Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Fang, being deathly terrified of landscaping, and rock features in general from his timed as a failed contestant on "Design Star". Lashes out with panicked yet, accurate, attacks: 1d20 + 9 ⇒ (12) + 9 = 211d10 + 5 ⇒ (9) + 5 = 14 1d20 + 9 ⇒ (11) + 9 = 201d10 + 5 ⇒ (1) + 5 = 6 "Sexy and Scaly is too valid design perspective!!!!"
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Spot: 1d20 + 3 ⇒ (12) + 3 = 15 Initiative: 1d20 + 1 ⇒ (5) + 1 = 6 Apparently we're not the most attentive bunch... Fang insists on doing that thing where he looks straight at the Sun until there's a giant red afterimage in his vision which he then overlays with various scenery while pretending it's a fireball. Each time he does this he yells, "KERPLAWEE!!!"
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Survival:
Fang follows the rest of the party when he reaches the place where the body should be, he looks confused. He gets down on all fours and sniffs around picks up a rock, licks it, takes a small bite, and looks even more perplexed than usual.
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
DM & vestigial dm wrote:
Mostly their pot-heads, which is a combination of the two... Interestingly enough...
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
If you're curious that's actually part of a dutch kids song I picked up while I was in the Netherlands. Translated it basically goes "Ten little fishies are going to the sea, that fine says their mother, but I'm not going with you, because there's sharks in the sea and they'll bite you dead, dead, dead, dead, dead..." Repeat with nine fishies, etc.
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Fang is so happy to be back under the open sky that he breaks into song... It's impossible to be sure what the song is about and appears to be some weird creole combined with dim intelligence, but you can detect that it's a count down song (along the lines of 99 bottles of beer on the wall...) "Tein kliene visjes ze gingen naar de zee. Dat's goed zie die moeder, maar ga neit mee. Ik blief liefer in de viese voule sluit voor in de zee eer zitten haaien en ze bitten je dood, dood, dood, dood..."
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
I'm going to assume that I don't get a flanking bonus because I'm going before everyone else, but that means everyone else should get a flanking bonus from me! Not sure if I can do a full attack or not. If not just drop the second roll and add +1 to my attack: 1st attack: 1d20 + 9 ⇒ (14) + 9 = 23 1d10 + 5 ⇒ (4) + 5 = 9
"Fang like surf and turf, now must find cow..."
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Fang wanders around in a confused haze. He feels something he's never felt before... guilt... Fortunately he doesn't have the intelligence to figure out what this new emotion is and it passes quickly... The idea of a nap however... That's something he understands!
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
So I failed my fort save, but the spear missed? Right? And there was only 1 spear that tried to hit me anyway? Truly the gods love lizards...
Fang grabs the rod and looks with puzzlement on his companions who are moaning and wincing... "When I get sad, I stop being sad and be awesome instead. True story."
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Fang wonders how as the most guilty of all he could get away with only one spear, while those who had very little part in the desecration with the exception of the pom-poms are poked many, many, many times. Must be clean living... Fort Save:1d20 + 5 ⇒ (6) + 5 = 11
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Fang looks at the red rod he's been carrying around and then at the blue rod. It takes him a second, but there's an obvious flash of insight on his otherwise vacant lizardfolk face. And seeing no one else reacting he walks in and attempts to grab the blue rod from the top of the sarcophagus.
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
It's Fang's worst nightmare: stuff that's so old you can't eat it and it can kill you... "Bad Jerky!!!" Not sure if Fang is close enough to take a full attack, if he's not just use the first attack and add +1 to the to hit. 1d20 + 8 ⇒ (15) + 8 = 231d10 + 5 ⇒ (5) + 5 = 10 2nd Attack (If applicable)
"Die Jerky!!! Die!!"
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Fang wanders forward to see what all the fuss is about. When he sees the corpse he carefully sniffs it to see if there might be anything edible left on the bones. After fingering one of the femurs, he apparently decides it's not worth the effort and wanders off...
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
DM & vestigial dm wrote:
Spot Check: 1d20[16]+3=19 Fang grins happily but with probably too many "fangs" showing... But he seems genuinely cheerful. As far as he can tell he now has more friends than ever and he's willing to go and fight and eat pretty much anything and anywhere... "Happy-happy, joy-joy." In other words he's way to dumb to be afraid.
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Amar the Sailor wrote:
I've taken some damage. I'm down at least 27 maybe more if I missed something.
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Grapple Check: 1d20[18]+15=33 So I'm free of the grapple? And take no damage? Still I'm too dumb to flee particularly if someone else is grappled Attack:
Confirm the crit:
"There's got to be a pony in there somewhere!"
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Wow, lots going on, let me know if I miss anything... So 27 damage total, that takes me to 22 hps. I edited my profile. Reflex Save (to avoid "weapon" damage): 1d20[15]+7=22 Invisible Castle is back up... I don't think I can beat his grapple check, but I guess I'll try... I assume that even if I'm grappled that since I'm using "light" weapons that I can still do a normal attack... Grapple Check: 1d20[10]+15=25 Attack the oreo who attacked me:
"ARGH!!! To much creamy goodness!!!"
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
*Grumble* *grumble* I was all done with my post and I clicked submit and it vanished into the ether... :~( Also Invisible Castle appears to have kerploded, so I guess I'll use random.org Initiative: 1d20[11]+1=12 Grapple Check: 1d20[18]+13=31 Knowledge Dungeoneering: 1d20[6]-3=3 "Milk!!" So two attacks? Both Full attacks? If not just subtract the offending attacks: Attack 1a: 1d20[11]+10=21, 1d10[1]+7=8
"Milk Burns!!! Mommy no!! No more Habañeros!!! I'll be good!" I assume the damage you mentioned was to me, was it 8 total or 10 total? I also assume that punching the "milk" is not going to be very effective and may in fact result in more acid damage.
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
You didn't think it was possible for Fang to look more lost and confused than he already did, but when the door doesn't open to his massive biceps, well lets just say that a world which never made much sense to Fang now makes no sense... As Urdok urges him to try again it becomes apparent that such an option had never occurred to him, but once he finally grasps it, his face lights up again and he grabs the door with renewed vigor...
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Amar the Sailor wrote: Four minutes of strength. We're probably close to the end, if not there already. Let me know soon DM because I definitely want to role-play his reaction when it all disappears... He might weep, I'm not promising anything, but it could be a very dramatic moment... ;)
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
Am I up? "FANG IS NOT AFRAID!! FANG IS STRONGEST ONE THERE IS!!!" Still flanking? Still Bull's strengthed? 1d20[18]+12=30, 1d10[8]+7=15
Fang hit's with two suspiciously identical blows... Wisdom Check:
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
(As the power of the spell flows into him...) "Arghhh!!! Fang Angry!! Fang smash!!! Fang already green..." I assume that I'm within 5 ft. If not drop the second attack and add +1 to the to hit on the first attack Fang steps forward his ripped shirt flapping in the breeze, his fists flying in deadly arcs of deadliness... 1d20[19]+10=29, 1d10[1]+7=8
Fang rips off one of the legs and starts using it as a club... ;)
Male Lizardman Monk 4/ Lizardman 2 (+1 LA)
1d20[9]+1=10 Initiative So many legs... So many kicks... Fang can't block all...
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