bandits! Not hire em on as our own! I ain't never agreed to be followin anyone's orders. If this groups to be functioning, it's going to be through agreement not half cocked schemes to be putinyourselves in power as kings and queens! Farins face flushes bright red with anger. It is quite evident that he is passionate about this subject.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Farin furiously works the winch on his crossbow and slaps another bolt in place. Once again he sights in on a bandit. With a loud clunk the weapon belches it's deadly projectile.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Oh duh for some reason I thought I got a move action only from the surprise round. I'm all screwed up today. Farin levels his enormous crossbow at the bandit left oneto the north of him. With a sharp crack he lets loose a bolt. Atk:1d20 + 4 ⇒ (18) + 4 = 221d10 ⇒ 2
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Man you guys are killing me lol I just cannot keep up with your posts! 87 new posts in discussion lmao. My schedule has been thrown into upheaval by the holidays. So sorry for lagging behind! Farin drops off his horse taking up position under its neck, using the beast for cover while takes aim. Not sure if I can use a large horse as cover or not. Trying to Texas Ranger it a bit here. Also I can't manage to work the map from my phone. Fangled technology!
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Hrmm. Arrivin troops would imply contact with the outside world. Coordinating a meeting location'd be perfectly reasonable. People're lazy by nature. Tracking actively moving targets leads to irritation, complacency and boredom. All of these things can be used te our advantage. Farin's gaze sweeps the others in the room. I'm not against a stronghold but I think it's a mistake. We're on our own fer a long time. Focusing on the immediate problem at hand is more practical. However that doesn't mean we don't plan for the future.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Mirth aside Farin turns to the others. Stayin' mobile is the key. If ye don't take nothin' there won't be nothin te loose. We've enough woodsmen ere to keep us fed and clothed indefinitely. Pack animals can haul extra gear and game. A permanent base camp gives a place to be looted and tracked to and from. Clear the bandits loot the supplies and move on te the next place.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Hrmm... Farin hikes his enormous crossbow onto his shoulder and moves beside Ravboom. Pulling a worn leather glove from his hand with his teeth as he does so. Leaning over the table he eyes the map. Been all over there. Got me an old camp in a few places there... Half listening to Ravboom repeating himself he glances at the goblin.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Out of my way fool boy! Comes a booming voice from beind the closed doors. Loudly the doors swing open. A large dwarf, his hair and beard resembling a massive lions mane stomps into the room. He is clad in a heavy brown poncho, black and green patches sewn on at random, large fur boots with a massive crossbow cradled in his arms. Eying the others in the room his gaze lingers on the humans, sizing them up. As moves through the rest of the crowd he nods slightly to the little goblin. Torag's crispy beard... The goblin is coming too? Hrmph. I hadn't thought me'self late. Apologies for that... he says looking to the hosts. |