
| Full Name |
Fang the Obtuse |
| Race |
Lizardman |
| Classes/Levels |
Monk 4/ Lizardman 2 (+1 LA) |
| Gender |
Male |
| Size |
Medium |
| Age |
17 |
| Special Abilities |
Hold Breath, Slow Fall 20 ft., Evasion, Still Mind (no mind more like it) |
| Alignment |
Lawful Neutral |
| Deity |
Kord |
| Location |
Swamp |
| Languages |
Common, Draconic |
| Occupation |
Muscle |
| Homepage URL |
http://en.wikipedia.org/wiki/Animal_%28Muppet%29 |
| Strength |
20 |
| Dexterity |
13 |
| Constitution |
16 |
| Intelligence |
4 |
| Wisdom |
17 |
| Charisma |
9 |
About Fang the Obtuse
HP: 62
AC: 20 FF 19 Touch 15
Init: +1
Fort: +6
Reflex: +8
Will: +7
Unarmed (Flurry): +9/+9 1d10+5
Unarmed (Normal): +10 1d10+5
Feats:
Imp. Unarmed Strike
Improved Grapple
Weapon Focus: Unarmed
Deflect Arrows
Skills
Swim +12
Everything else is untrained (i.e. equal to relevent att. mod.)
Equipment:
-Potion A foul worm writhes at the bottom of this dirty glass container, with an oily liquid filling the rest of the space. (I will call him Wormy)
-Greatsword The gigantic blade of this greatsword is carefully stained, giving it a fiery hue accented with coiling ribbons of black.
-Unicorn Horn Cleanly Severed, this ivory horn undoubtedly comes from a proud and majestic unicorn.
-Monk's Belt