Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Yep, Falco will contribute his fair share for sure. Thanks for running this one! Exciting (and deadly) scenario to end on, at least. I'm not playing much these days but I hope to see you all around!
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco tightens up as Syrak falls and the magus turns to him but lets out a sigh of relief as the man finally collapses from the acid burning through his chest. He moves about to make sure each of his companions is breathing and grunting in dissatisfaction upon realizing that Droghedor is not. When he reaches the aristocrat's body, he sticks his dagger in the man's chest to be sure. He then looks around and shrugs, muttering, "What the hell am I supposed to do now?" Pulling out a scroll, he casts unseen servant and then uses the back of the scroll to write out a hasty message to the higher-ups at the Lodge; SEND HELP. ONE DEAD, TWO UNCONSCIOUS. - FALCO. He hands the message to the servant and bids him off.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Ugh, this website is terrible. It either hasn't been working or it keeps logging me out and then I think there are no new posts because it doesn't say (new) next to my campaigns. Falco winces as his companions continue to fall and things look even more dire. He decides to head back towards the door just in case as he fires another spell at the magus. acid arrow
Lasts a total of 3 rounds. And because it is ongoing damage I believe he has to make concentration checks to cast now.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Sorry for the delay guys! Unfortunately I think after this scenario I will have to say goodbye to this campaign. I held on as long as I could but I simply don't have the time to keep up any more and I certainly don't have time to pull my weight GMing for this group, which doesn't feel fair. I'll try to keep up more for this final fight so we can finish this scenario and then I will need to shelve Falco for a while. It's been great playing with you guys and I wish you the best of luck in continuing the campaign!
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Sorry! I was putting in 14+ hours a day on the farm this weekend and then had lots of school work to catch up on. Falco thinks briefly about the best thing he can offer. He decides it is best for him to stay out of the magus' reach and simply cause more harm from afar for now. force: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Not one to offer healing, Falco decides that the best thing is to continue to batter at Dalsine's defenses. This time he sends a bright red ray at the aristocrat's chest. scorching ray
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Ref: 1d20 + 6 ⇒ (5) + 6 = 11
Falco groans as the burns covering his body set his nerves to singing. He launches back with his own magical attack. empowered magic missile:
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Not really anything to do with the "holiday", I was just away for the weekend and have basically been working two jobs between teaching/farming. Sorry! "This... can not be good," Falco muses as he offers Droghedor some insight. Droghedor gets Diviner's Fortune: +3 to your d20 rolls for the next round.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco's mood is too sour for such pleasant conversation so he keeps his mouth shut for now, knowing that opening it would only worsen the situation.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
clw: 2d8 + 2 ⇒ (6, 6) + 2 = 14 Falco asks Syrak to heal him and then starts dusting off his robes. "Are any more of you blob-monsters? Speak up now!" Falco asks angrily of the Sarenites. "How long have you been following them without noticing that they were blob-monsters? Really now!" Falco stomps over to the pew to pick up his bag and says, "Well, I really think we should be getting out of here. There's something sinister afoot and we're wasting time down here."
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Still flying above, Falco directs his sphere to follow the green stalker and then fires a missile at it (or red if green goes down from the fire). fire: 3d6 ⇒ (2, 2, 4) = 8
force: 1d4 + 1 ⇒ (2) + 1 = 3
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Now safely out of the way, Falco moves his ball of flame back towards the offenders as he fires a missile at another. blue:
green:
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco curses as the enemies close in and strike him. He steps back off the bench and casts the spell from his scroll, taking to the air.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
"Of course I can fly, give me a second." Falco flicks his wrist and rolls his fire towards the blue creature as he pulls a scroll from one of the tubes on his belt. That's two move actions so no casting this round from Falco. fire: 3d6 ⇒ (3, 4, 5) = 12
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco groans as more of the Sarenites reveal their forms. Let's hope they're not all blobs under the surface... He summons a magical ball of fire to roll across the ground at green. fire: 3d6 ⇒ (1, 4, 1) = 6
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
"Of course," Falco sighs as the man changes appearance. He quickly removes a wand from his belt and fires a missile at Akkuret. force: 1d4 + 1 ⇒ (4) + 1 = 5 Knowledge (dungeoneering?): 1d20 + 11 ⇒ (1) + 11 = 12
Edit: And neither can Falco apparently, lol.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Yep, I'm still interested in trying out Starfinder but I know nothing about it and don't own the book yet. I guess taking it slow through a PbP is a good way to learn.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco raises an eyebrow at the accusation that the man is evil, but trusts Syrak's judgement and holy powers over such things. He nervously pops open a scroll tube and starts fiddling with the papers inside, just in case things turn sour.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco nods. "Well, sure, he sounds like a competent and dangerous fellow. But that's just we do as Pathfinders right? Run into danger without hesitation when the need arises!"
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21 Falco sighs and mutters, "Politics," with no small amount of disgust. "So Chalfon is a part of the Shadow Lodge and bent on bringing the Society down," Falco clarifies, "and he's also been causing problems for the city lately." "I guess we need to reign him in, right?"
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco sits down on the bench next to Droghedor and starts popping open scroll cases and shuffling through his many scrolls. "No... no... no... I've only got scrolls I can use and as I said, I do not study healing! I will have to remember to buy some though, this poison will take time to leave your system and in the mean time there is nothing to do. We must carry on though." --- Falco happily accepts some wine although does not drink much, not being one to appreciate the mind-altering effects of alcohol. "Is this place safe? Secure?" he asks, looking around nervously.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
As the spider falls, Falco rushes over to Droghedor and puts his wand away. "Are you going to be well enough to go on? That spider was a nasty piece of work." He watches as the dwarf's pallor turns an ugly color. He shakes his head and admits, "I've never studied the healing arts. I hope someone else knows how to treat this."
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco still has a couple sunrods he can pass out to the Sarenites, telling them to light one of them if something happens to provide some more illumination. Falco waits for the other adventurers to lead the way and brings up the rear of the party. He puts on mage armor from a wand and then keeps a wand of magic missile in his hand for emergency use.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Knowledge (history): 1d20 + 12 ⇒ (1) + 12 = 13
Knowledge (dungeoneering): 1d20 + 11 ⇒ (10) + 11 = 21
"Well I think you're safe... for now," Falco notes to the Sarenites. "Although you have been tempting fate living in this country as a Sarenite, you know. Better think about relocating when this is done." Falco looks around and takes in his surroundings down below in the cavern system. "The ancient catacombs of Oppara... I never thought I'd actually be in them but here I am! For six thousand years, since the time of the Azlanti civilization, these tunnels have persisted. Well some have collapsed, but it may be that there is another surface entrance somewhere. Unless anyone has intimate knowledge of the direction these tunnels lead, I say we just head onwards and mark our passage with chalk in case we need to turn back."
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Upstairs, downstairs, it's all a matter of perspective. Not knowing what else he can do to help right now, Falco simply helps Syrak usher the Sarenites down the stairs in a relatively quiet and orderly fashion. "Ok, you go... now you... quietly, quietly! Tiptoes! Now the next one over here..."
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Dorvhan Thunderstriker wrote: "Blast it all! Why can't we all just get along! Falco can you just haste them and get them out of here?!" "That many? I'm a magician, not a demigod! Just bar the door and let's get down there." Falco casts a spell which sends the rope from his pack curling across the ground towards the door, lashing itself to the handle tying the door shut. As this is happening, Falco joins Syrak in the basement. It looks like those are double doors so I'm hoping to just tie them together. If that can't work, try to tie it to something else on the wall so they can't open it.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
"Politics," Falco mutters under his breath with disdain. "Politics and trade," he corrects with even more disdain. "Are there no decent scholars we can help? Decent scholars, not that Yargos fellow again. What a bumbling... well, anyways..." Falco distracts himself with straightening his robes for a moment while waiting for some answers and more information about their mission.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
The ball of flames keeps licking at the drow's feet! fire: 3d6 ⇒ (6, 3, 4) = 13
Falco then also pulls out some rope from his pack...
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco uses one hand to direct the fireball to keep burning at the drow's toes. fire: 3d6 ⇒ (6, 6, 4) = 16
And with his other hand he summons a green dart which shoots from his palm at the drow! Acid arrow
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco stands back, ready to rush forward if his glowing body is needed, and casts a spell. A small bead of fire rolls from his hand along the ground and then grows into a fireball at the drow's feet. Flaming sphere, DC 18 Ref to avoid
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Or maybe Pandoor just hasn't yet found his true talent. Falco keeps edging his way forward, muttering curses under his breath. Not knowing what else to do, he casts see invisibility for good measure. "Just keep swinging, I guess." he instructs Syrak. "I don't have the kind of magic handy to make her show up."
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco kicks his short legs into gear and tries to catch up with the flying paladin. "I'm coming as fast as I can!" the glowing ball of halfling shouts. Double move.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Dorvhan Thunderstriker wrote: Just a heads up guys, I've got to prep Siege of the Diamond City today, pick up my new puppy, and then I'm at a convention until Sunday afternoon. Posting is going to be spotty at best until then. New puppy! What kind? I love dogs but if its final weight is under 30 lbs it doesn't count. I've got a golden retriever and a collie and I'm still trying to convince the wife to let me get a newfoundland now that we've got a decent-sized yard. I grew up with St Bernards so I'm a big fan of the giant-breed dogs.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Awesome! Yeah, I knew you were a teacher as well, but I didn't know (or forgot) that you started in biology. That's awesome! Yeah, I imagine this year will be a strong learning curve for me in learning how to teach effectively at that age level. I taught a 400-level genetics course at Wisconsin but that is a totally different beast because it was quite advanced material at a quick pace and the students wanted to be there and were very motivated to learn independently between classes. At least going in with a masters I'll get a slight salary bump and (I think) in Indiana I can basically apply for a "highly qualified" teaching license after one year of teaching. With only a bachelors degree teachers need to go through a Transition To Teaching program which costs around $8000 and takes 1.5 years, although you can do it while you are teaching. So I think that will make things things a little easier for me.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Ok, news time: I've been back in Indiana working on the family farm for a few months now but unfortunately it's only been "part time". Of course, on a farm this means I was still working 50-60 hours per week but I'm paid by the hour and I don't have benefits, so I've been making about 2/3 as much as my salaried cousins (probably 1/2 as much if you take out how much I'm paying for market insurance). So I've been looking for a more secure job with benefits but nothing had come up yet and my aunt (who is the director of special ed) happened to mention me and my background to the high school principle. He called me as soon as she left his office (she didn't even have time to call and warn me) because by total coincidence they just had a biology teacher retire the day before and were in desperate need to find one before the end of the month, as school starts on August 11. Anyways, I just had my interview (with my former high school genetics teacher) and it looks like I will be teaching the freshman biology courses at the high school this year! Unfortunately because I'm the new guy they're also giving me the "learning community" classes this year (the classes for the students who struggled in middle school) and as I have no background in education I think this will be quite a challenge for me but nonetheless I'm pretty excited that this opportunity just sort of fell into my lap. And they reassured me that I won't have to have the learning community classes forever, which would be nice.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
"Never mind the dark," Falco says as he pulls out a small vial and dumps it on Syrak's armor, making the paladn glow as bright as the sun. Oil of daylight!
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Weapon? I'm a wizard! I don't take out such plebian things if I can avoid it. ;) Falco backs away from the quasit (can't edit map atm) , takes out a scroll, and then covers the quasit in glitter so it can't disappear! DC 13 Will against blindness for glitterdust from the scroll. Edit: corrected! Syrak is right I think. Forgot it's not 1st level.
Halfling Diviner 6 | HP 11/32 | AC 17 T 13 FF 15 | CMD 13 | Fort +6 Ref +6 Will +7 (+2 against fear) | Init +5 (always acts in surprise) | Perc +5 | diviner's fortune +3: 8/8
Falco's extraplanar ally fires more rays at the qlipoth. ranged touch: 1d20 + 3 ⇒ (1) + 3 = 4
ranged touch: 1d20 + 3 ⇒ (13) + 3 = 16
Meanwhile Falco continues to give Syrak insight. More Diviner's Fortune for +3! I've still got two more left too.
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